วันพุธที่ 12 กันยายน พ.ศ. 2561

Saga Frontier

-ability ถ้าใส่ท่าชนิดใดจนขึ้นมงกุฏ จะสามารถลด wp ตอนใช้ได้

-เหลือช่อง ability 1ช่องเสมอเพื่อคิดท่าใหม่

-เก็บท่าไม้ตายรวม combination lv5 กับ state ปลาหมึก kraken ที่ yorkland เพราะมีเป้าหมายเดียว

-เวลาคิดท่าใหม่ ใช้ท่าแรก 0 wp ขึ้นง่าย

-rune ในกระโจม devin ทั้ง4 koorong  shrike  despair  tanzer เมื่อคุยแล้ว จะเอา roufas

-ไพ่ tarot arcana ในบ้าน  irpo  baccarrat  yorkland  wakatu

-Alkaiser ร่างแปลงของ red มีท่า Al-Phoenix ชุบชีวิต ฟื้นพลัง ดีมาก

-ท่า MysticSword ใช้ไปเรื่อยๆ จะได้  MysticGlove และ  MysticBoots

-PearlHeart ป้องกันน้ำ
-SeaStone ป้องกันน้ำ
-HarmoniumEarring ป้องกันเสียงหลับหมู่
-PurpleEye ป้องกันหิน
-item Emes Tag ป้องกันหิน
-NornsBangle ป้องกัน sleep
-sanctuary stone คือเติมพลังหมู่
-Backpack ใช้ item ในstock ได้หลายอัน *****


เก็บ Level ไปที่ bio research lab เข้าไปห้องขวาบนเสู้กับ fatdevil ตัวม่วงเก็บตัง ให้ถึง8000 แล้วfarm money
ใส่อาวุธครบ ไปเก็บท่ากับปลาหมึก ที่yorkland

เพื่อนประเภทแปลงร่าง ให้เก็บจนได้ร่างปลากหมึก ที่ yorkland และเก็บท่า Maelstrom , MightyCyclone จากปลาหมึกด้วย
farm money




level 5 combo: 
จะใช้ท่าอะไรแทนกันไปดูที่นี่

http://sf.data.project.tripod.com/Zaraktheus/Combo_Data_Export.htm
https://drive.google.com/open?id=1mj4iU6I0cZ8IMZHFVdfMb2o6Urg8rYBz


TripleThrust + RosarioImpale
lv4
RosarioImpale + TripleThrust + BearCrush + StillStream
RosarioImpale + TripleThrust + RisingNova + lifeSprinkler +++


lv5 ดาบ (ให้มีท่า 2ทาง สัก1 ท่า)

RosarioImpale + TurbidCurrent + TripleThrust + RisingNova +  lifeSprinkler ++++

RosarioImpale + TripleThrust + RisingNova + lifeSprinkler +  StillStream ++++

RosarioImpale + lifeSprinkler RisingNova + TripleThrust +  StillStream ++++

TurbidCurrent ดาบ + Corkscrew หมัด + RisingNova ดาบ + TriangleKick หมัด +  lifeSprinkler ดาบ

TurbidCurrent ดาบ + MegaWindblast Light Magic+ RisingNova ดาบ + TriangleKick หมัด +  lifeSprinkler ดาบ

TurbidCurrent ดาบ + lifeSprinkler ดาบ +  RisingNova ดาบ + RosarioImpale ดาบ TriangleKick หมัด



TripleThrust ดาบ + PluraSlash หุ่น  + RisingNova ดาบ + RosarioImpale ดาบ + StillSteam ดาบ 

RosarioImpale + RisingNova + TripleThrust +  StillStream + MightyCyclone ( riki หาได้จากปลาหมึก )++++




-------------------------------------







Q. What do I do after beating the FireSage in Asellus's Quest?
A. You need to find and defeat the other sages, find Ildon, defeat Ciato,
   and conquer the dark labyrinth. These events happen randomly in various
   places around the world. (See Asellus's Walkthrough)

Q. Why can't I turn Red into Alkaiser??
A. Red can only turn into Alkaiser when no one can see him. If Red is alone,
   everyone else has a status ailment (besides poison) or he's with a team
   of all Mecs, AlkaiserChange will appear in Red's command window, use it   
   to become Alkaiser

Q. How do I learn Re-Al-Phoenix?
A. This is Alkaiser's best move. To learn it, be sure you have learned Al-
   Phoenix first -- you need it. When you fight MBlackIII in the BlackX
   base, Have Alkaiser keep using Al-Phoenix. When MBlack uses Dark Phoenix,
   the next time you use Al-Phoenix, you should learn Re-Al-Phoenix. This
   will make the final battle MUCH easier.

Q. How do I get Rei on my team?
A. Near the beginning of Asellus's Quest, enter Rei's room at Chateau
   Aiguille with Just Asellus and White Rose and you'll learn a bit about
   her (Rei). Later on, after completing the Dark Labyrinth, return to the
   shrine at devin and talk to the girl there, she will reveal herself to be
   Princess Rei and offer to join you.

Q. How do I get to Tanzer?
A. Simple. All you need to is be on the rune quest, and have collect at
   least one Rune. Then go to the Koorong port and choose to go anywhere,
   while travelling, your ship will be swallowed by Tanzer.

Q. How do I get to Despair?
A. Also simple. If you're Riki or Emelia, you'll go there automatically, but
   everyone else has to be collecting runes, and must have the Hide Rune,
   the Victory Rune, and the Vitality Rune. Talk to Annie outside the
   restaurant and she'll offer to take you to Despair to get the last rune.
   (Note that if you're playing as Red, you must finish the Shuzer Base
   before Annie will take you to Despair.)

Q. Why doesn't your FAQ say what the best team to use is???
A. Because everyone has their own opinion on which class/member is the best.
   I don't want to say "Use Red, Gen, Emelia, Doll, and Rabbit" (Which is a
   good team, BTW.), just to have someone complain saying "Mecs suck!" I
   let people pick their own teams.

Q. What is this "R3X" thing at the end of Red's Chapter?
A. There are many theories as to what that is. Some people think it's an ad
   for some new game (possibly Xenogears, as the big "X" looks like the XG
   logo.), some people think it's there as a sort of closing ad as shown in
   movies, because Red's Chapter is something out of the movies anyway, but
   most people think it's there to make us wonder what it's for...a fake ad.

Q. How do I get Suzaku?
A. One of the more carefully hidden characters... You can only get the
   Suzaku on your team during the short time you're on the mountain at
   Mosperiburg, during the quest for the Shield Card. Start by defeating the
   fairy-type enemy in the first area, then go to the outside area where
   there are 3 boars running around. If you see a snowman at the bottom of
   the screen, defeat it and Suzaku will appear in a small cave a little
   ways back. If there is no snowman, then go back to the first area and
   defeat the fairy again until it appears. If the snowman appears, but is
   on the LEFT side of the screen, it's a fake, and if you fight it, you'll
   be up against 3 souped up snowfolks, and you don't get anything for
   winning, so don't fight that battle.

Q. Who is Alkarl?
A. Alkarl is the hero who turned Red into Alkaiser... ohhhh, you mean who's
   the person behind the Alkarl mask... Tsk, Tsk, that's a S-E-C-R-E-T!
   Find out for yourself!

------------------------------------------------------------------------
3. Walkthrough
------------------------------------------------------------------------






Red

**** แปลงร่างเป็น Alkaiser state ไม่ขึ้น แต่เก็บ ability ได้

---Start---

Red's Chapter begins with Red and his dad driving down a street,
discussing the current activities of the evil BlackX and their leader,
Dr. Klein. Suddenly, a giant beast lands on their car, causing it to
crash. Red then finds himself alone in a field, his dad no where in
sight. He encounters Shuzer, a BlackX Emperor, and a fight ensues. At
this point, there is no way you can win, so just punch him until he
knocks you out and a strange masked man (yes, that is a man), Alkarl,
comes down out of nowhere and attacks the BlackX agent. You then get to
control Alkarl, who has a bunch of cool skills (press left/right on the
directional pad to find them). ShiningKick does the most damage, but it
doesn't matter what you use. After about three attacks, Shuzer retreats.
Following the battle, Alkarl realizes that Red won't live unless he does
something drastic, and he turns the unconscious young man into Alkaiser, a
hero just like him and makes him take the "code of the hero"...

Many years later, Red still hasn't forgotten about BlackX; in fact, he's
still after them. Red is working on the Airship Cygnus with his father's
friend, Hawk. There isn't much to do here, but do some exploring, and

***จ่ายเงินเดือน มาเก็บบ่อยๆชั้น3
find the guy who will give Red his paycheck (100 Credits). Remember him!


After you're done exploring, talk to Hawk in the engine room, he'll ask
if you're ready, answer "yes" and you'll go to Baccarat, a casino.

---Baccarat---
Treasures: None

You can't actually play the games, so just look for strange blue men
that say "Eaaaaggg" or something like that. There are 4 of them in the
room with the slot machines, talk to them all and they'll run away.
Take the elevator and follow them down to the parking lot. Once there,
you'll see that Red has turned into Alkaiser, (yep, he still has that
power). After a brief scene with Shuzer again, he sends four soldiers
and some kind of bug after you. Defeat the soldiers, then defeat that
bug thingy, the bug is a bit tougher than the soldiers and during battle
you get transported to the "4th dimention Magisphere" (a big eyeball
dimention where enemies have triple their normal HP). Just remember to
Equip yourself with the BroadSword, EasyRifle (or both) and the Backpack
(You start with all these items). Notice that you may learn some
abilities during the fights, refer to the learning abilities section to
find how to do this and why it happens. Beat these enemies and you'll
get your first Picture, (I can't say for certain, but it seems to me
that getting a picture means you've completed a mission). You then
return to the Cygnus. Go collect your pay, then talk to Hawk again,
you'll be sent to the town, Shrike.

---Shrike---
Treasures: None (At least, none in the town itself)

ไปเก็บ state ค่าต่างๆที่ Mu's Tomb ก่อน
อย่าเพิ่งคุยกับเด็กที่สวนสาธารณะใน street

 Once in Shrike, go to the ***หนีอย่างเดียว***Bio Lab in the southeast corner of town,
(this is optional, skip it if you want), and follow the path and fight
the enemies if you want - but they are TOUGH. Eventually, you'll come to
a room that looks like a library. Examine the lone bookshelf near the
entrance to find a secret room. Once inside, climb down the ladder and
proceed to the room with the stairs. Go up the staircases (or down if
you have a death wish) and enter the room at the top of the stairs. You
should see three mad scientists performing experiments on a helpless
little critter. Red, being the hero that he is, attacks the mad doctors.
Upon defeating them, the little critter, Cotton, will then join you.

ท่าผสม
needles + doubleslash
heaven/hell + supersonic
galeslash + supersonic
wheelslash + bearcrush
wheelslash + bearcrush + tripplethrust

Also, if you want, go to Sei's Tomb (in the upper right corner of the
map) and collect the sword, shield, and accessory, but *DO NOT FIGHT SEI
YET!* (refer to Riki's chapter for details on the tomb).

แท่นดาบ murakumo มี twiggyrod drop จากศัตรูโครงกระดูก ชีวิตจะสบาย

After this,
build up if you want. Then go to the "street" and rest at the inn (it's
free, one of only 2 places that is). Now go back and talk to the kids in
the playground. After one of them mentions Sei's Tomb, some BlackX
soldiers attack you and kidnap the little girl. Next, head for Sei's
tomb, in the northeast end of town. Once there, it's pretty much
automatic, Red will turn into Alkaiser and fight some monsters in that
weird eyeball dimention again - very easy (especially if you picked up
Cotton earlier). After the battle, have Cotton (if you have him) Absorb the
Sphinx. you may get SphinxRiddle, a powerful instant kill spell, and Cotton
should turn into a powerful Sphinx form. This should really help you in the
next few missions! You'll get a call from the Cygnus and your next picture
will appear.

---Cygnus/Manhattan---
Treasures: Payment

Back on the Cygnus, collect your pay again (you should do this every
time you return, so I won't bother mentioning it again).

Go below and
meet Yuria, she will show you something she found. When you follow her
you'll find that the Cygnus is carrying illegal weapons. You'll
automatically be sent to Manhattan.
**ตรงนี้ถ้าไม่เจอเหตุการณ์ ลงจากยานแล้วกลับขึ้นมาใหม่


Go to the C.T.C. Building and talk
to the receptionist, she'll...ehem...kindly escort you out of the
building. Then, Fuse, a patrolman for the IRPO (Inter-Regional Police
Office) shows up and demands to see the president, Lady Campbell. He
tells the desk lady that Red is his assistant and they both go up to
Campbell's office (there is nothing but talk here). You then return to
the Cygnus. After talking to Hawk, the ship gets attacked by pirates.
This, IMO, is the hardest part of Red's chapter. You'll fight some easy
battles, then Fuse will join you. Go through the rest of the ship
(there's a secret passage in the room behind Hawk) and look for people

ปืนด้านขวาขึ้นไปเอาเพื่อนก่อน
ด่านนี้ไม่มีห้องเติมพลังระวังด้วย

who survived the attack, as you can now go in those "guest rooms" Red
didn't want to enter earlier. After looking around for a while (and
fighting some really tough enemies).

You can find the following people
abord this ship: Roufas, Asellus, White Rose, BJ&K, Blue, and Yuria
(Blue and Yuria don't join you, the rest do). Yuria is in one of the
guest rooms in the same area you first met her at the beginning of the
game. Sneak around the monsters (or fight them if you're strong enough)
and Yuria is in one of the rooms...I don't exactly know what purpose
rescuing her serves, do it only if you want to. (Optionally, you could
go around the rooms and Fuse will distract the monsters.)

ชั้น2ที่มีศัตรูหน้าห้อง 4ตัวมีYuria ห้องซ้าย
ชั้น3ไปห้องที่รับเงินเดือน ไปเอาหุ่น BJ&K มาเป็นเพื่อน ชั้นเดียวกันเดินลงมาเข้าเอาเพื่อนอีก2คน Asellus, White Rose   ที่ชั้นนี้เก็บเพื่อนครบมาปั๊ม state ที่ห้องปีกขวาที่มีผู้หญิงชุดขาวยืนอยู่ได้
ชั้น4 ห้องตรงกลาง เจอ Roufasเป็นเพื่อน ออกมาที่มีรูปปั้นนกเจอ Blue


Build up in
the lower room where the weaker monsters are. After building up, explore
some more. Eventually you'll come across a battle with 4 enemies that
seems impossible to win, and, unless you're at a god-like state, it IS
Impossible to win! (Hey, It's possible to win it, I did once...)
Well...impossible, that is, unless you know the trick here. Run around
to the left side of the room and enter the 3 doors, one at a time. The
monsters in the impossible battle are here. Defeat them one at a time,
THEN you can pass. After defeating the final enemy near the big white
doors, Fuse will tell you of another way in. (If you go through the
front, you'll get slaughtered...even if you win, you lose!).

จากชั้น4นี้ลงมา1ชั้นเข้าประตูกลางสีขาวใหญ่ที่ไปห้องนักบิน
แล้วซ้ายสุดชั้นล่าง ถอดของออกจากเพื่อน save แล้วออกไปนอกยาน สู้ boss

Go back to
the door you couldn't "use in flight" earlier. (Save before you do this.
Also, if you're feeling lucky, strip your teammates of their equipment,
it's good stuff, and they'll be leaving you soon, anyway). Go through the
door and from here till the end of this outside passage, run as fast as you
possibly can. If you aren't quick enough, you'll get blown off the ship!
After passing the area (phew) you'll fight Platyhooks. Attack him until he
calls 4 Platoonpuses then runs off. Defeat the 4 Platoonpuses as quickly as
possible, as if you wait to long Platyhooks will return and you'll have to
fight him again. Oh yes... If you're strong enough, you can actually kill
Platyhooks before he summons his 'troops'. You don't get anything for doing
so, but it makes the battle shorter. After that battle, everything will
return to normal on the Cygnus, but you'll notice that all your team members
are gone (except Cotton). You can get BJ&K back, however, by returning to
the room where you first found him. In a rather amusing little scene, Red
'persuades' the robot to join. ^_^

ไปเอาเงินเดือนและห่นยนต์เป็นพวก


---Koorong---
Treasures: 200 Credits x2, MemoryBoard, IceCrystal, FireCrystal,
SecretBoard

Now, as usual, talk to Hawk and this time, you'll go to Koorong. The
following scene is automatic. When you regain control of Red, go back up
the stairs you just came down. The towns people will be attacked by a
monster, which (as usual) you have to fight - very easy battle. After
the battle, some strange yellow haired guy (at least, I think that's his
hair...looks more like a lampshade to me...) will appear and run off,
he's a BlackX agent. Follow him to the sewers; you may have to stop and
battle a couple of thugs. Everyone goes in those sewers at one time or
another, so I'll explain how they work now and save some time later.
After going down the steps, fighting the goons if necessary. There will
be 2 manholes, don't bother with the first one as it's a dead end, the
second one is where you need to go. Go around to the right path before
heading down, then take the path upwards. Take the bag that contains 200
Credits.

ไปท่อระบายน้ำช่องขวา

After getting the credits, take the lower path and exit. You
should be in a big junk yard, go right and down until you find a secret
passageway in the pile of black debris. There, I guy will offer to sell you
"something good" for 400 credits -- say no. Leave the area and return, the
price will have dropped down to 200 credits. You can keep repeating this
process until the price drops down to 50 credits. Now you should buy it,
it's a SecretBoard (If you don't have a mec in your team, just skip it).
Then go up until you reach the next manhole. Go in it (well, obviously) then
go around the bend, whacking any goons that dare to stand in your way and
take the treasure (IceCrystal). Afterwards, head up the ladder and go left
into the dark wall. Go left again if you're in a hurry, or go right and
collect a MemoryBoard, another mec device. Proceed up the big staircase and
enter the big red door, it's a shop containing some VERY powerful (but
expensive) laser weapons; buy some if you want (and if you have the cash).
Next go in the black area to the right of the Red door, then go down the
manhole. (Careful, it's dark down here.) In the next room, follow ol'
lamphead again (skip the manhole) to the path to the right. Just keep going
down. If you get a message saying, "Can I?", just say no - you can't (not
now anyway, you'll return later.) Go all the way to the left to get a
FireCrystal then go in the little opening in the south part of the wall.
Climb up the ladder and go right. If you go left, you'll go back to Koorong
and have to start all over again (d'oh!). Go right and you'll be back on the
Cygnus where you'll see a strange scene... End of mission...

---Kyo---
Treasures: None

You'll then be taken to Kyo. You can buy some decent items at the shop,
or buy Mind Magic at the place called the "Doujou". Eventually, you'll
go to the northeast corner of town and enter the "Syoin". Talk to the
mec there and he will tell you a bit about BlackX's 4 Emperors. Red then
gets another call from the Cygnus.

---Shingrow---
Treasures: CeramicSword, SanctuaryStone

Your next mission is in Shingrow. Enter the palace and wait in line. You'll
be asked if you want to fight or watch, fighting is more fun, but the same
thing happens if you just watch. If you choose to fight, you'll leave your
team behind and change into Alkaiser. Talk to the man behind the desk and
he'll ask for Alkaiser's name. In a moment of forgetfulness, Alkaiser
stammers, and trying hard not to say his actual name, says "Re...Re...Re..."
and ends up entered in the tournament under the name "ReReRe". ^_^ (Don't
worry, he still has his normal name.)

The tournament consists of a four battles. The first three are just random
enemies, which are generally pretty easy to beat. The fourth one, however,
the Masked Giant, can be tough. While he doesn't attack often, his chief
attack, GodHand, can do upward of 600 damage. Unless you've been building up
to no end, you won't be able to live through this. Still, you can beat him
if you really try. You don't get anything special for doing so, though, but
I suppose that perfectionsts would want to, just the same.

After the tournament has ended, (it doesn't matter if you win or lose),
you'll see Dr. Klein run away. Follow him until you come to a room with
crossroads, then head up. Talk to the people in the 3 upper rooms and take
the treasure chest (yes, there is one here, it's just hard to see) to get a
SanctuaryStone. Leave the room and you should see the good doctor (Heh heh)
run into the lower room; follow him and defeat the 2 yellow soldiers, then
examine the jar a few times and a secret staircase will appear. Go down the
new staircase and talk to the native there. He will mention a switch that
will move the floor. Examine the wall next to the pit and the floor will
rise up allowing you to get the treasure there (CeramicSword). Continue down
the path and defeat the boss (a Goblin) at the end. As Alkaiser, you should
have no problem here.

---Leaving the Cygnus/Team Members/Optional Quests---

Back on the Cygnus again, talk to Hawk. Red will choose to leave the
Cygnus and will find himself at Yorkland. From here, you can basically
do anything you want, though your mission is to seek out and destroy the
4 BlackX emperors. First, though, start by finding team members, the
list below will tell you where to find some:

Cotton: Bio Lab in Shrike, you should already have him though
BJ&K: On the Cygnus (If you missed him, you can't get him now)
EngineerCar: Nakajima Robotics, need a mec on your team.
Fuse: In the Manhattan Shopping Mall
Lute: In Scrap, he's at the Pub
Thunder: In Yorkland, You must have Lute on your team first
Rouge: In the Luminous Airport
Annie: In Koorong outside the Restaurant
Doll: Shingrow Port
Liza: Inside the restaurant*
Roufas: Inside the Restaurant* Also at Mu's Tomb
Rabbit: This little (but powerful) Mec is in the Kyo Garden
Gen: Scrap Pub, need to be collecting Arcane Tarot Cards
Emelia: Baccarat, Need to be collecting Arcane Cards
Mesarthim: The basement of Lord Manor, need TimeLord on your team
Fei-on: In Tanzer, Need to be Collecting Runes
Slime: Tanzer, Joins after getting the Vitality Rune
Silence: Omble (See Blue's Chapter)
Sei: (See Riki's Chapter)
Suzaku: Mosperiburg Mountain (See Team Member List)
TimeLord: (See Team Member List)
Kylin: (See Team Member List)



*At the restaurant, you have a choice of signing up Roufas or Liza,
choose Liza. You can still get Roufas by going on the Rune Quest and
picking him up at Mu's Tomb.

I STRONGLY suggest you use either Rabbit or BJ&K here (preferably Rabbit) as
they will both be VERY useful in the coming battles.


If you want to go on the Light/Shadow, Rune/Arcane and Time/Space
quests, feel free to do so. Refer to Blue's chapter walkthrough for help
there.


Bio Lab in the southeast corner เต่ายัก ได้ DragonShield


These next 4 missions can be done in any order, but this is the order I
do them, so I'll tell it this way.

---Koorong/Shuzer Base---
Treasures: ElectroArmor, KillerRifle

The first of the four BlackX Emperors is Shuzer. To seek out and destroy
your old enemy, return to Koorong and talk to Annie outside the
restaurant; she will agree to show you the location of Shuzer base and
then join you. Go down to the sewers and keep going until you come to
the narrow bridge where you may have said "Can I???" earlier...try to
cross it, you can now. Climb the ladder and proceed up through the
building, fighting soldiers as you go. You can sidetrack into one of the
rooms and grab a suit of Electro Armor, but go into the middle door (the
one with the barber pole next to it). Defeat the soldier there and walk
across the board and proceed back through the hole in the back wall.
Keep going until you get to a flat blue platform -- SAVE! You have to
fight a boss - The Cyclops. Defeat him by using your best attacks,
DeadEnd works well if you know it, and equip JetBoots to stop his quake
attack (DSC makes this fight SOOOO easy...refer to the secrets section
to find out how to get DSC). Go up the stairs and follow the path until
you see a soldier blocking your way; fight him (in the eyeball dimention
no less ^_^) and when you win, go into the building he is blocking.
Press the glowing eye on the right lion statue to open the door. In the
next room you'll catch a quick glimpse of Shuzer in the upper door (now
would be a good time to save). Go through the door and you'll fight
Shuzer. He's tough, but if you have good moves (i.e. HeadWind,
DeadEnd...DSC!) he shouldn't be much of a problem. After taking around
20,000 damage (more or less) Shuzer calls a helicopter and jumps in. Red
grabs hold of the 'copter and holds on as it flies off, only letting go
when the helicopter lands. Red runs off and morphs into Alkaiser,
returning to challenge Shuzer. You'll now fight Shuzer again. He would
be easy, but...fighting with only Alkaiser makes this a toughie. If
Alkaiser has at least 600 HP, you won't need to heal too much (use
PowerCures if need be). Just use your best attacks on him until he dies,
you'll get the KillerRifle after the fight. Also, you *should* learn
FinalCrusade, a valuable skill that only Alkaiser can use.
Annie will also join you permanently now. On to the next mission!

---C.T.C. Building---
Treasures: WaterCannon, MissilePod, 400 Credits, LightBazooka, Magi-Water,
EagleGun, MaxCure, Protector, Thunderbolt

Return to Manhattan (maybe you can afford some of the items at the mall
now...) and go back to the C.T.C. Building, and talk to your old friend,
the receptionist. She won't let you in until Lady Campbell calls and tells
Red to take an elevator to her office. Red wonders how Campbell knew who he
was...AH HA! She must be part of the BlackX! Red realizes this a moment
before the elevator gets attacked by some BlackX Soldiers (PinkX actually
:). Win this quickly, as every round of fight, you get hit with EnemyFire...
When the elevator stops, talk to the lady and you'll fight another battle.
Win this battle and climb up the ladder behind where she was standing. When
you can't climb anymore, go left though the door. Once inside, head
immediatly to the right and enter the room. Inside, take the treasure here
(MissilePod) and then go back to the left. You'll be in what would appear to
be a maze of desks. Weave your way around the desks, defeating the cops as
you go, and collect the treasures. (The bag has 400 credits in it, and the
gold treasure contains a WaterCannon.) Go through a door in the upper right
corner of the room, it's kinda well hidden, so just push against the walls
until you find it. From here, head up through the nest door, then go in the
door on the left. There is a treasure lying on the ground (LightBazooka),
but you'll most likely have to fight some of the guards in order to get to
it. Backtrack and enter the door on the far right. If you ended up in a room
with a fairy who is sitting on a machine, you're in the right spot. Go in
the upper door and you'll be at the bottom of a spiraling staircase. There
are 5 of these floors, each containing a group of monsters blocking the
stairs, a mini-boss, and a treasure. This first stairwell is covered with
slimes, it's almost impossible to completely avoid them, so fight them if
you have to. At the top you'll fight a HugeSlime and 3 PinkFighters and upon
winning, you get some Magi-Water. The next floor has a steady stream of
falling mecs, they are easy enough to avoid. At the top you'll fight 2
Guncarts and a PinkFighter, and you'll win an EagleGun. The third set of
stairs is covered with plants. They all sit stationary, but will
occationally lash out at you and if you're hit, you have to fight them. The
mini-boss here is 2 TrapVines and 3 PinkFighters and your reward for beating
them is a MaxCure. The next floor consists of a barrage of bouncing bugs.
Don't worry, they're easy to avoid. When you reach the top, you'll fight 3
Armorpillas and 2 PinkFighters. Your prize is a Protector. The final floor
is nothing but a bird and a few mecs; you might as well just fight these. At
the top, talk to the woman on the right side of the room. She'll offer to
give you something, accept and you'll get the Thunderbolt. Now go left and
through the door - Save here. Upon entering the door, you'll fight a
Sub-Boss, the BlackGarb and 3 AutoBuffers. This battle is easy, you
shouldn't have any trouble with it. Following this annoyance, the lights go
out and Red morphs into Alkaiser. Now you have to fight Lady Campbell who
turns into a big spider, Arachne.

:::Defeating Arachne:::

Well... Arachne is probably easier than Shuzer, but her attacks do similar
damage. She uses many "net" type attacks, including a new one, LightningWeb,
which attacks the whole team. Arachne probably has about 25,000 HP, and she
isn't very difficult. Note that if you didn't get FinalCrusade yet, you'll
learn it after beating Campbell.

Yet another BlackX agent is out of commission; end of the next mission.

---Eastern Shingrow Ruins---
Treasures: TwinSword, MagicStone, HarmoniumArmor, SanctuaryStone,
ExcelShield, HarmoniumEarring, 250 Credits

At the Shingrow port, talk to Doll, the purple haired woman, she'll tell
you about her brother who got lost in one of the nearby ruins and ask
you to help her find him. Agree and she joins you. Now head for the
eastern ruin. Go in the open passage then follow the passage up for a
treasure box containing a TwinSword (ignore the other door, it's a
trap.) Go back to the crossroads and go left. Follow the path until you
come to a door, enter it and fight the giant frog there - it's really
easy. Go up and continue across the bridge (ignore the steps for now),
follow the path into a small room and collect a MagicStone in the hard
to see treasure box (once again, ignore the door here, another trap.)
Backtrack across the bridge and now go down the steps; go under the arch
and into the small crack in the wall. From here, go into the courtyard
area (with the 2 slimes) and take the HarmoniumArmor on the ground. Now
go up through the door. You can try to take the treasure chest here, but
2 little girls on the platform above won't let you, so go talk to them.
They are actually monsters, defeat them and the go back and take the
treasure chest (HarmoniumEarring). Now continue up the steps into the
next room. This would appear to be a maze of sorts. Go across the raised
platform and go down the steps and take the hard to see bag in the
corner of the room for 250 Credits. Go under the arch here and into the
opening. In this room go up and search the little golden glow behind the
tree - you'll get a SanctuaryStone. (Ignore the upper door, it's yet
another trap.) Go back to the previous room and back up the stairs into
the door. Go down the steps and follow the path then go in the next
door. You're now in a room with 5 giant slimes. Defeat them! (It's
kinda tricky, as they keep regenerating if you don't kill them all, use
attacks that hit all of them at once.) Beat them and examine the funny
looking alter behind them to open a secret passage. (The door on the
right wall is a fake, not a trap, just a fake.) Before going in the
passageway though, be sure to take the ExcelShield from the EXTREMELY
hard to see treasure chest on the left side of the room. Now go up and
talk to the giant. Doll will step out and issue his arrest. (Yes, Doll
was lying about her brother, she actually works for the IRPO!) The
giant, Berva, will then attack you, He is BlackX agent #3.

:::Defeating Berva:::

Berva has a powerful defensive move called Swayback, if you use any form
of physical attack (sword or fist) he'll block it completely, so use
other means of attack such as guns, magic, and GaleSlash. He would
appear to have well over 33,000 HP. After beating him, he will run away.

Note: If you lose to Berva, the story will continue, but you'll be in a base
under Shingrow Palace. Just work your way out and seek out Berva again.

---Shingrow/Shingrow Palace---
Treasures: There are some in the Berva Base

Follow Berva outside and head for Shingrow Palace, defeating BlackX
Soldiers along the way. Go into the palace and go left, then up. Talk to
the woman there for a free restore. From here, go in the lower
passageway to fight Berva again, or go back to the room where you fought
the goblin earlier and examine the walls to find a secret room full of
goodies. When you finally decide to defeat Berva, return to the arena room
and be ready for a tough fight...

:::Defeating Berva:::

Just attack him the same way you did the last time you fought him: no direct
attacks, just aerial ones, or attacks like Guns, that don't actually touch
him. The consequences for touching this giant are MUCH worse this time,
however, as now he has a powerful Kasumi-like skill called BervaCounter,
which will not only stop your attack completely, but will also damage the
would-be attacker by around 200-300! Berva has around 45,000 HP this time.

After beating him, Shingrow Palace will be destroyed and you'll be back at
the Shingrow Port. Mission 3 is done.

---Kyo/Syoin/Metal Black Base---
Treasures: SamuraiSword, MaxCure, BigMissile, 300 Credits, Magi-Water

Go to Kyo and enter the Syoin. If you have Rabbit on your team, he'll
point out a secret passageway. If you don't have Rabbit, just go to the
garden (also in Kyo) and pick him up. The passageway leads to the Metal
Black Base, it's quite easy, but be sure to take some of the treasures
inside. This area is so linear, it would be a waste of time explaining
it. When you reach the big green vat, defeat the guard and Red will
realize this is the place where BlackX is producing drugs, and he'll set
an explosive device...GET OUT OF THE BASE NOW! When you leave, you'll
be ambushed by MBlack, the last of the 4 BlackX Emperors.

:::Defeating MBlack:::

By this point, he shouldn't be too hard (Especially if you have DSC). I'm
usually so powerful by this time, I don't really know what he can do. Since
MBlack can be effortlessly taken out in one round of fight, I'd say he
probably has no more than 10,000 HP. When you beat him, (Make this battle
take as long as possible, as it has some awesome music) you'll receive the
very powerful WarLordArmor, and for an added bonus, if you have a mec on
your team, you can absorb MBlack and get the powerful TigerProgram!

---Cygnus/Black Ray---
Treasures: (On Black Ray) SprigganSuit, OctopusBoard, Iron Clogs,
SilverMoon, WarLordArmor

After all 4 missions are completed, Red will get a call from the Cygnus.
Do whatever you need to before boarding as you can't get off. On the
Cygnus, talk to Hawk and he'll give you a BlackX costume. Now you can
board the BlackX's ship, The Black Ray. Once on board, explore freely.
(Note that the soldiers won't let you take any of the treasure...yet.)
Go in the cockpit on the 3rd floor and you'll see MBlack again, he will
notice Red and report intruders abord the ship. Red, like a fool, throws
his costume off and runs. Now comes the tricky part...leave this room
and a message saying "9000MM to Base" will appear, and every time you go
into a room, the number will decrease by 1000. The trick here is to let
it count down to zero. Keep running until you get the message "Almost at
BlackX base" (and try to take as many of the treasures as possible, it's
all *very* good equipment!) Now, this sounds easy, but you can't re-enter
the same room twice, if you do, you'll have to fight MBlackII; and even
if you win, you lose. So get the message "Almost at BlackX Base" and
THEN fight MBlackII.

:::Defeating MBlackII:::

Actually, this battle is pretty easy. MBlack's only dangerous attack is
MoonScraper, which does 100-200 damage to the whole team, and he uses this
quite often. As long as you keep healing and using your best attacks against
him, victory should come quite easy here. Also, if you brought Rabbit along,
you can use his ECM to block MBlack's powerful Shoot-All attack. MBlack's
newest form has around 60,000 HP. When you win, (have a mec absorb MBlackII
to get the DragonProgram) you'll be at the BlackX Base, your final area...

---BlackX Base---
Treasures: SanctuaryStone, LethalGun, HyperionBazooka, MaxCure x3,
Magi-Water, GrainCannon, PowerBelt

After the Black Ray crashes, you'll find yourself in the BlackX base.
Red has now become Alkaiser and he will remain as Alkaiser until
the end of the game. From the entrance to the base, head up and right, then
climb the steps. Be sure to collect the SanctuaryStone along the way, you'll
probably need it. Continue up through the door and collect the treasures
here (LethalGun and 2 MaxCures). Pass through here and go up through a door
on the left wall. You'll be in a room that looks like some sort of prison.
It's an enclosed area with about 7 monsters, 3 treasures, and a switch, but
there appears to be no way of getting in. Go up and try to enter the door,
you'll be bounced back and the prison will open. Defeat the monsters if
you'd like, and take the treasures (MaxCure, Magi-Water, and a GrainCannon).
Now go back and hit the red switch on the small platform, the door that you
used to open the prison will now open and you may proceed. Go up the stairs,
fighting monsters along the way, until you come to a staircase leading
further up. Here, you'll see a raised elevator. Climb up the stairs on the
right side of the room and go around the pipes, flip the red switch and the
elevator will lower allowing you to get up to a platform with a narrow ledge
and a door. Don't get on the elevator yet though, instead, walk to the
extreme righthand corner of the room and examine the shiny (hard to see)
wall to claim a PowerBelt. Now board the elevator. Once at the top, whatever
you do...do *not* enter the door yet. Cross the narrow bridge and take the
treasure on the platform there, it's a HyperionBazooka! Backtrack and go
through the door. Head to the left and climb down the ladder and try to
enter the door. You'll find out it's locked. Climb back up the ladder and go
to the right and cross the pipe, keep following the path until you reach a
door, enter it. You'll see 2 people inside, they are Red's mother and
sister. Talk to them, and when they learn that Alkaiser is here to help
them, Red's mom gives him the key to the locked door. Also, if you talk to
Red's mom again, she'll restore all JP, WP, and LP. Go back to the locked
door and use your key. Head up until you meet up with a BlackX agent
(cleverly named "BlackX" ...^_^). BlackX shouldn't pose much of a threat;
his worst attack is one that turns you to stone. When he's defeated, Dr.
Klein will show up and tell you about his "secret weapons". You'll now fight
against Berva, Shuzer, and Arachne. Yes, it may sound easy, but you have to
fight them one after another with no breaks in between...

:::Defeating Berva, Shuzer and Arachne:::

Actually, if you have high HP, WP and JP, this battle should be a breeze;
just defeat them the same way you did before. They have more HP, but still
aren't much of a problem. Arachne, though, has some cool looking spells,
like RavaBarrire.

After beating them, Dr Klein calls MBlackIII, the newest model of your
old enemy. (MBlackIII is also called 'Metal Alkaiser' in some
cases...for obvious reasons.) In his sense of fair play, MBlackIII
allows you to wait and heal up first. When ready, you'll have to fight
him.

:::Defeating MBlackIII:::

Yes, he's more difficult then MBlacks I and II, but he is still rather
easy. TigerRampage and Dark Phoenix can do a lot of damage though, so stay
healed just in case. MoonScraper isn't nearly as damaging, but it hits the
whole team. MBlackIII also has some other lesser attacks that are of no real
threat. The big trick here is to have Alkaiser repeatedly use Al-Phoenix
(if he has it), and when MBlack uses Dark Phoenix, Alkaiser should learn
his ultimate attack, Re-Al-Phoenix. (This is how it happened for me, if
it's wrong, please correct me.) MBlackIII has a whopping 120,000 HP...
After beating him, you will be healed and the true boss of BlackX shows up -
a giant robotic creature called BossX...you (of course) now have to fight
him.

:::Defeating BossX:::

Well, he's easier than some final bosses, but that doesn't mean he's
especially EASY. If you have power moves (LifeSprinkler, DSC, Re-Al-
Phoenix, etc.) use them, they'll be very helpful. BossX has 2 extremely
dangerous moves: HyperGaze, which inflicts status ailments on the whole
team (usually charm); avoid this with PurpleEyes or DodgeGaze. His other
move is called JudgementX, which looks similar to an FF7 style summon.
(It's worth seeing at least once, IMO.) All his other moves are rather
weak, but he has well over 100,000 HP. Good luck, because when he's
done, so is Red's quest.

And now...you'll find out the truth behind the mysterious Alkarl......

---End---





Blue

แนะนำสาย-light magic, realm magic, mind magic, arcene magic tarot, time magic
หลังจากสู้ตัวๆกับฝาแฝด Rouge จะได้ magic ทั้งหมด

item RegionMap เอาไว้ วาร์ป

---Start---

Blue's Chapter starts at the Magic academy at Magic Kingdom, today is
Blue's graduation day. Blue is a young man gifted with the powers of
magic, He, however, will never reach his full potential, as his twin
brother Rouge is holding him back. To attain his fullest potential, Blue
must prepare, master the concepts of these various spells, then seek out
Rouge, and........KILL HIM!

Blue will start out with the usual items, but he has a new one, The
Region Map. This special item lets him transport to any town that he has
visited. After the scene at Magic Kingdom, The RegionMap transport
screen automatically comes up, you can start at either Luminous (the
little gimmering light icon) or Devin (little round yellow ball icon).
Where you choose determines your starting point.

---Collecting Team Members---

Now Blue has a pretty open-ended chapter, so start by collecting any
team members you may need, these are Blue's potential pals:

Cotton: Bio Lab in Shrike
Thunder: In Yorkland next to the windmill, Need Lute
Lute: Scrap Pub
Mei-ling: Scrap Pub
Riki: Scrap Pub
T260G: Scrap Pub
EngineerCar: Nakajima Robotics, need a mec on your team.
Annie: In Koorong outside the Restaurant, must have 3 runes first
Roufas: Inside Mu's Tomb, need to be collecting Runes
Gen: Scrap Pub, need to be collecting Arcane Tarot Cards
Emelia: Baccarat, Need to be collecting Arcane Cards
Dr. Nusakan: Backstreet in Koorong, need to be collecting Runes
Mesarthim: The basement of Lord Manor, need Dr. N on your team
Slime: Tanzer, After finding the Vitality Rune
Silence: Omble (See Below)
Sei: (See Riki's Chapter)
Suzaku: Mosperiburg Mountain (See Team Member List)

Blue can't get Fei-on because he doesn't offer to help him. He can't get
TimeLord and/or Kylin because he needs to fight them to get the gift for
their magic, and he can't get Rouge because...well guess..

Now's the time for Blue to begin his quest for magic, as you know
already, Light and Shadow, Rune and Arcane, Time and Space, and Realm
and Mystic magics can't co-exist, so you can only get one or the other
of there magics. (Refer to the chart at the bottom of this page for more
info.)

Now that you have team members, it's time to get some magic.

Your first goal is to collect Light Magic or Shadow Magic, but you can't
have both.

 แนะนำ---Quest for Light Magic - Luminous Labyrinth--- แนะนำ
Treasures: MoonlightRobe, SanctuaryStone, 400 Credits

If you want Light Magic, Luminous is your place. Travel to Luminous and buy
some Light Magic from the man in the house just above the port. So, great,
you have the magic, but now you need the gift for it. Ok, go through the
passage below the Light Magic shop and talk to the man standing there. He
will ask you if you'd like to challenge the Luminous Labyrinth, but he tells
you that mecs and monsters can't enter..oh well - Say yes and you'll be
transported there. Once inside the labyrinth, head up through the door.
Your goal here is to turn the mirrors around. In the first room, the
mirrors are positioned something like this:

       Door

 3
    1   2

Turn mirror 1 then mirror 3 and the door will open.

The second room is a bit more difficult, you'll now need the help of magic
orbs to reflect the light on to the mirrors. The orbs can be picked up and
placed on other white square blocks. This is how the room is lined up:

(The numbers indicate mirrors and the letters indicate blocks for the orbs.)
The orb starts on Block "A"

Door
           B
    2
              A
           1
 3     C 

Pick up the orb and move it onto block C, then turn mirrors 2, 3, then 1

The final room focuses not on opening a door, but to get colored beams of
light to hit the wall to get treasures (and an occational fight).
The room is lined up like this:
(The orb starts on block "C")

            Wall

         3   4

      B
   A            1

               2     C

These are detailed instructions on how to get the different colored beams to
hit the wall:

Dark Blue Beam: Move mirror 4
Light Blue Beam: Move mirror 3, then mirror 4
Red Beam: Move mirrors 2 and 4
Yellow Beam: Move mirrors 2, 3, then 4
Purple Beam: Move the orb onto block A, then turn mirrors 2 and 4
White Beam: Place the orb on block B, then move mirrors 2, 3, and 4

This is what the various beams do:

Light Blue Beam - Get MoonlightRobe
Yellow Beam     - Get 400 Credits
Purple Beam     - Get a SanctuaryStone
Dark Blue Beam  - Fight a battle
Red Beam        - Fight a harder battle
White Beam      - Obtain the gift for Light Magic and leave the labyrinth

Try to collect all 3 treasures before touching the white light, as when you
hit it, you'll be warped out of the Labyrinth with no way back in.

Yay. You've got the gift for Light Magic. What'll you do next? Collect
Runes? Or Arcane Tarots? The Choice is yours...

---Quest for Shadow Magic - Omble---
Treasures: 200 Credits, Magi-Water

Luminous is also the location of Shadow Magic. If this is what you'd rather
have, head for the dark room on the right and talk to the woman there. Ask
her about the gift and you'll be sent to the shadow region, Omble. (Like in
the Luminous Labyrinth, mecs and monsters aren't allowed here.) At Omble,
your shadow will break loose and run off and you can't leave until you catch
it. Talk to all the shadows until you come across the shadow of Silence,
agree to help him and he will "join" you. (Well, he's just a shadow, so he
won't be of any help...yet.) Climb the steps and enter the door. You'll
immediatly see a bunch of shadows running around, these are actually
monsters...STRONG monsters. Go left and take the upper path. Take the
shadow bag to get 200 credits. Now go down and climb the steps. Ignore the
door on the right, it leads to a dead end. Instead, enter the left door and
you'll come to a room with 3 paths. Head left again and you'll eventually
come to a room with a bunch of wandering shadows (what else?). Talk to them
all and they will move to the room on the other side of the wall. Now go
back to the big room and this time, head right. You'll be in a room with a
lone shadow person, talk to him, he runs a shop. Buy whatever you want and
then head back and go up. There is a treasure containing Magi-Water just
below the door. This is the room where all the stray shadows ran to. Maybe
you'll notice that most of these shadows are those of the main characters.
(Red, Blue, Emelia, Asellus, Gen, etc.) Touch the shadow that you think
belongs to the character you're playing. If you choose wrong, you'll have
to fight. If you're playing as Red, Blue, or Lute, you shouldn't have
trouble here, and since you're probably playing as Blue if you're reading
this, it should be easy! (You just CAN'T miss Blue's ponytail!) After you've
found your shadow, follow it up into the room where it flees to. Now talk to
the shadow and you'll fight a most interesting battle...a battle against...
YOURSELF! Well, actually more like evil shadow clones of your team. It
would probably be best to remove attacks that damage all enemies (especially
GaleSlash), as your doubles can and will use those attacks on you. This
should be an interesting, but not a very tough, battle. After you win,
you'll get the gift for Shadow Magic and be warped out of Omble. Now,
(assuming you agreed to help the shadow of Silence), talk to the man
standing in the shadows, he is Silence, and he will now officially join you.

Shadow magic collected. What's next? Rune or Arcane?

 แนะนำ---Quest for Arcane Magic - Devin--- แนะนำ
Treasures: Card x4

Well, if you want Arcane magic, go to Devin and enter the building in the
center of town. Ask about the gift and you'll be given 4 plain cards and
told that you have to collect 4 REAL Arcane Cards in the following regions:

The Grail Card is in Yorkland
The Saber Card is in Wakatu
The Shield Card is in IRPO
The Gold Card is in Baccarat

Armed with this knowledge, head for those regions and GET THOSE CARDS!
As you collect the ArcanaTarots, the Cards you received will dissappear.

---Yorkland---
Treasures: ArcanaTarot

(Note: You'd be best off doing this quest first, as if you're too strong,
the enemies here will be those &^%*&^*& squids!)

In Yorkland, take the left path into the brewery section of town. Go into
all the building and ask the people inside and ask about the Grail Card.
They won't give you any info, however, unless you taste a sample of their
wine. When you've talked to the people in all 5 houses, the last one one you
talk to will tell you that the card is in the Liquor Shrine, which is in the
middle of the Swamp. So go back to the crossroads and head up into the
swamp. Once there, you'll immediatly notice that your character is moving
kinda funny... It's because he is drunk! (Note: If T260G does this, he
won't get drunk, and neither will any mecs on the team.) It's entirely
possible to navigate the swamp without fighting a single enemy, but in this
drunken state...expect to meet a few enemies here. This is why it's so
important to come here earlier in the game. If your HP is over 500, the
enemies here will be those annoying squids! They are trouble enough to kill
normally, let alone DRUNK! (When you're drunk, it causes various status
ailments to all your team members, excluding mecs, during battle.) When you
reach the shrine, stand between the pillars and you'll get the card!

---Wakatu---
Treasures: CometBlade, Iron Clogs, Twin Dragon, ArcanaTarot

Ok, so you need the Saber Card which is in Wakatu, but the men at the
Koorong port won't allow entrance unless someone from Wakatu guides you
there. Well, I guess it's time to find a native of Wakatu. Still in Koorong,
talk to the skeleton in the lower section of town to learn about Gen, who is
in fact, from Wakatu. Unfortunatly, Gen is (as usual) wasting all his time
in the Scrap Pub getting drunk... Oh well, might as well pay this guy a
visit. When you talk to Gen, he denies being from Wakatu and refuses to
help. But he soon reconsiders, agrees to help, and joins you. You can now
freely travel to Wakatu, so let's go! Immediatly in Wakatu, talk to the
skeleton and he'll transport you into the main part of the town. Now go up
through the door and go left. Gen will step out and show you the correct
path. Head right and ignore the upper path. Now go right until you come to a
crossroads. If you go right, you can see a treasure chest, but there is no
way of getting it, so just ignore it and go back and take the upper path.
You'll be in front of an open building. Enter through the open door and
defeat the slime. Now go back and Gen will step out and head right. Follow
him onto the next screen and the path splits again. Head up first. eep going
until you come to a place where the path divides into 2, one leading left,
and one leading down. Head down first and enter the building, go down the
steps, and go left. You'll be in the 'Blade Chamber'. If Gen is built up
enough, you'll receive a powerful CometBlade here. Though the exact stats
are unknown, Gen needs about 50 Str, 70 WP, and...maybe 500 HP. (If anyone
knows the exact stats, please tell me.) Anyway, leave the building and just
keep going left. Eventually you'll come to a dead end and a treasure (Iron
Clogs). Now backtrack to the crossroads where you left Gen, and this time,
go down. Another crossroad... Head down and take the Twin Dragon from the
chest, (BTW, this is the one you may have seen near the beginning, but
couldn't get) but watch out, there is a group of 3 souped up ghosts who can
be dangerous. Go back up and walk next to the castle. There is a partially
hidden door to the left. (Note: Going to the center of the upper or lower
wall brings you outside on a roof, but I don't know what purpose this
serves.) Enter it and climb the stairs on the upper right corner of the
screen. You'll come to an darkened room that looks to be a dead end. Walk
around the room and enter a VERY hard to see door on the right side of the
room, then climb the stairs in the next room. Now, in this final room, stand
between the 3 lamps and some shadows will start flashing on the wall, and
occationally, you'll hear swords clank. The trick here is to push the O
button at the exact same time you hear the clank - it's not too hard, but if
you mess up, you'll have to fight a battle. When you get it right, you'll
get the Saber Card!

---IRPO/Mosperiburg Mountain---
Treasures: SanctuaryStone, OctopusBoard, KrisKnife, 1000 Credits, Lordstar,
GoldenFleece, ArcanaTarot

Now head for the IRPO and talk to the lady at the desk. You'll be sent to an
office. After a few moments, Fuse walks in and you explain to him that you
need the Shield Card. Yeah, right, like he's just gonna hand it over!
Fuse will tell you that if you want the card bad enough, that you must do
something in exchange. There is a flower that only blooms once every 1,000
years on the mountains behind Mosperiburg, and it's up to you to get it.
You'll now be transported to the mountain, and Fuse has joined your team.
In the first area, you'll notice a fairy floating around...KILL IT! You'll
see why in a minute. Go up to the next part of the mountain and you should
see a small cave on the left wall; enter it and you'll see a LOT of
treasure, but unfortunatly, it's guarded by 2 fearsome dragons...

:::Defeating the Dragons:::

There are 2 dragons here, A red one and a black one. The Red Dragon only has
about 4,000 HP and can be easily beaten, but the Black Dragon is a totally
different story. The black dragon gets 2 turns every round and can use some
dangerous attacks like TitasWave and StoneGas, both of which do considerable
damage. Use your best attacks on it like RosarioImpale or DSC (if you think
you can spare the WP). When you win this battle, you might win a
DragonShield, but odds are you'll get a lousy Protector instead. The Black
Dragon seems to have 25,000-30,000 HP.

Now take the treasures they were guarding, it's everything listed above.
(Except the ArcanaTarot, of course)

Leave the cave and continue up into another cave. Inside, you'll see 2
caves, the one on the right has a frozen Suzaku in it, and the one on the
left is the way out. Head left first into a small canyon with 3 boars
running around. (This is optional, you may just skip past it if you don't
want Suzaku on your team.) If you see a snowman at the bottom of the canyon,
fight it. After it's beaten, go back to the cave with the frozen Suzaku in
it, and the Suzaku will join you! If there isn't a snowman, or is one on
the left side of the canyon, go back and fight the fairy at the beginning of
the area until the snowman appears at the bottom of the screen. When it
finally does, fight it, it's a giant snow creature called Jotnar.

:::Defeating Jotnar:::

This battle would be tough if it wasn't for the fact that Jotnar can be
killed in one hit by the Death spell. (True, no one has the gift for Arcane
magic yet, but Dr. Nusakan begins with this spell.) If Nusakan isn't on your
team though, it'll be tougher. Use IceCrystals and PearlHearts to block his
ice and water attacks, but if he uses Windblast, watch out!

Now, since you took all the trouble beating Jotnar, why not go back to the
Suzaku cave and sign up this high-powered phoenix! Now just continue up the
mountain until you come to the flower bed. Touch the flowers and a not-so-
friendly Suzaku will fly down and attack you.

:::Defeating Suzaku:::

The Death spell does the trick here too, but if you want to beat this guy
the hero's way, here's what to do. Equip FireCrystals and use FireBarrier
to stop his fire based attacks. Try NOT to use any direct attacks on Suzaku,
as he has a permanent FireBarrier, which will hurt you for more than 200
damage every time you hit him... Ouch! If he uses HeatWave, you're in
trouble, but most of his other attacks are pretty mild. You shouldn't have
much trouble with this one.

After beating Suzaku, you'll be warped back to IRPO where Fuse will now give
you the Shield Card.

(Note: If you're playing as Red when you do this, and you have Fuse on your
team, you will automatically be given the card without having to come here.
This would be fine except for the fact that you can't get Suzaku or any of
the powerful items here if Fuse has already joined you.)

---Baccarat--- ขายทองออกก่อน
Treasures: ArcanaTarot

One of the easier quests. Start by buying exactly 4 GoldIngots at Nelson (or
Koorong, if you're feeling wealthy). Now go to Baccarat and talk to the
bunny girl who is wearing purple 3 floors below the top floor. (If you've
played Emelia's chapter before, you'll recognise the purple bunny girl to be
Emelia in disguise.) She'll tell you about the gnome spirits. At that point,
a gnome is seen walking across the room, and Blue and the bunny girl follow
it up that stairs. Go around the room and you'll see the gnome climb up the
next staircase - follow it! When you reach the top floor, you'll see the
gnome and the bunny girl get into an elevator and dissappear. Climb back
down and take another elevator down to the parking lot. Walk down and you'll
notice that the manhole is opened. When you start to climb down it, Emelia
will stop you, introduce herself, and offer to join you. After meeting
Emelia, go down the manhole. You're now in a multi-colored cave with many
passageways. Go all the way to the left and take the lower opening. Now go
left, into the wall; as inconspicious as it seems, there is a door here.
Climb down the ladder and enter the opening on the upper wall. You'll be in
a room filled with various gold objects that are being guarded by a group of
gnomes.  Talk to the gnomes sitting at the table and one of them will tell
you how much they love gold. (Now isn't THAT obvious... ^_^) Talk to the
gnome again and he'll take your GoldIngots, and assuming you brought at
least 4 with you, you'll be given the Gold Card in exchange.

(Note: If you have more than 4 GoldIngots, the gnomes will take ALL of them,
and if you have less than 4, they'll take them and you'll get nothing.)

 แนะนำ---Quest for Rune Magic - Devin--- แนะนำ
Treasures: SmallStone x4

OK, so you've picked Rune Magic. Start your search in Devin. Go inside the
tent near the entrance to town; this is "The Lure of the Rune", the shop
where you can acquire Rune Magic. Agree to get the gift for the magic, and
you'll be given 4 SmallStones and told that you must collect 4 Runes that
are scattered around various regions and absorb their power in these
seemingly useless pebbles. This is where the Runes can be found:

The Victory Rune is in Shrike
The Hide Rune is in Koorong
The Vitality Rune is in Tanzer
The Freedom Rune is in Despair

Well, now that you know where the Runes are, GO GET 'EM!

---Mu's Tomb---
Treasures: <2 Random items>, 200 Credits x2, BloodChalice, Katana,
ShadowDagger, RuneStone

I strongly suggest you collect the runes in this order, as it'll be easier.

The Victory Runs is in Shrike, so Shrike is where you must now go! On the
south-eastern corner of town, you'll find Mu's Tomb, the location of the
Rune. Immediatly inside, head left through the first door you come to. Talk
to the men in the next room. One of them is Roufas, and if you agree that
"Victory is the sign of a real man", he will join you. (Although everyone
else can collect the runes, only certain characters can get Roufas on their
team.) Now check the wall on the left - there is a secret door leading to a
most unusual treasure room... Defeat the 3 slimes and take the small
treasure chest first, you'll be attacked. It's usually a pre-determined
enemy, but it's random. When you win, you'll get an item that is determined
by the enemy you fought. The big chest it the same way, but the enemy is
more powerful. You can get the following items there:

Small Chest
<Random Battle> - PowerCure
Platyhooks      - DanceShoes
Snowfolks       - HarmoniumArmor

Big Chest
Ettin           - PowerCure
Mimic           - GoldIngot
MecGod          - HG-Cannon (!)

(I've also run across GoldIngots and SnakeOils here from time to time, but
I'm not certain what you win them from.)

Actually, the items you get really aren't all that great, but the enemies
can be quite tough to beat... The Ettin and Mimic are are just routine
battles, but the MecGod is a totally different story...

:::Defeating the MecGod:::

This is the rarest of the 3 enemies, due to it also giving you the best
payoff. All I can say it just use your best attacks and hope MecGod doesn't
use MagneticStorm. When you beat it, (and it probably has close to 50,000
HP.) you get double the prizes. Have a mec (if you brought one along)
absorb MecGod to get the powerful TigerProgram. And after battle, you get an
HG-Cannon, which makes the fight worth it anyway. There's probably no real
need to say it, but this is probably the battle you want to try for.

Now, you've probably lost a lot of HP and WP from your fight with the Mimic
or MecGod (or whatever you fought). So go back to the inn and rest. Now re-
enter the tomb and go right. You'll come to a door with a warning in several
languages. Blue will hesitate for a minute, but then decide that he must go
in. Inside, open the hidden door on the upper wall and go into the next
room. Take the treasure containing a ShadowDagger, then proceed downwards
through the opening. Below this room is another small room containing two
creatures; pass them and go into the door. You'll now be in a room filled
with monsters, and to the right, you'll see two paths: one leading
downstairs, and one leading through a hole in the right wall. Next to the
staircase is a treasure chest containing a Katana, take it then enter the
hole the right to get some treasures. The first room here has a bag with 200
credits and a path leading upwards. Take the bag then proceed through the
upper passageway into the next room. You should be in a room with 4 doors on
the upper wall. Go in one of those doors (it doesn't matter which one; they
all lead to the same room) and take the treasures there (200 Credits and
BloodChalice). Exit this room and follow the left path, which leads back to
the entrance. Leave the tomb and stay at the inn, then work your way back to
the staircase that lead downwards (near where you picked up a Katana
earlier). Climb down the stairs and look around until you see a bunch of
monsters. You can either defeat them, or lure them away from the opening.
Whatever choice you made, enter the door behind them once they are gone, and
continue up past the next room where the rune lies. Now go up and try to
claim the rune... A pile of bones will spring up and attack you...

:::Defeating the Skulldrake:::

In the first round of this battle, punch the pile of bones (or just defend),
as you can't hurt it yet. After one round of fight, the bones will come to
life and attack you. The Skulldrake isn't exactly the strongest monster
you'll ever face... His attacks are weak and you can probably defeat him in
one or two rounds, so don't worry if you're not very strong -- this battle
is easy.

When that pathetic bonehead is gone, climb up on the platform and...VOILA!
You've got the Victory Rune. Three more to go.

---Natural Cave---
Treasures: 200 Credits, 300 Credits, 500 Credits, Magi-Water, StardustRobe,
AngelArmor, RuneStone

The Hide Rune is in Koorong, but you'd most likely never find it without a
bit of friendly help. Head to the lower section of town and talk to the
purple-haired guy to the left of the inn; he'll tell you about a doctor in
the back alley who knows a thing or two about runes. Ok, let's pay this guy
a visit. Go to the alley in the lower section of town (where the 3 birds
are) and enter a partially hidden door next to the manhole. Inside, you'll
meet Dr. Nusakan. After the good doctor tells you about the rune, he'll
offer to join you...ACCEPT HIS OFFER! NUSAKAN RULES! Overall, Nusakan
is probably the best mystic you can recruit. His mystic skills are powerful,
he starts with good magic (Including the "Death" Arcane spell, which will
prove useful later), and his Mysticwear restores HP when used in battle!
Even better is that he doesn't have that crappy MysticMail, so you can give
him some REAL armor, like WarLordArmor or a PoweredSuit! Too bad only Blue
and Riki can sign him up :(  Ok, I've talked about Nusakan long enough. Now
go back in Koorong and enter the restaurant in the upper part of town and
talk to Liza inside. If Roufas is part of your team, Liza will offer to take
you to the rune -- once again, accept her kind offer, Liza is a great team
member as well! Now head for the sewers. Keep going until you reach the
laser shop. Buy something if you wish, then go in the door next to it and
climb down the ladder. Liza will step out and tell you to climb down the
manhole in this room -- do as she says. Now circle around this room and
enter the blue hole in the wall when you reach the end, you'll now be in the
natural cave, where the Hide Rune can be found.

First of all, grab the bag near the entrance to get 200 credits. Now head
down andclimb the pink vine. (It's kinda hard to see, so watch out.) In this
room, go down past the 2 skeletons and climb down ANOTHER hard to see vine.
Defeat the monster and search the wall on the right for 500 credits. After
getting the credits, go exit through the hole in the bottom of this room.
Take the lone treasure to get a StardustRobe, then proceed back up to the
room with the two skeletons and go left. Follow the path up until you can't
go any further then examine the wall on the left to get 300 credits. Now
enter the door on the right and you'll be back in the main area. Take the
extreme lower path and you'll end up in a big room with numerous monsters
and a treasure (Magi-Water). Grab the Magi-Water then take the upper door on
the left side of the room. Climb the vine and you'll see to cliffs that
almost touch. You need to run to the end of the cliff and you'll
automatically jump to the other side, but don't do it yet. Instead, just
walk off the cliff and head to the left to collect AngelArmor, which is some
very good armor. Now go to the right and exit through the bottom of the
room. Exit this next room and you'll be back in the big room with the
monster; make your way back to the cliffs and this time, jump across. Now
just keep going forward until you reach a room with a bunch of giant
spiders, as soon as you enter this room, you'll be attacked by the QuakeWorm
and 3 Wormbroods.

:::Defeating Quakeworm:::

The first thing you should do is immediatly kill the 3 Wormbroods, as
they'll keep using MagicHeal to heal each other, and Assist to boost their
stats. After these pests are gone, attack the Quakeworm. He's not very
strong, but at the end of every round of fight, he uses a Quake attack that
damages the entire team -- avoid this by equipping JetBoots (or that Angel
Armor you just picked up.) After doing about 10,000 damage, the Quakeworm
will be defeated and you'll get the Hide Rune.

---Tanzer---
Treasures: RuneStone

This is a very vague area, and many people have difficulty finding this
place. To reach Tanzer, simply find any one rune then go to the Koorong port
and travel anywhere (doesn't matter where). Your ship will be intercepted by
Tanzer (who actually SWALLOWS your ship!) Now you're inside Tanzer. As soon
as you enter, the people on the ship will be attacked by a couple of thugs,
as Blue just stands and watches (jerk!). (Note: If you're playing as anyone
else except Asellus, you'll have to fight the thugs...they're just normal
enemies.) After the thugs attack, the pirate Nomad appears and talks to you
until Fei-on shows up and leads you to a village of sorts. Talk to the
people if you'd like, then enter the upper right door and talk to Fei-on
again. He'll ask you if you'll help him get rid of Nomad, but Blue declines,
as all he wants is the rune. Fei-on is dissapointed, but he still offers to
take Blue to where the rune is (Note that if you're playing as anyone else,
you have the choice in helping Fei-on, in which case, he joins you.) Follow
Fei-on out of the village. He will show you the exact to the rune, so if he
stops next to an opening, enter it. Eventually you'll come to a room with a
bunch of slippery slopes. Slide down until you reach the bottom, and enter
the green opening on the left side of the room. Now go down the next hill,
turn right, and go down another hill. You should be on a flat bridge-like
surface. Fei-on will step out and tell you that you're close to the rune,
but it's guarded by slimes and asks if you're ready to try and get it yet --
say yes. You'll now have to fight an interesting battle. All your human and
mystic characters have a new command called Touch. Start by defeating all
the slimes, then have someone touch the rune. You have to be quick because
the slimes keep regerating, so use attacks that damage all enemies and don't
worry about hitting the rune, it can't be damaged. After successfully
touching the rune, you'll get the Vitality Rune and be transported out of
Tanzer.

---Despair---
Treasures: LightBazooka, ShellShield, RuneStone

The final rune location is also the easiest. First things first, return to
Koorond and buy a InfraScope, you'll need it. Now talk to Annie, who is (as
usual) standing outside of the restaurant. She'll offer to take you to
Despair, accept her offer and she joins you, then you're automatically sent
to Despair, a prison. This place is short and not very difficult. Like Fei-
on, Annie will lead you to the rune... however, UNlike Fei-on, her
directions are ALL WRONG! Instead of climbing the ladder like she tells you
to do, go right and enter the elevator like door. This will cut your trip in
half! Go down the manhole on the left side of the room and continue until
you come to the laser maze. If you bought an InfraScope in town like I
suggested., you'll have no problem here, as you can see the beams...however,
if you DIDN'T buy the InfraScope...it's tougher, as the beams are invisible.
After passing through the laser maze, climb the ladder and enter the green
door and examine the grate in the next room. You'll be attacked by the
Nidheg, a giant centipede!

:::Defeating the Nidheg:::

Like all the Rune quest bosses, the Nidheg has weak attacks and is easy to
defeat, just attack it with whatever moves you have. It has a lot of HP, but
the Nidheg shouldn't give you much trouble.

After defeating that bad bug, you'll get the Freedom Rune and be transported
back to Koorong.

YAY! Now you have all 4 runes, so you get the gift for Rune Magic! Spend
some time learning all the rune magics, then prepare for your next task: to
collect Time or Space magics!



YAHOO! Now that you should have all 4 Arcane Cards, you'll get the gift for
Arcane magic! Ready to collect Time or Space magic yet?

---Mind Magic - Kyo---
Treasures: None

This isn't required work, but if you'd like Mind Magic, simply go to Kyo and
buy it. You can't get the gift for it yet, so return here after the fight
with Rouge. When the time comes to obtain the gift, all your human
characters will have to fight one-on-one battles with relatively easy
enemies. Upon finishing all the battles, all the characters who were able to
win will get the gift for Mind Magic. Only humans can learn and use Mind
Magic, not mystics. But since there's no way for anyone but Zozma to get the
opposite magic (Evil magic), I see no real reason not to give the gift of
Mind Magic to every human in your team.

แนะนำ---Quest For Time Magic - Facinaturu/TimeLord's Region---แนะนำ
Treasures: SandVessel (Accessory)

So...you want Time Magic? Fine. Start by going to Mosperiburg and talking to
Virgil, the Ring Lord. He'll ask you if you're interested in Time magic --
say yes and you'll be transported to TimeLord's Region. All Time is stopped
here, and only Blue can move. Just explore until you find a big broken
hourglass with purple sand spilling out of it. Examine the busted timepiece,
then return to the entrance and leave the same way you just came in. You're
now back in Mosperiburg. Go back up and tell Virgil that the hourglass in
TimeLord's Region is broken. Virgil will tell you that if you could collect
some of the sand and pour it over the hourglass, it would get things moving
again, then tells you about an artisan in Facinaturu who could probably make
soimething to hold the magical sand in. You're now asked if you want to go
to Facinaturu. Once you arrive in Facinaturu, go talk to Gozarus, the mystic
who lives in the house just outside of Chateau Aiguille. He sells items and
takes your Max LP in exchange! Buy the SandVessel from him (and the Asura,
if you feel confident that you won't die very often), then use the RegionMap
to travel back to Mosperiburg. Before you go though, you might want to buy
some Mystic Magic in Facinaturu; you'll find out why later. Anyway, talk to
Virgil again and you'll get sent back to TimeLord's Region. Make your way
back to the hourglass and examine it again to collect the sand, then run up
to the top of the hourglass and pour the sand over it; time will restart and
you'll be able to meet TimeLord. In addition, you also get a new SandVessel
accessory, which prevents against petrify attacks -- equip it on someone.
When you reach the bridge, make a quicksave, then enter the room beyond it,
you'll now come face to face with the Time Lord himself...

(Interesting enough, in the room where you meet TimeLord, you'll can see the
'Serpentarius' Zodiac sign from Final Fantasy Tactics carved on the floor.)

:::Defeating TimeLord:::

Now don't get any funny ideas here, TimeLord is HARD... However, there IS a
trick here. The easy way to beat him is to have Blue cast PsychicPrison on
every turn to stop his magic, however, if you traded your Realm Magic for
Mystic Magic, it's tougher. Be sure you have some good, high grade armor
because after 3 or 4 turns, TimeLord will unleash his powerful OverDrive
spell, which stop everyone but him for 7 turns. If he uses ChaosStream or
QuickSand, you're in trouble, but he usually wastes his turns using Delay
Order, PoisonusBlow (sic), and PhantasmShot, none of which do much damage to
you. If you can survive OverDrive, you're basically home free, as he loses
all his JP so he can't use magic anymore, and the rest of the battle should
be easy.

After beating TimeLord, you'll get all the Time Magics. First of all, start
by giving Blue MegaWindblast (or ShadowServant, if you got Shadow Magic),
Tower (If you have it, it's Arcane Magic), and OverDrive. Now leave Time
Lord's Region, and Blue will finally meet up with his brother Rouge...

---Quest for Space Magic - Kylin's Paradise---
(Thanks to BaddKarma (BaddKarma@worldnet.att.net) for the entire area)
Treasures: None

When you first enter Kylin's Paradise, you obviously see that it's a strange
place, unlike any other region in the game.  Enter the building with what
looks like a rotating flower on top of it. Once inside, head up to talk to
Kylin. He will ask "Can he try you out". Answer yes, and you will be sent to
another area. This stange place is actually a maze. It's not that difficult,
but it can confuse you.  First walk across the waffles towards the upper
right and enter the farthest door to the upper right. In the next room,
enter the door to the upper right. When you come out the door, you will see
a blocked door in front of you, ignore it for now and head down, then to the
left, and enter the door. In the next area, just head down and enter the
door. You should be in a weird room full of windows and a colorful swirling
pattern in the background. Head up, then left. When you come out, there
should be a pink circular platform to the upper left with a shamrock on it.
Grab the shamrock and head back into the door. Now head down, then down
again. In the next area, head to the upper door and enter it. You should be
back in the room with the blocked door. You now have the key to the door,
which was the shamrock. Open it and you will find yourself under the walkway
now, head down and enter the door. In the next room, head down and enter the
furthest left door. Now enter the door immediately in front of you, and you
should switch back to the top of the walkway. Walk forward to a small blue
container. Touch it and you will shrink. (You can touch it again to become
normal, but you need to be small to finish the maze). After shrinking, go up
and enter the small door at the top. In the next room, go down, right, then
up and enter the small door at the top. You should be in one of those weird
rooms again, except now the swirling pattern is pink. Head left, then down.
Now you should be standing on a row of pink presents with a blue lever in
front of you. Touch the lever to switch it, then re-enter the door. Head
right, then down. In the next room, head down and enter the small door. Now
head up then enter the cup. You will be bounced to another area of the maze.
Now head left, then up and enter the big white door. YAY! you completed
the maze! Now go up and talk to Kylin. If you're playing any other quest
(Besides Riki and T260's of course), he will offer to join you or sell you
Space Magic, but since Blue needs the gift for Kylin's magic, you have to
fight him.

:::Defeating Kylin:::

Kylin isn't as powerful as TimeLord, but for something that looks like a
mutant horse/poodle hybrid, he can mess you up if you're careless. as soon
as the bellte begins, Kylin will cast LightShift which will cause him to
regain 1,000 HP every round of fight, so high damage moves are a must. (If
you have any monsters with the Photosynthesis skill, this will cause the
monster to regain HP also.) Most of his attacks are pretty mild, VaporBlast
and FlameBlast won't do too much damage, but he will sometimes use Sacred
Song, which any harmonium equipment will protect you from. Kylin also casts
Vortex from time to time, so casting any status enhancing spells is futile.
The attack to watch out for is ReverseGravity -- This spell HURTS, and it
could possibly kill off your entire party if you're not leveled up enough,
and it doesn't help that he casts it quite frequently! If you do survive
ReverseGravity, your party probably is most likely pretty banged up, so if
possible, equip at least 3 of your characters with healing spells or items.
Magic won't do very much damage to Kylin, as he has a high magic defense, so
use physical attacks, such as Suplex, GiantSwing, NoMoment, TripleThrust,
or anything better and you should be fine. (WARNING: DSC DOES NOT work on
Kylin!) Just keep dishing out the attacks and heal whenever he casts
ReverseGravity, and you should make it. Kylin seems to have somewhere around
30,000 HP and once you beat him, you will get the gift for Space Magic!

---Blue Vs. Rouge---

You won't fight Rouge until you leave TimeLord's Region or Kylin's Paradise,
so it's imperitive that you have some good spells equipped. I hope you chose
to get Arcane and Time Magic, because this battle could be difficult without
them... When ready, be prepered to face Rouge in a 1-on-1 battle...

:::Defeating Rouge:::



This is an unusual battle for two reasons. First is the fact that magic
works differently here. Every two rounds of fight, a message will come up
saying "Magisphere: (Magic Name)" Whatever type of magic it calls will be
the most effective until the next time you get the message. All other magics
still work, but they aren't as effective. Second is the fact that the goal
is different here. Whenever either Blue or Rouge gets defeated, they will
automatically revive, but will lose an LP. The first one who drains the
other person's LP to 0 is the winner. Anyway, if the magisphere calls up
Light Magic, use MegaWindblast to kill Rouge in one hit, and drain one of
his LP. Now just keep delaying the battle, curing after Rouge attacks you,
or just keep attacking Rouge until the Magisphere calls up Arcane Magic.
Now use OverDrive. You'll freeze Rouge and be able to use 8 attacks on him.
Use Tower for all 8 turns, and you'll have this battle won easily.  If you
DON'T have Tower, use OverDrive followed by 8 servings of MegaWindBlast or
ShadowServant then 7 DarkSpheres. If you don't have OverDrive, just forget
about winning this battle, as Rouge can (and will) use OverDrive on YOU!

After beating Rouge, Blue will ponder his existance, then decide to go back
to Magic Kingdom to find out the truth about himself. The RegionMap screen
will then appear, but instead of going straight to Magic Kingdom, go
somewhere else and save your game. Also, be sure to check your magic list...
Now that you've beaten Rouge, you have ALL the magic he had, and if you
bought Mystic Magic earlier, you'll keep that, and gain your Realm magic
back too! Now if you want Mind Magic to complete your collection of spells
(No, you can't get Evil or Mirage Magic), go to Kyo and buy some. (See
above) Now that you have all these new spells, this would probably be a good
time to take on some of those optional bosses like King Sei and the Earth
Dragon, and explore some optional areas. In any case, whenever you're ready,
use the RegionMap and transport to Magic Kingdom...


item RegionMap เอาไว้ วาร์ป

---Magic Kingdom---
Treasures: NornsBangle

As soon as you arrive here, it will be quite apparent that something evil is
here, as the entire town is destroyed! Start by crossing the narrow bridge
and kill the Dullahan on the other side. Now head for the metal walkway in
the northern part of town (behind the area where the big wall is in every
other quest). Walk along the pipes until you reach the end, then climb down
a hard to see ladder on the right side of the screen and decend into the
underground. This is where all the citizens of Magic Kingdom are, however,
most of them are dead or dying. Talk to the purple haired guy to learn what
happened to the town, after talking to him, climb down what looks like a
small blue waterfall and go all the way down to the very bottom of the cave.
You'll end up in a room with some monsters standing next to an altar with
three glittering crystals on it. Defeat the monsters (A Dullahan, a
RockScout, and a Giant), then take the crystals in this order: Left, Right,
Center. If you did it right, you'll get the NornsBangle, a gauntlet which
protects against sleep. If you messed up (which is pretty hard to do),
you'll have to fight a monster. Once you have the bangle, climb back up the
rope, but instead of going all the way back up, stop just before reaching
the top (on the very top platform, where you can walk). Walk to the left and
climb down another rope. Now walk down the statues and examine the lower
one. Blue will mumble something about a fake goddess, then you'll be
transported to a room with a bunch of babies, and 2 wizards. They will
explain that someone broke the seal to Hell, and the demons have destroyed
the town. Then they tell Blue to defeat the demons in Hell, or they (the
demons)will destroy the world. After they finish talking, some monsters will
drop down and you'll have to fight them. After beating them, talk to the two
guys again, then step in the light in the center of the room and you'll be
sent back outside to the statues. Climb down the statues and you'll be in a
room with more dead Magic Kingdom citizens. There's a small triangle shaped
room here where you can get a message about goddesses, but nothing very
special. Head up and enter the next room and talk to the man standing next
to what looks like a bunch of blue clouds. Blue will ask if he can get to
Hell (^_^) from there. The man says he can transport you there, but you
won't be able to leave until you defeat the leader of the demons. He'll then
ask if you're ready to go. When you're ready to go, say yes and the man will
take your RegionMap and send you to Hell.

---Hell---
Treasures: MaxCure, BloodChalice, SanctuaryStone, DragonSword

สถานที่นี้จะโจมตีศัตรูด้วยกำลังอ่อนมาก ให้ใช้เวทนำก่อนเช่น MegaWindblast จะโจมตีด้วยกำลังแรงขึ้น


Well... Hell isn't exactly as scary as you'd think it is... It actually
looks something like Heaven! This, however, is an illusion, and the little
angels here are actually monsters in disguise. As soon as you enter Hell,
you'll receive the message "The power comes flowing...", don't worry, this
just means your WP, JP, and LP have been restored. This is one weird and
annoying area, as everyone, both friend and foe, only do about 1/3 to 1/4
damage until you use magic on your opponent. Otherwise, this place is pretty
straightforward, so just keep going straight ahead. There's a place where
you can walk off onto the clouds and pick up a SanctuaryStone, but other
than that, there's nothing here until you reach the next area. After
crossing the purple bridge, you'll be in a big room full of small, round
platforms. You move around here by jumping from platform to platform. Your
goal is to reach the door in the upper left corner, but there are a few
treasures here too: The box on a high platform above the entrance contains
a BloodChalice, the treasure box near the exit has a MaxCure inside, and the
box just below the entrance is a Mimic Box, so just ignore it unless you
really want to fight it. After finishing this room, you'll move on to the
next area, which is 2 big spiraling staircases. Taking the staircase on the
left will bring you straight to Hell's Lord (just step on the 2 gold
circles), but going right will get you a NICE sword! (This part here covers
the path to the right, if you went left, just skip this part and go straight
to "Defeating Hell's Lord".) Enter the first door you come to, then go right
and enter another door. You should see an angel blocking the way to a golden
treasure, this is no normal monster, this is the Dragon Lord...

:::Defeating the DragonLord:::

Actually, this isn't a very tough battle. Just use attacks like Life
Sprinkler, because this sword-weilding dragon can use both Deflect and
Kasumi. The Dragon Lord has a tremendous amount of HP (well over 50,000),
but it's not that hard if you stick to non-blockable attacks. After beating
him, you may win a DragonShield, but the real reason for fighting this guy
is to grab the DragonSword from the treasure behind him. This sword has a
whopping 72 attack power, making it the second most powerful sword in the
game! Be sure to equip it.

Anyway, whether or not you fought the Dragon Lord, enter the door to the
upper left of the D. Lord's room and step on the circle tile on the right
side of the room... You'll now be standing before the king of Hell
himself... Before fighting him, use a SanctuaryStone to heal up, equip
someone other than Blue/Rouge with a SnakeOil, then equip Blue/Rouge with
the following spells: OverDrive, StasisRune, ShadowServant, Sacrifice,
Tower, Reviva, Lifewave, and Shield. Now get ready to fight!

:::Defeating Hell's Lord:::

Start the battle by having Blue cast Shield, and having the other members
either use something low-level (like DoubleSlash), or just defend. Now have
Blue cast OverDrive, then, for the 8 spells you can now use, choose Shadow
Servant, Tower 6 times, then StasisRune. After the chain of spells is over,
have someone use a SnakeOil on Blue to remove StasisRune's paralyzing
effect, then wait for it to wear off of Hell's Lord (shouldn't take long).
When StasisRune finally wears off, Blue will NOT have lost all his JP, and
will still be able to attack 8 times! Have him cast Reviva on everyone,
then cast Lifewave until his JP runs out (which it shouldn't). Everyone else
should use their best attacks like LifeSprinkler, Tres Flores, Rosario
Impale, DSC, and others. After doing enough damage to Hell's Lord, the
screen will freeze up, the screen will turn gray, and you'll get a message
saying "The End"... Yes, that's the whole ending... ^_^ (Of course, some say
that the whole bit after defeating Rouge is one big interactive ending,
but...)




Asellus

---Start---

Asellus's bizarre quest begins in the realm of mystics - Facinaturu. A
girl named Gina will tell you the story of Facinaturu and the tyranny of
Chateau Aiguille. Then Asellus (finally...) wakes up in the Chateau
(yeah, it's a confusing beginning) and she discovers that her clothes
are torn and she's covered with blood. She has no idea what has
happened...the last thing she can remember is being run over be a
carrage. The next thing she knew, she was here! After a minute, a
mystic will show up and talk for a while about the mystics and their
leader, Orlouge, then he will leave. You now have control of Asellus.

---Facinaturu---
Treasures: None

Leave your...er...bedroom and look around the chateau. You may come
across a room with some VERY powerful items in it, but when you try to
leave, you'll lose them; don't worry, you can take them later. Look
around more if you like, but when you're done, go to the tower to the
right of the room you just came from. You'll meet another mystic, Zozma,
who will then run off. Next, go to the spiral tower on the left side of
the chateau. Enter the warp and go into the next room. Asellus will be
stabbed by another mystic. She has...PURPLE BLOOD!??? Simple, Asellus
is a human (humans have red blood), but after she was run over by
Orlouge's carrage, she was given a transfusion of mystic blood (mystics
have blue blood), and thus the two combined make purple blood... Anyway,
after this, leave the tower and head for the throne room. You'll meet a
whole lot of mystics here: Orlouge, the king of the mystics (a.k.a.
Charm Lord); Ildon, the one who you met after waking up (he looks like
a vampire with a bad hair day ^_^); Ciato, the white-haired, snobbish
looking guy who stabbed you; and finally, Rastaban, the guy in the
exotic purple robes. Orlouge will explain that Asellus, despite being
half human, is still obligated to the mystics for saving her. He will
send you to get a new dress and then to seek training from Ildon and
Princess White Rose (who is one of only about 100 princesses in
Orlouge's realm......)
Ildon will join you before leaving.

---Training---
Treasures: Knife

Now head for the town of Rootville and enter the house in the middle of
town, that's the tailor's house. Here, Asellus will change into her new
dress and you'll go back to the Chateau.

From here, go up the staircase
on the right side of the main room, this is the training room. Go up and
Ildon will make you fight. Try to beat the monsters and learn abilities
(don't worry about being weaponless, Ildon will give you a knife at the
beginning of the training session). Just keep fighting and don't worry
if you die. When you've had your fill for now,

go to the tower to the right of Asellus's room; ออกนอกปราสาทชั้นบนขวาแล้วเข้าห้องต้องมี Ildon ในกลุ่ม  there, you'll meet Princess White Rose, she'll
join you. Now go to the other 2 rooms,   ออกนอกปราสาทชั้นล่างขวาแล้วเข้าห้อง  you'll find out that one of them
belongs to the Lion Princess, a powerful warrior. The other room belongs
(or belonged) to Princess Rei, an escaped...well...princess...
Note that if you ever return to Asellus's room, Ildon and White Rose
will leave you, use this to your advantage later. Go back to your room and lose Ildon and White Rose. Alone,
go back ไปคนเดียว
to Rootville and go to the tailor shop บ้านที่ได้ชุดมา and talk to Gina upstairs. Return
to Chateau Aiguille and Ciato will be waiting for you at the entrance.
Talk to him and he'll tell you to talk to a man in the pub in order to
leave Facinaturu...


Go to the pub and talk to the guy Ciato just
mentioned - he'll agree to help you escape if you bring him some money.
Now go and get White Rose again (she's back in her room), she'll give
you some GoldIngots and join you again. You also may want to go to Rei's
room,  นอกปราสาทซ้ายล่าง you'll hear more about the escaped princess. (Also, if you visit
Rei's room twice, once when you have both Ildon and White Rose, and once
with only White Rose, Rei will be able to join you later.) Also, return
to Asellus's room and you'll meet Zozma again. (What Asellus says here
is worthy of Cloud ^_^.) Now, if you want, go up to the hill where
Asellus saw the monster earlier, and build up. White Rose will be a big
help here. Sick of that repetitious music yet? Well, you can now change
it. Climb the mountain, defeating the monsters along the way, and enter
the big door at the top. You'll be back in the garden while the music
from the trip to Chateau Aiguille from near the end of the game plays. I
believe this is an oversight on Square's part, they probably didn't
anticipate anyone going up here this early. (Not that changing the music
helps much, it does nothing to deter the story, just changes the music :).
After you've taken care of everything,

 Go back to Rootville มาพร้อม White Rose
and talk to that green-skinned mystic (Gozarus) in the house next to the
exit. He will offer to sell you items, but instead of money, he'll take
your LP instead (that is, he lowers your maximum LP PERMANANTLY!) I
don't recommend doing this, but the Asura is an EXTREMELY powerful
weapon, you should buy it. The lineup is like this:

3LP: Asura - powerful magical sword, ATK 70, raises all stats +7
2LP: Tao-TeihPattern - accessory, protects from psychout
1LP: ShadeRobe - armor, DEF 9, Restores non-mecs HP in battle
1LP: SandVessel - need to collect Time Magic or sign up TimeLord

Buy whatever you want for now, but I warn you, DON'T BUY EVERYTHING!
AND before leaving, Gozarus gives you a CharmNecklace. Also in
Rootville, there is a shop that sells Mystic Magic (for money), but odds
are, you don't have the cash needed to buy them yet, so skip them for
now. If you've bought the Asura, return to the training grounds and now
you should be able to win all the fights easily. Keep going until Ildon
says "Stop!" Go outside and you'll meet Rastaban, who will then run
off.


 return to the house that was locked ด้านล่าง pub
earlier. Inside, talk to the slime and it will open a secret passageway.
It's pretty straightforward from here. When you reach the end, the pilot who
promised to help you escape isn't here... IT'S A TRAP! Ildon will appear
and try to capture you again. Asellus will jump off a cliff saying "I'd
rather die than return to that horrible place!" (meaning Facinaturu) but
the pilot and his plane will then appear and Asellus lands on his plane,
thus sparing her life. Then the pilot flies Asellus and White Rose out of
Facinaturu at last! (YAY!)

---Owmi---
Treasures: MaxCure x3, RubberSuit, GhostCannon, KrisKnife,
SanctuaryStone, Magi-Water, RottenMeat, JetBoots, LeatherBoots,
PearlHeart, JackalSword, ArmorGlove, ShellBracer, RubberShoes

In Owmi, White Rose will notice petals on the riverbed and recognize
them to be writing of the water mystics. They read something like "Our
daughter is missing". Talk to the people to hear rumors about this so-
called water mystic; then stay at the inn, it's free. Now go aroud to
the right side of town and enter Lord Manor, the big house. Inside, the
lord will come out. When White Rose tells him to release the water
mystic, he is furious and throws you out, but then he reconsiders and
allows you to see her. Go into the upstairs room and talk to the
mermaid, she is Mesarthim, the famed Water Mystic. She notices the smell
of a mystic and after finding out Asellus has Orlouge's blood, she
immediatly tells her story. She explains that, while fishing, a human
caught her in a fishing net. She was injured and the lord saved her, but
she can't stand the smell of humans (as she's a mystic). Asellus plots
to help Mesarthim escape. Lord won't let you use the front door, so
you'll need to go through the basement. Before that though, go up to the
bedroom on the highest floor but don't go in it; instead, go down into
the partially hidden door and proceed to the attic to claim a KrisKnife
and a GhostCannon. Now head for the main floor and go in the lower door,
keep going until you see a door all boarded up, this leads to the
basement - pass it for now. Go beyond the door and up to another room
where you can take a MaxCure and a RubberSuit. Now return to the boarded
up door and enter it, you're now in the basement. From the entrance, go
down the stairs and into the big room; defeat the enemies there and take
the treasures (Magi-Water and SanctuaryStone). Go down through the door
into a room with 2 more treasures (JetBoots and RottenMeat). Go right
and you'll be in a room behind a...SQUID! Fear not, this DevilSquid
is *MUCH* easier than the Krakens you may have fought before. A neat
trick here (and quite useful at that) is to remove Mesarthim's BlueElf
armor and give it to Asellus. (White Rose would be even better, but she
has her own armor which can't be removed.) This way, 2 people will live
through the squid's Maelstrom attack. (The BlueElf and Mesarthim's
MellowRing cancel water attacks.) When you win, you may gat an OgreGlove
(it's random).

ให้ WhiteRose กับ MesarThim ใช้ท่า MysticSword จาก Gaeatoad คางคกยักษ์ จะได้ท่า BloodSucker มา
Asellus ใส่ blueElf กันน้ำ
MesarThim ใส่ MellowRing กันน้ำและ ถอด blueElf ไปใส่ Asellus 
WhiteRose ใส่ป้องกัน DEF เยอะๆ
เก็บ HP ของ WhiteRose ให้เกิน 380 เพื่อให้โดนท่าน้ำไม่ตาย แล้วให้ WhiteRose กับ MesarThim ใช้ท่า BloodSucker ดูด HP ไปเรื่อยๆ
ตอนนี้ท่ารวมDoubleSlash+BloodSucker

Now the choice is yours, do you release Mesarthim, or
collect more treasures. If you said treasures then go down the steps and
collect more! (Speaking of treasures, the one in the room with the
squids is a trap that will dump you to a lower part of the basement!)
All the rest of the treasures mentioned are down there and the only
thing to mention is the JackalSword, which is hidden on a pink platform
in the biggest room below - behind a wall. When you're done exploring,
go back to the room with the squid and proceed through the obscure door
on the left. Mesarthim will leave you now and you'll be back in Owmi. Go
back to the Port and talk to the pilot, Asellus will ask to be taken to
Shrike where her aunt lives. Somewhere around here, you'll see a scene
where Orlouge sends Ciato out to recapture White Rose and kill anyone
who stands in his way. Ciato sends his 3 shadow sages to find White
Rose.

---Shrike---
Treasures: None (At least, none in the town itself)

---Getting Team Members---

Now would be a good time to start finding team members. You can get the
following:

--Before the Dark Labyrinth--
Cotton: Bio Lab in Shrike, you probably already have him.
Ildon: Random Location, see below, need to beat Lion Princess first
Lute: Scrap Pub ***
Gen: Scrap Pub, need to be looking for Cards***
Thunder: In Yorkland, You must have Lute on your team first
Rouge: In the Luminous Airport***
Emelia: Baccarat, Need to be collecting Arcane Cards***
Annie: Outside of Restaurant in Koorong, Need to have found 3 runes
Fuse: IRPO, Need to be collecting Arcane Cards
Fei-on: In Tanzer, Need to be Collecting Runes
Slime: Tanzer, Joins after getting the Vitality Rune
Silence: Omble (See Blue's Chapter)
Sei: (See Riki's Chapter)
Suzaku: Mosperiburg Mountain (See Team Member List)
TimeLord: (See Team Member List)
Kylin: (See Team Member List)

---After the Dark Labyrinth---
Zozma: Automatically Joins you after beating Dark Labyrinth
Rei: Shrine at Devin (See Team Member List)
RedTurnip: Talk to him in the Labyrinth and he'll join you after leaving
Mesarthim: Return to The place where you left her earlier.

Also, I strongly recommend that you go on either the Rune or the Arcane
quests (or both), as there isn't much else to do at this point.

---Back to the Game---






In Shrike, go to the house with the red roof, labeled "My House". (Of
course, you can opt to get Cotton first, and build up if you'd like; see
Red's walkthrough for info on getting Cotton.) When you enter "My
House", Asellus will meet her aunt who won't recognize her. Auntie says
that Asellus has been dead for 12 years! Asellus is, of course,
shocked. Yes, she was run over and killed by Orlouge's carrage 12 years
ago and hasn't aged a day since, she was revived by the transfusion of
mystic blood. After this shocking news, an ominous voice calls to White
Rose and tells her to return to Facinaturu. Asellus doesn't want her to
go. The creature behind the voice then attacks the team, he is the
FireSage, the first of the 3 sages sent by Ciato. Defeat him...

:::Defeating the FireSage:::

Actually, he's not too difficult if you're strong enough. Just keep
attacking him, having White Rose heal you when necessary. An easy way to
beat him is to have White Rose keep casting Glass Shield (and Asellus, if
she has it).  Since he mostly uses physical attacks, he'll keep hurting
himself. When you win, you'll get a FireCrystal (or a HarmoniumBangle) and
Asellus will learn MysticSword, the first mystic skill. (You need to have
one free slot in your skill list or you won't learn it; You get one mystic
skill from each of the three sages. If you somehow missed one, you can get
other mystic skills from LionPrincess and HunterKnight as well.)


Now...the confusing part comes in......you have to go through a series
of events to find and defeat the 2 other sages...and many others...

เดินตามทาง มันจะโพล่มาเอง ที่ไหนก็ได้ สถานที่อธิบายข้างล่าง

Now, a chain of events will commence. You must complete each of these 6
events before you can move on to the final area. They are in this order:



1. Defeat WaterSage

He's not especially tough, he can block your attacks, however. He
attacks using water (well duh!), so equip PearlHearts to block it. When
you win, you'll most likely get the GenbuShield, a powerful piece of
equipment, and Asellus will learn MysticGlove. (Again, you need to have
an empty slot on your skill list.)

2. Defeat GreenSage

Well...he's harder than the fire or water sages, but still not much of a
threat. He can use 2 devestating attacks: Windblast, which hits all
members for 300+ damage; and CounterFear, if you use a normal attack, he
will counter with this attack, which causes red mess! In addition to
this, he can attack twice! My advice is to use magic and attacks like
GaleSlash that don't require you to actually touch him. Upon winning,
Asellus will gain the MysticBoots skill. (For the third time, you MUST
have an empty slot to learn this skill.)

After this, you'll see a cutscene in which Orlouge sends Lion Princess
out to recapture White Rose, as Ciato's sages have failed.

3. Defeat Lion Princess

She's tough, but at this point, you should be tougher. She uses alot of
sword based skills (including Kasumi...OUCH!), but they can be blocked
rather easily with shields and the Deflect skill. She can block too, but
rarely does. So, all in all, Lion Princess is actually much easier than
they say she is...

4. Meet Ildon

When you locate Ildon ใน Yorkland, instead of fighting you, he will join you.

5. Defeat Ciato (HunterKnight)
ในKoorong ทางลงท่อ ที่มีนก3ตัว
Now for your old...er..."friend" Ciato...he's easier than Lion Princess
and the sages, he just has a lot of HP. His attacks can be easily
blocked, and even if they do hit, they do very little damage! Just have
fun with this one.

6. Enter the Dark Labyrinth

Now, once you find Orlouge's dreaded Dark Labyrinth, you'll immediatly
see that it's a complex maze. To escape it, simply run through doors at
random (as I can never remember the most direct path). Note that behind
some doors, there will be monsters. When you finally enter a room with a
small turnip monster, talk to the turnip and then exit through the big
red door in the middle of the same room. You'll be out of the Dark
Labyrinth, but White Rose will be gone! She stayed in so you could get
out... Now Zozma, the orange haired mystic from the beginning of the game
will appear and join you. Also, if you talked to that turnip in the
labyrinth, he will join you as well. Leave the screen and return to get
the rest of your team members back.

ย้อนไปมาฉากเดิมจนเจอ Ildon จะได้เพื่อนอีกครั้ง

 At this point, go back to the shrine
at Devin and talk to the girl there. If you went into Rei's room enough
times in Chateau Aiguille (once with Ildon and White Rose, and once with
just White Rose), the girl will reveal herself as the escaped princess
Rei and join your party, she is the only character capable of learning
and using Mirage Magic!

These 6 events are in no set places, but the places where they occur
are, these are where you can find these events:

สถานที่จะพบ

Shrike   - Mu's Tomb, left door leading to the place where Roufas is.
           Also in Sei's Tomb, in the big room where the shield is.
Luminous - Just outside of the port.
Devin    - The Shrine where Princess Rei is.
Yorkland - Entrance to the swamp.
Kyo      - in the Garden.
Koorong  - In the Alleyway where there are 3 birds.
Owmi     - Entrance to the basement of Lord Manor.
Baccarat - In The Parking Lot. Also in Gargantu's Cave.
Shingrow - Entrance to the Upper-Right Ruin.
Wakatu   - In front of the wrecked house partway into the town.

After all 6 events are done, build up or do whatever you want, because
if you return to Owmi, the pilot who helped you escape from Facinaturu
will be back, and he'll return you there for your final mission...

---Facinaturu Revisited---
Treasures: SilverMoon, LightRifle, PowerBelt, HarmoniumArmor,
HarmoniumEarring, GoldenLion, PlutoArmor

Now you're back in the cave below Facinaturu, pass through the cave and
return to the surface. You'll notice that the music has changed. First,
go to Gina's house and you'll learn from her father that Gina was
kidnapped by the mystics! Buy Mystic Magic from the nearby shop if you
want to (you'll have plenty of money by now) and then...go to Chateau
Aiguille... Immediatly inside, go to the room near Asellus's bedroom,
you can now take all the treasures there that you were too weak to carry
before (everything listed above except the PlutoArmor and GoldenLion).
Also (and this is optional) go to the 3 princess's rooms and you'll see
some cutscenes. Next, go to the spiral tower and you'll see that the
warp there has been sealed. So go around to that hill of monsters and
fight your way up to the door (The rooms with the crystals restore your
JP, WP and LP). This whole final area changes depending on your choices,
here's how it goes:

---Save Gina!--- (This is what happens if you save Gina)

First, defeat that big giant enemy blocking the window about halfway up
the mountain: he can block, has strong attacks, and has a heck of a lot
of HP, good luck. (Well...you could always try using TimeEclipse or another
stone spell...strange as it seems, the giant can be turned to stone...)
Open the window behind him after he's out of the way.
Now go back to the room that looks like a church a little ways back and
you'll see that a new door has opened. Enter it and fight the Griffin,
he's the exact opposite of the giant: can't block, has weak attacks, and
has low HP. When you beat it, Gina is saved. She'll reveal that is
wasn't Orlouge that kidnapped her, and that it was in fact Rastaban!
(heh, heh, remember him?).

Go up through the big doors at the top of the mountain now, you'll be
back in the garden. Go up to the room where Ciato told you to "LEAVE!"
earlier. Ciato will be back, talk to him and he'll transform into the
BatKnight.

:::Defeating the BatKnight:::

Heheh. This battle is almost too easy. All BatKnight can do is paralyze you,
(which doesn't usually last more than one round), or cast weak Mirage Magic.
He is accompanied by two souped-up SonicBats, but that doesn't matter in the
least (unless their attacks link up with Ciato's, in which case, you might
be in trouble). Actually...this battle is probably just here for the awesome
music, it's the same music that plays while fighting MBlack in Red's
chapter. One of my favorites, might I add.

Climb up a little further and Lion Princess attacks you again.

:::Defeating the Lion Princess:::

This battle (which also has some cool music, IMO) is also quite easy. It
seems that ol' Lady Leo hasn't improved her skill very much. Equip shields
and she can barely touch you. This battle seems a bit tougher than the one
you just fought, but since she's alone, there's no chance of combos... After
you win, you'll get the GoldenLion, a great sword with a whopping 75 attack
power. Be sure to equip this!

Climb up the passage again and you'll fight yet ANOTHER boss, Rastaban
this time. He turns into the Black Knight and attacks you.

:::Defeating the Black Knight::

Now, I'm not complaining or anything, but what's with all the cool
battle music after such drab lifeless music in Chateau Aiguille?
Black Knight is definitely harder than BatKnight and Lion Princess, and
he has more HP too. His worst attack is probably SacredSong which hits
the whole team for 300+ Damage! He's still fairly easy, but be careful, he's
rather unpredictable... After winning, you'll get the PlutoArmor, a really
*nice* suit of armor!

Continue up and climb to the balcony. Ildon will step out of your party
and warn you that you are getting very close to Orlouge. He asks you
whether or not you're ready, it really doesn't matter what you choose.
Save now...Orlouge awaits......

Beat Orlouge for one of three endings.

---Half Human...Half Mystic...---

There are two ways to get the Half-Mystic ending. The easiest way is to
avoid using the Mystic skills, and not bother rescuing Gina. Climb up the
mountain and pass by the giant. When you reach the end, you'll still have to
fight BatKnight and The Lion Princess, but instead of attacking you,
Rastaban will talk to you for a while, then just give you the PlutoArmor.
From here, continue up and meet Orlouge, then defeat him for a different
ending.

The other method for getting this ending is to save Gina by defeating the
Giant and Griffin, and absorbing monsters in Asellus' three mystic skills.

---Way of the Mystics--- (If Asellus decides she wants to be a mystic)

This is gotten basically the same as the Half-Mystic ending. Have Asellus
absorb monsters in her three mystic skills, and choose not to save Gina.
When you reach the Chateau, you'll have to fight Ciato, then Lion Princess.
Rastaban won't fight you, and you'll get the PlutoArmor. The only real
difference here is that the dialogue when talking to Rastaban and Orlouge is
different.

Anyhow, meet Orlouge and defeat him for the last (and in the words of
Seigfried, the "god awful") ending.

---Orlouge---

Now it comes down to the final battle......enter the room after Ildon
warns you of danger. Follow the path past the room with the big rose
until you reach Orlouge. Talk to him and he'll leave and wait for you in
the rose room. Return there and fight him...the final battle awaits...

:::Defeating Orlouge:::

Yes, this is difficult. Orlouge seems to have around 60,000 HP and some
pretty nasty attacks. He will randomly summon one of three evil spirits
who will fight for him. They cause alot of status ailments, so have some
SnakeOil and the Grail spell handy. Those strange pictures behind Orlouge
will periodically join in to raise his stats. (Note: You can't defeat the
spirits or pictures because you can't target them. Yes, You *can* hit the
spirits with Kasumi and Godless, but it doesn't damage them, so I didn't put
anything! You can stop nagging me about this now!) After losing about 30,000
HP, Orlouge will call all 3 spirits, and then the fun (and I use the term
loosely) begins... Orlouge has 2 deadly attacks: Selection, which causes
every negative status ailment (but petrification takes priority over them
all), and 3Mistresses, which hits all members for around 300-400 damage
each! If you are using Mesarthim, make the most of her by using LifeRain.
For attacks, use your best ones like LifeSprinkler, RosarioImpale, Tres
Flores, and NoMoment (which BTW, never misses). Take off about another
30,000 damage from Orlouge and he's pretty much dead. Congratulations,
you've finished another chapter of SaGa Frontier.

Now sit back and watch whatever ending you've achieved!

----End----




T260G

---Start---

T260G's chapter begins with a spaceship that is under attack while all its
people are abandoning it; leaving it to crash into a small town called Junk,
creating a big crater where it crashed. T260G finally comes into play here,
as he was left on the ship when it crashed. T260G awakens in a junkyard
where he catches a quick glimpse of a little boy just before completely
losing power.

The little boy, Thyme, then brings the robot back to his home where it is
repaired by his Uncle Taco, an octopus with an aptitude for machinery.
T260G wakes up, although he doesn't exactly seem especially grateful for
Uncle Taco's hard work... Thyme and his sister Rose ask the robot for it's
name. Here you can rename T260G anything you'd like. After naming him, Uncle
Taco pipes up and demands that you add a G to the end of whatever name you
picked. (So if you named him Max, his new name would be MaxG, just as an
example...and no, I don't especially like going through the game with a G at
the end of his name... ^_^) Anyway, you finally gain control of T260G now.

---Junk/Combat Arena---
Treasures: 100 Credits, 200 Credit, 400 Credits, Junk, BrokenBumper,
BrokenRifle, JunkHelm, Bumper, EasyRifle, Cure, RepairKit

Explore the town now. Thyme won't let you enter any of the houses except for
his own, and the small building above his house, which is a shop. Go to the
shop and buy a few RepairKits, you'll probably need them. You'll also notice
that the shop has 2 *REALLY* powerful (although expensive) guns for sale; at
10,000 credits apiece, there's no way you can afford them, but don't worry,
you can buy the very same guns at Koorong later for much less. After fully
exploring the town, leave and explore the rest of this region. You'll get
some messages if you go to the crater or to the port, although there is
nothing else here yet. When you're finally ready, go to the fighting arena
in the lower right end of town. Once here, walk around and enter the lower
door and talk to Gen, who is sitting at the table. Gen will ask Thyme if
he plans to enter T260G in the fighting tournament. Thyme, who is probably
dying to see his new robotic buddy in action, agrees. Now leave and go in
the upper door and talk to the slime, and it'll ask if you're going to
compete. If you're ready, say yes. You'll fight an A-Tractor, just use your
JunkBazooka to attack it once, and then finish it off with punches, your
reward is a BrokenBumper.  Talk to the slime again, and he'll give you 100
credits and ask you if you'd like to fight again, say yes. (For fun, you can
talk to all the people after the fights, they certainly aren't happy about
some newcomer trashing the veteran fighters...) Your next battle is against
a FlyMec - it's also easy, just beat it the same way you did with the last
enemy. Your reward is a piece of junk... (Yes, it's an item.) Now, once
again, talk to the slime. You'll get a 200 Credit bonus and will be asked to
fight again. Your final opponent is a Guncart. It's a bit tougher than the
last 2 enemies, but it's still not all that hard. You get a BrokenRifle for
beating it. Now that the fights are done, talk to the slime one last time
for a 400 credit prize. Ok, so you've won a bunch of broken items in these
battles...who do you know that could fix these things...hmm...AH! Uncle
Taco! Go back to (Sir) Taco's house and talk to him, he'll repair your
3 junk items and will give you the following:

Junk becomes JunkHelm
BrokenBumper becomes Bumper
BrokenRifle becomes EasyRifle

Equip these new items and things will get much easier. Now go back to the
arena and talk to Gen again. Rose will run in and say a robot messenger was
sent by a man named Caballero (you'll find out more about this creep later),
and is threatening to hurt people if they don't obey him! T260G now attacks
the enemy mec. This battle is almost impossible to win if you didn't fix the
3 junk items first. If you did, just use your JunkBazooka on him for the
first round of fight, then keep shooting at him with the EasyRifle until
he's nothing but a pile of scrap! During all the confusion, however, Thyme
was kidnapped by some of Caballero's henchmen! Gen joins you for your next
mission, which is to save Thyme. (Well, well, it's the "rescue the kid"
plot...how original ^_^) Go back to the town and enter all of the houses and
talk to all the people. A man in a house directly above Thyme's house (not
the shop, the building above it) will give you a RepairKit, and a woman in a
house next to his will give you a Cure. (Also, it would probably ba a good
idea to stock up on Cures and RepairKits at the shop.) Now head for the
crater and rescue Thyme!

---Crater---
Treasures: FiberVest, SanctuaryStone

Once in the crater, head for the door and pick up Thyme's hat and go in the
door behind it. (If you tried to open the door earlier, nothing would
happen.) You'll be in an underground cave. Go down and around and exit the
cave. In the grassy area, go into the upper cave and collect the FiberVest
inside. Back outside, try to walk on to the rusty red platform and T260G
will jump to it. Go in the lower door and you'll be in another cave - I
don't see how you could get lost here. When you come out, you'll be in a
swamp with another door and a passage leading upwards. Go in the door first
and collect a SanctuaryStone. After getting the stone, head upwards and
enter the cave. This is where Thyme is being held hostage (tied up and
hanging from the roof...) by Caballero's thugs, of which you now have to
fight. (Could there be any other way?) This battle is easy, as Gen picked up
an IronPipe beforehand which you can now use in battle. After beating the
thugs, Gen will use the pipe to cut Thyme down from the ceiling and you'll
automatically be back at the town. Even though you stopped 2 of his troops,
Caballero won't stop his cowardly attacks on Junk unless something is done.
T260G wants to settle up with Caballero, but refuses to leave without
"Captain Thyme's" permission. Thyme reluctantly lets his robotic buddy go,
and you'll be transported to Scrap; and don't worry, Gen will be with you
the whole way.

---Scrap/Caballero Factory---
Treasures: 400 Credits, KukriBlade, SteelAmulet, PowerCure

Once you arrive in Scrap, Gen, true to his nature, will run into the bar
and T260G will follow him. Talk to Riki and Mei-ling and they will join you.
Also, be sure to talk to Lute even though he won't join you yet. Now pay a
visit to Caballero's office. (and since the lady who runs the port is
charging 10,000 credits to leave, I doubt you will yet...) T260G and Gen
tell Caballero to leave Junk alone, but the jerk just won't listen to reason
and retreats to his factory in the north. So follow him. You may notice that
every time you try to enter the factory, Lute steps out of the pub - just
ignore him. Once on the factory ground, the choice is yours: do you go in
the factory, or collect some treasures? If you said treasures, then the
three little buildings are where you want to be. Start by going in the small
building on the right side of the screen and fight the monsters there. After
beating them, Lute will run in and join you. The building on the lower left
is full of monsters, but you can collect a KukriBlade inside. The building
on the upper left has a bag in it, but appears to be free of monsters...
wrong! As soon as you try to take the bag, you'll be attacked. Following
the battle, you can take the bag for 400 credits. After you've had your fill
here, go into the factory. The factory is swarming with Caballero's men, and
they aren't there for looks either, they will attack you with Enemy Fire in
every battle - something you DON'T want! Fortunatly, you CAN get rid of
these pests. From the entrance, ignore the enemy mec and hit the orange
switch on the wall (it looks kinda like this "C="), it will activate the
crane, which will pick up one of Caballero's men and drop him into a pipe,
thus removing him and stopping Enemy Fire; but don't think that's it - there
are still 3 more of them. On the wall to the right of the orange switch is
a partially hidden door, enter it and climb up. You'll be on an upper ledge
with 3 switches. The one right next to where you just came from gets rid of
another one of Caballero's men. Go left and you'll see 2 more switches. The
upper one appears to have no use (yet), and the lower one will raise a crate
that was blocking another switch - you'll need this one later. Go back down
the steps and try to avoid the monsters, as you're standing next to an Enemy
Fire goon. Go down and take the flashing crate, it contains a PowerCure. Now
go under the fence and flip the switch that the crate was blocking earlier,
it will cause the crane to move back and forth. What you have to do here is
time it right so the crane will grab the guard standing there. If you mess
up, you'll have to fight a battle while getting pounded by Enemy Fire, so my
advice is...DON'T MESS UP! After catching the guard, take the crate he was
blocking to get a SteelAmulet. Go up and around the box on the small
platform and hit the switch next to it. It will cause the platform with the
box to rise. Backtrack to the upper platform with the 3 switches and hit the
upper left one - it will pick up the box that you just rose up, and drop it
on the final guard. Now go back and talk to Caballero, he'll run off and
leave you to fight his main forces: A VulcanII and 3 D-Tractors. This battle
shouldn't be much of a threat if you've stopped all the Enemy Firers. When
you win, Caballero will promise not to attack Junk anymore and allow you to
use the port to leave town.

---Koorong---
Treasures: It's your choice...

There's really only one thing to do in Koorong, and that is to find some
info. Go to the lower section of town and enter the dark house directly
behind the chicken. Go through the door and examine the computer, you'll be
given a lot of info about a small company in Shrike called Nakajima
Robotics, an Inventor named Leonard in Manhattan, and a wrecked ship in
Shingrow. Now visit these 3 locations, but first, you may want to collect
some team members.

---Team Members---

I know your first thought is to get a team of all humans, but I strongly
suggest that you have at least 2 other mecs on your team (besides T260G),
as they will be of a lot of help now.

--Before Tartaros---
Cotton: Bio Lab in Shrike
Thunder: In Yorkland next to the windmill
EngineerCar: Nakajima Robotics, need a mec on your team.
ZEKE: Collect the robot mouse for the people in Nakajima Robotics
Annie: In Koorong outside the Restaurant, must have 3 runes first
Fuse: IRPO, must be collecting Arcane Cards
Emelia: Baccarat, Need to be collecting Arcane Cards
Fei-on: In Tanzer, Need to be Collecting Runes
Slime: Tanzer, Joins after getting the Vitality Rune
Sei: (See Riki's Chapter)
Suzaku: Mosperiburg Mountain (See Team Member List)
Kylin: (See Team Member List)

---After Tartaros---
Leonard: He will automatically join you when you go to Tartaros
PzkwV: Talk to the mec in Koorong's back alley, Need Leonard on your team

Gen joined back in Junk and Riki, Mei-ling and Lute joined back in Scrap.
T260G can't sign up TimeLord because Gozarus won't sell him the SandVessel.

---Manhattan---
Treasures: None

Now that you have some team members, head for Manhattan. Once here, go in
the burger shop at the mall and talk to the guy in yellow next to the
entrance, T260G will ask him about Leonard. The guy then brings you to
Leonard's lab... It turns out that this guy IS Leonard... Anyway, talk to
him again and he will examine T260G. When he's done, just leave his lab...
yep, that's all there is to do here. Go to Shrike now.

(Note: If T260G has changed forms at Nakajima Robotics, Leonard will ignore
you. T260G MUST be in his normal, Type 1, body before anything will happen.)

---Shrike/Nakajima Robotics/Sei's Tomb---
Treasures: Murakumo, Magatama, Mizukagami (all optional)

Well, what did that computer say about Shrike again? Ah, yes, Nakajima
Robotics; that should be your next stop. The men at Nakajima seem to be a
bit worried about something. A quick investigation reveals that they sent a
robot mouse to Sei's Tomb, but it hasn't returned yet. Talk to the leader
here, and he'll ask you to retrieve the mouse; accept, and you'll be sent to
Sei's Tomb. Once inside, head down the stairs and past the alter room. When
you reach a big wide opened room, go in the center door. Here, go to the
upper left corner of the room to find the mouse, then return to Nakajima
Robotics. Speak with the leader and he will take the mouse and say that he
has something for you. Head upstairs and then go back downstairs again,
there will ba a blue robot waiting for you - this is ZEKE. Talk to it and
it will fly around for a minute and offer to join you. From here on, if you
talk to the bald leader guy, he will offer to chance T260G's body type to
one of 7 different types, do this if you want. Now build up for a bit and
head for Shingrow.

---Northwest Shingrow Ruins---
Treasures: Junk, RottenMeat, 200 Credits x3, MemoryBoard, JumpSuit, DuelGun,
HyperScale, Bolt Thrower, 500 Credits

When you arrive at Shingrow, head straight for the ruined ship in the
northwest. Pass through the swamp and climb up the board entering the ship.
Once inside, you'll see that the path branches off in 2 directions - head up
first. Defeat the mec and touch the vines on the wall, they will move aside
revealing a secret door, enter it and proceed up into the next room. Here,
head up and take the treasure on the floor (Junk). After taking the Junk,
enter the obscure door on the left side of the room; go up and touch the
machine, you'll get a piece of RottenMeat. (Beware of the upper rooms; in
one of them, you may encounter the Abyss Bat, an extremely powerful enemy
that it's very likely you won't be able to defeat yet. If this happens,
ignore the upper rooms until you're stronger.) Now backtrack to the
crossroads and go down and you'll come to another crossroad - go down this
time. Cross the metallic bridge and keep walking to the left. (Ignore the
door on the upper wall now) Eventually, you'll come to a room containing 2
treasures: A bag with 200 Credits inside, and a golden treasure that is
actually a MemoryBoard. Go back to the room before this one and enter the
upper door, you'll be in a big wide opened room. Go down the stairs and
collect the JumpSuit on the ground and the hidden bag containing 200 Credits
just below it. After taking these, go back up the steps and examine the
upper wall until you find a hidden door. Climb the ladder and proceed up
into a dark room. Now take the lower door in this darkend passageway and
you'll find a bag containing 200 more credits! Keep going down and you'll
find another treasure (DuelGun)! Go back to the dark room and this time,
head left and collect the HyperScale in this room. Finally, in the dark
room, take the upper passageway which leads to an upper bridge. Follow the
path to the left and ignore the ladder, it's a dead end. When you reach the
end of this path, head down the steps and open the hard to see treasure
chest to get a Bolt Thrower. Now climb back up the steps and enter the
secret door at the top - This leads to the main computer room. Once inside,
take the bag (500 credits) then examine the computer, you'll get info about
T 260, RB3, and HQ. Then you'll be allowed to download either Evasion Laser,
CombatMastery, or ShootingMastery from the computer. (Assuming you don't
have one of these, and you can only download one.) The computer will then go
dead. Leave this place now. Go back to Nakajima Robotics now and you'll
learn that good doctor Leonard was killed in an explosion at Manhattan. But
it was no accident, he was assassinated by the men from Trinity! Next, go
to Manhattan and talk to Fuse (he's at the burger shop), he will confirm
that Leonard was killed by Trinity, and tell you to pay a visit to Leonard's
lab. At the Central Gate, show the guards your pass and they will let you
into the lab. Once inside, examine the computer on the back wall, a robot
will emerge, it is Leonard. He anticipated his death and copied his mind
into a robotic body. Leonard tells you that you should go to Trinity's robot
base, Tartaros, and see what the Trinity is up to. After talking, Robo-
Leonard joins you. Leave the lab and you'll be at the entrance to Tartaros.

---Tartaros---
Treasures: Osc-Sword, LaserCarbine, SecretBoard, PoweredSuit, ZenGun,
HyperionBazooka, OctopusBoard, SanctuaryStone

Actually, you're not officially INSIDE Tartaros yet. Leonard tells you to
sneak abord the train, and it will carry you to your destination. Go through
the opening and you'll come out at the Golden Gate, the true entrance to
Tartaros. Head up and you'll be in a metal corridor which branches off both
lef and right, I suggest you go left, as it's shorter. Either way, in the
big room, try to go through the upper door; it's locked. So go down the
stairs and enter the door on the right. Now go up and enter the very hard to
see door on the left wall. Now head up and grab the Osc-Sword from the
treasure chest there, and head back down. Go left and flip the switch on the
wall, this will open the locked door you passed earlier. Before leaving, go
up and take the treasure chest, it contains a LaserCarbine. Backtrack to the
locked door, which because you flipped the switch, is now unlocked - enter
it. Now head up and go in the door, you'll be in the mining area. Once
again, the path splits in 2 directions; head left first and enter the mine
tunnel. Now go up and enter the small door on the left wall. Inside, flip
the switch and Leonard will step out and tell you that there are 3 more
switches like it and you must press them all. You may notice that there is a
new kind of walking mec in the room, if you touch it you'll fight a powerful
enemy called a BigDigger.

ชนะจะได้ท่า ให้เพื่อนทั้ง3

You don't HAVE to do this, but it gets you some
nice items. (See the end of this section for hints on defeating the
BigDiggers.) Defeating this particular BigDigger earns you a PoweredSuit.
Now leave this room and head up into the next area. Once here, you'll
immediatly see another mine tunnel, enter it and flip the second switch; and
you should definently beat the BigDigger, as you'll win a HyperionBazooka!
Now leave and go down the ladder in the previous room, you'll be in a low
passage. Go around to the right and climb on the wooden platform and open
the chest to get a SecretBoard. Still on the wooden walkway, enter the mine
tunnel on the left and flip yet another switch. The BigDigger here is harder
than the others, but when you beat it, have a mec absorb it to get
DragonProgram. You'll also win an OctopusBoard from it. Now leave and go
back down but don't climb the ladder yet, instead, go down the lower path
until you reach a treasure chest (SanctuaryStone) and the final switch. Now
that all the switches have been hit, go back and climb up the ladder and
cross the wooden bridge and enter the hard to see door on the lower wall.
There's a BigDigger here, which when defeated, earns you a ZenGun. Head
right and open the door and follow the path to the end, it's easy from here.

When you reach the main computer, Leonard will try all sorts of codes, but
it seems that the info they are searching for can only be found at the HQ,
guess where you go next!


:::Defeating the BigDiggers:::

Not so much a threat, as the fact that they have about 40-50,000 HP EACH!
Their attacks are usually mild, but watch out for ChainHeat, which can
kill a human in one hit. If you have LogicBomb, use it as it messes up their
status (like causing Stun, Red Mess or Paralyze). If they fall over, don't
laugh (tempting though it may be) because it means they're going to launch a
big attack. Also, one of them (the one in the northernmost switch room) can
use Maelstrom, protect against this with PearlHearts. There are 4 of these
pests total, and they aren't easy, but beating them earns you nice prizes.

---HQ---
Treasures: MemoryBoard, BehemothRifle, LaserScope, Flame Thrower,
HEAT Bazooka, ExcelShield, HyperBlaster, GrainCannon, HarmoniumArmor

Leonard says that you can only get to HQ from the Manhattan port, so talk to
the ship manager there. Leonard will ask if you're ready to go to HQ; if
you're not yet, just say no and you'll be able to travel as normal. When
ready, just say yes. Once inside HQ, talk to the guy at the entrance - he
will restore you whenever you need it. There are many powerful items found
scattered around various rooms in HQ, they are all in small rooms guarded by
2 mecs. Ok...time for action. Start by going in the door on the left to
collect a MemoryBoard, leave and go in the upper room, which contains a
BehemothRifle. Back in the main room, go right. Now traverse this walkway
and enter the door on the left when you raech the end to get a LaserScope;
then go right. You'll be in a donut-shaped room. Climb the ladder on the
left and enter the door, a suit of HarmoniumArmor awaits you there. Now
enter the door on the right to claim Flame Thrower. Finally, go through the
upper door and you'll be in yet another fork. Go right to get a GrainCannon,
then go left to proceed. *Another* set of crossroads! Head up and enter the
door on the left to get a HyperBlaster, then go down the ladder to the
right. You'll see a computer and what would appear to be an inactive robot;
just ignore them for now, but remember where they are. Go back and climb
down the ladder and enter the door at the bottom. Go up to grab an
ExcelShield, and then climb the stairs. Go down and enter the door for the
last treasure, a HEAT Bazooka. (Finally!) Go up and touch the computer,
T260G will say that there is a virus inside and you must go in the computer
to destroy it. When ready, you'll be sent inside of the computer.
Now it would appear that you are in sort of a strange town...it's all fake,
and there are lots of bugs here and there. You'll notice that some of the
ground is nothing but wire frame. Defeat the viruses (the little bugs) to
make the ground solid. (When you defeat the viruses, you can absorb a skill
called Virus, which allows a few skills to be used.) The houses act as warps
of sorts. I can't remember exactly what I did here, so just look for the
castle, defeat the viruses at the gate and enter it.  You'll be attacked by
4 Viruses and the HQCore. T260G now has a new skill: Contact. Start by
killing the 4 viruses and then use Contact on the core, the battle will end,
all the viruses will vanish, and the town will completely reform. Go back
to the entrance and go around to the building that looks like a chapel.
Now comes the fun part. This first puzzle is easy, just light up all the
panels, the last one being the one next to the door. The next puzzle is sort
of like Lights-Out, just turn all the panels to green. When you get this one
finished, you'll move on to a similar, but tougher puzzle. When you finish
the 2 puzzles, enter the door. You'll get some frightening info about the
true purpose of the RB3...it is an evil AI device cabable of destroying all
the regions! After talking, you're beamed out of the computer. Now leave HQ
the same way you came in, but be sure to creturn to the place with the
inactive mec and the computer. Touch the computer and T260G will repair the
body lying on the ground. You'll then be given the option of changing
bodies, DO IT! That is the body of the Omega Model, the strongest type of
mec! Now just leave the base as normal. As you're going, T260G and Gen will
discuss the RB3. Talk to the guy at the entrance and he will transport you
out. T260G's mission is now clear...Destroy the RB3...

---Doomsday Machine---
Treasures: None

Once again, talk to the man at the Manhattan port and this time, Leonard
will ask to be sent to the RB3 base. This is the final mission, so I'd be
prepared if I were you. When ready, go back to the Manhattan port and agree.
Once inside, exit the computer room and cross the long narrow bridge. You'll
be in a maze-like room with many beams indicating doorways. You can pass
through the beams, so do't worry. In the first room, head to the upper right
room and hit the switch inside. Now go back and go in the lower door. Now
you'll be in a similar green beam maze room. This time, go to the lower left
door and hit the switch; you'll hear a loud rumbling, this was a forcefield
being shut off. Now head through the far right door and pass through the big
empty room here. When you reach a room with a bunch of ladders and mecs,
run to the right until you see a ladder - climb it and go right onto the
elevator platform. Hit the switch at the top and it will move a platform
allowing you to get to the next switch. Climb back down and head right.
Almost at the end of the room, climb the next ladder and run across the
bridge to hit the next switch. Now go back to the first ladder and climb it,
but instead of going up the elevetor, go left and hit the last switch, which
will open the doorway leading out. Before leaving, you can opt to go right
at the very end of the passageway and hit another switch...but it doesn't
seem to do anything. (If anyone knows what this is for, please tell me.)
You'll now be in a long metallic corridor filled with enemy mecs. Fight
them all. (Some of them can be tough.) I believe there are 8 battles total,
and after beating them all, a mini-boss, the Mec God, will come down and
attack.

:::Defeating the Mec God:::

He's a lot easier than he looks. If you have good skills like Pop-Knight or
Shock Soldier, use them. Otherwise, have your mecs use LogicBomb to screw
with Mec God's status. Your human characters should use lesser moves to
conserve WP and JP. If Mec God uses MagneticStorm, you're in trouble,
especially if you're using all mecs, as MagneticStorm does 400-500 damage to
all members and does even MORE to mecs... The Mec God has roughly 50,000 HP,
but he's not much of a problem. When he's beaten, absorb him to get Tiger
Program.

After beating Mec God, you'll be transported to a back room. Go through the
door and examine the computer. You'll now have to enter the RB3's core and
defeat it from inside.

---RB3---
Treasures: None

This area is just plain weird... Although you're inside a computer, it looks
like you're in a cave. Both the left and right passageways seem to lead to
dead ends. It's quite unclear as to what you're supposed to do here, but
here's the deal. All you need to to is keep fighting enemies until the paths
on both sides open up. Once they're opened, head up and you'll be in a
jungle-like area. Do the same thing here as you did in the cave, but watch
out, BigDiggers have been spotted here from time to time. Once enough
monsters have been beaten, you'll be able to enter the desert, the final
section of RB3. Enter this new area and, once again, keep fighting (the
monsters are quite tough here...) After fighting about 10 battles here, use
a SanctuaryStone to heal up. Keep fighting and eventually, you'll be warped
to an area with a tree. T260G will ask if you're ready - say yes. You'll now
have to fight the evil RB3's core, the all-powerful GenocideHeart!

:::Defeating GenocideHeart:::

Now it's time to unleash EVERYTHING you have on this guy, he is *hard*!
GenocideHeart will open the battle by using an attack called Carnage, which
(although it looks cool) does 300-400 damage to EVERYONE, and it also has
the nasty side effect of instantly killing humans! Stop the death by
equipping BloodChalices (bought in Manhattan) and PlutoArmor (won from
Dullahans). Even with the death blockers, Carnage will still mess your team
up. Fortunatly, every so often, the GenocideHeart warps the battle to
different locations. The snowy mountain is probably the place you want him
to transport you the most, as you take the least amount of damage there, and
it gives you a good opportunity to heal up. There are around 4 or 5 other
areas that the GenocideHeart will transport you to as well, each with it's
own dangers, but he will always bring you back to the room with the monitors
first, where he uses Carnage again, and then warps to another landscape.
You'll notice that every time you get warped back, some of the monitors are
showing only static, this is sort of an indicator of how much HP he has
left; the more screens still active, the more HP he has left. There's realy
no way of knowing how much HP he has (I'm guessing around 80,000). Your mecs
should use Pop-Knight or Shock Soldier and if the team is in good enough
condition, have T260G use V-Max followed by CosmicRave. If you have DSC, by
all means use it! Other moves you should use are ones like RosarioImpale,
LifeSprinkler, etc. This is probably the hardest boss in the game, so good
luck.

T260G's mission is now over, so he returns to his friends, Rose and Thyme.

----End----






Emelia

---Start---
(At the very beginning, you have the option of re-naming Emelia.)

Emelia was once a very successful super-model, but she left this career, as
it seemed to offer her nothing in life... Just when she thought nothing
could make her happy, she met Ren. Emelia quickly fell in love with Ren, but
as with all lovers, they often argued. The day after a big argument, Emelia
returns to Ren's house and to her surprise, the door is unlocked... After
closer investigation, Emelia dicovers, to her horror, that Ren has been
murdered! Although she saw the real criminal, Emelia is charged with his
murder and thrown in the prison at Despair. Emelia knows she is innocent,
and intends to prove that it was not she who killed Ren, but rather an oddly
dressed man calling himself "The Joker"! At lunch, Emelia meets Annie, who
introduces herself and they talk for a while. The warden shows up and issues
a challenge. He will grant a pardon to anyone who is brave enough to find
the Freedom Rune that is hidden somewhere in the prison facility. Emelia
knows that this is the ONLY way she can escape and catch the Ren's REAL
murderer. The next day, Annie and another woman, Liza, show up and attempt
to help Emelia find the Rune. And now, the journey begins...

---Despair---
Treasures: LightBazooka, ShellShield, AGUNI-CP1, RuneStone

After dropping down through the hole, you'll be in a room with a network of
pipes. Climb around until you reach a solid platform with a hole leading to
a locker room. Jump down the hole and Liza will pull you over and hide in
a locker to avoid being spotted by a guard. After the guard leaves, examine
all the lockers until you come across the one containing a LightBazooka. Be
SURE to avoid the guards, as if you touch one, you'll get automatic "GAME
OVER". Exit through the door on the left, and enter the elevator door
directly to the left of the door you came from. You'll pop out in a prison
room with an opened manhole in the upper left corner. Exit through the
lower door and follow the path to the upper door. Enter it and get on the
big round platform; it will rise up. When it stops, take the treasure chest
to get a ShellShield. Now exit through the left door. Keep following the
path until you come beack to the room with the lockers. Exit the locker room
through the door on the left and enter the little elevator on the wall
again. You'll be back in the room with the manhole in the corner of the
room. Enter the manhole, go left, and climb the ladder. Once outside, go
left again, and climb down the steps. You'll be in the laser maze. It's not
too hard to get through it (as Emelia has an InfraScope), but DON'T touch a
beam or you'll fight an unbeatable enemy! (Well, it's a Hermes, but you're
too weak to defeat such a strong mec yet.) In the next area, beat the 2
boars and examine the green door on the right. It leads to the room with the
Rune, but it appears to be locked. Go up the ladder and enter the hole at
the top. Examine the barred door and you'll be attacked by a miniature
version of the Nidheg. He's not very tough, but he has a lot of HP. (Note,
if Emelia doesn't have a weapon equipped before this fight, Annie will give
her an AGUNI-CP1). After beating Nidheg, The door will be opened and you can
now proceed to collect the Freedom Rune...SUCCESS! Emelia is now free!

Although she is free, Emelia has nothing to live for now that Ren is gone...
she returns to Ren's house for one last look at it, but just as she is about
to leave, Ren's REAL killer, the Joker, attacks Emelia! Fortunatly, Roufas
shows up and protects Emelia. Emelia thanks Roufas, who then brings her to
the restaurant at Koorong. In the back room, Emelia will meet up with Liza
and Annie once again, and they reveal that they, along with Roufas and a few
others, are part of a group called "Gradius", an anti-Trinity orginazation.
(EVERY good RPG needs some kind of small resistance force VS. big
corperation type of deal ^_^) Like Emelia, Gradius is also after the Joker,
but for a different reason: It seems Joker is after a new Trinity power
source called "Cube", and he obviously wants to use it for some evil scheme.
Gradius is trying to stop Joker from getting Cube, while trying to stop the
activities of Trinity at the same time. When you regain control of Emelia,
go into the room on the upper right and talk to Roufas. He'll ask you if you
want to join Gradius. Say yes. Roufas will tell you that it's not that easy
and that you have to go through training first......

---Training---
Treasures: 200 Credits, <Campaign Fund>

Actually, it's really not so bad. There are only 2 tests. The first one is
simple target practice, just shoot the target 6 times. Your next training
mission is also fairly simple. You are in the sewer in the lower alley of
Koorong. Head all the way right and up to collect a bag with 200 credits,
the go back and climb the ladder. Go up the stairs and head back to the
Gradius base. Now that your training is done, Roufas says that you have some
free time until the next mission and suggests that since you have the
Freedom Rune, you should go and find the other three runes. Talk to Roufas
once more to get a paycheck. You should talk to Roufas after every mission,
like Red's Chapter, Emelia gets payed for her work. Go in the room on the
left and talk to Liza, she will offer to join you. Now go outside and talk
to Annie, she will also join you.

---Team Members and Optional Side Quests---

Since Emelia already has the Freedom Rune from Despair, it makes sense to go
on the Rune quest.  In fact, I recommend getting the gift before you
continue with her main quest.  (See Blue's walkthrough for how to get the
gift). Anyway, here are the team members that Emelia can pick up:

---Before Trinity---
Cotton: Bio Lab in Shrike
Lute: In Scrap, he's at the Pub
Thunder: In Yorkland next to the windmill
Rouge: In the Luminous Airport
Mei-ling: Scrap Pub
Riki: Scrap Pub
Annie: In Koorong outside the Restaurant, just talk to her
Liza: Inside the Gradius base
Fuse: IRPO, Need to be collecting Arcane Cards
Roufas: Inside Mu's Tomb, no restrictions
Gen: Scrap Pub, need to be collecting Arcane Tarot Cards
Mesarthim: The basement of Lord Manor, need Asellus or TimeLord on your team
Fei-on: In Tanzer, Need to be Collecting Runes
Slime: Tanzer, Joins after getting the Vitality Rune
Silence: Omble (See Blue's Walkthrough)
Sei: (See Riki's Chapter)
Suzaku: Mosperiburg Mountain (See Team Member List)
TimeLord: (See Team Member List)
Kylin: (See Team Member List)

---Inside Trinity Base---
Asellus: On the first visit to Trinity base, Talk to her outside the harem
White Rose: She's with Asellus, they both join after defeating the monster
Zozma: Also in Trinity Base (See Team Member List)

Emelia can't get T260G on her team because "she isn't good with machines",
and thus, she can't get EngineerCar either. Emelia *can* get Gen and Fuse on
her team, but she won't be allowed to go on the arcane quest until she finds
all the runes first.

------

<<<WARNING: The following part of the walkthrough was written by Fritz "The
Dullard" Fraundorf, A.K.A. ErgGibbon. If you have any comments or questions
about this section, ask him...not me. Just a friendly warning. READ AT YOUR
OWN RISK! (And if the Dullard himself is reading this...I'm just teasing
you!)>>>

---Shingrow Palace---
Treasures: SanctuaryStone, CeramicSword

Talk to Roufas in the room on the right side of Gradius HQ (in the back of
the restaurant).  He'll assign Emelia to her first mission, in Shingrow.  At
Shingrow, Emelia will change into her costume.  Get in line and talk to the
guy at the counter.  Emelia will enter as Pink Tiger, then you'll fight some
battles.  It doesn't matter whether you win or lose (in fact, you probably
can't win), so just try to learn some new attacks (despite this being a
martial arts tournament, you can use swords and guns).  After the battles,
Emelia will spot Joker and Annie, Liza, and Roufas will join you.  Go up to
the throne room and talk to one of the people to get healed, then go back
down a level and open the treasure chest (the big red thing) in the upper-
right room for a SanctuaryStone.  Go into the room in the lower-right and
you'll see two guys in yellow running around. Avoid them or just kill them,
then search the red pot-like thing to open a staircase.  Descend and search
the left side of the pit to trigger another switch that closes the pit.
Grab the CeramicSword, then go right and keep going until you get to a dead
end. Talk to the goblin, defeat it (it should be easy), and the mission will
end.

---Baccarat---
Treasures: PurpleEye

Back in Koorong, take care of anything you want to between missions

เข้าห้องกลางซ้อมยิงปืน ไป bacarat 

and then
go talk to Roufas again.  He'll send Emelia, Annie, and Liza to Baccarat.
Talk to the people

ชุดกระต่ายสีส้ม ก่อนขึ้นรูเล้ตชั้นบน

 until you get the message that the Joker is on the next
floor.  Go up there and keep talking until you hear that he took the
elevator.  Go to the elevator and you'll be taken down to the parking
garage.  Start to climb down the ladder and Annie and Liza will rejoin.  In
the caves, head down through the first archway, then head down and left and
exit the room through the lower-left door.  In the next room, take a left
through the hard-to-see door (it has some orange rubble outside) into a
small room.  Go north and you'll reach the gnomes' cave.  Joker will be
here, and he will run off (again).

What you do next determines which of two endings you will get at the end of
the quest.  To get the good ending, just leave the caves. To get the bad
ending, leave the gnome room, head south through the next room, and you'll
be in a large room.  Go right, pass under the archway, and go through the
door.  You'll see some footprints.  Follow them to a cave where you fight a
large dinosaur-like monster.

:::Defeating Gargantu:::

This guy shouldn't be tough.  If you have moves like Smash, Suplex,
BearCrush, etc. (and you should by now if you did the Rune quest), you
shouldn't have any trouble beating him.  His attack is fairly strong, but he
has a weak defense. Of course, you shouldn't be fighting this guy anyway...

After defeating Gargantu, you'll receive the PurpleEye that Emelia gave to
Ren. Equip it, then retrace your steps and leave the caves.

Regardless of whether you defeating the Gargantu or not, the mission will
end and you'll return to Koorong.

---Trinity Base - 1st trip---
Treasures: EMES Tag, SanctuaryStone

If you haven't completed the Rune quest yet, do so before continuing on.
You may also want to drop by Sei's Tomb in Shrike and pick up the Magatama,
Mizukagami, and Murakumo (see Riki's walkthrough).  Before you go into
Roufas's room again, equip Emelia with all your best equipment, especially
your best shield.
เตรียมอาวุธ ชุดป้องกัน อีก3ชุด
ยิงปืนห้องกลาง

After some scenes, Emelia will be sent to Trinity Base.  After meeting
Yaruto, Joker will show up and the lights go out.  When they come back on,
Yaruto and Joker are gone.  Leave the room and you'll see Asellus and White
Rose standing on a balcony.  Do a Quicksave, then talk to them.  You'll
have to fight a tough battle against some random enemies.  If you win it,
Asellus and White Rose will join you, but it's unlikely that you can win.
If you can't, just use your Quicksave and go on with the game -- you don't
really need them.

If you did get Asellus and Rose, you can also get Akuma... er, Zozma as
well.

ไปทางขวาขึ้นบนเข้าห้องซ้ายที่2

Go left and down one flight of stairs. Walk right and enter the
second room you come to. A soldier will be inside, but monsters will appear
and he'll run off. Defeat the monsters and, assuming you have Asellus and
White Rose on your team, the soldier will reveal himself as Zozma and join
you.

(Warning: If you have more than 12 members, Asellus, White Rose, and
Zozma will take over them upon leaving the base.  So if you have 13 or
more people, and want to keep all of them, don't get the Mystics)

Regardless of whether you got the Mystic gang, descend to the bottom
level. Enter the elevator (the one on the left; it's the only one that
works) and you'll be taken up to the top of the base.  Go right one
screen and you'll have to fight a mec.  Use your strongest attacks to
defeat it.  After the battle, continue right and you'll be in the east
wing of the base.  Go down two flights of stairs and head left one
screen.  Take the door in the upper left and you should be in a room with
a chest and a treasure pile. Examine the treasure pile to fight a boss.

:::Defeating the LivingArmor:::

The LivingArmor will summon a LivingLance and LivingAxe; don't bother
attacking these as more will just appear if you kill them. Instead, just
attack the LivingArmor.  If you have a good shield, you can probably block
most of the attacks.  This LivingArmor has a lot more HP than a generic one,
but it shouldn't be too tough of a battle.

After defeating the LivingArmor, take the EMES Tag (a strong accessory) and
the SanctuaryStone.  Then leave the room and head down the small set of
stairs.  Go through the door on the back wall (NOT the one to the right; it
leads to an empty lounge) and go left one screen.  Emelia will say "Dammit!"
and the mission will inexplicably end.

---Trinity Base - 2nd trip---
Treasures: <Campaign Fund>, AngelBroach

Once again, you're back in Koorong.  Talk to Roufas and he'll give you a
2000 credit campaign fund.  Now go into the left room and talk to the woman
to rest (you can rest anywhere; it doesn't matter).  Go back to Roufas and
he'll send you back to Trinity Base on another mission, disguised as a
commando.

Head down and left and you'll be back inside the base, in a familiar
location.  From here, go back to the room where the last mission ended (go
down all the stairs, take the door in the background, and go left).  Call
this big room "Point Dullard".  Go up the stairs and you'll be on the west
wing of the base, at the previously-broken elevator.  Go one screen left and
enter the elevator.  Head right and enter the office that was guarded the
mec on the last visit.  You'll meet the new commander, Mondo (as seen in
Lute's scenario).  After some dialogue, he gives Emelia the AngelBroach.  An
accident occurs in the Cube plant and the base is evacuated.  Roufas and co.
will show up.  Talk to each of them and they'll join up, then go back to
Point Dullard.  Go to the lower-left corner of the room and walk down the
small silver ramp.  You'll end up going back to Koorong and the mission will
end.  (Isn't kind of cheap that they used the same picture of Emelia twice
in a row?  What about Roufas or Liza?)

---Yorkland Mountain---
Treasures: <Campaign Fund>

Back in Koorong, talk to Roufas for a 3000 credit campaign fund. You may
want to use the cash to go upgrade your equipment; you can buy really good
stuff (WarLordArmor and ZeroSwords -- what's with the lack of spacing?) in
Nelson.  The final battle is ahead, and it's really tough.

When you're ready, go talk to Roufas and, uh, tell him you're ready.  You'll
then go a mountain in Yorkland.  This place is a no-brainer; just head right
and admire the great scenery until you get to a waterfall and bridge with
what appears to be a robot doing step aerobics.  Kill it; then keep going
right to another waterfall.  Either walk behind it or jump along the rocks
in front of it (it doesn't matter) and go right some more until you come to
a scene outside the chapel.  Use a SanctuaryStone to restore your HP.  Equip
any PurpleEyes that you have. Then enter the chapel to face Diva.

:::Defeating Diva:::

Diva is TOUGH!  She gets about four or five turns ever round and hits really
hard.  Diva has two different forms -- the one she starts in, and the spear
form.  In the first form, she will either use a bunch of lightning attacks,
or a bunch of gazes, or the cool-looking (but deadly) Retribution spell (if
she uses Retribution, that's all she'll do that round).  In the other form,
she uses a variety of elemental attacks -- this form is a little bit safer,
as many of her attacks can be blocked with shields or Deflect. Defense is
the key to this battle; if you have lots of shields (Liza had four shields
equipped in my case ^_^) and defensive abilities, you'll be able to outlast
her and her 50,000 (or so) HP.  Oh, and don't give up -- I managed to win
with just Liza (who had no WP) and Kylin alive.

After you defeat Diva, you'll receive one of two endings based on whether or
not you got the PurpleEye in Baccarat (the good ending if you didn't; the
bad ending if you did).  I hope you got the good one...

----End----

[We now return you to your regularly-scheduled FAQ editor]



Lute

---Start---

Lute's short journey begins at Yorkland, where he lives. Lute leaves
home to search for adventure. After a short scene, you get to rename him
anything you want.

---Yorkland---
Treasures: None

Start this "long" journey by going to the port and talking to the two
guys here. They refuse to let you board the ship out of town. But then a
blue haired man (the captain) steps out and allows you to board his
ship.

---Manhattan---
Treasures: None

This is where the ship drops you off. The only thing to do here is talk
to Fuse and Leonard in the burger shop at the mall. Fuse will tell you
that the blue haired captain who brought you here is Mondo, an important
man for the evil Trinity. Once you've done that, leave and the rest is
up to you.

---Lute's Quest is 90% Optional---

I strongly suggest going on both the Rune and Arcane quests, as well as
doing every other optional quest there is. Lute only has one real
mission, but if you don't build up first, you're in BIIIIIG Trouble!

These Team members can be recruited in Lute's Chapter:
Cotton: Bio Lab in Shrike
Thunder: In Yorkland next to the windmill
Rouge: In the Luminous Airport
Mei-ling: Scrap Pub
Riki: Scrap Pub
T260G: Scrap Pub
EngineerCar: Nakajima Robotics, need a mec on your team.
Annie: In Koorong outside the Restaurant, must have 3 runes first
Fuse: IRPO, Need to be collecting Arcane Cards
Roufas: Inside Mu's Tomb, need to be collecting Runes
Gen: Scrap Pub, need to be collecting Arcane Tarot Cards
Emelia: Baccarat, Need to be collecting Arcane Cards
Capt. Hamilton: Owmi Restaurant*
Mesarthim: The basement of Lord Manor, need TimeLord on your team
Fei-on: In Tanzer, Need to be Collecting Runes
Slime: Tanzer, Joins after getting the Vitality Rune
Silence: Omble (See Blue's Walkthrough)
Sei: (See Riki's Chapter)
Suzaku: Mosperiburg Mountain (See Team Member List)
TimeLord: (See Team Member List)
Kylin: (See Team Member List)

*If you want Hamilton on your team before the first and last mission,
read below.

---Back to the Game---

Talk to Hamilton (the blond woman wearing green sailor's uniform who is
sitting next to the door) in the Owmi restaurant. After talking for a
while, she will leave and board the ship to Nelson. Go to the port and
travel to Nelson now, you'll be abord the Victoria, Hamilton's ship.
Talk to her and she will explain how Mondo killed your (Lute's) father.
Hamilton says she's part of the resistance force to overthrow Trinity
and asks if you'll help her - say you're not ready yet. After talking,
Hamilton will join your party. Now go talk to the woman at the wheel of
the ship, she will drop you off at the town of your choice and Hamilton
will still be on your team. Build up and do whatever you need to. This
is it, the last mission (yes, it's also the first).

When you're ready, board the ship to Nelson again and talk to Hamilton.
Tell her "Yes" and after a cool scene, you'll be in Mondo Base.

---Mondo Base---
Treasures: None (None of Lute's quests have any treasures... ^_^)

Once in Mondo's Base, head up and left, and enter the door. Go to the
big platform here and flip the little green switch on the far upper
right corner of the platform; it will lower you to another floor. Leave
and go through the door. In this room, climb up the big staircase and
run along the catwalk at the top of the steps; follow it until you come
to a metal box, press O to take it (it's actually a switch). Go back to
the platform and hit the green switch again, you'll be once again
lowered. Do the same thing in this room as you did before: find the
little metal box-switch, it's up the staircase in this room too. After
getting the box, return (once again) to the platform and hit the green
switch ANOTHER TIME! You'll be lowered to the final area. Fight the
giant here if you want to (and think you can handle it). You don't get
anything, but it's fun anyway. Go in the upper door and in the next
room, go in the only open passageway...now you'll see another cool
scene. Mondo will get in a big robot, the Spriggan, and attack you. This
is the final battle, folks...

:::Defeating the Spriggan:::

First of all, you might want to have everyone equipped with JetBoots to
avoid Spriggan's quake attack. If you're even mildly built up, you really
shouldn't have much trouble here. After taking about 10,000 HP off him,
he will explode and a new, trimmed down Spriggan will show up. Each one
is harder than the last one (there are 5 of them total). But they will
all die after inflicting about 10,000 damage. The forth and fifth form have
an EXTREMELY dangerous attack called BusterLauncher, which if used, will do
over 1,000 damage to the one it hits, thus killing him or her instantly. It
also does lesser damage to nearby members (about 60-150). Also, Spriggan
will use either IronPole or EnemyFire every four or five rounds of fight,
both of which hit your entire team, but for no more than 50-100 damage each,
so it's not so bad. When you've beaten all five forms, you've beaten Lute's
Chapter. Yay.

Now enjoy the short but satisfying ending that you've worked so "hard"
for. :P

----End----





Riki

คำเตือน ตอนรวบรวมเพื่อนได้แล้ว
อย่าเอาMei-Ling มาเก็บเวล ตัวนี้จะเป็นร่าง boss Riki's quest begins on his home world, Margmel. This once beautiful
world is dying, and only the power of a magical ring is keeping it alive
at all... Riki is from a dying race of creatures, he is a Lummox, and
Margmel's only hope...

---The Guardian Ring - Margmel---
Treasures: RING/Guardian

After the opening scene, Riki will be in the village at Margmel. If
you'd like, talk to the two little pink lummoxes next to the hill, they
are the foxy sisters; If you'd like, you can fight them. You don't get any
items or anything from them, but Riki might be able to absorb ElfShot from
one of them, a skill which will be useful in this early stage of the game.
Now go in the only open shell-building. (Is this the city of the ancients
from FF7? It sure looks like it ^_^.) Inside, talk to the elder, he will
show you the ring which protects Margmel. Riki will notice an inscription on
the ring that reads: "Find my brothers and fulfill our wish...". When the
elder realizes that there are other rings, he sends Riki to Earth to find
the rest of them. Before going though, he changes Riki into a human-like
form and gives him the Guardian Ring. The elder opens a warp and transports
Riki to Scrap.

---The Merchant Ring - Caballero Factory---
Treasures: 400 Credits x2, KukriBlade, SteelAmulet, PowerCure,
RING/Merchant

In Scrap, head immediatly to the pub and talk to Mei-ling. Riki will
tell her about the rings and his quest to save his homeland. Mei-ling
says that she's also looking for rings and then offers to join you, and
Riki gladly accepts. (Mei-ling will play a big part in this quest.) Talk
to T260G and Lute, they will also offer to join you. Talk to Gen, who
tells you to "beat it!". After you leave the pub, Gen will walk up and
forcefully join your team. Mei-ling then tells you that Caballero has a
ring. Upon leaving, you'll automatically be in Caballero's office. The
greedy factory owner refuses to give, sell, or even discuss the ring
unless Mei-ling will go with him. Mei-ling agrees and Caballero and his
flunkies head to the northern factory with the captive Mei-ling. Now
you'll be back at the pub. Gen has devised a plan to save your friend.
He and T260G distract the guards in front of the factory so Riki and
Lute can sneak in the back and rescue Mei-ling. After a short scene,
you'll be in the room where Caballero is holding Mei-ling hostage. It
seems she didn't need any help at all as she's smacking him around.
After a minute, Caballero will run out. Talk to Mei-ling and she will
rejoin. Before leaving the room, take the bag for 400 Credits. You'll be
outside of the factory. Gen and T260G, having taken care of the guards,
will also rejoin you (not that they ever left though...). Before going
in, go in the 3 buildings just outside of the factory. The building on
the right is empty, but the buildings on the left have treasures (400
Credits and a KukriBlade respectivly). A good idea would be to go to the
junk shop and pick up a few items. (See the secrets section for a little
trick here.) Also note that you can't leave town yet as the lady at the
port is (like on T260G's quest) charging 10,000 credits to board the
ship... When ready, go in the factory. Do this area the same way you did
in T260G's quest: flip the little orange switches to get rid of the
goons so you can fight without being hit with EnemyFire during battle.
The glowing boxes contain treasures (PowerCure, SteelAmulet) so don't
miss them. When you reach the end, Caballero will run away and sic a
VulcanII and 3 D-Tractors on you. This battle is no problem, just use
your attacks (of which you'll have few). If you picked up a LightBazooka
in the Junk Shop, use it, it'll be very helpful. When beaten, the
enemies may drop a Bumper. Mei-ling finally gets Caballero to sell her
the Merchant Ring for 10,000 (er 100) credits.

Now leave town, the lady is only charging 10 credits to leave.

---Koorong---
Treasures: Whatever you decide to take now.

เก็บเงินซื้อดาบ เก็บพลัง 500 ไม่งั้นยาก

Once in Koorong, Mei-ling will tell Riki where the remaining rings are
located:

"A guy on a ship had one, but the ship was swallowed by Tanzer"
"One of Shrike's ancient kings had one"
"A billionaire in Yorkland has one"
"There is one for sale in Manhattan, but it's a little expensive"
"There is a man in Despair serving a million year sentence, he has one"
"There is a mystic called Ring Lord in Mosperiberg.

Talk to Mei-ling and choose one - not that is matters, because as soon
as you try to leave town on the ship, Tanzer swallows it. Thus, you have
to go after the ring in Tanzer first.

---The Thief Ring - Tanzer---
Treasures: Magi-Water, MissilePod, SanctuaryStone, RING/Thief

Once inside Tanzer, you'll get attacked by a couple of thugs -- it's not
too tough to beat them, they're just normal enemies. After which the
crime boss, Nomad appears. (You've seen her in Red and Blue's chapters
before). After some talk, Fei-on (Xenogears, anyone? ^_^) shows up and
offers to take you to a town. Mei-ling, who's obviously Fei-on's wife, (or
girlfriend, or something...) becomes furious at Fei-on for 'lying to her'.
Jeez! Fei-on said he was going to Kyo for training, it's not HIS fault that
Tanzer swallowed the ship he was going there on...oh well...Mei-ling is a
picky one... Anyway, Mei-ling runs off and Riki follows her. After this
scene, Mei-ling rejoins. Now head south until you reach Fei-on's village.
Inside the village, rest at the inn if the need be, then talk to Fei-on in
one of the ...er...houses. He will tell you that Nomad is the one who owns
the ring you seek. He then will offer to take you there and asks to join
you, but Mei-ling refuses to let him join the party (the $%#&%), but he will
still lead the way. Now leave town. Fei-on will call you on the right
direction, so just keep following him. When Fei-on stops next to what would
appear to be a door, enter it. Then go down into the next door below. Next,
proceed up into the other door. Keep going through the doors (always the
upper ones) until Fei-on calls you again. Walk down and jump into the hole
next to him. You'll be in a new part of Tanzer. Follow the path until you
come to a wooden room. There you'll meet Nomad again. She speaks briefly to
Riki, who makes a comment that Nomad doesn't like. Nomad, in her anger,
sends six of her troops after Riki and his team. In the confusion of the
following battles, Nomad runs off. Defeat the troops and go around and climb
the stairs and continue up to the door. This area is made up of a long hall
filled with monsters, and 4 doors. The door on the right wall leads to a
room where you can pick up a treasure (Magi-Water). The door directly above
the entrance contains a MissilePod. Ignore the upper left room, besides a
few monsters, it's empty. After you've gotten the treasures, go in the lower
left door. Nomad will show up, send more troops after you, then run away.
You have to fight Platyhooks and a Razorback. The Razorback isn't very
strong, so defeat it first before using your strongest attacks on
Platyhooks. After you win, Fei-on will appear and join you regardless of
what Mei-ling says. Now examine the drawers to get a SanctuaryStone. Go down
the manhole and follow the path down until you reach Nomad, who is now being
swallowed by Tanzer... Save her, she has the ring!

:::Defeating Tanzer:::

Tanzer is a tough opponent, his AcidBreath does about 100 damage, which
is more than you can spare now. To make matters worse, there are 3 other
enemies here that also attack you, and you can't even target them. I hope
you added Fei-on to your team, because his CrushBeat attack does almost 800
damage! If Tanzer uses Illstorm to poison you, just ignore it. Give Gen the
backpack and have him use Cures on the party as needed. Tanzer is hard, so
good luck. He seems to have about 8,000 HP and when you beat him, you'll get
the Thief Ring. Congratulations, you've gotten your third ring.

Tanzer is starting to die now, so if you don't all get out quickly, you
will too! After gathering all the villagers together, Fei-on runs back to
see if there is anyone he missed. Wait a few minutes or try to enter the
ship a couple of times. Eventually, Fei-on will show up and you'll escape.

You can get the rest of the rings in any order, but I'll explain them this
way.

---Gathering Team Members---

After beating Tanzer, you can freely use the ports again. I was wrong about
Riki being unable to go on magic quests. Feel free to do them if you want.
Here's the lowdown on Riki's potential team:

Cotton: Bio Lab in Shrike
Thunder: In Yorkland next to the windmill, need Lute on your team.
EngineerCar: Nakajima Robotics, need a mec on your team.
Annie: Choose to get the ring in Despair and tell the girl you trust her
Emelia: Baccarat, Need to be collecting Arcane Cards
Fuse: IRPO, Need to be collecting Arcane Cards
Dr. Nusakan: Joins you after visiting the sick girl in Yorkland
Mesarthim: The basement of Lord Manor, need Dr. N on your team
Sei: (See Below)
Suzaku: Mosperiburg Mountain (See Team Member List)
Kylin: (See Team Member List)

Mei-ling, Gen, Lute and T260G automatically join you from the beginning
and Fei-on automatically joins you in Tanzer.

When ready, you can go on any of the ring quests.

---The Fighter Ring - Sei's Tomb---
Treasures: Magatama, Murakumo, Mizukagami, RING/Fighter

Now would be a good time to enter Sei's Tomb in Shrike and get the ring
therein. Talk to the kid who looks like a little Alkaiser...he's in the
playground by the street where the inn is - he'll show you where Sei's
Tomb is. From the entrance, head down then right. You'll be in a room
with 3 alters, just ignore them and keep going until you come to a big
wide open room with many doors and openings in it. Enter the southern
most passageway. Once there, go in the upper room. Here, examine the
wall at the back of the room that looks like it has a little '9' (or a
Yin-Yang symbol) carved in the wall. You'll have to fight some enemies
(just normal ones). When you win, you'll get the Magatama. Go back to
the big room and you'll notice 3 glowing spots on the floor; these are
holes. Jump in the hole in the upper left corner of the room and you'll
drop onto a platform with a sword on it. Try to take the sword and
you'll be attacked; defeat the attackers and you'll get the Murakumo.
Once again, go back to the big room, and this time, go up to the area
with the skeletons and examine the glowing spot on the wall. The bone
heads will get up and attack you. When you beat them, you get the
Mizukagami, a very useful shield. Now backtrack to the room with the 3
glowing alters and put the items you just found on these alters. A door
will open on the wall above. Inside, examine the casket and the Death
Lord, Sei, will come out and mistake you for grave robbers (Tomb Raiders
actually... ^_^) and refuses to give you the ring. Riki explains how he
needs the ring to save his home. Sei reconsiders and gives you the ring,
also, before leaving, he joins you.

Note: In other chapters, you can opt to do this as well, but you'll have
to fight Sei in order to get him to cooperate with you. When you beat
him, you can either ask him to give you something, in which he will give
you his sword, the VERY powerful Kusanagi, or you can have him join your
party. Of course, you could just opt to get the Murakumo, Magatama, and
Mizukagami and just leave, they are all good items anyway, and this is a
much safer alternative when you're still weak. (Like in Red's quest)

---The Hero Ring - Baccarat---
Treasures: RING/Hero

After collecting 4 rings, Mei-ling will tell you about a wealthy man
from Scrap who is offering to sell them his ring. The man is staying at
Baccarat, so thats exactly where you go next.

It's pretty vague from here, so I'll say exactly what to do. Go down to
the hotel section of Baccarat and enter "Room 2001". (If you took the
stairs down, it's the first door you come to.) The man will tell you
about why he wants to sell the ring and then goes to get it from the
safe. But the ring is gone! A quick look reveals that a mouse is the
culprit, but the little bugger runs off... Catch that mouse! Actually, it's
pretty easy, just keep following it (this part is funny) until it jumps on
the crystal chandelier. The elegant crystal then falls through the entire
building until it finally crashes through to the parking lot. You'll see
that the manhole is opened, go down there and keep chasing the mouse until
it runs in a corner. When it's caught, you'll get the Hero Ring.

---The Healer Ring - Yorkland---
Treasures: 500 Credits x??, RING/Healer

Now go to Yorkland. If you've been here before, you may have heard about
the billionaire having run away from town, and you may have seen an
empty house where he once lived. Now this info finally comes into play.
Go to the billionaire's house and you'll find out that his daughter is
gravely ill, but no one knows what's wrong with her. The billionaire is
offering a large reward for the person who saves the life of his
daughter, so you might as well take a look. Upon entering the girl's
bedroom, you'll learn that she is possessed by a demon called Mollasite.
Mollasite, who obviously has no intentions of letting go of this girl,
attacks your team. This battle is a no-brainer, just keep attacking
until he runs away. Something must be done to defeat this demon, or the
little girl will die! The only thing keeping her alive is the ring that
she owns. Mei-ling will inform you of a doctor in Koorong who's good
with this sort of thing; you'll automatically be sent to Koorong. Go
down to the backstreet in the lower section of town (the one with the 3
birds flying around) and enter the door at the very back of this small
alley. Once inside, talk to the man who's sitting there. The door will
open and you'll be in the back room with Dr. Nusakan. Mei-ling explains
the situation and Dr. N agrees to help. Return to Yorkland and talk to
the billionaire; you'll go back up to his daughters room and fight
Mollasite again. Dr. N explains what to do in order to defeat this
strange appirition.

:::Defeating Mollasite:::

As Dr. Nusakan says, if you inflict too much damage too quickly,
Mollasite will run away. So either use weak attacks (or just defend)
until he destroys the bed. After that, just attack him in full force -
he's VERY easy.

After beating that spectral pest, the billionaire's daughter is healed.
As a way of thanks, she gives you the Healer Ring. Also for an added
bonus, talk to her father a couple of times; each time you talk to him,
he'll give you 500 Credits, you can do this anywhere from 1-3 times each
time you visit him (when he says "please no more", just leave and come
back, he'll give you more). Repeat this (until he runs away) to make a
fortune!

---The Schemer Ring - Lord Manor---
Treasures: MaxCure x3, RubberSuit, GhostCannon, KrisKnife,
SanctuaryStone, Magi-Water, RottenMeat, JetBoots, LeatherBoots,
PearlHeart, JackalSword, ArmorGlove, ShellBracer, SeaStone, RubberShoes,
RING/Schemer

First, go to the shopping mall at Manhattan and attempt to buy the ring
that's for sale there. The lady will tell you that the lord in Owmi bought
it. So, let's go talk to this guy. Head for Owmi and enter Lord Manor, the
lord will step out. (This is a different 'lord' from the one in Asellus's
quest...) When you tell him how you're collecting rings and how you need
his, he opens a trap door and dumps you down to his basement. Climb back up
to the surface - this place is easy. There are tons of treasures lying
around here and there, collect them all, and be sure not to miss the
JackalSword in the big room on the pink platform behind the wall. When you
reach the room with the squid, don't fight it yet, instead, go into the door
on the left side of the room and approach the pool of water. Mesarthim the
mermaid will swim up and (assuming you have Dr. Nusakan on your team) will
either offer to join you or give you something. If you choose to have her
join you, she will. And if you choose to have her give you something, you'll
get the SeaStone, a +3 def. accessory that also protects against water
attacks. Go back and fight the squid, he should be quite easy. Continue up
until you're back in the house. Loot the attic and basement rooms for more
treasure if you'd like (and there's no real reason not too either). Then go
up into the big bedroom and talk to the lord. He is quite surprised that you
beat the giant squid and pleads with you to spare him. When Riki agrees,
lord turns into a mystic and flies off dropping the ring.

---The Hermit Ring - Despair---
Treasures: LightBazooka, ShellShield, RING/Hermit

To get into the prison, Despair, simply talk to Mei-ling in Koorong and tell
her you'd like to go after the ring there. Liza will walk up and
(convienently) overhear you and suggest that you talk to Annie about
sneaking in. If you accept, you'll be in Despair and Annie will have joined
you (she'll also lead the way). If you decline, you'll be in Despair anyway,
but without Annie to guide you.

Once you arrive in Despair, just keep following Annie (if she's with you),
she'll lead you directly to the ring - this couldn't be easier. It's the
same way you would come to get the Freedom Rune, except that instead of
jumping down to the extreme lower door, jump down once, climb the ladder,
and enter the green door that has a clock above it. (If you've been this
way before, the door was always "locked up tight".) Once in the room, you'll
find the prisoner who has the million year prison sentence here -- the
warden himself! After a bit of talk, he gives you the ring. (Note: the
other 2 treasures can be found in the same places as you may have found
them in another chapter.)

---The Lord Ring - Mosperiburg---
Treasures: <Prize>, 400 Credits x2, VirgilKey x8, RING/Lord

Now...Mosperiburg...home of the Ring Lord himself...this is it... Relax,
it's not as hard as it's made out to be. When you arrive at this strange
castle, head up to the throne room and talk to the man there (as hard as
it is to believe, that IS a man!) He is Virgil, the Ring Lord. He says
that it's been a while since he's had a challenger for the ring, but he
says he won't give the ring to any wimps. So Virgil tells Riki that if he
collects 8 keys around the mansion, he'll be willing to listen. Now go to
the 8 doors around these halls of horror. (You may have seen doors
that "wouldn't budge" earlier, they are all now open.) I can't remember
exactly which obstacle occurs in which room, so I'll just name the
challenges.

Note: If a door still "won't budge", it means you're missing a ring. You
need all 8 of the other rings to open the 8 doors.

---Challenge 1 - The Game Show---

When you get to a room that's playing the casino music, be prepared. You
have to play a game of Hi/Low; this is done by comparing the price of
one item with the next. If you think the second item costs more that the
first, choose "HI", If you think the first item costs more than the
second, choose "LOW". If you get one wrong, you'll have to play a
'penalty game', which is a battle (an easy battle), but your entire team
is turned into Rockies (those little squirrel-mole thingies). Win this
Hi/Low game 8 times (doesn't have to be in a row) and you'll get the
first key (called a VirgilKey) and a bonus prize, which is the last item
you bet on. This can be anything from a mega-powerful HyperionBazooka, to a
pathetic Knife...

---Challenge 2 - Magma Slimes---

This room is a simple staircase decending to an alter. Climb down to the
alter and some orange slimes will attack you, they are the dreaded Magma
Slimes...

:::Defeating the Magma Slimes:::

These slimes only have one attack: MagmaTouch. This skill of theirs is
DANGEROUS, however, because it drains LP. The only good thing is that
MagmaTouch *CAN* be blocked with Deflect, Kasumi, or shields. If
you keep losing this battle because Riki loses all his LP, a trick is to
use the Thief Ring, which makes your team invisible, then have Riki keep
defending. There are 30 of these slimes, each fought in a group of 5. Use
attacks like GaleSlash or Haze-to-Wheel, use them to eliminate all of them
at once. Do this a few times and you'll have this battle wrapped up... then
you'll get the next key. After this battle, I strongly suggest you leave
Mosperiburg and rest at an inn before continuing... You've probably lost a
LOT of LP here, and you'll need it for the battles ahead.

---Challenge 3 - The Mystic Spikes---

This room is filled with spikes and the only way to get through it
safely is to follow the mystic girl around the room. If you mess up,
you'll have to fight a battle. The girl will occationally walk onto one
of the two platforms that hold bags containing 400 credits each. When
you finally make it to the little red gleam of light, press O and you'll
get the key and be warped out of this room.

---Challenge 4 - Bugs 'n' switches---

There are 4 enemies running around this room, and 4 switches. Pressing
any of the switches causes a bug to pop out and roll across the screen
and fall off the other side; if these bugs hit a monster, they will push it
off the screen, thus getting rid of it. However, if you miss (or just don't
feel like doing it) you can still get the key simply by defeating all 4
monsters, they're just normal enemies.

---Challenge 5 - The "Tournament"---

This is some sort of winner-takes-all tournament, it's really easy,
however. First you fight a battle with a MecDobby100 and 4 MecDobbys,
then a battle with 4 Manticores. It's SOOO Easy! After um...winning,
you'll get another key.

---Challenge 6 - Pac-Man returns---

This is an old Pac-Man type of puzzle. Collect the money bags around the
room while avoiding the slimes. When all the bags have been collected,
grab the treasure chest that falls down to get the next key.

---Challenge 7 - Grave Mistake---

Now you're in a cemetary. Go touch all of the tombstones until one of
them contains the key. If you touch any others, they'll release
Dullahans...so watch out.

---Challenge 8 - More fun than a barrel of Monkeys---

This room has (I think) 8 barrels in it. Just keep opening all the
barrels until you find the one with the key inside. All the others
contain monsters.

Now that you have all 8 keys, go back to the throne room and Virgil will
now fight you.

:::Defeating Virgil:::

Now let me start by saying this: VIRGIL CAN NOT BE HARMED IN ANY WAY!
If you paid attention to what Virgil says at the start of the battle
("Show me your best combos") you should be able to figure this battle
out rather easily. But since either people are playing the Japanese
version, or just not paying attention to what's on the screen, many
people miss this. Defeating Virgil is simple, just use combos on him,
when you do, you'll score points. This is how it works:

Lv 2 Combo: 0 Points
Lv 3 Combo: 2 Points
Lv 4 Combo: 3 Points
Lv 5 Combo: 5 Points

Score 10 total points to win. The easiest way I've found to do this is
just to choose your attacks at random, and try different attacks too. I
thought this battle was fun, but some people think it's really hard...

BTW, I've recently learned of a nice trick here... It seems that Virgil
counts DSC as a combo, and will thus, give you points for it. I haven't
confirmed this yet, but it seems it would be a nice way to earn some points
here.

After 'beating' Virgil, you'll get the Lord Ring.

---Margmel Revisited---
Treasures: None

Now that you have all of the rings, Riki returns to Margmel. Save if you
want to, then go talk to the elder. The elder tells Riki to use the
powers of the ring to revive Margmel. Riki takes the rings up to a hill
and shouts "Margmel BE REBORN!" (words he'll soon regret). You'll now
see a scene of Margmel in it's former beauty. Go back to the town and
save again. When you get back, Riki sees that all his people are
dissappearing... Mei-ling tells Riki that since he wished for Margmel to
be reborn, that is exactly what is happening, Margmel is being reborn.
And since none of Riki's clan were there when the land was first born,
they're all fading away... Mei-ling has become obsessed with the rings
power and uses the power of her 'black ring' to become a hideous demon
and attacks Riki and his friends - she is the MasterRing!

:::Defeating MasterRing:::

MasterRing is HARD! She has an EXTREMELY dangerous attack called
Oscillation, of which you've probably already had the pleasure of being
killed by before. To make matters worse, she is accompanied by the 9
ring monsters (4-5 at a time). I would advise you NOT to kill them all,
as MasterRing will start to use an attack called 'Revolution9' to not
only increase her defense, but it also counters HARD when you hit her!
MasterRing and her monsters will also give alot of dangerous status
ailments like Charm and Mess. Just avoid this whole mess by using the
Hero Ring at the start of the battle (it prevents abnormal status). Just
focus on MasterRing until she runs away and leaves you with 5 ring
monsters, kill as many as possible and then the master will show up
again. Just keep attacking her until she turns back into Mei-ling.
MasterRing has about 40-50,000 HP.

Now, sit back and enjoy the ending...I liked this one...

---End---

------------------------------------------------------------------------
 4. Other Stuff
------------------------------------------------------------------------

%%%%Optional areas%%%%%%%%%%%%%%%%%%%%%%

---Bio Research Lab---
Treasures: DragonShield

The Bio Research Lab in Shrike is definatly the best place to build up! The
enemies are always strong, and some of them can leave some GREAT items
behind. If your HP is high enough, you'll meet the following enemies that
sometimes yield some nice prizes (also listed):

CrystalTree - Drops various Harmonium items (Armor, Bangle, Earring)
Dullahan - DurahanShield (BEST Shield) and PlutoArmor (Def 35 Armor)
Chimera - BehemothRifle (Strong, but has a low hit rate)
Zyphon - WindShell (Raises Stats) or WonderBangle (Buyable, but expensive)
SnowFolk - SleetCoin (Stops Ice Attacks)
Darkfairy (Appears with Zyphon) - SilverMoon (You WANT this)
Flamefolk (Also appears w/Zyphon) - PowerBelt (Raises strength a LOT)
BlackDragon (Appears with the Chimera) - DragonShield
among others.

Besides building up and winning nice prizes, there are really only 2 reasons
to even come here at all: getting Cotton on your team, and beating the
EarthDragon. Getting Cotton is a simple proceedure which is explained in
Red's walkthrough, but the EarthDragon is a different matter...here's how to
find it. From the entrance, go around and climb the steps. Ignore the door
to the right and go up below the tree and enter the door. In this library
room, defeat the guard if you'd like, and then read the books for some info
on various races. Now touch the lone bookshelf to open a secret passage.
Climb down the ladder and go through the door. In this hallway, head down
through the door (or up if you want to get Cotton). You'll be in a basement
room with some horrid looking plants. Go left and around the big building;
enter it, climb up the ladder, and touch the computer. (You can choose to
ignore the people here -- they're just more monsters.) This will shut the
lock off of a door. Now go back to the steps (but don't climb up) and go
right. If you came this way before you shut off the lock, the door leading
into the little room here will be locked, but since you shut the lock off,
the door is now opened. I recommed saving now, because when you talk to the
lady, she will turn into the EarthDragon, a VERY powerful enemy...

:::Defeating the EarthDragon:::

This is no easy task, and I don't suggest you even try taking him on until
you have at least 800 HP, and some high-grade equipment. The dragon has some
pretty strong attacks; IronBall being the worst, as the dragon uses it over
and over again. His other attacks, GasFlame, Grasp and Trample aren't really
so bad, but I recommend healing every so often because every three rounds of
fight, the dragon uses IronBall. He also uses Quake from time to time, just
avoid this by wearing JetBoots and AngelArmor. For attacks to use against
the EarthDragon, I suggest non-blockable attacks like NoMoment,
LifeSprinkler, ReverseGravity, etc. as the dragon has a powerful shield.
Also note that DSC has no effect here, so don't waste WP on it. If you're
using Red, try to turn into Alkaiser and use Al-Phoenix, also, have him use
FinalCrusade if everyone's HP is low. T260G should use V-Max followed by
CosmicRave. This might get blocked, but it's pretty powerful if it hits.
Blue should use the OverDrive + ShadowServant + Tower + StasisRune trick,
and Riki, Emelia, Lute, and Asellus should just use the attacks I listed
above. Since the EarthDragon is so slow, you might want to consider using
TimeLeap to stop some of it's attacks. (You...do have it...right?)
The EarthDragon seems to have somewhere around 70,000 HP, and since
it can easily block attacks, this may prove to be a long, hard fight. If
you're *REALLY* lucky, the EarthDragon may drop a HyperionBazooka or a
SprigganSuit, some VERY powerful equipment. Oh, just so you know, you CAN
have a mystic absorb the EarthDragon using MysticSword/Glove/Boots, but you
don't get very high of a stat boost, and the skills are useless (those
hoping to absorb IronBall or something will be dissapointed...), there's no
real reason to even try this. (Believe me, I HAVE done this... ^_^)

Also, let's put a closure to a rumor here. You CAN NOT absorb IronBall from
the EarthDragon and/or turn into it. BaddKarma (baddkarma@worldnet.att.net)
has proven this: With a GameShark, you can get every spell in the game,
which includes IronBall. Many of these skills are not usable, which includes
IronBall. All the normally obtainable skills can be used perfectly (you can
even have humans use Mec/Monster skills, and vice versa).

Whatever the case, after beating the EarthDragon, go behind the platform
where he/she/it was standing and claim yourself a powerful DragonShield.

Now that you've beat the dragon, congratulations, you've beaten the
all-powerful optional boss that every game seems to have one of.

---Furdo's Workspace---
Treasures: GlowRobe, PearlHeart, UnicornTear

This is a rather sorry area. You can reach it in Magic Kingdom by going
between the two rows of bushes near the lower part of town, then entering
the regal looking building beyond them. Although this strange castle is
pretty big, there's not much here except a bunch of monsters and treasures
that have been turned to stone. Look around for room with surrounded by
stone fairies, that also contains a strange blue vine-like thing. Touch the
'vine', and all the fairies will come to life and fly off. Now exit this
room through a door on the right, and you'll be standing next to a stone
box. The fairies will now be flying around the castle, turning the treasures
and monsters back to normal, so just wait for a fairy to come and un-stone
the treasure box. It contains a GlowRobe. After getting the treasure, climb
the stairs and go in the left door. You'll be up on the ledge in the room
with the vine (the place where the fairies start.) Ignore this place for now
and go down. This room contains 4 lizards and 2 treasures. Let the fairy
depetrify the treasures and take them to get a UnicornTear and a PearlHeart,
then go back up to the room you just came from. Now, on the right side of
the room, enter a hidden door, and go up until you reach an office room
where you'll meet Furdo, the master of this weird castle. Talk to him and
you'll start fighting him for no apparent reason.

:::Defeating Furdo:::

Like the sad dungeon he runs, Furdo is a pretty sad boss. Even if your team
is only moderatly built up, you should have little to no trouble beating
this guy. Furdo likes to use GlassShield alot, which is annoying, to say the
least, but it can be easily destroyed by using a projectile attack like
magic or guns. Besides GlassShield, Furdo's only other attacks are (for some
weird reason) the 3 mystic skills... (Sword, Glove, and Boots). Careful,
these can instantly kill you. Furdo has a really low amount of HP, so he
should go down in only a few rounds of fight.

This whole area makes no sense to me. There's barely anything here, you
just seem to fight Furdo for no reason, you don't get anything for beating
him (and he's not a hard enough enemy to be very proud of beating), and the
enemies here aren't anything special either. in short, only come here if
you're in the mood to waste a few minutes...

---Sei's Tomb - In depth---
Treasures: Murakumo, Magataka, Mizukagami, Kusanagi

A good place to pick up some treasures is Sei's Tomb, located in the
northeast corner of Shrike. If you've played Red or Riki's quests, you
should know how to get in. Follow Riki's walkthrough to collect the 3
treasures. (All the other rooms are dead ends.) Now place the Murakumo,
Magatama and Mizukagami on the 3 glowing alters. A secret passage leading
to Sei's chamber will appear. Enter it and examine the coffin, Sei will get
up and attack you.

:::Defeating Sei:::
(Method submitted seigfried@iname.com)

The trick to beating King Sei is using only unarmed techs. He is VERY weak
against them; TriangleKick does something like 1000 points of damage and
it's one of the weaker ones. If you stay away from Swordtechs, you
should be able to make short work of him. The other trick is NOT to kill
all four of his skeletons when he first appears, as then he will start
using MinionStrike, which does serious damage to all your characters. As
with the EarthDragon, use unblockable attacks on Sei, because he too has a
shield. Sei only has about 15,000 HP, so just keep attacking him and you've
basically got this battle won.

When you beat Sei, he'll offer to either join you or give you something. If
you ask him to join you, he will proceed to do so - he's a powerful ally who
can use all the moves he used while you fought him...only now they're on
your side. If you opt to have him give you something, you'll get the
Kusanagi. Although this sword is very powerful, it costs a bit of WP to use;
remedy this problem with the DoubleSlash trick. (See Below)
If you'd like, you can just get the Murakumo, Magatama, and Mizukagami and
just leave without meeting Sei, these are all good items as well. Although
the Murakumo is a pretty lousy sword, the Mizukagami is probably the third
best shield in the game. And the Magatama, if used in battle, casts
SacredSong, a powerful holy elemental attack.

---Berva Base - In depth---
Treasures: Bolt Thrower, SecretBoard, RottenMeat, 500 credits

If you got knocked out by Berva while fighting him in the Shingrow ruins,
you'll end up here and you HAVE to get out. If you beat Berva, this is an
optional area where you can pick up some free goodies. After Berva escapes
into Shingrow Palace, return to the room where you fought the Goblin
earlier, and examine the upper wall -- it will slide away, revealing a
secret passage leading to this base. From the entrance, climb down the steps
and grab the treasure laying on the ground next to you to get a Bolt
Thrower. Now enter the door on the left, then go into the upper right door
in the next room to get a SecretBoard and some RottenMeat from the treasures
here. Now leave this room and climb down the steps to the left. This room
is some kind of prison, but there's nothing here, so proceed through the
door on the right wall. On the left side of this next room, there's a weird
looking machine, and a treasure chest that you can't seem to be able to
open. (If anyone knows how to get this thing opened, let me know.) Ignore
these distractions and go in the lower door and explore this sandy area to
find a bag with 500 credits inside it. After collecting these treasures,
just leave the base, as they're all that's here.

%%%%Secrets%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

---Free Items in the Junk Shop---

Although The Junk Shop in Scrap has some nice items, the price for getting
these is FAR too high, and you usually get Junk, BrokenBumper, or RepairKits
instead. However, there IS a way to rig this otherwise worthless shop.
Simply pay your way to get in (Usually 600 Credits) and pick out the 3
items. Now go talk to the lizards and choose to sell a HyperionBazooka.
(even though you don't have one.) Now go back aand search the boxes, you'll
get to pick 7 items now...FOR FREE! Of course, you can choose to "sell"
any of the items there and also get free items, but you'll get one less free
item for anything above the HyperionBazooka on the sell list. (i.e. The
LightRifle will get you 6 items, HG-Cannon will get you 5, etc.) Anyway,
after picking up the free items, go back and try to sell another Hyperion
Bazooka, you'll get ANOTHER 7 free items! You can repeat this as often as
you want to get some nice items. Although when you first start, you usually
get rather lame items (KukriBlade, CombatSuit, etc.), or RepairKits. Sell
the RepairKits after you get about 20 of them, and the items will improve.
After a while, the boxes will only contain one item, but it's usually a
powerful, expensive, or rare item. The list below shows all that you can
get.


(The boxes are lined up like this)

1  2
   3   4

5     6

1. "Junk Weapon"  2. "Junk Gun"  3. "Junk Gun"     4. "Junk Armor"
Knife             AGUNI-SSP      WaterCannon       Leather Glove
BroadSword        AGUNI-CP1      BeamCannon        ShellBracer
KukriBlade        EasyRifle      SonicCannon       ArmorGlove
LaserKnife        SniperRifle    LightBazooka      CyberGlove
SamuraiSword      TroopRifle     LightVulcan       Buckler
CeramicSword      EagleGun       LaserCarbine      ShellShield
TwinSword         AGUNI-MBX      LightningCannon   ExcelShield
Osc-Sword         LethalGun      Thunderbolt

5. "Junk Armor"  6. "Junk Armor"
FiberVest        JunkHelm
HardLeather      FiberHood
ArmorVest        LaserScope
CombatSuit       MirrorGlass
ElectroArmor     LeatherBoots
JumpSuit         RubberShoes
WarLordArmor     JetBoots
CyberSuit        FeatherBoots

After all the best items start coming in, collect 99 Osc-Swords and you can
sell them at Shrike for well over 10,000 credits. Also, it might pay to
outfit your team with CyberGloves, JetBoots, ExcelShields, and WarLordArmor
or CyberSuits.

---The GoldIngot Trick---

I believe this trick is called "Takonomics". It's basically a quick and easy
way to make over 50,000 Credits! To start, I suggest you have at least
10,000 credits (you can get that much by using the trick above). Start the
trick by going to Nelson and buying as many GoldIngots as you can afford.
Now go back to Koorong and sell the gold until the price for it drops down
to zero. Now with your extra money, go back to Nelson and buy more Gold
Ingots and sell them again. Although the price for selling the gold is still
at 0, simply press down on the controller until the shop says you have 0
GoldIngots left, but DON'T SELL THEM! Instead, pust up on the controller and
you'll see that the price for the gold is starting to rise! Keep rising the
gold up until you end up with the original number you had. Now lower and
sell all your gold. You should end up with more money than you started with.
Repeat this until you get 99 GoldIngots. Repeat the trick as above, but when
the price for gold maxes out, only sell 52 GoldIngots; you'll have well over
50,000 Credits!

(Yes, I know this may not have made much sense. I wrote it in a hurry and
would gladly appreciate a simplification of this trick.)

---DSC---

DSC is the ultimate physical attack. To get it, you must first learn and
equip 4 specific fighting techniques -- Sliding, Suplex, BabelCrumble, and
GiantSwing. You can learn Sliding by using Kick or normal attacks, and the
other 3 can be learned by using AirThrow. DSC, when used, performs anywhere
from 3-5 moves, and the more moves it does, the more damage it inflicts...
This can be well over 20,000 damage if you're lucky!

---The Abyss Bat---

This rare and elusive monster will prove to be quite a challenge. He (it?)
appears in the north-western ruin; the Ancient ship T260G needs to
explore. Enter the ship and go up through the vine covered door. In the next
room, if you don't see any monsters, walk up and a giant shadow will appear
on the ceiling, turn into a giant bat, and attack you -- this is the Abyss
Bat. The Abyss bat can do a LOT of damage. It's attacks include: Tornado,
MagneticStorm, and a deadly combo containing DeathTouch, FireKiss, and Life
Steal. This is a TOUGH enemy. It has around 50,000 HP, and actually, you
probably won't have any trouble killing this pest if you're strong enough.
There is no real reason to find and kill this denizen of the darkness except
for the fact that it may leave a LightRifle behind after beating it. I don't
know what causes the Abyss bat to appear. I was playing as Blue when I first
encountered it, and have never seen it with any other character. If anyone
else has any info on this most interesting enemy, PLEASE mail me and let me
know...



The DoubleSlash Trick - Also Submitted by seigfried@iname.com

The problem with most of the very powerful swords in the game (Kusanagi,
Asura, etc.) is that it costs WP just to make a basic attack. There's an
easy way to get around this and do more than normal damage at the same time!
Teach the character with the sword the basic DoubleSlash ability and then
equip them with six physical techs - DoubleSlash, which does more damage
than a basic attack, now costs 0 WP! This way, you get 120% of the attack
power of the sword at no cost whatsoever!

Regaining your WP - Submitted by mswenk@aol.com

You can regain all your WP while on a quest without having to use a
SanctuaryStone or visiting a hotel, base etc.  Simply move the team member
who is low or out of WP to another column and replace him with another
character.  Then after two or three fights check the stats of the original
character.  They will have regained all or most of their WP.  Then you can
change them back again. If it is your Hero who is low or out of WP then you
have to use either Team 2 or 3 for a few fights and then change your team
back and everyone will have full WP.

Alternate Hell's Lord Strategy - Submitted by tucool2@juno.com

Here's an easy way to beat Hell's Lord. Have Blue equip the following
spells. StasisRune, ShadowServant, MegaWindblast, VaporBlast, Sacrifice,
OverDrive and Reviva. At the first round of combat have Blue cast OverDrive.
Then cast these spells in the following order: ShadowServant, MegaWindblast,
MegaWindblast, MegaWindblast, MegaWindblast, MegaWindblast, MegaWindblast,
and then StasisRune. Hell's Lord will then be frozen and so will Blue. Have
someone give Blue a SnakeOil. From then on Blue will have eight consecutive
turns every round and everyone else will still be able to move. If the party
gets hit hard have Blue use Sacrifice, and if Blue runs out of JP, you'll be
able to use VaporBlast as a replacement. With this advice, who needs the
almighty DSC.

Cool Weapons - Also submitted by tucool2@juno.com

Most players have never got some of the best swords and armor in the game
just because they don't know where they are. For instance, most people
don't know about the ZeroSword, an awesome sword purchased in the shop in
Nelson for a pretty cheap price if you did the unlimited credit trick. It
also sells the great WarLordArmor with a defense of 32. Another great
buy is the almighty PoweredSuit. It has a whopping defense of 50! And
if you are mec, it increases your HP +100, increases your strength
+25, and your quickness +25. Also, in Kyo, you can buy some accessories
that increase your stats.

DragonShield's For Everyone - Submited by fxgold@yahoo.com

This is a way to get DragonShields for everyone in your party and build up
at the same time. This works better if you decide you don't need the gift
for Arcane Magic too soon in the game, and if you're fairly strong.
In Mosperiburg, when searching for the Shield Card, go to the room with the
two dragons in it. Defeat them, and if you're lucky, you'll get a Dragon
Shield. Use your best attacks against it (or don't if you're strong
enough). After beating them, go back in the room and fight the dragons
again. Continue long enough and you'll have enough DragonShields for
everybody. This is also a good way to build up. If at anytime you want to go
back to town just go to fight the Suzaku and lose to it. You'll be back in
IRPO and you can come back to Mosperiburg whenever you want.



%%%%%Equipment%%%%%%%%%%%%%

---Swords---

                 ATK   Other
Knife             7                                 
ShadowDagger      9    Psy +3, Allows use of ShadowHold
BroadSword       11
FiendRod         13    Allows use of FinalStrike
LaserKnife       15
IronPipe         15    Used only by Gen (In Battle only)*
TwinSword        20    Uses 'TwinSword' when attacking
CeramicSword     22
SilverSpread     22    Psy +22, Allows use of SilverFang w/Arcane Magic Fool
Osc-Sword        30           
Murakumo         33
JackalSword      33    Allows use of DirtyFang
NotUse           39    (Deleted/Censored item, only available w/GameShark)
Glirandly        42    All Stats +10, allows use of FinalStrike*
RaySword         45    All Stats +??, HP Up, Uses 'RaySword' when attacking*
SplashSword      49    Allows use of ElementDissolve
RuneSword        50    Allows use of VictoryRune and Cockatrice
Lordstar         51    Allows use of BraveHeart
TwiggyRod        52    Allows use of FinalStrike
ZeroSword        60
Obsidian         64
Kusanagi         66    Uses 'Kusanagi' when attacking
Asura            70    All Stats +7, Uses 'Asura' when attacking
DragonSword      72
GoldenLion       75
LightSword       80    All Stats +10, Used only in battle*

*The IronPipe is only used in the battle with SirDemon in T260G's quest.
*Once equipped, the Glirandly can't be removed.
*The RaySword is Alkaiser's weapon, you can't actually get it.
*You can only obtain the LightSword by casting the 'LightSword' spell.

---Katanas---

                 ATK   Other
KukriBlade       10
SamuraiSword     19
Katana           34
Twin Dragon      41
CometBlade       55    Allows use of MillionDollers
SilverMoon       69

---Guns---

                 Atk  Bul.  Other
TrainingGun       0          Only used by Emelia (In battle only)*
BrokenRifle       1    0     Can't be used*
AGUNI-SSP         9   15
AGUNI-CP1        12   13
EasyRifle        13    8
TroopRifle       22    8
KillerRifle      25    5
EagleGun         28    6
SniperRifle      31    6
AGUNI-MBX        36   20
LivingRifle      42    4    Will +9
NotUse           44    2    (Deleted/Censored Item, only available w/GS)
ZenGun           45   16
BehemothRifle    47    7
DuelGun          55    1
LethalGun        60    5
LightRifle       88    1    Psy +22

*The TrainingGun is only used when Emelia is in the Gradius training room.
*The BrokenRifle can be equipped, but it can't be used as it has no bullets.

---Lasers---

                 Atk  Bul.  Other
GhostCannon       5   12    Uses 'GhostCannon' when attacking
JunkBazooka      10    1    Uses 'HE-Rocket' when attacking
DOBBY Bazooka    10    6    Uses 'RandomBaz' when attacking
MissilePod       12    8    Uses 'Missile' when attacking
HandBlaster      15   10    Uses 'Blaster' when attacking
LightVulcan      15   60    Uses 'Vulcan' when attacking
WaterCannon      20         Uses 'WaterCannon' when attacking
LightBazooka     20    4    Uses 'HE-Rocket' when attacking
BeamCannon       20    6    Uses 'BeamCannon' when attacking
LightningCannon  20    6    Uses 'Magnablast' when attacking
Thunderbolt      25    4    Uses 'BoltCannon' when attacking
LaserCarbine     25   10    Uses 'Blaster' when attacking
SonicCannon      25   16    Uses 'SonicCannon' when attacking
IonCannon        27   10    Uses 'PlasmaBullet' when attacking
MachineVulcan    30   40    Uses 'Vulcan' when attacking
Bolt Thrower     33    3    Uses 'BoltThrower' when attacking
Flame Thrower    33    3    Uses 'FlameThrower' when attacking
BigMissile       44    4    Uses 'Missile' when attacking
GrainCannon      45    8    Uses 'PlasmaBullet' when attacking
HyperBlaster     50    7    Uses 'DestructionBeam' when attacking
HEAT Bazooka     55    2    Uses 'HE-Rocket' when attacking
HG-Cannon        60    5    Uses 'PlasmaBullet' when attacking
SuperMissile     70    3    Uses 'Missile' when attacking
HyperionBazooka  85    2    Uses 'ProtonRocket' when attacking

---Armor---

                 DEF  Other
BeastLeather      6                 
JerryArmor        6   Can't be unequipped (Can only be obtained w/GameShark)
FiberVest         8
SlimyArmor        8   (Can only be obtained w/GameShark)
DarkRobe          8   Psy +5, Stops Blind
ShadeRobe         9   Will +9
MecBody          10   Used by most Mecs
Mini Plant       10   Used by Type 6 Mecs
ECM System       10   Used by Type 2 Mecs                                                                                                   
Accelerator      10   Used by Type 3 Mecs
Protector        10     
MasterRobe       10   Psy +5
HardLeather      12
BoneBreast       13
FireLeather      16
SkeleMail        16   Can't be unequipped (Can only be obtained w/GameShark)
StardustRobe     16   Will +5, Psy +5, Charm +5, Stops Instant Death
MoonlightRobe    17   Psy +8, Charm +8, Stops Sleep
ArmorVest        18   Reduces damage from bullet attacks
GlowRobe         18   Int +7, Will +7, Stops Petrify
BlueElf          20   Stops Water Attacks
FortBody         20   Used by Type 5 & 8 Mecs                                                   
MysticMail       23   Used by most Mystics
CelestialLeather 24
HarmoniumArmor   24   Stops Sonic Attacks
ElectroArmor     25                   
LivingArmor      26           
AngelArmor       27   Quick +10, Stops Quake Attacks
GoldenFleece     28   Stops Sleep
HyperScale       30
WarLordArmor     32
PlutoArmor       35   Stops Instant Death

---Armor Suits---

                 DEF  Other
CombatSuit       15   Stops Blind
RubberSuit       22   Stops Blind
JumpSuit         25   Stops Blind
GolemSuit        25   Stops Blind
CyberSuit        36   All Stats +5, Stops Blind
WhiteDress       40   Stops Blind (Can only be obtained w/GameShark)
PoweredSuit      50   Str +10, Quick +10, Stops Blind
SprigganSuit     55   Stops Blind, Gives Mecs an extra skill slot

---Shirts---

                 DEF  Other
PowerBelt         1   Str +20, Stops Sleep
CottonShirt       3             
SilkShirt         3
Magicwear         4   Will +5
Budowear          7
Mysticwear        8   Used by Nusakan, Casts "MagicHeal" if used in battle
Defendwear        8
Hyperwear        10

---Helmets---

                 DEF  Other
JunkHelm          4   Stops Blind
Yolk Hat          5   Stops Blind
Egg Hat           5   Charm +5, Stops Blind
FiberHood         6   Stops Blind
InfraScope        6   Stops Blind*
Magihat           6   Stops Blind, Casts "MagicStone" if used in battle
LaserScope        7   Will +10, Stops Blind
MirrorGlass       8   Stops Blind

*The InfraScope has another use: In Despair, there is a room with a maze
of invisible beams; if you have the InfraScope, you can see the beams.

---Gloves---

                 DEF  Other
LeatherGlove      4       
OgreGlove         5   Str +10
ShellBracer       6
HarmoniumBangle   7   Stops Sonic Attacks
NornsBangle       7   Psy +10, Stops Sleep
ArmorGlove        8
CyberGlove        9
SH-Armlet        10

---Boots---

                 DEF  Other
LeatherBoots      3
DanceShoes        4   Casts "MysteryTap" if used in battle                             
RubberShoes       5   Quick +2
Catsocks          6   Stops Stun Attacks                                                                                                                 
FeatherBoots      7
JetBoots          7   Quick +5, Stops Quake Attacks
Iron Clogs        8   Vit +10, Casts "IronclogShot" if used in battle
SH-Anklet        10

---Shields---

                 DEF  Other
Buckler           0   Blocks Physical attacks
ShellShield       0   Blocks Physical attacks
ExcelShield       0   Blocks Physical attacks
GenbuShield       0   Blocks Physical and Water attacks
Mizukagami        0   Blocks Physical, Water, and Fire attacks
WonderBangle      0   Stops Bullets
DragonShield      0   Blocks all types of attacks
DurahanShield     0   Str +5, Vit +5, Blocks all types of attacks

---Accessories---

                 DEF  Other
JunkPart          1   Can't be unequipped (Can only be obtained w/GameShark)
BrokenBumper      1
FireCrystal       1   Casts "FireBarrier" if used in battle                               
IceCrystal        1   Casts "IceBarrier" if used in battle
BoltCrystal       1   Casts "BoltBarrier" if used in battle
Magatama          1   Casts "SacredSong" if used in battle
SleetCoin         1   Reduces Ice Damage
SolGrail          1   Reduces Fire Damage
ThunderCharm      1   Reduces Lightning Damage
FovosGrail        1   (Can only be obtained w/GameShark)
FeatherCharm      1   Charm +5
CharmNecklace     1   Charm +10, Casts "Seduction" if used in battle
SteelAmulet       1   Vit +5
FangAmulet        1   Str +5
WingAmulet        1   Quick +5
FlowerAmulet      1   Psy +5, Charm +5
BloodChalice      1   Psy +5, Stops Instant Death
UnicornTear       1   Psy +1, Stops Poison
HarmoniumEarring  1   Stops Sonic Attacks
MellowRing        1   Stops Water Attacks,Casts "LifeRain" if used in battle 
Junk              2
SandVessel        2   Stops Petrify, Casts "QuickSand" if used in battle
PearlHeart        2   Stops Water Attacks
Bumper            3
KrisKnife         3
SeaStone          3   Psy +7, Vit +7, Stops Water Attacks
Tao-TiehPattern   3   Stops Psychout (?)
PurpleEye         4   Psy +7, Stops Stare Attacks                           
WindShell         5   Quick +5, Will +5
AngelBroach       5   Stops Psychout (?)
EMES Tag          5   Stops Petrify

Note: I have no idea what "Psychout" is. ^_^

---Rings---

                 DEF  Other
RING/Guardian     1   Raises Defense for all allies
RING/Hermit       1   Cancels Status
RING/Merchant     1   Charm +10, Charms All Enemies
RING/Thief        1   Quick +10, Hides team
RING/Healer       1   Vit +10, Restores all allies' HP
RING/Hero         1   Will +10, Locks Status
RING/Schemer      1   Int +10, Causes random status ailments on enemies
RING/Fighter      1   Str +10, Raises ATK Power
RING/Lord         1   Psy +10, Restores JP & WP

---Mec Boards---

                 Uses WP ATK     Effect                      Used by:
JunkParts                        Str +3, Quick +3
MemoryBoard                      HP +100, Int +25, Quick +25
NakajimaBoard                    HP +50, Quick +30, Int +10
NakajimaBoard2                   HP +100, Int +15, Quick +15, Will +15
SecretBoard                      HP +100, Int +15, Quick +15, Will +20
OctopusBoard                     Str +25, Int +30, Quick +25, Will +25
BeamSword             2  30      BeamSword                   Leonard
MegaBeamSword         2  55      BeamSword                   Type 8
Hammer                1  45      Hammer                      Type 7
MicroMissile     16   1  10      MicroMissile                Type 5
MachineVulcan    10   0  20      Vulcan                      Type 6
BitSystem             1  20      Bit                         Type 2
AT Missile       20   1  25      AT-Missile                  Type 5
RailCanon        16   1  35      RailCannon                  Type 3*
RailCannon       16   1  35      RailCannon                  Type 3 & 5
LaserCannon           7  50      Laser                       Type 4 & 2
RepairPack       10   0          Restores Mec's HP           Type 6
MediPack          6   0          Restores Non Mec's HP       Type 4
V-System              0          V-Max                       Type 8
V-Special             0          V-Max                       (G)
JunkVulcan       40   0   2      RangeFire                   (G)
SatelliteBeam            10      Sets up SatelliteBeam**     (G) Type 2
MinorLaser               10      (Can't Use)                 (G)
DragonCannon             50      (Can't Use)                 (G)
LastRing                         (Does something...)         (G)

*RailCanon is a real item. It's name is (of course) a typo. It can be used
by T260G when he's in the form of a type 3 mec. It's identical to the Rail
Cannon.

**To use the SatelliteBeam, equip it on a Type 2 Mec, then have them use
BitSystem. On their next turn, SatelliteBeam will be selectable. This is
basically a shortcut so you don't have to have to learn SatelliteLinker.

***If anyone knows what MinorLaser, DragonCannon, and LastRing do, please
let me know.