บทสรุป - Front Mission : Evolved
BY Decibel per - oxide
Chapter 1 Long island Research
New York
Dylan Ramsey กำลังทำการสอบหุ่นยนต์ที่เขาพัฒนาขึ้นกับ Amy Kohen ที่บริษัท เดียเบิ้ล อารือีโอนิก
Tutorial เรียนรู้การเคลื่อนไหวและการต่อสู้ของหุ่นแวนเซอร์
- บังคับเดินไปที่จุดเขียว
-ปุ่ม B แดช หรือ กดแกนอนาล็อคซ้ายค้างเพื่อแดช ผ่านจุดเขียวให้หมดทุกจุด
- ปุ่ม A กระโดดและกดค้างเพื่อบูทให้ลอยอยู่กลางอากาศ
- LT ใช้อาวุธที่มือซ้าย RT ใช้อาวุธที่มือขวา
- LB กดค้างให้ล็อกเป้าให้หมดแล้วปล่อยเพื่อยิงมิซไซด์
เมื่อทำการทดสอบจนเสร็จแล้วจะได้รับแจ้งว่ามีศัตรูไม่ทราบฝ่ายบุกเข้าไป โจมตีที่ลิฟท์อวกาศกลางใจเมืองซึ่งอาคารสถาบันค้นคว้ายุทธศาสตร์แห่งชาติ NSRL ที่ Alan พ่อของ Dylan ทำงานอยู่ก็โดนโจมตีไปด้วยด้วยความเป็นห่วง Dylan จึงยอมขัดคำสั่งแล้วนำหุ่นทดลองขับออกไปเพื่อช่วยเหลือพ่อของเขาทันที เข้าไปตามถนนในเมืองจัดการศัตรูตามทางไปที่จุดเหลืองเรื่อยๆจนถึงสะพานใหญ่ จะพบ Adela Sewell ทหารของ U.S.N กำลังสู้รบอยู่ Dylan จึงเข้าไปช่วยสู้จัดการศัตรูให้หมดแล้วโดดลงไปลุยที่ท่าเรือด้านล่างจัดการ หุ่นศัตรูให้หมดแล้วกลับขึ้นมาบนสะพานจัดการศัตรูอีกกลุ่มที่บุกเข้ามาให้ หมด
-- เข้าสู่ Hangar เรียนรู้การ Upgrade ปรับแต่งหุ่นยนต์ ติดตั้งอาวุธ และ ปรับเปลี่ยนสีได้ตามต้องการ --------
จากนั้นทั้งหมดจะขึ้นคอปเตอร์ลำเลียงไปจุดต่อไป Dylan จะลงไปลุยพร้อมกับ Adela ลงจากคอปเตอร์แล้วลุยไปตามถนนในเมืองจัดการศัตรูจนถึงส่วนในศัตรูจะลงมาจาก เครื่องบินเพิ่มอีกแต่ กัปตัน Russel Hamilton จะเข้ามาสมทบอีกคนช่วยกันจัดการหุ่นศัตรูให้หมดแล้วจะพบตึกที่ทำงานของพ่อ โดนทำลายไปต่อหน้า Dylan จะโกรธมากและเข้าไปโจมตีใส่หุ่นยนต์ศัตรูที่ยิงทำลายตึกทันที Boss Marcus Seligman เมื่อจัดการมันได้แล้วมันจะหนีไป แต่ลิฟท์อวกาศก็โดนศัตรูยิงทำลายไปแล้ว รีบขับหุ่นหนีออกมาตามทางจนพบว่า Adela นั้นเธอหลงทางออกจากกลุ่มไปทั้งคู่จึงต้องรีบหาตัวเธอให้เจอ ขับหุ่นตาม Russel ไปด้านในจนถึงเขตโรงงานด้านในจะพบ Adela กำลังโดนหุ่นของศัตรูรุมอยู่เข้าไปช่วยเธอจัดการศัตรูให้หมด จากนั้นก็ขับหุ่นหนีแรงระเบิดหนีไปตามทางโดยใช้การบู๊ทอย่างต่อเนื่องทะลุ ผ่านตามท่อระบายน้ำจนถึงซากสะพานขาด Dylan พยายามจะโดดข้ามแต่พลาดทำให้ Adela และ Russel ต้องเข้าไปช่วยเอาไว้จนรอดมาได้ แต่เมืองนิวยอร์กก็โดนทำลายจนย่อยยับไปแล้ว Dylan จึงเข้าร่วมในกองทัพในทีมของ Russel เพราะอยากจะแก้แค้นศัตรูที่ทำให้พ่อของเขาตาย โดยที่ Adela นั้นไม่ค่อยจะเชื่อฝีมือของ Dylan มากนัก.
Chapter 2 Fort Monus
Huffman island
ทีมของ Dylan เดินทางมาจนถึง Fort Monus ทั้งหมดจะโดนศัตรูยิงโจมตีมาที่ยานลำเลียงที่นั่งมาจัดการใช้ปินกลยิงทำลาย ศัตรูด้านล่างให้หมดแล้วลงจอดที่จุดจอดยานจัดการศัตรูให้หมดแล้วลุยเข้าด้าน ในจนถึงทางเข้าฐานย่อยทำลายป้อมปืนและศัตรูที่หน้าประตูให้หมดแล้วประตูจะ เปิดเข้าไปส่วนในต่อ เข้าไปจัดการศัตรูด้านในลานกว้างให้หมดแล้วเข้าประตูด้านในที่เปิดออก เข้าไปตามทางจนพบหุ่นยนต์ศัตรูออกมายิงทำลายกั้นทางเอาไว้แยก Dylan ออกจากกลุ่มแล้วเข้ารุมเขาทันที Boss Jed Taylor Gordon และ Yung Tae - Hwang เมื่อจัดการหุ่นตัวใดตัวนึงได้แล้วพวกมันจะหนีไป จากนั้น Russel จะให้ Dylan ลงจากหุ่นแล้วเดินทางเข้าด้านในอาคารต่อ
เรียนรู้การบังคับแบบใช้คนเดินลุย
LT เล็ง RT ยิง
X รัโหลดกระสุน
Y เปลี่ยนปืน เก็บปืน
B ก้มตัวหลบ
ลุยยิงศัตรูเข้าไปด้านในขึ้นบันไดไปชั้นบนเข้าไปในห้องควบคุมกด Y ที่แท่นเพื่อเปิดประตูด้านล่าง กลับลงมาเข้าประตูล่างไปต่อลุยเข้าไปจนถึงสวนด้านในจะพบ นายพล Godwin Mosley กำลังโดนศัตรูล้อมโจมตี เข้าไปจัดการศัตรูให้หมดเพื่อช่วยเขาแล้วร่วมทางกันลุยย้อนกลับออกมา จัดการกดสวิตซ์ที่แท่นควบคุมหุ่นยนต์ 4 จุดให้หมดแล้วจัดการศัตรูให้หมด ทั้งหมดก็จะยึดพื้นที่เอาไว้ได้ Dylan จะได้พบกับ Amy อีกครั้งที่ Russel พามาร่วมทีมด้วย เธอจะทำการติดตั้งช่วงขาของหุ่นแบบสะเทิ้นน้ำสะเทิ้นบกให้ด้วย
-- เข้าสู่ Hangar เพื่อปรับแต่งชิ้นส่วนหุ่นยนต์ ติดตั้งอาวุธใหม่ๆ (ไม่ต้องเอาขาแบบสะเทิ้นน้ำสะเทิ้นบกออก) ----
Chapter 3 Call of The Chariots
ในขณะที่คุยกันอยู่ Marcus และ Gloria จะขับหุ่นบุกเข้ามาโจมตีและล่อ Dylan ให้ตามออกไปด้านนอก ด้วยความแค้น Dylan จึงขับหุ่นออกตามไปทันทีพร้อมกับ Russel ขับหุ่นตามพวกมันไปตามสันเขาจัดการศัตรูที่ออกมาให้หหมดแล้วเข้าไปจนถึงสัน เขื่อน จะพบสะพานขาดที่ไปต่อไม่ได้ ลงมาตามทางลงเขาแล้วจะสามารถใช้ขาแบบ สะเทิ้นน้ำสะเทิ้นบกร่อนผ่านเหนือน้ำเข้าไปตามช่องเขาด้านในได้จัดการศัตรู ให้หมดแล้วเข้าไปตามท่ออุโมงค์จนถึงลานกว้างจะพบว่ามันเป็นกับดักทำให้ Dylan โดนรุมทันที Boss Marcus & Gloria เมื่อจัดการมันทั้ง 2 คนได้แล้วมันจะหนีไป ในขณะที่ Adela จะพบกับ Cornelius Werner หัวหน้ากลุ่มก่อการร้าย และดูเหมือนเธอจะมีอดีตบางอย่างกับมันจนทำให้เธอเผลอและกำลังโดนทำร้าย Dylan จึงขับหุ่นเข้ามาขวางรับกระสุนแทนจนสลบไป
ทั้งหมดจะมารวมตัวกันที่เรือบรรทุกเครื่องบิน Providence ในขณะที่ Godwin กำลังเล่าถึงอดีตของ Adela อยู่ฝูงบินของศัตรูจะบุกเข้ามา ช่วงนี้บังคับ Dylan ลุยบนดาดฟ้าเรือจัดการใช้ปืนบาซูก้าจัดการยิงคอปเตอร์ของศัตรูให้หมดแล้วลง บันไดทางปีกซ้ายของเรือ เข้าไปด้านในทะลุออกมาอีกด้านจัดการยิงทำลายคอปเตอร์ศัตรูที่กาบขวาของเรือ ให้หมดแล้วเข้าไปด้านในต่อจนถึงห้องเก็บหุ่นยนต์ อาวุธของหุ่นจะติดตั้งปืนสไนเปอร์ให้มาเรียบร้อย ขับหุ่นขึ้นไปนดาดฟ้าเรือแล้วจัดการหุ่นของศัตรูที่โดดลงมาจากคอปเตอร์และ ยิงทำลายปืนกับอาคารที่ป้อมบนเกาะให้หมดด้วย จากนั้น Godwin จะนำเอาคอปเตอร์มารับ Dylan เพื่อเดินทางเข้าไปที่ฐานบนเกาะต่อไป
-------เข้าสู่ Hangar เพื่อปรับแต่งชิ้นส่วนหุ่นยนต์ ติดตั้งอาวุธใหม่ๆ ----------------
Chapter 4 Promise
เมื่อนั่งคอปเตอร์มาถึงฐานบนเกาะแล้วจัดการใช้ปืนกลยิงทำลายศัตรูด้าน ล่างให้หมดแล้วลงจอดบนเกาะขับหุ่นลุยศัตรูเข้าไปฐานจัดการหุ่นที่ออกมาที่ ลานจอดเครื่องบินให้หมดแล้วศัตรูอีกกลุ่มจะพังกำแพงเข้ามาทำลายมันซะแล้ว เข้าไปด้านในต่อผ่านลานกว้างทะลุเข้าไปในอาคารออกมาฝั่งตรงข้ามไปจนถึงลาน หน้าฐานด้านในจะพบ Cornelius มันจะใช้พลังบางอย่างทำให้สามารถซากหุ่นยนต์ที่พังแล้วถูกบังคับให้ลุกขึ้น มาต่อสู้ได้อีกครั้ง จัดการซากหุ่นยนต์ให้หมด ในขณะที่ Cornelius กำลังจะเข้าโจมตีต่อ Jed และ Yung จะขับหุ่นเข้ามาช่วยจนทำให้ Cornelius ต้องหนีไป จากนั้นทั้งหมดจะเดินทางเข้าไปในฐานต่อลุยศัตรูเข้าไปจนถึงลิฟท์ใหญ่ขึ้นไป ด้านบนเข้าไปที่ลานกว้างพบ Boss หุ่นยนต์เต่ายักษ์
จัดการยิงที่จุดแดงบนตัวมันให้หมด เมื่อจัดการมันได้แล้ว Cornelius จะออกมาทำร้ายทุกคนจนหมอบและพยายามจะใช้พลังสะกดจิตบังคับให้ Dylan เข้าไปทำร้าย Adela แต่ Russel ก็พยายามจะใช้หุ่นที่พังยับเยินเข้าไปขัดขวาง Dylan จนทำให้ Russel ต้องตายไปในที่สุด
------------- เข้าสู่ Hangar เพื่อปรับแต่งชิ้นส่วนหุ่นยนต์ ติดตั้งอาวุธใหม่ๆ (ได้ขาแบบสี่ขามาใช้ ) ----
ลุยต่อเข้าไปจนถึงซากเมือง Chorus เข้าไปตามทางจนมีหินขวางทางอยู่โดดขึ้นซากตึกทางขวาเข้าไปที่ลานกว้างด้านใน พบ Boss Pia Cimpson & Megan Chamberlain จัดการพวกเธอให้หมดทั้ง 2 คนแล้ว นายพล โมสรี่ จะติดต่อมาว่า Alan Ramsey พ่อของ Dylan ยังมีชีวิตอยู่แต่ถูกจับขังไว้ใต้เมืองนี้ Dylan จะยิงทำลายพื้นจนเป็นรูแล้วโดดลงไปที่ทางรถไฟใต้ดินต่อ ลุยศัตรูเข้าไปจนถึงทางเข้าด้านในทุกคนจะลงจากหุ่นแล้วบังคับ Dylan ลุยเข้าไปในอาคารจนถึงชั้น 2 เข้าไปที่ห้องทำงานจะพบ Alan อยู่คุยจบ Alan จะเอาระบบ เอจ ซิสเต็ม หนีออกมาด้านนอกลุยจัดการศัตรูจนออกมาที่ลานกว้างจะพบ Marcus ที่มันดักยิง Alan จนตายเขาฝากพังระบบ เอจ ซิสเต็ม ให้ Dylan เอาไปใช้กับหุ่นของเขาเพื่อใช้หยุดยั้งพลังของ Cornelius
--------- เข้าสู่ Hangar เพื่อปรับแต่งชิ้นส่วนหุ่นยนต์ ติดตั้งอาวุธใหม่ๆ (บังคับใช้ขาหุ่นแบบ 4 ขา)------
จากนั้นทุกคนจะขับหุ่นลุยเข้าไปด้านในฐาน Constantine จัดการศัตรุแล้วลุยเข้าไปด้านในที่ลานกว้างจะพบ Boss Cornelius ออกมาขัดขวางอีกครั้ง เมื่อจัดการมันได้แล้ว Cornelius มันจะใช้พลังสะกดจิตพาตัว Adela แล้วหนีไป
Chapter 5 Tower of Babel
เดินทางโดยคอปเตอร์ขนส่งมาที่บริเวณหน้าหอคอย บาเบล จัดการใช้ปืนกลจากคอปเตอร์ยิงทำลายศัตรูที่อยู่
ด้านล่างให้หมด แล้วลงจอดที่ลานจอดยานขับหุ่นลุยศัตรูเข้าไปด้านในฐานส่วนในจะพบ Boss Marcus & Gloria , Pia , Megan ทั้ง 4 คนจะขับหุ่นเข้ามารุมพร้อมๆกันเลย พยายามจัดการทำลายมันให้หมดทุกคน แล้ว Godwin จะนำทีม Dylan กับ Jed และ Yung ลุยเข้าไปในหน้าทางขึ้นลิฟท์ลุยเข้าไปด้านในแล้วเข้ามาจนถึงประตืางเข้า ทุกคนจะลงจากหุ่งนแล้วลุยเข้าไปด้านในขึ้นไปจนถึงชั้น 2 เข้าไปในห้องควบคุม แต่จะพบว่า Cornelius จะเริ่มใช้ปืนเลเซอร์จากสถานีอวกาศยิงมาทำลายเมืองจนย่อยยับ
------- เข้าสู่ Hangar เพื่อปรับแต่งชิ้นส่วนหุ่นยนต์ ติดตั้งอาวุธใหม่ๆ -----------------------
ตอนนี้ทุกฝ่าย D.H.Z , OCU , UCS กำลังจะนำกองทัพเข้าไปที่ทางขึ้นลิฟท์เพื่อหาคนรับผิดชอบจากเหตุระเบิดที่ เกิดขึ้น Godwin ,Dylan , Jed และ Yung จะลุยขึ้นไปบนลิฟท์ใหญ่ขึ้นไปบนสถานีอวกาศ Vrira เพือหยุดยั้งแผนชั่วของ Cornelius
-------- เข้าสู่ Hangar เพื่อปรับแต่งชิ้นส่วนหุ่นยนต์ ติดตั้งอาวุธใหม่ๆ -----------------------
เมื่อทุกคนขึ้นลิฟท์มาจนถึงสถานีอวกาศ Vrira แล้ว Godwin จะยอมสละชีวิตของตัวเองเพื่อเข้าไปทำลายป้อมปืนกลเพื่อช่วยทุกคนเมื่อเข้าไป ที่ด้านในจะพบ Boss Cornelius Werner
คอยหลบระเบิดมิซไซด์ที่รุนแรงของมันให้ดีแล้วค่อยโต้กลับไปเรื่อยๆก็จะ จัดการมันได้ Dylan จะเข้าไปด้านในห้องควบคุมจะพบ Adela ที่ถูกควบคุมอยู่ เมนเฟรมคอมพิวเตอร์ Synthetic Computer Intelligence Orbital Network หรือ SCION ต้นเหตุเรื่องวุ่นวายทั้งหมด SCION พยายามจะทำให้โลกใบนี้ไม่มีสงครามโดยยุยงทุกฝ่ายให้ทำสงครามครั้งใหญ่แล้ว มันก็จะจัดการยิงถล่มด้วยปืนเลเซอร์ทำลายให้หมดในครั้งเดียว มันจะบังคับ Adela ให้เข้าโจมตี Dylan ไปด้วยพร้อมๆกับมัน
จะจัดการ Adela ก่อนหรือจะเน้นยิงแต่จุดแดงของ SCION เมื่อ Adela เริ่มหลุดจากการควบคุมแล้วเธอจะหันกระบอกปืนใส่ SCION ทันที Boss SCION ยิงทำลายจุดแดงบนตัวมันให้หมดทุกจุดแล้วจุดเมนหลักจะเปิดออกมาที่กลางหน้าอก จัดการทำลายมันซะ จากนั้นจะเกิดการระเบิดขึ้น หนีออกมาจนถึงลิฟท์โดยมีศัตรูตามมาโจมตีมากมาย แต่ Jed จะทำลายสะพานแล้วเข้าไปต้านพวกศัตรูเอาไว้เพื่อให้ Adela และ Dylan หนีไปจนถึงลิฟท์ใหญ่ เมื่อจัดการศัตรูจนหมดแล้ว Jed จะตามมาสมทบแล้วทุกคนจะหนีออกจาก สถานีอวกาศ Vrira และลิฟท์ก็จะถูกทำลายจนระเบิดย่อยยับ Dylan , Jed และ Adela อยู่ในหุ่นที่ล่องลอยอยู่ในอวกาศแต่แล้ว Yung จะขับยานมารับทุกคนกลับฐาน
----------------------------------- THE END --------------------------------------------------
วันอาทิตย์ที่ 29 มกราคม พ.ศ. 2560
วันอังคารที่ 3 มกราคม พ.ศ. 2560
Lightning Returns : Final Fantasy XIII
http://decibelperoxide.blogspot.com/2013/11/lightning-returns-final-fantasy-xiii.html
http://lightningxiigamewalkthrough.blogspot.com/2015/12/lightning-returns-final-fantasy-pc-side.html
https://www.trueachievements.com/walkthroughpage.aspx?pageid=5914
https://drive.google.com/open?id=0B3EPIwdL1kplTl9CMGJRekdHeFU
https://docs.google.com/viewer?url=http://web2pdfconvert.com/download?path=88c8c826-0087-4485-aa44-bddce34e7d63www-trueachievements-com.pdf
เวลามันโจมตี เราต้องคอยปรับเปลี่ยนสไตล์ให้เข้ากับท่าโจมตีของมันเพื่อตั้งรับ
เมื่อมันหยุดโจมตี เราถึงค่อยกระหน่ำด้วย Deshell Deprotect แล้วถล่มสารพัดท่าให้มันน็อคเอาท์
ปราบได้แล้วครับ (ในหมวด Hard นะ HP มัน 48ล้าน) หลักๆเลย
-ต้องมีชุดกังฟู ที่มีสกิลเตะเลเวล 2 กับชาร์จโจมตีเลเวล 2
โดยให้ไปฟาร์มสกิลเตะจากนกเตะมาให้เลเวลสูงๆ เหตุเพราะท่าเตะจะกิน ATB น้อย
กด Clock Up 1 ที จะเตะได้หลายดอกมาก เร็วและคุ้มกว่าฟันธาตุ และฟันธรรมดา หรือฟันหนัก
(ล่าลาสวันตกเตะเพื่อเอาเครื่องประดับโจมตีแรงด้วยก็ดี เช่นผมฟันที 13k กลายเป็นฟันที 15k)
-มีเครื่องประดับกันสายฟ้า / ลม / น้ำแข็ง ที่ป้องกัน 90% (หาได้จากลาสวันมะเขือเทศไฟ/มังกรลม/อีกตัวจำไม่ได้แฮะ)
-กับเครื่องประดับกันธาตุสายฟ้า / ลม / น้ำ 25%
(ใส่เครื่องประดับได้สองอย่างต่อ 1 เซต โดยใส่ กันสายฟ้า 90%+กันสายฟ้า 25% เท่านี้ไฟจะทำอะไรท่านไม่ได้เลย)
-ยาชุบ/เพิ่มโจมตีแรง/ธาตุ/ยาเติม GP
โดยผมเซตดังนี้
1.เซตกันน้ำ+ใส่โล่ห์ที่ป้องกันสูงที่สุดด้วย (เอาไว้กันท่าที่มันช็อตสายฟ้ารัวๆ เพราะท่านี้ไม่นับเป็นธาตุสายฟ้า)
+ใส่สกิลแค่ป้องกัน เลือกที่มีการป้องกัน โจมตีและเวทย์ เยอะที่สุดเท่าที่จะมากได้
+ใส่สกิลเตะ
2.เซตกันสายฟ้า+เน้นโล่ห์ ATB /
+ใส่สกิลลดเกราะ
+ลมระดับ 2
3.เซตกันลม+เน้นโล่ห์ ATB
+ใส่สกิลแพ้ธาตุ
+ไฟระดับ 2
-------------------
กดชุดละ 2 ปุ่มพอ เพื่อความไม่ งง แนะนำ กันสายฟ้าให้อยู่ช่องสีเหลือง กันน้ำอยู่ช่องสีน้ำเงิน
ส่วนผมตั้งชื่อเซตเอาไว้เลยว่า Lightning / Wind / Strike เพราะถ้าเปลี่ยนชุดผิดอาจจะดับเอาง่ายๆ
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-เริ่มมาเปิดฉากยิงเวทย์ชุดละ 2 ดอก (อย่าให้เกินดอกที่ 3 เพราะไลท์นิ่งจะกระโดดยิงเวทย์ ทำให้เสียจังหวะ)
เมื่อยิงดอกที่สองกดเปลี่ยนชุดแล้วไปเวทย์ไปอีก 2 ดอก ทำอย่างนี้สลับจน ATB หมด
-สังเกตุชื่อสกิลที่มังกรโจมตี หากมันโจมตีธาตุไหนมา ให้เปลี่ยนชุดตามธาตุนั้น มันจะขึ้น Guardๆๆๆๆ
ช่วงนี้ก็ยิงเวทย์สวนไปเลยอย่าหยุด เดี๋ยวเชนมันหลุด ต้องเชนใหม่
-หากเกจเชนมันเป็นสีเหลือง ให้สังเกตุมังกร ว่ามันจะปล่อยบอลหรือว่าบินโฉบ หากมันยิงธาตุธรรมดา
แนะนำให้รอก่อน หากได้จังหวะกดหยุดเวลา 1 ขีด เพื่อเชนให้มันเบรค ต้องเบรคมัน 4 ครั้ง มันถึงจะล้ม
ให้ตีเหมือนเต่า
*ระวังท่าที่มันชาร์จแล้วปล่อยพลัง เพราะยังไงก็ตายอยู่ดี - -"
*พยายามกันตอนมันโฉบ แล้วกันไว้จนกว่าแผ่นดินจะสงบ
-เบรค 4 ครั้ง จากนั้นให้รีบดีบัฟ แพ้ธาตุ/ลดเกราะมังกร และบัฟโจมตีแรงและใส่ธาตุลงอาวุธด้วย
-ชัยชนะอยู่แค่เอื้อม หยุดเวลาแล้วเตะรัวๆเลย บัฟหมดให้รีบเติม หากมันลุกขึ้นมาได้ มันจะบินหนีทันที
ข้อควรระวังคือตอนมันเบรคมันจะช็อตไฟที่ตรงหน้า (แรงมาก) ไม่ก็ใช้เวทย์ดูดเพื่อไปช็อตไฟ หรือ พ่นไฟใส่
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แนะนำเล่นหาของให้สุดยอดก่อนแล้วค่อยไปยำมันเมื่อพร้อม
Introduction
In this page you will find a full walkthrough of the game. Lightning Returns is a very non-linear game, so there are different possible approaches to writing a walkthrough for it. The way I decided to do it is by organizing a coherent set of main a secondary quests, Day by Day, in a way that you should manage to get everything done by Day 10 (giving us two "backup" Days - Day 11 and Day 12 - in case for some reason you don't manage to follow the scheduled routine).
Remember that to get the most out of your first playthrough you want to complete as many subquests as possible. It's not essential that you do all of those I present here, but the more you stick to the plan, the better it will be and the richer your experience will be.
Also keep in mind that quests are sometimes time-related, meaning that they are only available during certain hours of the day. Before we do these quests I will always give you a "time indication" (such as "Time: 08:00"). If such indication is present, make sure that your in-game time matches with what I indicated, or else the quests may not be available.
Every individual step of a quest (main or sub-quests) will be written on a separate line, preceeded by a " - " symbol, so you can clearly see each step individually and you don't miss anything. The same will be done for treasures to collect. Non-quest-related info will be written as normal text. The resulting format will be something like this:
Treasures will be indicated with yellow letters on these maps, and quests will usually be indicated with green letters/numbers.
In general, you can easily use the map as main reference to know how to progress, and cross-check with the text to see what to expect from each point of interest (treasures, quests, and so on) and when you should go to a certain area to do a certain thing.
There won't be spoilers in this page: no story-related references are needed within the text, and in the case of boss battles I'll be using the spoiler tag to hide them.
Remember that the suggested difficulty to play the game is (at least for the first playthrough) Easy difficulty. Everything in this page will be referred to Easy difficulty, where the most noteworthy difference consists in the cost of EP Abilities, which is lower than on Normal/Hard, especially for abilities such as Overclock which play an essential role in most of the main enemies strategies. I've said it before and I'll say it one more time: play on Easy!
Main Quest 0-1
The first part of the game is a very linear tutorial section with nothing important to point out. Below I'll give a brief description of what to do, but since there is nothing to collect you can proceed on your own and resume reading later on, when you reach Luxerion in Day 1.
In case you're wondering "where's the timer?" (assuming you already know that there is a timer in this game), in this first part of the game there is no timer yet; you'll see it for the first time in Luxerion.
After the introductory cutscenes you'll be immediately thrown into a tutorial battle; obviously it will be an easy battle, so use it to start getting familiar with the game commands. After the first fight the game will prompt a camera control tutorial. Set your preferences (you can change them at any point from the game options: open the main menu with Y, then choose the Settings from there).
Engage battle with every enemy in this area (press RB to hit them before they can hit you, so you start with a small advantage in battle). One of this battles will be about the "Guard" tutorial.
In any case, kill every enemy and a door on the West side will open, allowing you to continue.
Note that you can press and hold LT/RT to sprint while not in battle, but Lightning's stamina (the blue gauge in the bottom-left corner of the screen) will rapidly decrease when you do so. It's more efficient to stop sprinting before she runs out of stamina, let her recover, and then sprint again, rather than running completely out of stamina (in which case she will automatically stop sprinting, and her stamina recovery will be slower than if she hadn't run out of it).
As you continue through the open doors on the West side, on the way there will be a NPC (Non-Playable-Character) that will speak with you; he's a merchant, and he sells simple Potions. Follow the short Recovery Item tutorial, and buy Potions for free until you fill up all the six (that's your current maximum) Item Slots available.
Proceed past the merchant when you're done shopping. You don't need to fight any monster, and honestly there is little purpose in doing so, aside from practicing the battle system a little. Therefore you might as well ignore enemies on the way and follow your in-game map/navigator (you can open a full-sized in-game map by pressing X; you can toggle the navigator ON/OFF by pressing Back) to continue with the story events. A tutorial about Switching Targets will start in the first battle you engage with more than one enemy (use D-Pad_Left/Right to switch target).
At one point you'll need to jump up some boxes to continue; press B to jump. Shortly afterwards you'll need to climb up a ladder; simply approach it and press LS_Up to climb up.
Keep going, and you'll find a barricade on your way in what appears to be a dead end at first. To continue you need to press a red-glowing button on one of the columns on the right side, just before the barricade; doing this will open the way to continue and reach the first miniboss of the game.
A tutorial about Staggering will prompt in this boss fight. In short, Stagger is what happens when an enemy takes a lot of sudden damage, which is usually accomplished by hitting him with an elemental attack when he's weak against a certain element. Sometimes the conditions for Staggering (the "weak spots" of an enemy) are not associated with an element, but rather a certain type of attack. We'll be seeing which types of actions you need to perform to Stagger enemies against each boss, in due time.
The fight will also feature the Overclock tutorial. Overclock is the first and most popular "EP Ability", and you trigger it in battle by pressing LT (consumes 1 EP).
Boss Fight - Zaltys
HP: 19,200.
Stagger Condition 1: Unleash magic attacks. The effect is greater when the enemy is launching an attack.
Stagger Condition 2: Strike the enemy's head using physical attacks.
Weaknesses: Blizzard.
The fight is really simple here: spam Thunder and Blizzard to Stagger him, and then finish him off using all the Overclocks you need (press LT while in battle, as explained by the corresponding tutorial) for an easy rampage of attacks.
After the fight, keep following the objective markers around to eventually trigger some cutscenes and reach The Ark.
You will also unlock an achievement now:
The Ark is a special location where you will end up between the Days. In particular, every "next day", at 06:00, Lightning will automatically come back to the Ark, where you will find:
- Treasures to collect. These change from Day to Day, so make sure to pick them all up when you get here. I will list them, so you're sure not to miss any. In case you miss them for any reason, the treasures will continue to reappear the next times you come back to The Ark, along with the new treasures
- Speak with Hope. Hope will give you info on the story, but he will also "sell" you items in exchange for your current EP. EP are automatically recovered to the maximum when you first enter the Ark, but if you spend them to buy items from Hope then when you will return to the main game (the areas outside the Ark) you will resume your playthrough with less EP. This isn't a big problem since you can always recover your EP by fighting monsters, but keep it in mind
- Interact with a shelf where the "Book of Conquest" is. From here you can fight boss battles again. There is no practical purpose to this, other than improving your personal score for "bragging rights" (you don't receive tangible rewards; no loot, no stats bonuses, nothing at all). Your consumed EP and consumed items will be automatically regenerated after these fights, so feel free to use them both, should you want to repeat these battles for any reason
- A green-glowing device, which allows you to go back to the world outside the Ark and resume your playthrough
Roam around and collect the treasures in the Ark: Mist Wizard (Garb), Blizzard Lv 1, Light Guard Lv 1, Prytwen (Shield), Devil's Daughter (Weapon). After getting them all, a tutorial about Style Customization will prompt; follow it and create your first custom "Schema" to unlock:
At the end of the tutorial you will also acquire the EP Ability Escape, which allows you to escape from battles at the cost of 0 (no) EP. Keep in mind that escaping from battles will cause your timer to advance by +1 in-game hour if you're not playing on Easy!
Talk to Hope a couple of times for some scenes. Then talk to him a third time and a two-options menu will prompt. The first option ("Replenish items") is the aforementioned "EP Store", where you can buy:
.
In general, I wouldn't recommend buying anything -- it's better if you save the EP to have them ready and available out of the Ark right away. In this first case you can buy whatever you want though, since we won't need EPs on the first, short Day on Luxerion.
The second option ("Talk to Hope") is to have more background info on the game. They are usually optional, but in this first case you must pick all the three possible options to continue.
Lastly, examine the bookshelf ("Book of Conquest") in the Ark to fight the first boss again. A tutorial about EP usage in battles will prompt during this fight.
Once it's all done, the green portal in the Ark will finally become available -- use it to reach Luxerion and start the adventure!
There are many things to do, and therefore proper time-management is important. Please try to follow the indications provided in this walkthrough, so you can optimize your gameplay time by knowing what to do and when to do it. I will also link you maps of the areas we're going to visit. These maps are not immediately "full" maps displaying everything at once, but rather maps that contain all the info (treasures, quests, ...) that we're going to take care of, one batch of tasks at the time.
North station square
Time: 21:00.
Main Quest 1-1
For this quest you simply need to complete the subquest "Whither Faith" (which is story-related). You can actually also fail this subquest if you waste too much time, but that won't happen unless you do that on purpose.
Before you can do anything else, a sub-quest will immediately start as part of the main storyline. Press X to accept it and continue.
- Whither Faith # 01/03 - The quest starts automatically as part of the main story
- Whither Faith # 02/03 - Find various clues by talking with people in the North station area (numbers 1-6 on the map I linked earlier), and also by checking the papers scattered on the ground (number 3 on the map) near the Outfitters shop. Pretty much everyone has something to say about what's happening in town, so you can really just speak with everyone
- Climb up the small scaffold on the East side of the station square to find a couple of character you can speak with, for the Whither Faith quest. Moreover, on one of these scaffolds there is also a treasure (letter A, on the map) containing a Fighter's Emblem
While doing this quest you will come across Thorton, the man standing on the way to the station, who has his own quest to give you.
- Where Are You, Holmes? # 01/03 - Speak with Thorton (H1) on the way to the train platforms, in North train station, to start the quest
- Where Are You, Holmes? # 02/03 - Find Holmes (H2), located just a bit West of the Outfitters shop in North station
- Where Are You, Holmes? # 03/03 - "Walk him" (Holmes) to Thorton, who is a walking towards Northeast of where you found him originally (H3). Then speak with Thorton to complete the quest
Rewards: 300 Gil, Railworker's Cap x 1, Railworker's Beret x 1.
Stats Rewards: HP +30, STR +3.
- Whither Faith # 03/03 - When enough clues are found, a yellow notice will appear on the upper-left corner of the screen. Report to the Inquisitor, near the statue in North train station square (Q on the map), to complete the quest
Rewards: 800 Gil, Scholar's Glasses x 1.
Stats Rewards: HP +80, STR +6, MAG +6.
After completing this quest the shops in Luxerion will open, and you'll be given the EP Ability "Chronostasis". Chronostasis is an invaluable ability that allows you to stop the flow of the in-game time for a short while at the cost of 1 EP. I'll tell you when you should use this ability in order to optimize our routes.
In the North train station square there are several points of interest. The yellow icon on your in-game map marks the position of Chocolina, who is associated with a series of minor subquests which require to get items (typically monster drops) and hand them over to her. These quests, known as "Canvas of Prayers", are the last ones that we will do in our playthrough, late in Day 9 -- just ignore them for now.
The red icon on your in-game map is the Outfitters Shop, which currently sells these items:
.
Garbs are an important part of the development and strategy in this game, and there is also an achievement for getting a certain amount (a total of 25) of them. In general, it's a good idea to buy all of those you come across, but I'll give you more specific suggestions when important Garbs are available. Those in this first shop are nothing special, so feel free to ignore them.
On the other hand, the Adornments do not serve any purpose in battle, and they are merely objects you can use to customize your character's look. You don't need to buy any of them, so it's better if you save your precious Gil for something more important (they don't cost much individually, but if you were to buy them all you would end up without Gil for the important items).
If you go Northwest of the Outfitters you will find a young man with a rucksack on his back -- he's the "Adventuring Essential" shop. Basically this kind of "shop" sells you info on the local enemies of an area, so you know in advantage what their weaknesses are, how many HP they have, and so on. You can buy the monster notes for the enemies Niblet, Gremlin, Gorgonopsid, and Gertrude from him, at 120 Gil each (do so).
Next to the "Adventurer" there is the Inn, marked with a black icon on your in-game map. The Inn is a place where you can rest, for 500 Gil, and advance time to whatever hour of the day you want. Although normally we will be racing against time to save hours, sometimes there will be moments when there is nothing for us to do until a certain time of the day. That's when Inns come in handy. I'll tell you when you should rest at the Inns.
Indeed, right now we actually have nothing else to do here until midnight, so either leave the game running for a few minutes until it's past midnight, or use the Inn service and pay 500 Gil to advance time to 00:00 "manually".
Time: 00:00.
- Main Quest 1-2 # 01/02 - Once it's past midnight you want to proceed Southeast of the North train station square. On the way you will notice a group of white-hooded enemies that will spawn on the street (H) (typically from Southeast of the area where you started. They'll be marked on your in-game map as an orange dot). Although the game tells you to follow them silently, it's easier to just engage battle with the one who has a " ! " mark above his head and defeat him to continue with the story (if you hit any other enemy you'll still need to kill the one with the " ! " marker to continue)
Centrum
- Main Quest 1-2 # 02/02 - After winning the battle, proceed Northwest of the station square to find and reach a phone booth (P) that you can examine. Do so, and you will complete Main Quest 1-2
To continue with the story you need to find four numbers of a "code", but these numbers will become visible in Luxerion only during day time (and right now it should be just past midnight in your playthrough). Therefore you need to wait until the next day, which means you probably have about 4-5 hours (before 06:00) to freeroam a little here in Luxerion. Let's deal with some optional tasks now then.
Right around the phone booth there are some sparkles on the ground. You can pick them up to get extra loot (Bronzed Medal and Silvered Medal). There is a third type of "Medal" you can get (Crystal Medal) from these random sparkles here and there. Whenever you see these sparkling items on the ground make sure to pick them up, and then sell these "Medals" for Gil (it's their only purpose). Do NOT sell any other item though: sparkling objects can also be important quest-related items, or other things that are not meant to be sold anyway. So, again, sell the Bronzed/Silvered/Crystal Medals, but keep everything else.
Head back to the North train station.
North station square
- The Things She's Lost # 01/03 - Speak with a little girl (A1) in the train station (just near the ladder that you climbed up earlier to reach the first treasure sphere) to automatically start the quest (automatically = you don't need to "accept" it)
Note that there is a Red Carbuncle Doll (A3) somewhere on some boxes in the North train station: if you bring this one to the girl the quest will be failed!
Go Southeast of the North train station.
Old Town
You will reach an area (Old Town) with a couple of shops: Sorcery Shop and Forge, which are respectively for Abilities "Synthesis" and a Weapons+Shields shop. Sorcery Shops won't be of any interest for a looong time (in fact, we will only synthesize abilities in the latest phases of the game). The Forge won't get much more of our attention, either: the items for sale are simply overpriced. On secondary playthroughs the Forges become much more interesting -- you will have enough Gil to actually buy something, and you can also upgrade Shields and Weapons (this can't be done on your first run).
Long story short, Sorcery Shop and Forge are basically non-existent in our first playthrough, except very later on in Day 9/Day 10 (when we will synthesize one ability and buy one weapon; literally). In case you're wondering "then why did they put them here?", the answer is that at least the Sorcery Shop could be used to get minor improvements in the game when you play on harder difficulties. On Easy, however, the Sorcery Shop has nothing to offer unless you're willing to spend hours of farming weak abilities from monsters to get a slight improvement of those (weak) abilities.
Anyway, since you're already here, speak with the owner of the Sorcery Shop and follow the corresponding tutorials to learn at least the basics of Abilities Synthesis. Also synthesize your first ability during the tutorial to unlock:
Nearby, just Southeast of the Sorcery Shop, there are some white and red objects that you can smash with your sword (press RB to attack and break them).
- Buried among these breakable objects there is the Quill Pen item (B on the map) (it appears as a sparkling item on the ground), an item that will be useful for a future quest of Luxerion (the quest is "Buried Passion")
- The Things She's Lost # 02/03 - Opposite (Southwest of) the two previous shops (Sorcery and Forge), on some boxes, there will be a Green Carbuncle Doll (A2) -- pick it up
North station square
- The Things She's Lost # 03/03 - Go back to the girl and give her the Green Carbuncle Doll to complete the quest
Rewards: 100 Gil, Carbuncle Figurine x 1.
Stats Rewards: HP +30, MAG +3.
Although there are other things we could do, we can stop here for Day 1 (we could spend time looting treasures here and there, but "tomorrow" we need to explore Luxerion anyway for other quests, so it'd be a waste of time to run around the whole city now). Simply rest at the Inn for 500 Gil, or wait here in North train station square until it's 06:00 to return to The Ark.
On Day 2 in the Ark you will find some new items to collect from a new treasure box: Red Mage (Garb), Liberator (Weapon), Juno Sospita (Shield). Set Red Mage as your third Schemata, and equip the Liberator weapon, Juno Sospita shield, and Fighter's Emblem head gear to boost Lightning's Strength up to 600+ in this Schemata.
There will also be tutorials about the "Eradia" (those "things" that NPCs give you when you complete a quest). In short, completing quests earns you Eradia, and accumulating Eradia earns you more in-game days (up to Day 13. There is a Day 14, but it's unlocked only on Day 13, if you have cleared enough quests).
Speak with Hope and pick the second option to ask him about the red-worded topics in order to reactivate the green portal in The Ark to return to Luxerion.
It's early in the morning, and your goal for the main story mission is to find four numbers to figure the secret code to input in the Phone Booth where you completed Main Quest 1-2 earlier. The codes are random and different on each playthrough (except for one which is always 0), and the game will "take note" of them for you (when the time to insert the code comes, the game will show you which numbers of the code you found).
On our way to these numbers there's plenty of optional things to do though. If you want to only see the position of the numbers, check this map. Otherwise continue reading for a more guided tour.
If you come across the Niblet enemy (they look like small floating fluffy balls), slay a few of them to get their loot. For one of the next quests you'll need Niblet Hairball x 2.
Also save at least 1,000 Gil, because they'll be needed for one of the next quests.
Commercial District
- Main Quest 1-3 # 01/05 - Head for the Commercial District (West/Southwest of North train station). If you open your in-game map you will notice a dead-end path leading East and then Southwest (it's between the Northeastern part of the Commercial District and the Centrum area). If you head to the end of this dead-end path you will find the first "pass code" for the main quest (P1)
- Go a bit Southwest of the first code, into the Commercial District, and climb up a ledge on the left (South) side to open a treasure (A) with Twist Headband
- Dying Wish # 01/06 - Proceed further Southwest up some stairs. On the way there will be a quest-giver (a woman sitting on the stairs) -- speak with her (A1) to start the quest. Note that you'll need 1,000 Gil to complete this quest, so make sure to save that amount of cash for the time being
- Grab another treasure (B) from the stairs near the woman of the previous quest; this one contains a Magician's Token
Continue West from the stairs until you reach the West end of the city.
The Residences
Here you should see a treasure sphere that looks "on fire". Wait here until 08:00.
Time: 8:00.
At 08:00 a quest-giver (Virgil) will appear near this "treasure on fire". Speak with him to start the next quest.
- Suspicious Spheres # 01/05 - After accepting the quest from Virgil (B1) he will give you the Supply Spheres Password key item
- Suspicious Spheres # 02/05 - Open the first of three "treasures on fire" right next to him to get Prophecy of the Future (B2)
Warehouse District
- Reach the Warehouse District, just Southeast of where you started the previous quest
- Main Quest 1-3 # 02/05 - In the Warehouse District you will find the second "pass code" number on a wall (Northwest wall in Warehouse District) (P2)
- Suspicious Spheres # 03/05 - Just a bit East of the second pass code there is also another "treasure on fire", which contains Cathedral Sentry Notes (B3)
- Dying Wish # 02/06 - Take the alley South/Southwest of the previous pass code and you will find a purple-glowing mushroom on the ground. Pick it up: it's the Thunderclap Cap (one of the items you need for this quest) (A2)
South station square
Head South from here to eventually reach the South Station area. On the way you may notice a quest-giver, but it's best if you ignore this one for now (it's a rather tough fight, and you don't want to do it now). If you do happen to stumble across the quest-giver, accept the quest but don't bother fighting the monster behind her yet (just run past it).
- Main Quest 1-3 # 03/05 - In the South Station area there is, in the Southwest corner, the third pass code (P3)
As you turn around and walk away from this code a man will propose to give you the "Centrum area code" (the one found earlier; it was P1) for 500 Gil; ignore his offer.
- Suspicious Spheres # 04/05 - Just Northeast of the third code you will find the third and last "treasure on fire" (B4)-- open it to get the Fanatic Notes item. You still need to report back to the quest-giver to complete this quest, but we'll do it later
In the Northeast corner of the South train station area there are some shops: Outfitters and a General Store. The latter sells regular stuff (Potion, Remedy, Phoenix Down, Protect/Shell Potions). The former has the Garbs L'ange Noir and Providence for sale. Make sure to buy the L'ange Noir Garb, since we'll need it against the next boss of the game.
There's also an Inn and a "restaurant" here. In case you didn't notice them earlier, Restaurants in this game are places where you can buy food to recover your HP. Since we're playing on Easy, Restaurants are therefore useless (you already recover HP for free outside of battles).
- North of the restaurant there is a dead end. Go there to find a treasure (C) containing Guard Lv 2
Wait until past 10:00.
Time: 10:00.
- Dying Wish # 03/06 - At 10:00 a woman will appear as a second "Grocery" story next to the restaurant in the South station square area (A3). Speak with her and buy a Mandragora Root for 400 Gil
Clock Tower
- Go East of this area to reach the Clock Tower area. Here you'll find a treasure (D) just South of the tower containing a Violet Amulet
Go a bit East from the treasure, and then South. Then proceed back to West/Southwest instead of going Northeast. You will soon find a small area to the South of this road.
In this small area there is a cat that seems to be part of a quest, but right now he won't give you any quest (we'll have to return here later).
- Still in this area, there is also a treasure (E) containing a Guard Glove
Then go Northeast from here to reach the Old Town area.
Old Town
- In the Old Town area there is a treasure located on a ledge (somewhere Southeast of this area) (F), containing a Runic Ring
- Also in the Old Town area there is another treasure (G) containing Sparkstrike Lv 2 (it's behind a shop counter)
- Dying Wish # 04/06 - Still in the Old Town area, just West of the shops (Forge and Sorcery) there is a blond-haired man clapping his hands named Serge. Speak with him (A4) and buy Shaolong Gui Shell for 600 Gil from him
When it's all done, backtrack to the Commercial District area (West side of town).
Commercial District
- Dying Wish # 05/06 - In the Commercial District you will now find (after 11:00, which should be the current time) the Chocobo Emporium (A5). It's run by a girl dressed up just like Chocolina, so you'll notice it easily. Anyway, speak with the owner (the girl) twice to hand over the items collected so far for this quest (Thunderclap Cap, Shaolong Gui Shell, Mandragora Root) to receive the Spectral Elixir item
- Dying Wish # 06/06 - Give the Spectral Elixir to the quest giver (A1) just West of the emporium, to complete the quest
Rewards: 0 Gil, Tonberry's Lantern x 1.
Stats Rewards: HP +80, STR +8, MAG +4.
Head West from her to return to the other quest-giver (Virgil) we met this morning.
- Suspicious Spheres # 05/05 - Report your progress to the quest-giver (B1) to complete the quest
Rewards: 300 Gil, Millionaire's Mustache x 1.
Stats Rewards: HP +40, STR +4, MAG +2.
At this point you should have completed enough (five) sub-quests to unlock:
- Faster Than Lightning # 01/01 - Just East of Virgil there is a little kid (Lamont) running around. Speak with him (C1) to start another sub-quest. Your goal is to beat him to a race all the way to a random destination (North train station or Forsaken Graveyard - East entrance; the latter is where the Phone Booth from the main quest is). There's no point in outrunning him, since you'll need to wait for him to reach the end of the race anyway. Do make sure to be always a few meters ahead of him though, since the quest can permanently be failed if you lose the race. The quest will be completed once you both arrive at the goal point and you speak with Lamont again
Rewards: 200 Gil, Gold Medal x 1.
Stats Rewards: HP +30, STR +6.
Now go to the South station square and wait/rest at the Inn to set the time forward to 16:00.
South station square and Clock Tower
Time: 16:00.
- The Angel's Tears # 01/04 - At 16:00 a little girl named Luka (D) will spawn on the top of the stairs of the South station square. Speak with her and accept to buy Luka's tears for 10 Gil. Then accept the quest that will prompt. This quest will need to be continued across multiple days (we'll come back here to continue it in due time)
Remember the small area to the South of the Clock Tower? Head there -- the cat will now give you a quest.
- Stuck in a Gem # 01/03 - Speak with the cat (E1) in the small area South of the Clock Tower to start this quest
At this point we're out of things to do for a while, so let's just rest at an Inn to set the time forward all the way to midnight. I know this may feel like a waste of time (there's about 7-8 hours that we're skipping), but on the other hand the only thing we could do now are the Canvas of Prayers quests, which in their turn are best done as late as possible in the game (so it's easier to kill enemies to get the items required to complete them). Therefore it's just fine if you advance time forward to midnight. The best Inn to do so is the one in the Old Town (East side of Luxerion, near Forge/Sorcery Shop), since it's the one closest to where we need to go next.
Time: 00:00.
From the Old Town, go East to reach the Eastern entrance of the area called The Warren (slums of Luxerion). The Warren is accessible from 00:00-06:00, meaning that you can get in through its gate only during that time of the day. You can exit at any hour you want though: although the gates will be closed during the rest of the day (06:00-00:00), there is a ladder next to the gates that allows you to climb out of The Warren at any time you want.
The Warren
- On the stairs just past the East/Southeast gate of The Warren you will find a treasure (H) containing Thundara Lv 2
Reach the Central-East section of The Warren.
- Main Quest 1-3 # 04/05 - You'll find the last "code" number written on a wall in the Central-East section of The Warren. A scene will also trigger before you can approach this number. When it's over, check the wall to get the last pass code number (out of curiosity, this particular code will always be 0, whereas the previous three are random)
- Stuck in a Gem # 02/03 - Go West from the last pass code number, and you'll find a crouched man with a straw hat (E2). He's located under a small tent. When you find him, speak with him and give him 2x Niblet Hairball (dropped by Niblet enemies; they are the "floating fluffy balls") to receive the Starlit Spice
Not too much far from here (just North of the man with straw hat) there is an "Adventuring Essentials" shop. This time it's run by a girl with a rucksack. Anyway, she sells info on these monsters: Cathedral Sentry, Gaunt, Dreadnought, Zomok -- buy all of them (for a total of 900 Gil).
Exit The Warren from where you came (Southeast entrance/exit). As soon as you're out, save the game.
Old Town
- Stuck in a Gem # 03/03 - After saving the game, proceed to the Old Town nearby. A scene will automatically trigger, showing you a little boy surrounded by cats. After the scene, cats will try to approach you and steal the Starlit Spice from you. Avoid them (run and jump away from them) and reach the kid as soon as possible. Speak with him to give him the Starlit Spice and complete the quest. Should the cats manage to steal the Starlit Spice from you, you can ask the man with the straw hat in The Warren to make another one for you (you need to give him more ingredients though; reloading your previous save is an easier way of trying again)
Rewards: 1,600 Gil, Black Cat Ears x 1.
Stats Rewards: HP +80, MAG +12.
We need to run around town quite a bit before 06:00, so try to not get lost and avoid detours. You won't need to use Chronostasis to do everything as long as you don't get lost too much, so save your EPs for the upcoming boss fight.
Centrum and Forsaken Graveyard
- Main Quest 1-3 # 05/05 - Make a run for the Phone Booth (the same one where you completed Main Quest 1-2; it's Northwest of the Centrum area), and insert the code digits you found to complete Main Quest 1-3
Enter the Forsaken Graveyard (which is open after you insert the code) from East, and proceed West from there.
- On the way there will be a couple of treasures containing Stormbane Choker (A) and Zirconia Brooch (B)
- Main Quest 1-4 - On the West side of the Forsaken Graveyard you'll find a group of people performing a ritual. Watch the scenes as you approach them
- Main Quest 1-5 # 01/03 - Pick up Crest of Etro from the ground, behind the statue where the ritual was being performed (C1)
Return to The Warren, but access the area from the West side this time (take the path leading Southeast from the North station).
The Warren
- Main Quest 1-5 # 02/03 - Show the Crest of Etro to the hooded person (C2) standing before a gate in the Central-West section of The Warren (it's just a bit Northwest of where you found the fourth pass code number). After you do so, the gate behind him will open, giving you access to the Northern-most section of The Warren
- In the Northern section of The Warren there are two treasures to loot: one is by the wall on the West side (C) and contains Thorn of Protection; the other is by the wall on the North side (D) and contains a Battleaxe of Believer. Both are found on the ground level
Proceed around the buildings to eventually reach the anticipated boss fight. The preparation for this fight is not particularly complicated, but it's advisable that you have all of your EPs available to spam Overclock a few times for an easy win. If you need to refill your EPs, fight the humanoid enemies on the way to the boss.
Prepare for the fight by setting these Schemas:
Schemata 1: set the Equilibrium (default) Garb with the default Crimson Blitz weapon, Stormbane Choker, and the ability Thundara Lv 2 (next boss is weak against Thunder).
Schemata 2: set the L'ange Noir Garb, since it has Thunder Lv 2 ability. Equip Battleaxe of the Believer (weapon) and Magician's Token (accessory).
Schemata 3: set the Red Mage Garb with the weapon Liberator and Fighter's Emblem accessory. Set Sparkstrike Lv 2 as one of the abilities.
- Main Quest 1-5 # 03/03 - When you're ready, save the game (just to be sure) and initiate the boss fight in The Warren
Boss name:
North station square
- The Girl Who Cried Wolf # 01/04 - Answer the phone in the phone booth (A1) located just about on the left of where you originally started the game, in North train station square (East side)
- Voices from the Grave # 01/07 - Speak with a girl (B1) just opposite the statue in North train station square to start this quest
Rest at the nearby Inn in North station square until 08:00.
Time: 08:00.
- Like Clockwork # 01/15 - Speak with a grey-haired woman (Armena) (T0) in North station square to start this quest. She appears at 08:00
- Like Clockwork # 02/15 - In the station, on the West side, there is a clock (1)
- Like Clockwork # 03/15 - In the station, just near the trains platform, there is another clock (2)
- Like Clockwork # 04/15 - In the North station square there is a clock by the statue opposite the quest giver (3)
- Like Clockwork # 05/15 - Northeast of the Outfitters shop in North station square there is a big clock, up on the wall of the station building (4)
Centrum and Forsaken Graveyard (East entrance)
- Like Clockwork # 06/15 - Go West from North station square, to the Centrum area. As you go North from the Centrum (towards the Forsaken Graveyard) you'll find another clock on the way, near some small stairs (5)
Head to the East entrance of the Forsaken Graveyard.
- The Girl Who Cried Wolf # 02/04 - Answer the call at the phone booth (A2) near the East entrance of Forsaken Graveyard (the one related to a couple of main story missions too) to continue with this quest
- Like Clockwork # 07/15 - Another clock can be found just outside the East entrance of the Forsaken Graveyard (6)
Head Southwest of the Centrum area.
Commercial District and The Residences
- Like Clockwork # 08/15 - In the Commercial District you'll find another clock, about in the middle of the area (7)
- Voices from the Grave # 02/07 - Reach the West entrance of the Forsaken Graveyard (in The Residences area) to find a young woman (B2) standing just before the entrance to the graveyard itself. Speak with her to obtain more info about this quest
- Like Clockwork # 09/15 - Another clock is found near the West entrance of the Forsaken Graveyard (8)
The Arcade
- Soul Seeds # 01/01- Proceed South of the West entrance of the Forsaken Graveyard (towards the Arcade area) to find a mage-dressed man with a straw hat (C). Speak with him and purchase a Seedhunter Membership Card for 2,000 Gil. Then speak with him again and sell him at least one Soul Seed (each one is worth +400 Gil), obtained from the "Chaos Zones" (you need to reach a Chaos Zone for the very next quest, so in case you don't have any Soul Seeds now you should complete the next quest first). For more info about Chaos Zones and Soul Seeds, please refer to the General hints and tips page. In any case, the quest will be completed once you sell the Soul Seed
Rewards: 400 Gil, Black Tattoo x 1.
Stats Rewards: HP +40, STR +2, MAG +4.
- Born from Chaos # 01/01 - Reach the road directly East of where the previous quest character was. Here you will find (on the North side of the road) a woman (D) that will give you this quest as you approach her. Behind her there is a Chaos Zone, where you need to fight a Zomok, a dragon enemy with 144,000 HP. His Stagger Conditions are for using magic attacks on him (especially while he's attacking you), and striking his head with your physical attacks (after the first Stagger). He's weak against Thunder, so you can fundamentally repeat the fight against the boss of Main Quest 1-5 to defeat him. Feel free to use all the Overclock EP points you need -- after defeating him you will receive a recharge of +5 EP recovery as reward for the fight anyway. After the fight you will receive the Cursed Dragon Claw quest item, as well as about 3,000 Gil as reward. Report this success to the quest-giver to complete the quest
Rewards: 6,000 Gil (+0 Gil), Pendragon x 1, Brigand's Tricorne x 1.
Stats Rewards: HP +120, STR +12, MAG +10.
In case you used all of your EP during the previous fight, make sure to fight a few enemies here and there to refill your EP completely -- you'll need 6 EP to open a treasure later on in this day.
- Like Clockwork # 10/15 - Just a bit North of the Born from Chaos quest-giver there is another clock (it's near where you found one of the pass codes in the story progression) (9)
Go South to the South station area.
South station square and Clock Tower
- The Girl Who Cried Wolf # 03/04 - There's another ringing phone at the booth (A3) located Southwest of the South station square (you found a pass code during the story here) -- answer it to continue
- Like Clockwork # 11/15 - Just East of the previous phone booth there's also a clock (10)
- Voices from the Grave # 03/07 - Reach the Clock Tower area. Here, between the South station square and Clock Tower area, you'll find a man (B3) who gives you more info about this quest
- Voices from the Grave # 04/07 - In the Clock Tower area itself, speak with a guard just South of the tower for the last bits of information on this quest (B4). If you spoke with all the four characters for this quest (B1, B2, B3, B4), Hope will call you to talk about this quest a bit. To complete this quest you'll need to return to Luxerion at night, but we'll do this later
- The Avid Reader # 01/05 - Speak with Ranulph (E1), the man sitting at a table located South of the Clock Tower to start this quest
You may notice a main-story marker somewhere Southeast of the Clock Tower, on the path to the cathedral; ignore it for now.
- Like Clockwork # 12/15 - If you go to the Clock Tower, and proceed North/Northeast of the tower, you will find a book on a stand. Read this book to examine the clock of the tower (11)
- Like Clockwork # 13/15 - Another clock can be found on the way to the Cathedral (12)
It should be about 10:00. If not, wait until that time of the day.
Time: 10:00.
- Treasured Ball # 01/01 - In the Northwest corner of South station square there is a little boy, Talbot (F1), that will give you this quest. He wants you to get the item (F2) located up the ledge just in front of him. You can reach this ledge by going up the stairs behind the kid. Do so and grab the Rubber Ball (sparkle on the ledge); then hand it over to complete the quest.
Rewards: Talbot's Gratitude, 100 Gil, Salvage Pilot's Badge x 1.
Stats Rewards: HP +30, STR +3.
The Residences and Commercial District
Go back towards the West entrance of the Forsaken Graveyard.
- Buried Passion # 01/03 - Speak with Armand, a young man with glasses (G) standing near the West entrance to the Forsaken Graveyard. This quest will continue across multiple days, so all we can do today is starting it
Head to the Commercial District (go East) now.
- The Avid Reader # 02/05 - In the Commercial District you'll find a girl, Mitka (E2), almost opposite (Northwest) of the Chocobo Emporium, [barely] dressed with some red clothes and a black mask on her eyes. Speak with her to continue the quest
Return to North station square, and go Southeast from there to reach the Old Town section of Luxerion.
Old Town and North station square
- Like Clockwork # 14/15 - The last clock is Southwest of the Old Town (13), near the closest Inn
- Like Clockwork # 15/15 - Report your progress to the quest-giver, the grey-haired woman in North square station, to complete the quest
Rewards: 1,200 Gil, Brass Gear x 1.
Stats Rewards: HP +80, STR +4, MAG +8.
This is all for Luxerion for now -- take the train from North station to reach Yusnaan (ticket costs 100 Gil and it *does* take time to travel on train; about 30 minutes to 1 hour is the travel time you should expect).
It should be about 13:00 when you arrive. As soon as you step in a place different from Luxerion you will unlock the EP Ability "Teleport", and a tutorial about putting markers on your in-game map (press X while viewing the map in full size to do so) will prompt.
You will also unlock Teleport Station - Luxerion North Station and Teleport Station - Yusnaan Station. More Teleport Stations will become available later in the game. As a general rule, do not use Teleport unless I tell you to do so -- it's an expensive (2 EP) ability, and for now it's best if you save your EPs for other purposes (later on you'll be able to consistently kill enemies to recover EPs, so you can use Teleport more frequently).
Anyway, we're here in Yusnaan just for a short visit, and our goal for today will be to collect a bunch of treasures, complete a few easy quests, and advance with the local story progression just a little bit. All of this should be done before about 18:00, since we want to be back in Luxerion at 19:00 (20:00 at most). There's plenty enough time to do all of the above without using Chronostasis, but please try to stick with the indications provided.
- The Avid Reader # 05/05 - Report to Ranulph (the man sitting at the table in the Clock Tower area), giving him the Ranulph's Journal (contents read). This will make you fail this quest, but the next one will automatically start
- To Save the Sinless # 01/04 - This quest starts from Ranulph after failing "The Avid Reader" (you fail it by reading the Journal when you acquire it in Yusnaan)
- Buried Passion # 03/03 - Speak with Armand (C2) to continue with this quest. The speak with him again and give him the Quill Pen, an item you should already have (if not, it's a sparkling item located among some boxes in the Northeast corner of Old Town; it's C1* on the previous map), to complete the quest
Rewards: 1,300 Gil, Black-rimmed Glasses x 1.
Stats Rewards: HP +80, STR +8, MAG +4.
You might have figured that the "reporter" you're looking for to continue with the quest "To Save the Sinless" is Armand himself, but unfortunately we can't do anything about it yet (we need to return here another Day before being able to speak with Armand again).
Time: 16:00.
- The Angel's Tears # 04/04 - Pay 1,200 Gil to the usual girl (A) at the top of the South station square in Luxerion to end this quest
Rewards: 2,400 Gil (+1,560 Gil), Crystal Tear x 1.
Stats Rewards: HP +80, STR +4, MAG +8.
When it's all done you want to teleport to Jagd Village in The Wildlands, so we can be there when it's about 19:00. If you're short on EPs, look for some big enemies (like the dragons) in the Forsaken Graveyard for easy EP Recovery.
Time: 19:00.
The treasure box today has the Garb "Martial Monk" in it.
Hope does not have any new topics to discuss with you, but he sells three new items: Phoenix Wings, Hero's Potion, Crusader's Potion (2 EP each).
we'll need a lot of Phoenix Wings,Hero's Potion
As anticipated earlier, there isn't anything else we need to do on Nova Crystalia until Day 13. Therefore teleport to any location you want to do anything if you want. If you simply wish to reach Day 13, a good idea is to warp to Luxerion North station, next to which there is an Inn where you can rest all the way until 06:00 of the next day.
Nothing relevant (aside from following up the "Free Will" quest in Yusnaan, if you care about that)
- Free Will # 02/04 - The Day after (this would be Day 11 for us), come back to the seers and speak with Diviner II (the one sitting on a chair) at any time between 06:00-18:00
- Free Will # 03/04 - You need to get 3x Desert Flames. You already got one earlier from a sparkling objects on the ground in the tunnel of Yusnaan. The other two can be bought from a woman with a rucksack standing right in front of the station of Yusnaan. When you're done, speak with Diviner II again to hand over the 3x Desert Flames
- Free Will # 04/04 - Next, they ask you to kill the Niblet [Omega] (Last One). You should have already done so (if not, wait until Day 13 and kill him in the Ultimate Lair) -- report to complete the quest
Rewards: 4,500 Gil, Blue Mage x 1 (Garb), Summoner's Mask x 1.
Stats Rewards: HP +140, STR +8, MAG +12.
So feel free to "skip" this Day by resting at the Inn if you don't feel like spending this time to fight random enemies for your 300/500-kills achievements.
The treasure today has the EP Ability "Quake".
Hope has something new to say.
Just to be safe, make a backup save now. In the dungeon we will explore tomorrow we'll need a lot of Phoenix Down items for a boss fight, so make sure to buy a bunch of them (discard everything else, unless they are precious Ethers/Turbo Ethers/Elixirs).
Then you know the drill -- fight or sleep to the next Day.
เอาชุด Miqo'te Dress ด้วย
If you completed enough (about 40) quests and all the main quests, out of nowhere Lightning will find some Eradia to add one last additional Day before the end of the world. This will also unlock the following achievement:
The treasure today will upgrade your three default Garbs when opened: Equilibrium, Dark Muse, and Mist Wizard (a " + " sign will be added to their name, and their power will increase with better passive abilities and better active abilities).
If you speak with Hope he will tell you that there is a new dungeon available exclusively today, Day 13. It's The Ultimate Lair, and it's located in The Dead Dunes. That's our destination -- use the green portal in The Ark to warp directly there.
This bonus dungeon is made of 33 floors, and on each floor there is one "[Omega]" variation of the enemies encountered in the game so far. Your goal is to reach the last floor to fight the boss of the Ultimate Lair; nothing more, nothing less.
In order to reach the bottom floor you have to use some "warp devices" that allow you to go up to +3 Floors down (alternatively you can go down +1 Floor or +2 Floors). You can only descend downwards in this dungeon (you can exit any time you wish though), and you can only go down if you defeat the "Omega" enemy on the floor where you currently are. Note that, in theory, the amount of Floors you can down-to depends on your battle score (so, in theory, it's possible to make the warp devices able to warp you only +1 Floor down, or just +1/+2 Floors down). In practice, it's highly unlikely that you will score so little points that you won't be able to warp +3 Floors down.
Another important thing to know is that in the Ultimate Lair the flow of time will not stop during battles, meaning that the clock will go on while you fight. Although 24 in-game hours are more than enough to kill every single enemy on each floor, it's best if we avoid unnecessary fights to get to the bottom as soon as possible. You can't use Chronostasis in here, either.
There are no treasures to collect in here except for those on the Floors 29--32, but on the other hand it could be interesting to reach specific floors to fight specific "[Omega]" enemies for miscellaneous purposes (namely to get their special dropped items).
Below is a list of the enemies you will find on each floor. Feel free to pick whatever route you want; the only Floors enemies I suggest avoiding are Floor 6 (Dreadnought), 12 (Aster Protoflorian), 22 (Earth Eater), 28 (Chocobo Eater). The other Floors can easily be cleared by spamming Overclock and Artemis's Arrow (with or without previously Staggering the enemy exploiting his weaknesses, depending on the situation), but these four enemies (on Floor 6,12,22,28) tend to make you waste too much time, and their rewards are not good enough to justify the trouble.
On the contrary, make sure to stop by these Floors to get important (for the strategy against the boss on Floor 33) ablities: Floors 8 (Goblot drops Poison Lv 4), 9 (Gurangatch drops Heavy Guard Lv 4), 10 (Ectopudding drops Fira Lv 4), 21 (Desert Sahagin drops Imperil Lv 4), 26 (Dryad drops Aerora Lv 4). Two other interesting Floors are Floor 15 (Reaver drops the good Flesh Render weapon) and Floor 19 (Cyclops drops the good Destroyer weapon). Lastly, Skeleton [Omega] can be fought on Floor 20 (if you're interested in the "Skeletons in the Closet" quest. He also drops a unique, albeit not very good weapon, the Bonecracker).
On the way to the final Floor you will fight at least 10 Last Ones, meaning that you will unlock the achievement for killing 10 Last Ones:
1. Hoplite [Omega] - Weak against Fire and Thunder (49,920 HP). Drops Counterblow Lv 4, Bronze Malistone x 5 (1.60 EP, 5,400 Gil). Red-sparkling item: Frostward Bangle.
2. Niblet [Omega] - Weak against Fire (92,160 HP). Drops Light Slash Lv 3, Bronze Malistone x 5 (0.90 EP, 1,800 Gil). Red-sparkling item: Irondragon Scale.
3. Zaltys [Omega] - Weak against Blizzard (1,320,000 HP). Drops Firaga Lv 4, Platinum Malistone x 5 (16.00 EP, 58,800 Gil). Red-sparkling item: Fireseal Jewel.
Spam Blizzard+ and Blizzara for easy and fast Stagger. Add Deprotect, and then use Artemis's Arrows to kill him as you abuse the Overclock over and over again.
4. Gaunt [Omega] - Weak against Thunder (288,000 HP). Drops Deshell Lv 4, Gold Malistone x 5 (4.50 EP, 7,200 Gil). Red-sparkling item: Stormward Bangle.
5. Gremlin [Omega] - Weak against physical attacks (53,760 HP). Drops Element Lv 2, Bronze Malistone x 5 (0.95 EP, 1,800 Gil). Red-sparkling item: Devil Crest.
avoiding 6. Dreadnought [Omega] - Weak against Blizzard (1,200,000 HP). Drops Heat Blitz Lv 4, Platinum Malistone x 5 (16.00 EP, 58,800 Gil). Red-sparkling item: Flameward Bangle.
One of my least favorite enemies in the game. Staggering him with Blizzard+ and Blizzara takes forever, even after applying Deshell. Best moment to Stagger him is when he uses the Wrecking Ball attack, and it's actually a good idea to use Overclock to spam Blizzard-based spells when he prepares the attack. You'll need a couple of Staggers to kill him.
It's going to be a "long" (3 minutes maybe) fight, and the reward for it is not worth it.
7. Gorgonopsid [Omega] - Weak against Blizzard (86,400 HP). Drops Heavy Slash Lv 4, Silver Malistone x 5 (3.50 EP, 7,200 Gil). Red-sparkling item: Early-blooming Corsage.
8. Goblot [Omega] - No weaknesses, but he's resistant against Thunder (156,000 HP). Drops Poison Lv 4, Bronze Malistone x 5 (2.20 EP, 7,200 Gil). Red-sparkling item: Dreamdragon's Scale.
9. Gurangatch [Omega] - Halves everything except Wind (1,000,800 HP). Drops Heavy Guard Lv 4, Platinum Malistone x 5 (16.00 EP, 58,800 Gil). Red-sparkling item: Toasty Shawl.
10. Ectopudding [Omega] - Weak against Blizzard (183,024 HP). Drops Fira Lv 4, Silver Malistone x 5 (5.00 EP, 10,800 Gil). Red-sparkling item: Tenacious Ring.
11. Miniflan [Omega] - Weak against Thunder (52,416 HP). Drops Blizzara Lv 4, Bronze Malistone x 5 (1.20 EP, 3,600 Gil). Red-sparkling item: Frostseal Jewel.
avoiding 12. Aster Protoflorian [Omega] - Changes elemental affinities during the battle (1,800,000 HP). Drops Flamesparka Lv 4, Platinum Malistone x 5 (16.00 EP, 58,800 Gil). Red-sparkling item: Sparkward Bangle.
It takes a while before he finally changes his elemental affinity. You may want to try Staggering him with physical attacks (Overclocking, of course). Once Staggered, don't let him rest and spam Overclocked Artemis's Arrows.
13. Schrodinger [Omega] - Weak against Fire and Wind (109,814 HP). Drops Thundaga Lv 4, Silver Malistone x 5 (4.50 EP, 7,200 Gil). Red-sparkling item: Mage Hunter's Mask.
14. Goblin [Omega] - Weak against Blizzard and Thunder (85,411 HP). Drops Steelguard Lv 4, Bronze Malistone x 5 (1.20 EP, 3,600 Gil). Red-sparkling item: Wild Crest.
15. Reaver [Omega] - Weak against Blizzard and Thunder (624,000 HP). Drops Blitz Lv 4, Platinum Malistone x 5 (16.00 EP, 58,800 Gil). Red-sparkling item: Flesh Render (Weapon).
He goes down quite easily; just Stagger him once, and then Overclock him dead.
16. Meonekton [Omega] - Weak against all elements (259,200 HP). Drops Ruin Lv 4, Gold Malistone x 5 (2.60 EP, 50,400 Gil). Red-sparkling item: Lucky Dice.
After Staggering him use a couple of Overclocks to finish him off in one Stagger.
17. Cactuar [Omega] - Weak against Fire (210,665 HP). Drops ATB Charge Lv 4, Platinum Malistone x 5 (10.00 EP, 60,000 Gil). Red-sparkling item: Warrior's Headband.
Use Deshell and Deprotect as soon as the battle starts; then Overclock and Stagger him with Fira. Overclock again to kill him with Artemis's Arrows.
18. Triffid [Omega] - Weak against Fire (180,000 HP). Drops Deprotect Lv 4, Silver Malistone x 5 (4.00 EP, 7,200 Gil). Red-sparkling item: Warrior Hunter's Mask.
19. Cyclops [Omega] - No weaknesses (1,800,000 HP). Drops Charged Strike Lv 4, Platinum Malistone x 5 (16.00 EP, 58,800 Gil). Red-sparkling item: Destroyer (Weapon).
You can Stagger him with Overclocked physical attacks. In theory, perfect-guarding against his "club" attacks also Staggers him a bit, but really just a bit. He's an easy enemy overall though.
20. Skeleton [Omega] - Resistant against Thunder (420,000 HP). Drops Curse Lv 4, Silver Malistone x 5 (5.00 EP, 5,400 Gil). Red-sparkling item: Bonecracker (Weapon).
21. Desert Sahagin [Omega] - Weak against Wind (456,000 HP). Drops Imperil Lv 4, Silver Malistone x 5 (5.00 EP, 7,200 Gil). Red-sparkling item: Bandit Scarf.
avoiding 22. Earth Eater [Omega] - Halves all elements except Thunder; Resistant against Thunder (1,440,000 HP). Drops Debravega Lv 4, Platinum Malistone x 5 (16.00 EP, 58,800 Gil). Red-sparkling item: Sapping Hood.
Use Cyber Jumpsuit with Ghostly Hood and Guard Glove (accessories) for physical immunity. Cyber Jumpsuit is also useful because it comes with Dispel, which you want to use when he buffs himself with various statuses.
It's not a bad idea to use the Bandit's Scarf on the Dragon's Blood Garb to "steal" some buffs from him. In any case, be ready to use Esunaga to heal from the various ailments he adds on you, and also make sure to cast Deprotect after Staggering him: although he will almost immediately heal from it, Deprotect will stick for long enough for you to hit him with Artemis's Arrows at least once (the increase of damage is worth the trouble of recasting it every hit).
23. Skata'ne [Omega] - Weak against Fire (480,000 HP). Drops Punt Lv 4, Silver Malistone x 5 (4.50 EP, 10,800 Gil). Red-sparkling item: Enlister's Gloves.
24. Hanuman [Omega] - Weak against Wind (432,000 HP). Drops Electric Blitz Lv 4, Gold Malistone x 5 (3.80 EP, 10,800 Gil). Red-sparkling item: Sparkseal Jewel.
This enemy will extinct both the Vali and the Hanuman enemies (and not just Hanuman themselves).
25. Zomok [Omega] - Weak against Thunder (1,440,000 HP). Drops Aeroga Lv 4, Platinum Malistone x 5 (16.00 EP, 58,800 Gil). Red-sparkling item: Stormseal Jewel.
Not particularly hard, but try to spam Overclock all the way until he dies after Staggering (don't attack outside of Overclock) -- you don't want to complicate things by allowing him to get up.
26. Dryad [Omega] - Weak against Fire (115,200 HP). Drops Aerora Lv 4, Silver Malistone x 5 (4.00 EP, 15,600 Gil). Red-sparkling item: Sniper's Gloves.
27. Rafflesia [Omega] - Weak against Fire (24,000 HP). Drops: Attack Lv 4, Bronze Malistone x 5 (0.60 EP, 3,600 Gil). Red-sparkling item: Skeleton's Earrings.
avoiding 28. Chocobo Eater [Omega] - Halves Fire and Blizzard (1,440,000 HP). Drops: Magnet Lv 4, Platinum Malistone x 5 (16.00 EP, 58,800 Gil). Red-sparkling item: Crippling Hood.
Refer to "Earth Eater" for advice (this one should actually be easier).
29. No enemies. Treasure sphere contains X-Potion.
30. No enemies. Treasure sphere contains Refresher.
31. No enemies. Treasure sphere contains Phoenix Down.
32. No enemies. Treasure sphere contains Ether.
33. Boss of the Ultimate Lair: Ereshkigal.
Set up these Schemata:
1. Quiet Guardian. Weapon: anything you want (not Gagnrad, because of its Stagger Power malus). Shield: Ul'dahn Crest. Accessories: Preta Hood and Runic Ring. Abilities: Imperil Lv 4, Aerora Lv 4.
2. Electronica. Weapon: Chaos's Revenge. Shield: Double Cross (doesn't matter). Accessories: Falcon Charm, Tenacious Ring. Abilities: Poison Lv 4, Thundara Lv 2, Heavy Guard Lv 4.
3. Heartstealer. Weapon: Flesh Render. Shield: Gridanian Sigil. Accessories: Magician's Token, Dawn Gauntlets. Abilities: Slow Lv 2, Fira Lv 4.
You can watch a video of this fight with the strategy described below here.
HP: 6,000,000.
Weaknesses: none. This boss can suffer from Poison, Imperil, Deshell, Slow and other ailments (these four are the important ones).
The enemy is protected by three barriers which he will renew from time to time. The enemy hits hard, with magic and mixed attacks. If he uses spells, make sure to stay in Schemata 1 to avoid damage. If he uses other types of attacks, use Schemata 2 to Heavy-Guard against his attacks.
The easiest way to kill him is by relying on damage done by Poison. Until half of his HP the boss will heal very quickly from status ailments. You can cast these ailments on him right away: Deshell, Imperil, Slow. After sticking these three statuses, spam your best spells (Aerora Lv 4, Fira Lv 4, Thundara Lv 2) to Stagger him three times in a row.
After the third Stagger, the boss can finally be Poisoned. Make sure to keep him Poisoned and under the effect of the other three status ailments as much as possible. It's not important that you add more damage with your spells (he has millions of HP, and your spells won't do much, even on the long run); not as important as ensuring that he always has Poison anyway. Therefore save your ATB for status ailments casting, and not for unnecessary spells.
After taking him down to 50% of his maximum HP, the boss will finally drop his defenses, and status ailments will connect more easily and last longer. Simply repeat this strategy (debuff with Deshell, Imperil, and possibly also Slow; then Stagger three times; then Poison) over and over until Poison finally kills him. It should take about 7 minutes of work, all included, before he dies from Poison damage "only".
You will die a lot in this fight, but if you brought enough Phoenix Downs this won't be a problem. As far as your EPs is concerned, there isn't much you can use them for. If you want, a good moment to Overclock is when the boss is about to attack you with his most powerful attacks -- Overclock and Stagger him before he can attack you, and hopefully you will avoid damage.
After killing him you will unlock:
You will get +18 EP recovery and 50,000 Gil after the fight, as well as a special Garb (Ultimatus) and another achievement for obtaining it:
Ultimate Lair Completed!
Rewards: Ultimatus x 1 (Garb).
Stats Rewards: Max ATB +10.
Pick up the red-sparkling item dropped by the boss to get the Diamond Matinee Necklace.
Then warp outside of the Ultimate Lair.
Just as a memo, you can now complete the quest "Skeletons in the Closet" (Ruffian's den) if you exterminated Skeleton [Omega] on the way.
The treasure of the final day contains, disappointingly, Silver Malistone x 5.
For some reason, there are no new arguments to discuss with Hope today, but you can still restock from the "EP Shop" of The Ark if you wish (there isn't anything new for sale though).
Examine the green portal when you're good to go, and you'll be transferred to the final dungeon of the game (you can't explore Nova Crystalia anymore).
http://lightningxiigamewalkthrough.blogspot.com/2015/12/lightning-returns-final-fantasy-pc-side.html
https://www.trueachievements.com/walkthroughpage.aspx?pageid=5914
https://drive.google.com/open?id=0B3EPIwdL1kplTl9CMGJRekdHeFU
https://docs.google.com/viewer?url=http://web2pdfconvert.com/download?path=88c8c826-0087-4485-aa44-bddce34e7d63www-trueachievements-com.pdf
ข้อแนะนำในการเล่นเกมรอบแรก
- ถ้าไม่ค่อยมีเวลาเล่น และไม่อยากลองผิดลองถูกมากนัก
ควรเริ่มเล่นรอบแรกด้วย Easy Mode
ซึ่งศัตรูในโหมดนี้จะมีสเตตัสอ่อนด้อยกว่าโหมดอื่นๆ
อีกทั้งในเวลาอยู่บนฟิลด์ พลังของผู้เล่นจะค่อยๆ ฟื้นกลับมา
อีกทั้งเวลาหนีจากการต่อสู้ จะไม่ถูกหักเวลาด้วย (อย่าลืมว่านี่คือเกมที่
Tester 20% ไม่สามารถจบเกมได้ในการเล่นรอบแรก)
- ควรทำไซด์เควสต์ให้ได้ถึง 50 เควสต์เพือปลดล็อคฉากจบสมบูรณ์ (ในเกมมี 66 เควสต์)
- ควรทำไซด์เควสต์ให้ได้ถึง 50 เควสต์เพือปลดล็อคฉากจบสมบูรณ์ (ในเกมมี 66 เควสต์)
- ทยอยฆ่า Apanda ที่ Wildlands ให้ได้เยอะๆ หลังฆ่าลาสต์วันได้ จะได้ดาบที่พลังโจมตีสูงมาก
- ทยอยฆ่า Skeleton ที่ Dead Dunes ให้ได้เยอะๆ หลังฆ่าลาสต์วัน
จะได้ดาบโบนแครกเกอร์ที่ฟาดแล้วมีโอกาสติดสภาวะผิดปกติ
อาวุธนี้จะช่วยให้ปราบบอสชั้น 33 ในดันเจี้ยนลับได้
- ทยอยฆ่านกนักเตะที่ Yusnaan ให้ได้เยอะๆ หลังฆ่าลาสต์วัน จะได้แหวนเพิ่มพลังโจมตีท่าประชิด
- ในเกม บางครั้งเราจะวิ่งผ่านสถานที่ที่มีมวลเคออสปรากฏ บริเวณที่อยู่ในมวลเคออสจะมีไอเทม Soul Seed 1-4 ชิ้น ตกตามพื้นให้เก็บ ให้คอยจดด้วยว่าเราเก็บมากี่ชิ้นแล้ว และเอาไปขายให้คนรับซื้อกี่ชิ้นแล้ว เพราะเมื่อฆ่าครบ 100 ชิ้นจะได้รับ Elixir ซึ่งเป็น Trophy อย่างหนึ่ง
- สโนว โนเอล และเกรนเดล (บอสตามเนื้อเรื่องหลักของ Dead Dunes)
ที่เราต้องสู้ด้วยมีหลายเวอร์ชั่น ยิ่งเราไปสู้ช้าเท่าไหร่
พวกเขาจะยิ่งเก่ง และจะยิ่งใส่ชุดแปลกๆ ออกมาให้เห็น
- คีย์ไอเทมและความคืบหน้าในการทำเควสต์
จะไม่ถูกส่งต่อไปยังการเล่นรอบถัดไป ส่วนไอเทมอื่นๆ
ค่าพลังโบนัสที่ได้รับมาแล้ว จะสานต่อไปยังรอบถัดไป
- หลังจบเกมรอบแรกไปแล้ว จะเป็นการปลดล็อคคำสั่งอัพเกรดอาวุธและเครื่องป้องกันที่ร้านขายอาวุธ และเมื่อเราเก็บเครื่องประดับมาซ้ำกับของเดิมที่มีอยู่แล้ว ก็จะเป็นการอัพเกรดเครื่องประดับเดิมที่มีอยู่แล้วโดยอัตโนมัติ ในรอบถัดไป บอสใหญ่จะกลายเป็นร่างพลัส ซึ่งมีรูปแบบการโจมตีที่เปลี่ยนไปจากเดิม
การเอามีดของทอนแบรี และชุดดาร์คไนท์
หลังจบมิชชั่นหลักในลุคเซริโอได้ ที่หน้าสถานีทางใต้ จะมีเควสต์ของโรนาเรฟ ที่ให้เราไปหาไดอารี่มาส่งให้เขา ซึ่งขั้นตอนคือการไปหาริดิกที่เมืองมืด ตอนคุยกับเขาให้เลือกข้อ 3 แล้วเขาจะให้จดหมายจากริดิกมา จากนั้นให้เราเอาไปให้เอลเน่ที่ภัตตาคารในเมืองยูสนั้น แล้วจะได้เป็นไดอารี่มา จังหวะที่ได้มาเราสามารถเลือกได้ว่าจะอ่านไดอารี่หรือไม่ หากไม่อ่าน พอเอาไปคืนให้โรนาเรฟ เราจะได้เครื่องประดับมีดของทอนแบรี่มา แต่หากอ่าน พอกลับไปหาโรนาเรฟ เราจะไม่ผ่านเควสต์นี้ แต่จะได้เควสต์ใหม่ซึ่งเมื่อผ่านแล้วก็จะได้ชุดดาร์คไนท์....
อาวุธที่ดรอปจากบอสใหญ่
ในเกมมีอาวุธอย่างหนึ่งที่สามารถดรอปจากบอสใหญ่ได้ โดยอาวุธนั้นมีชื่อซึ่งแปลได้ว่า "พิธีกรรมของสองเทพ" ซึ่งมีสองความหมาย คือลินด์เซย์-พัลส์ ไลท์นิ่ง-บูนิเบลเซ่ อาวุธนี้มีโอกาสดรอป 5% จากบอสใหญ่ ไม่ว่าจะร่างธรรมดา ร่างพลัส และไม่ว่าจะเล่นในโหมดอะไรก็ตาม โอกาสได้คือ 5% เท่ากันหมด ดังนั้น ใครที่อยากจะได้อาวุธชิ้นนี้ ก็ต้องเซฟไว้ก่อนสู้ พอสู้แล้วไม่ดรอปก็โหลดเซฟแล้วสู้ใหม่จนกว่าจะได้นั่นเอง
แรร์อบิลิตี้สุดเจ๋ง
ในเกมมีแรร์อบิลิตี้ที่สุ่มติดมากับคอมมานด์อยู่ 2 อบิลิตี้ที่เจ๋งมากๆ คืออบิลิตี้ไจแอนท์อิมแพคท์ กับอบิลิตี้มหาเวทย์ โดยอบิลิตี้แรกนั้นจะทำงานเมื่อใช้คอมมานด์ที่กิน ATB ตั้งแต่ 40 แต้มขึ้นไป แล้วอบิลิตี้จะส่งผลเป็นการบัฟสภาวะ Brave และ Guts ให้ผู้เล่นไปด้วย ส่วนอบิลิตี้หลังนั้นต่างกันเพียงแค่เปลี่ยนจาก Brave เป็น Faith
อบิลิตี้ไจแอนท์อิมแพคท์นั้น มีโอกาสสุ่มแถมมากับคอมมานด์ เมื่อเราอัพเกรดคอมมานด์ Beat Down และคอมมานด์ตระกูล Blast ตั้งแต่ระดับ 4 ขึ้นไป ผมแนะนำว่าให้ไปฟาร์มคอมมานด์ Beat Down จากหุ่นยนต์ Death Demona ที่ปรากฏในช่วงเวลากลางคืนที่ชานเมืองยูสนัน (หรือหลังเที่ยงคืนถึงหกโมงเช้าที่เมืองมืดในลุคเซริโอ) พอได้คอมมานด์ดังกล่าวมาเยอะแล้ว ก็เซฟไว้ก่อน แล้วเริ่มทำการอัพเกรดรัวๆ ถ้าอัพเกรดจนหมดแล้วยังไม่ได้อบิลิตี้ไจแอนท์อิมแพคท์สักที ก็ค่อยรีเซทแล้วทโหลดมาอัพเกรดใหม่จนกว่าจะได้
ส่วนอบิลิตี้มหาเวท จะสุ่มแถมมาเมื่ออัพเกรดคอมมานด์ Ruinga กับเวทย์ธาตุ ga ทั้ง 4 เวทย์ ซึ่งก็มีแจกอยู่ทั่วไป หาไม่ยากเท่าไหร่
การผ่านเควสต์ปราบลาสต์วันทั้งโลก
เควสต์ (เคย) ปราบลาสต์วันทั้งโลกที่รับจากเซนิเฟอร์ที่โอเอซิสใน Dead Dunes เงื่อนไขจริงๆ ของเควสต์นี้คือการทำให้เมนู Enemy Report มีข้อมูลลาสต์วันครบทั้งหมด ซึ่งข้อมูลในส่วนนี้จะถูกส่งต่อไปเรื่อยๆ ในทุกรอบการเล่น หมายความว่าเราต้องเคยปราบลาสต์วันครบทุกชนิดมาก่อน ถึงจะผ่านเควสต์นี้ได้ โดยเราไม่จำเป็นต้องปราบลาสต์วันทั้งหมดในรอบเดียว อาจจะทยอยปราบไปเรื่อยๆ ผ่านการเล่นหลายๆ รอบก็ได้
ทั้งนี้เราไม่สามารถผ่านเควสต์นี้ได้ในการเล่นรอบแรก เพราะลาสต์วัน 3 ชนิด ได้แก่ คิเมร่า สกรีวา และอัลคันเจรี จะปรากฏตัวในดันเจียนของวันสุดท้ายเท่านั้น ซึ่งเมื่อถึงตอนนั้นเราก็ไม่สามารถกลับไปหาเซนิเฟอร์ได้แล้ว
วิธีการผ่านเควสต์นี้โดยเร็วที่สุด ก็คือเราต้องปราบลาสต์วันของศัตรูทั่วไปให้ครบในช่วงวันที่ 1-12 หรือหากไล่ปราบไม่ครบ ก็ต้องปลดล็อคดันเจี้ยนลับของวันที่ 13 ให้ได้ แล้วไปไล่ตีลาสต์วันตัวที่เรายังไม่ได้ปราบ ในดันเจี้ยนนั้น
เมื่อปราบลาสต์วันของศัตรูทั่วไปได้แล้ว ก็ต้องไปปราบลาสต์วันของคิเมร่า สกรีวา และอัลคัตเจรีในวันสุดท้าย ซึ่งสำหรับคิเมร่านั้น จะสุ่มปรากฏตัวที่เส้นทางแห่งการทดสอบ เส้นทางที่ 1 เท่านั้น
โบซาเทนเดอร์ใน Hard mode
โบซาเทนเดอร์ใน Hard Mode มีพลังป้องกันสูงส่งมาก เราฟาดมันไปยังไงก็ลดดาเมจได้แค่ 1 ตลอด ....จะเปลี่ยนเอาเฟทัลมองค์มาเตะรัวๆ จนกว่ามันจะตายก็เสียเวลา วิธีที่ไวที่สุดคือ เปิดเกมมาก็ให้เราเข้าโหมด Overclock แล้วต่อด้วย Scene Drive ไป 1 ชุดทันที การโจมตีฮิตสุดท้ายของ Scene Drive จะเป็นการโจมตีโดยไม่เอาพลังป้องกันของศัตรูมาคิดคำนวณ ทำให้ได้ดาเมจเต็มๆ ซึ่งพอที่จะกำจัดโบซาเทนเดอร์ได้
- หลังจบเกมรอบแรกไปแล้ว จะเป็นการปลดล็อคคำสั่งอัพเกรดอาวุธและเครื่องป้องกันที่ร้านขายอาวุธ และเมื่อเราเก็บเครื่องประดับมาซ้ำกับของเดิมที่มีอยู่แล้ว ก็จะเป็นการอัพเกรดเครื่องประดับเดิมที่มีอยู่แล้วโดยอัตโนมัติ ในรอบถัดไป บอสใหญ่จะกลายเป็นร่างพลัส ซึ่งมีรูปแบบการโจมตีที่เปลี่ยนไปจากเดิม
การเอามีดของทอนแบรี และชุดดาร์คไนท์
หลังจบมิชชั่นหลักในลุคเซริโอได้ ที่หน้าสถานีทางใต้ จะมีเควสต์ของโรนาเรฟ ที่ให้เราไปหาไดอารี่มาส่งให้เขา ซึ่งขั้นตอนคือการไปหาริดิกที่เมืองมืด ตอนคุยกับเขาให้เลือกข้อ 3 แล้วเขาจะให้จดหมายจากริดิกมา จากนั้นให้เราเอาไปให้เอลเน่ที่ภัตตาคารในเมืองยูสนั้น แล้วจะได้เป็นไดอารี่มา จังหวะที่ได้มาเราสามารถเลือกได้ว่าจะอ่านไดอารี่หรือไม่ หากไม่อ่าน พอเอาไปคืนให้โรนาเรฟ เราจะได้เครื่องประดับมีดของทอนแบรี่มา แต่หากอ่าน พอกลับไปหาโรนาเรฟ เราจะไม่ผ่านเควสต์นี้ แต่จะได้เควสต์ใหม่ซึ่งเมื่อผ่านแล้วก็จะได้ชุดดาร์คไนท์....
อาวุธที่ดรอปจากบอสใหญ่
ในเกมมีอาวุธอย่างหนึ่งที่สามารถดรอปจากบอสใหญ่ได้ โดยอาวุธนั้นมีชื่อซึ่งแปลได้ว่า "พิธีกรรมของสองเทพ" ซึ่งมีสองความหมาย คือลินด์เซย์-พัลส์ ไลท์นิ่ง-บูนิเบลเซ่ อาวุธนี้มีโอกาสดรอป 5% จากบอสใหญ่ ไม่ว่าจะร่างธรรมดา ร่างพลัส และไม่ว่าจะเล่นในโหมดอะไรก็ตาม โอกาสได้คือ 5% เท่ากันหมด ดังนั้น ใครที่อยากจะได้อาวุธชิ้นนี้ ก็ต้องเซฟไว้ก่อนสู้ พอสู้แล้วไม่ดรอปก็โหลดเซฟแล้วสู้ใหม่จนกว่าจะได้นั่นเอง
แรร์อบิลิตี้สุดเจ๋ง
ในเกมมีแรร์อบิลิตี้ที่สุ่มติดมากับคอมมานด์อยู่ 2 อบิลิตี้ที่เจ๋งมากๆ คืออบิลิตี้ไจแอนท์อิมแพคท์ กับอบิลิตี้มหาเวทย์ โดยอบิลิตี้แรกนั้นจะทำงานเมื่อใช้คอมมานด์ที่กิน ATB ตั้งแต่ 40 แต้มขึ้นไป แล้วอบิลิตี้จะส่งผลเป็นการบัฟสภาวะ Brave และ Guts ให้ผู้เล่นไปด้วย ส่วนอบิลิตี้หลังนั้นต่างกันเพียงแค่เปลี่ยนจาก Brave เป็น Faith
อบิลิตี้ไจแอนท์อิมแพคท์นั้น มีโอกาสสุ่มแถมมากับคอมมานด์ เมื่อเราอัพเกรดคอมมานด์ Beat Down และคอมมานด์ตระกูล Blast ตั้งแต่ระดับ 4 ขึ้นไป ผมแนะนำว่าให้ไปฟาร์มคอมมานด์ Beat Down จากหุ่นยนต์ Death Demona ที่ปรากฏในช่วงเวลากลางคืนที่ชานเมืองยูสนัน (หรือหลังเที่ยงคืนถึงหกโมงเช้าที่เมืองมืดในลุคเซริโอ) พอได้คอมมานด์ดังกล่าวมาเยอะแล้ว ก็เซฟไว้ก่อน แล้วเริ่มทำการอัพเกรดรัวๆ ถ้าอัพเกรดจนหมดแล้วยังไม่ได้อบิลิตี้ไจแอนท์อิมแพคท์สักที ก็ค่อยรีเซทแล้วทโหลดมาอัพเกรดใหม่จนกว่าจะได้
ส่วนอบิลิตี้มหาเวท จะสุ่มแถมมาเมื่ออัพเกรดคอมมานด์ Ruinga กับเวทย์ธาตุ ga ทั้ง 4 เวทย์ ซึ่งก็มีแจกอยู่ทั่วไป หาไม่ยากเท่าไหร่
การผ่านเควสต์ปราบลาสต์วันทั้งโลก
เควสต์ (เคย) ปราบลาสต์วันทั้งโลกที่รับจากเซนิเฟอร์ที่โอเอซิสใน Dead Dunes เงื่อนไขจริงๆ ของเควสต์นี้คือการทำให้เมนู Enemy Report มีข้อมูลลาสต์วันครบทั้งหมด ซึ่งข้อมูลในส่วนนี้จะถูกส่งต่อไปเรื่อยๆ ในทุกรอบการเล่น หมายความว่าเราต้องเคยปราบลาสต์วันครบทุกชนิดมาก่อน ถึงจะผ่านเควสต์นี้ได้ โดยเราไม่จำเป็นต้องปราบลาสต์วันทั้งหมดในรอบเดียว อาจจะทยอยปราบไปเรื่อยๆ ผ่านการเล่นหลายๆ รอบก็ได้
ทั้งนี้เราไม่สามารถผ่านเควสต์นี้ได้ในการเล่นรอบแรก เพราะลาสต์วัน 3 ชนิด ได้แก่ คิเมร่า สกรีวา และอัลคันเจรี จะปรากฏตัวในดันเจียนของวันสุดท้ายเท่านั้น ซึ่งเมื่อถึงตอนนั้นเราก็ไม่สามารถกลับไปหาเซนิเฟอร์ได้แล้ว
วิธีการผ่านเควสต์นี้โดยเร็วที่สุด ก็คือเราต้องปราบลาสต์วันของศัตรูทั่วไปให้ครบในช่วงวันที่ 1-12 หรือหากไล่ปราบไม่ครบ ก็ต้องปลดล็อคดันเจี้ยนลับของวันที่ 13 ให้ได้ แล้วไปไล่ตีลาสต์วันตัวที่เรายังไม่ได้ปราบ ในดันเจี้ยนนั้น
เมื่อปราบลาสต์วันของศัตรูทั่วไปได้แล้ว ก็ต้องไปปราบลาสต์วันของคิเมร่า สกรีวา และอัลคัตเจรีในวันสุดท้าย ซึ่งสำหรับคิเมร่านั้น จะสุ่มปรากฏตัวที่เส้นทางแห่งการทดสอบ เส้นทางที่ 1 เท่านั้น
โบซาเทนเดอร์ใน Hard mode
โบซาเทนเดอร์ใน Hard Mode มีพลังป้องกันสูงส่งมาก เราฟาดมันไปยังไงก็ลดดาเมจได้แค่ 1 ตลอด ....จะเปลี่ยนเอาเฟทัลมองค์มาเตะรัวๆ จนกว่ามันจะตายก็เสียเวลา วิธีที่ไวที่สุดคือ เปิดเกมมาก็ให้เราเข้าโหมด Overclock แล้วต่อด้วย Scene Drive ไป 1 ชุดทันที การโจมตีฮิตสุดท้ายของ Scene Drive จะเป็นการโจมตีโดยไม่เอาพลังป้องกันของศัตรูมาคิดคำนวณ ทำให้ได้ดาเมจเต็มๆ ซึ่งพอที่จะกำจัดโบซาเทนเดอร์ได้
วิธีปราบบอสมังกร Aeronite เป็นแรร์มอนสเตอร์ที่ Dead Dunes ต้องเซตติ้งประมาณนี้
ก่อนอื่นเลย ต้องเซตติ้งสไตล์ทั้ง 3 เป็นสไตล์ตั้งรับเวทย์ ตั้งรับกายภาพ และสไตล์รุก
1. สไตล์ตั้งรับเวทย์
- ให้ใส่ชุดคานารุการ์เดี้ยน (เสริมกันเวท 15%)
- ถือดาบไคอัส (เพิ่มโอกาสน็อคเอาท์ 75%)
- ถือโล่เลนเนธ (ค่า DEF สูง)
- สวมต่างหูกันเวท 75%
- สวมแหวนกันสภาวะ Pain หรือ แหวนเพิ่มพลังป้องกันเวท 10%
- ใส่คำสั่ง Deprotect, เวทมนต์ขั้น 2 ลงไป 2 เวทย์
- คำสั่งอีกอัน จะเป็นคำสั่งป้องกันที่มากับชุดอยู่แล้ว
2. สไตล์ตั้งรับกายภาพ
- ให้ใส่ชุดไซเบอร์อวาตาร์ (เสริมกันกายภาพ 15%)
- ถือดาบอะไรก็ได้ที่เพิ่มโอกาสน็อคเอาท์เยอะๆ
- ถือโล่ที่พลังป้องกัน 200+
- สวมต่างหูกันภายภาพ 75%
- สวมแหวนกัน Fog หรือแหวนเพิ่มป้องกันภายภาพ 10%
- ใส่คำสั่ง Deshell, เวทมนต์ขั้น 2, เฮวี่การ์ด
- คำสั่งอีกอัน จะเป็นคำสั่ง Dispel ที่มากับชุดอยู่แล้ว
3. สไตล์รุก
- ให้ใส่ชุดที่เพิ่มพลังโจมตีมากที่สุด (แนะนำพวกชุดนายพรานหรือเฟทัลมองค์)
- ถือดาบที่เพิ่มพลังโจมตีมากสุด
- ถือโล่ที่เพิ่มพลังโจมตีมากที่สุด
- สวมต่างหูเพิ่มพลังโจมตี 15%
- ใส่แหวนเพิ่มพลังโจมตีระยะประชิด ได้จากนกเตะ
- ใส่คำสั่ง Kick, Beat Down, Cross Slash
เวลามันโจมตี เราต้องคอยปรับเปลี่ยนสไตล์ให้เข้ากับท่าโจมตีของมันเพื่อตั้งรับ
เมื่อมันหยุดโจมตี เราถึงค่อยกระหน่ำด้วย Deshell Deprotect แล้วถล่มสารพัดท่าให้มันน็อคเอาท์
ในการต่อสู้ ต้องทำน็อคเอาท์มันให้ได้ถึงขั้นที่ 4 ถึงจะโจมตีมันเข้า
ถ้าเราสู้ช้า ทำให้มันน็อคเอาท์ไม่ได้สักที มันจะหนีไป
เมื่อน็อคเอาท์มันได้ถึงขั้นที่ 4 แล้ว มันจะล้ม เราต้องหวดมันให้ตายก่อนที่มันจะลุก ไม่งั้นมันจะหนีไป
-ต้องมีชุดกังฟู ที่มีสกิลเตะเลเวล 2 กับชาร์จโจมตีเลเวล 2
โดยให้ไปฟาร์มสกิลเตะจากนกเตะมาให้เลเวลสูงๆ เหตุเพราะท่าเตะจะกิน ATB น้อย
กด Clock Up 1 ที จะเตะได้หลายดอกมาก เร็วและคุ้มกว่าฟันธาตุ และฟันธรรมดา หรือฟันหนัก
(ล่าลาสวันตกเตะเพื่อเอาเครื่องประดับโจมตีแรงด้วยก็ดี เช่นผมฟันที 13k กลายเป็นฟันที 15k)
-มีเครื่องประดับกันสายฟ้า / ลม / น้ำแข็ง ที่ป้องกัน 90% (หาได้จากลาสวันมะเขือเทศไฟ/มังกรลม/อีกตัวจำไม่ได้แฮะ)
-กับเครื่องประดับกันธาตุสายฟ้า / ลม / น้ำ 25%
(ใส่เครื่องประดับได้สองอย่างต่อ 1 เซต โดยใส่ กันสายฟ้า 90%+กันสายฟ้า 25% เท่านี้ไฟจะทำอะไรท่านไม่ได้เลย)
-ยาชุบ/เพิ่มโจมตีแรง/ธาตุ/ยาเติม GP
โดยผมเซตดังนี้
1.เซตกันน้ำ+ใส่โล่ห์ที่ป้องกันสูงที่สุดด้วย (เอาไว้กันท่าที่มันช็อตสายฟ้ารัวๆ เพราะท่านี้ไม่นับเป็นธาตุสายฟ้า)
+ใส่สกิลแค่ป้องกัน เลือกที่มีการป้องกัน โจมตีและเวทย์ เยอะที่สุดเท่าที่จะมากได้
+ใส่สกิลเตะ
2.เซตกันสายฟ้า+เน้นโล่ห์ ATB /
+ใส่สกิลลดเกราะ
+ลมระดับ 2
3.เซตกันลม+เน้นโล่ห์ ATB
+ใส่สกิลแพ้ธาตุ
+ไฟระดับ 2
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กดชุดละ 2 ปุ่มพอ เพื่อความไม่ งง แนะนำ กันสายฟ้าให้อยู่ช่องสีเหลือง กันน้ำอยู่ช่องสีน้ำเงิน
ส่วนผมตั้งชื่อเซตเอาไว้เลยว่า Lightning / Wind / Strike เพราะถ้าเปลี่ยนชุดผิดอาจจะดับเอาง่ายๆ
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-เริ่มมาเปิดฉากยิงเวทย์ชุดละ 2 ดอก (อย่าให้เกินดอกที่ 3 เพราะไลท์นิ่งจะกระโดดยิงเวทย์ ทำให้เสียจังหวะ)
เมื่อยิงดอกที่สองกดเปลี่ยนชุดแล้วไปเวทย์ไปอีก 2 ดอก ทำอย่างนี้สลับจน ATB หมด
-สังเกตุชื่อสกิลที่มังกรโจมตี หากมันโจมตีธาตุไหนมา ให้เปลี่ยนชุดตามธาตุนั้น มันจะขึ้น Guardๆๆๆๆ
ช่วงนี้ก็ยิงเวทย์สวนไปเลยอย่าหยุด เดี๋ยวเชนมันหลุด ต้องเชนใหม่
-หากเกจเชนมันเป็นสีเหลือง ให้สังเกตุมังกร ว่ามันจะปล่อยบอลหรือว่าบินโฉบ หากมันยิงธาตุธรรมดา
แนะนำให้รอก่อน หากได้จังหวะกดหยุดเวลา 1 ขีด เพื่อเชนให้มันเบรค ต้องเบรคมัน 4 ครั้ง มันถึงจะล้ม
ให้ตีเหมือนเต่า
*ระวังท่าที่มันชาร์จแล้วปล่อยพลัง เพราะยังไงก็ตายอยู่ดี - -"
*พยายามกันตอนมันโฉบ แล้วกันไว้จนกว่าแผ่นดินจะสงบ
-เบรค 4 ครั้ง จากนั้นให้รีบดีบัฟ แพ้ธาตุ/ลดเกราะมังกร และบัฟโจมตีแรงและใส่ธาตุลงอาวุธด้วย
-ชัยชนะอยู่แค่เอื้อม หยุดเวลาแล้วเตะรัวๆเลย บัฟหมดให้รีบเติม หากมันลุกขึ้นมาได้ มันจะบินหนีทันที
ข้อควรระวังคือตอนมันเบรคมันจะช็อตไฟที่ตรงหน้า (แรงมาก) ไม่ก็ใช้เวทย์ดูดเพื่อไปช็อตไฟ หรือ พ่นไฟใส่
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แนะนำเล่นหาของให้สุดยอดก่อนแล้วค่อยไปยำมันเมื่อพร้อม
Introduction
In this page you will find a full walkthrough of the game. Lightning Returns is a very non-linear game, so there are different possible approaches to writing a walkthrough for it. The way I decided to do it is by organizing a coherent set of main a secondary quests, Day by Day, in a way that you should manage to get everything done by Day 10 (giving us two "backup" Days - Day 11 and Day 12 - in case for some reason you don't manage to follow the scheduled routine).
Remember that to get the most out of your first playthrough you want to complete as many subquests as possible. It's not essential that you do all of those I present here, but the more you stick to the plan, the better it will be and the richer your experience will be.
Also keep in mind that quests are sometimes time-related, meaning that they are only available during certain hours of the day. Before we do these quests I will always give you a "time indication" (such as "Time: 08:00"). If such indication is present, make sure that your in-game time matches with what I indicated, or else the quests may not be available.
Every individual step of a quest (main or sub-quests) will be written on a separate line, preceeded by a " - " symbol, so you can clearly see each step individually and you don't miss anything. The same will be done for treasures to collect. Non-quest-related info will be written as normal text. The resulting format will be something like this:
- Quest A # 01/03 - Do this to start the quest
- Main Quest B - Do this
- Quest A # 02/03 - Do this to progress with the quest
- While you're there, pick up treasure C
Now go to location X.
- Quest A # 03/03 - Do this to complete the quest
The
walkthrough will be organized providing you with maps of the game and
textual indications on how to proceed. The text will often refer to maps
with sentences like this: "Open the treasure (B) containing [random
item]". That "(B)" refers to the legend used in the custom map linked
before the text.- Main Quest B - Do this
- Quest A # 02/03 - Do this to progress with the quest
- While you're there, pick up treasure C
Now go to location X.
- Quest A # 03/03 - Do this to complete the quest
Treasures will be indicated with yellow letters on these maps, and quests will usually be indicated with green letters/numbers.
In general, you can easily use the map as main reference to know how to progress, and cross-check with the text to see what to expect from each point of interest (treasures, quests, and so on) and when you should go to a certain area to do a certain thing.
There won't be spoilers in this page: no story-related references are needed within the text, and in the case of boss battles I'll be using the spoiler tag to hide them.
Remember that the suggested difficulty to play the game is (at least for the first playthrough) Easy difficulty. Everything in this page will be referred to Easy difficulty, where the most noteworthy difference consists in the cost of EP Abilities, which is lower than on Normal/Hard, especially for abilities such as Overclock which play an essential role in most of the main enemies strategies. I've said it before and I'll say it one more time: play on Easy!
# Day 0 (Prologue)
.Main Quest 0-1
The first part of the game is a very linear tutorial section with nothing important to point out. Below I'll give a brief description of what to do, but since there is nothing to collect you can proceed on your own and resume reading later on, when you reach Luxerion in Day 1.
In case you're wondering "where's the timer?" (assuming you already know that there is a timer in this game), in this first part of the game there is no timer yet; you'll see it for the first time in Luxerion.
After the introductory cutscenes you'll be immediately thrown into a tutorial battle; obviously it will be an easy battle, so use it to start getting familiar with the game commands. After the first fight the game will prompt a camera control tutorial. Set your preferences (you can change them at any point from the game options: open the main menu with Y, then choose the Settings from there).
Engage battle with every enemy in this area (press RB to hit them before they can hit you, so you start with a small advantage in battle). One of this battles will be about the "Guard" tutorial.
In any case, kill every enemy and a door on the West side will open, allowing you to continue.
Note that you can press and hold LT/RT to sprint while not in battle, but Lightning's stamina (the blue gauge in the bottom-left corner of the screen) will rapidly decrease when you do so. It's more efficient to stop sprinting before she runs out of stamina, let her recover, and then sprint again, rather than running completely out of stamina (in which case she will automatically stop sprinting, and her stamina recovery will be slower than if she hadn't run out of it).
As you continue through the open doors on the West side, on the way there will be a NPC (Non-Playable-Character) that will speak with you; he's a merchant, and he sells simple Potions. Follow the short Recovery Item tutorial, and buy Potions for free until you fill up all the six (that's your current maximum) Item Slots available.
Proceed past the merchant when you're done shopping. You don't need to fight any monster, and honestly there is little purpose in doing so, aside from practicing the battle system a little. Therefore you might as well ignore enemies on the way and follow your in-game map/navigator (you can open a full-sized in-game map by pressing X; you can toggle the navigator ON/OFF by pressing Back) to continue with the story events. A tutorial about Switching Targets will start in the first battle you engage with more than one enemy (use D-Pad_Left/Right to switch target).
At one point you'll need to jump up some boxes to continue; press B to jump. Shortly afterwards you'll need to climb up a ladder; simply approach it and press LS_Up to climb up.
Keep going, and you'll find a barricade on your way in what appears to be a dead end at first. To continue you need to press a red-glowing button on one of the columns on the right side, just before the barricade; doing this will open the way to continue and reach the first miniboss of the game.
A tutorial about Staggering will prompt in this boss fight. In short, Stagger is what happens when an enemy takes a lot of sudden damage, which is usually accomplished by hitting him with an elemental attack when he's weak against a certain element. Sometimes the conditions for Staggering (the "weak spots" of an enemy) are not associated with an element, but rather a certain type of attack. We'll be seeing which types of actions you need to perform to Stagger enemies against each boss, in due time.
The fight will also feature the Overclock tutorial. Overclock is the first and most popular "EP Ability", and you trigger it in battle by pressing LT (consumes 1 EP).
Boss Fight - Zaltys
HP: 19,200.
Stagger Condition 1: Unleash magic attacks. The effect is greater when the enemy is launching an attack.
Stagger Condition 2: Strike the enemy's head using physical attacks.
Weaknesses: Blizzard.
The fight is really simple here: spam Thunder and Blizzard to Stagger him, and then finish him off using all the Overclocks you need (press LT while in battle, as explained by the corresponding tutorial) for an easy rampage of attacks.
After the fight, keep following the objective markers around to eventually trigger some cutscenes and reach The Ark.
You will also unlock an achievement now:
# The Ark - Day 1 (Six Days Till the End)
.The Ark is a special location where you will end up between the Days. In particular, every "next day", at 06:00, Lightning will automatically come back to the Ark, where you will find:
- Treasures to collect. These change from Day to Day, so make sure to pick them all up when you get here. I will list them, so you're sure not to miss any. In case you miss them for any reason, the treasures will continue to reappear the next times you come back to The Ark, along with the new treasures
- Speak with Hope. Hope will give you info on the story, but he will also "sell" you items in exchange for your current EP. EP are automatically recovered to the maximum when you first enter the Ark, but if you spend them to buy items from Hope then when you will return to the main game (the areas outside the Ark) you will resume your playthrough with less EP. This isn't a big problem since you can always recover your EP by fighting monsters, but keep it in mind
- Interact with a shelf where the "Book of Conquest" is. From here you can fight boss battles again. There is no practical purpose to this, other than improving your personal score for "bragging rights" (you don't receive tangible rewards; no loot, no stats bonuses, nothing at all). Your consumed EP and consumed items will be automatically regenerated after these fights, so feel free to use them both, should you want to repeat these battles for any reason
- A green-glowing device, which allows you to go back to the world outside the Ark and resume your playthrough
Roam around and collect the treasures in the Ark: Mist Wizard (Garb), Blizzard Lv 1, Light Guard Lv 1, Prytwen (Shield), Devil's Daughter (Weapon). After getting them all, a tutorial about Style Customization will prompt; follow it and create your first custom "Schema" to unlock:
At the end of the tutorial you will also acquire the EP Ability Escape, which allows you to escape from battles at the cost of 0 (no) EP. Keep in mind that escaping from battles will cause your timer to advance by +1 in-game hour if you're not playing on Easy!
Talk to Hope a couple of times for some scenes. Then talk to him a third time and a two-options menu will prompt. The first option ("Replenish items") is the aforementioned "EP Store", where you can buy:
Item | Cost |
X-Potion | 1 EP |
Mega Remedy | 1 EP |
Phoenix Down | 1 EP |
Warrior's Potion | 1 EP |
Holy Water | 1 EP |
In general, I wouldn't recommend buying anything -- it's better if you save the EP to have them ready and available out of the Ark right away. In this first case you can buy whatever you want though, since we won't need EPs on the first, short Day on Luxerion.
The second option ("Talk to Hope") is to have more background info on the game. They are usually optional, but in this first case you must pick all the three possible options to continue.
Lastly, examine the bookshelf ("Book of Conquest") in the Ark to fight the first boss again. A tutorial about EP usage in battles will prompt during this fight.
Once it's all done, the green portal in the Ark will finally become available -- use it to reach Luxerion and start the adventure!
# Day 1
.Luxerion
From now on in the upper-right corner of the screen there will be a timer which indicates how many Days you have left (6 by default) till the end of the game, as well as the current time of the in-game day. At 06:00 the current day will end, and you'll be sent back to the Ark; from there you can then examine the green portal again to resume the playthrough again on the next in-game Day.There are many things to do, and therefore proper time-management is important. Please try to follow the indications provided in this walkthrough, so you can optimize your gameplay time by knowing what to do and when to do it. I will also link you maps of the areas we're going to visit. These maps are not immediately "full" maps displaying everything at once, but rather maps that contain all the info (treasures, quests, ...) that we're going to take care of, one batch of tasks at the time.
North station square
Time: 21:00.
Main Quest 1-1
For this quest you simply need to complete the subquest "Whither Faith" (which is story-related). You can actually also fail this subquest if you waste too much time, but that won't happen unless you do that on purpose.
Before you can do anything else, a sub-quest will immediately start as part of the main storyline. Press X to accept it and continue.
- Whither Faith # 01/03 - The quest starts automatically as part of the main story
- Whither Faith # 02/03 - Find various clues by talking with people in the North station area (numbers 1-6 on the map I linked earlier), and also by checking the papers scattered on the ground (number 3 on the map) near the Outfitters shop. Pretty much everyone has something to say about what's happening in town, so you can really just speak with everyone
- Climb up the small scaffold on the East side of the station square to find a couple of character you can speak with, for the Whither Faith quest. Moreover, on one of these scaffolds there is also a treasure (letter A, on the map) containing a Fighter's Emblem
While doing this quest you will come across Thorton, the man standing on the way to the station, who has his own quest to give you.
- Where Are You, Holmes? # 01/03 - Speak with Thorton (H1) on the way to the train platforms, in North train station, to start the quest
- Where Are You, Holmes? # 02/03 - Find Holmes (H2), located just a bit West of the Outfitters shop in North station
- Where Are You, Holmes? # 03/03 - "Walk him" (Holmes) to Thorton, who is a walking towards Northeast of where you found him originally (H3). Then speak with Thorton to complete the quest
Rewards: 300 Gil, Railworker's Cap x 1, Railworker's Beret x 1.
Stats Rewards: HP +30, STR +3.
- Whither Faith # 03/03 - When enough clues are found, a yellow notice will appear on the upper-left corner of the screen. Report to the Inquisitor, near the statue in North train station square (Q on the map), to complete the quest
Rewards: 800 Gil, Scholar's Glasses x 1.
Stats Rewards: HP +80, STR +6, MAG +6.
After completing this quest the shops in Luxerion will open, and you'll be given the EP Ability "Chronostasis". Chronostasis is an invaluable ability that allows you to stop the flow of the in-game time for a short while at the cost of 1 EP. I'll tell you when you should use this ability in order to optimize our routes.
In the North train station square there are several points of interest. The yellow icon on your in-game map marks the position of Chocolina, who is associated with a series of minor subquests which require to get items (typically monster drops) and hand them over to her. These quests, known as "Canvas of Prayers", are the last ones that we will do in our playthrough, late in Day 9 -- just ignore them for now.
The red icon on your in-game map is the Outfitters Shop, which currently sells these items:
Garb | Price |
Nocturne | 1,250 Gil |
Providence | 1,250 Gil |
Adornment | Price |
Business Eyewear | 250 Gil |
Pure Earrings | 280 Gil |
Pure Pendant | 320 Gil |
Garbs are an important part of the development and strategy in this game, and there is also an achievement for getting a certain amount (a total of 25) of them. In general, it's a good idea to buy all of those you come across, but I'll give you more specific suggestions when important Garbs are available. Those in this first shop are nothing special, so feel free to ignore them.
On the other hand, the Adornments do not serve any purpose in battle, and they are merely objects you can use to customize your character's look. You don't need to buy any of them, so it's better if you save your precious Gil for something more important (they don't cost much individually, but if you were to buy them all you would end up without Gil for the important items).
If you go Northwest of the Outfitters you will find a young man with a rucksack on his back -- he's the "Adventuring Essential" shop. Basically this kind of "shop" sells you info on the local enemies of an area, so you know in advantage what their weaknesses are, how many HP they have, and so on. You can buy the monster notes for the enemies Niblet, Gremlin, Gorgonopsid, and Gertrude from him, at 120 Gil each (do so).
Next to the "Adventurer" there is the Inn, marked with a black icon on your in-game map. The Inn is a place where you can rest, for 500 Gil, and advance time to whatever hour of the day you want. Although normally we will be racing against time to save hours, sometimes there will be moments when there is nothing for us to do until a certain time of the day. That's when Inns come in handy. I'll tell you when you should rest at the Inns.
Indeed, right now we actually have nothing else to do here until midnight, so either leave the game running for a few minutes until it's past midnight, or use the Inn service and pay 500 Gil to advance time to 00:00 "manually".
Time: 00:00.
- Main Quest 1-2 # 01/02 - Once it's past midnight you want to proceed Southeast of the North train station square. On the way you will notice a group of white-hooded enemies that will spawn on the street (H) (typically from Southeast of the area where you started. They'll be marked on your in-game map as an orange dot). Although the game tells you to follow them silently, it's easier to just engage battle with the one who has a " ! " mark above his head and defeat him to continue with the story (if you hit any other enemy you'll still need to kill the one with the " ! " marker to continue)
Centrum
- Main Quest 1-2 # 02/02 - After winning the battle, proceed Northwest of the station square to find and reach a phone booth (P) that you can examine. Do so, and you will complete Main Quest 1-2
To continue with the story you need to find four numbers of a "code", but these numbers will become visible in Luxerion only during day time (and right now it should be just past midnight in your playthrough). Therefore you need to wait until the next day, which means you probably have about 4-5 hours (before 06:00) to freeroam a little here in Luxerion. Let's deal with some optional tasks now then.
Right around the phone booth there are some sparkles on the ground. You can pick them up to get extra loot (Bronzed Medal and Silvered Medal). There is a third type of "Medal" you can get (Crystal Medal) from these random sparkles here and there. Whenever you see these sparkling items on the ground make sure to pick them up, and then sell these "Medals" for Gil (it's their only purpose). Do NOT sell any other item though: sparkling objects can also be important quest-related items, or other things that are not meant to be sold anyway. So, again, sell the Bronzed/Silvered/Crystal Medals, but keep everything else.
Head back to the North train station.
North station square
- The Things She's Lost # 01/03 - Speak with a little girl (A1) in the train station (just near the ladder that you climbed up earlier to reach the first treasure sphere) to automatically start the quest (automatically = you don't need to "accept" it)
Note that there is a Red Carbuncle Doll (A3) somewhere on some boxes in the North train station: if you bring this one to the girl the quest will be failed!
Go Southeast of the North train station.
Old Town
You will reach an area (Old Town) with a couple of shops: Sorcery Shop and Forge, which are respectively for Abilities "Synthesis" and a Weapons+Shields shop. Sorcery Shops won't be of any interest for a looong time (in fact, we will only synthesize abilities in the latest phases of the game). The Forge won't get much more of our attention, either: the items for sale are simply overpriced. On secondary playthroughs the Forges become much more interesting -- you will have enough Gil to actually buy something, and you can also upgrade Shields and Weapons (this can't be done on your first run).
Long story short, Sorcery Shop and Forge are basically non-existent in our first playthrough, except very later on in Day 9/Day 10 (when we will synthesize one ability and buy one weapon; literally). In case you're wondering "then why did they put them here?", the answer is that at least the Sorcery Shop could be used to get minor improvements in the game when you play on harder difficulties. On Easy, however, the Sorcery Shop has nothing to offer unless you're willing to spend hours of farming weak abilities from monsters to get a slight improvement of those (weak) abilities.
Anyway, since you're already here, speak with the owner of the Sorcery Shop and follow the corresponding tutorials to learn at least the basics of Abilities Synthesis. Also synthesize your first ability during the tutorial to unlock:
Nearby, just Southeast of the Sorcery Shop, there are some white and red objects that you can smash with your sword (press RB to attack and break them).
- Buried among these breakable objects there is the Quill Pen item (B on the map) (it appears as a sparkling item on the ground), an item that will be useful for a future quest of Luxerion (the quest is "Buried Passion")
- The Things She's Lost # 02/03 - Opposite (Southwest of) the two previous shops (Sorcery and Forge), on some boxes, there will be a Green Carbuncle Doll (A2) -- pick it up
North station square
- The Things She's Lost # 03/03 - Go back to the girl and give her the Green Carbuncle Doll to complete the quest
Rewards: 100 Gil, Carbuncle Figurine x 1.
Stats Rewards: HP +30, MAG +3.
Although there are other things we could do, we can stop here for Day 1 (we could spend time looting treasures here and there, but "tomorrow" we need to explore Luxerion anyway for other quests, so it'd be a waste of time to run around the whole city now). Simply rest at the Inn for 500 Gil, or wait here in North train station square until it's 06:00 to return to The Ark.
# The Ark - Day 2 (Six Days Till the End)
.On Day 2 in the Ark you will find some new items to collect from a new treasure box: Red Mage (Garb), Liberator (Weapon), Juno Sospita (Shield). Set Red Mage as your third Schemata, and equip the Liberator weapon, Juno Sospita shield, and Fighter's Emblem head gear to boost Lightning's Strength up to 600+ in this Schemata.
There will also be tutorials about the "Eradia" (those "things" that NPCs give you when you complete a quest). In short, completing quests earns you Eradia, and accumulating Eradia earns you more in-game days (up to Day 13. There is a Day 14, but it's unlocked only on Day 13, if you have cleared enough quests).
Speak with Hope and pick the second option to ask him about the red-worded topics in order to reactivate the green portal in The Ark to return to Luxerion.
# Day 2
.Luxerion
Time: 06:00.It's early in the morning, and your goal for the main story mission is to find four numbers to figure the secret code to input in the Phone Booth where you completed Main Quest 1-2 earlier. The codes are random and different on each playthrough (except for one which is always 0), and the game will "take note" of them for you (when the time to insert the code comes, the game will show you which numbers of the code you found).
On our way to these numbers there's plenty of optional things to do though. If you want to only see the position of the numbers, check this map. Otherwise continue reading for a more guided tour.
If you come across the Niblet enemy (they look like small floating fluffy balls), slay a few of them to get their loot. For one of the next quests you'll need Niblet Hairball x 2.
Also save at least 1,000 Gil, because they'll be needed for one of the next quests.
Commercial District
- Main Quest 1-3 # 01/05 - Head for the Commercial District (West/Southwest of North train station). If you open your in-game map you will notice a dead-end path leading East and then Southwest (it's between the Northeastern part of the Commercial District and the Centrum area). If you head to the end of this dead-end path you will find the first "pass code" for the main quest (P1)
- Go a bit Southwest of the first code, into the Commercial District, and climb up a ledge on the left (South) side to open a treasure (A) with Twist Headband
- Dying Wish # 01/06 - Proceed further Southwest up some stairs. On the way there will be a quest-giver (a woman sitting on the stairs) -- speak with her (A1) to start the quest. Note that you'll need 1,000 Gil to complete this quest, so make sure to save that amount of cash for the time being
- Grab another treasure (B) from the stairs near the woman of the previous quest; this one contains a Magician's Token
Continue West from the stairs until you reach the West end of the city.
The Residences
Here you should see a treasure sphere that looks "on fire". Wait here until 08:00.
Time: 8:00.
At 08:00 a quest-giver (Virgil) will appear near this "treasure on fire". Speak with him to start the next quest.
- Suspicious Spheres # 01/05 - After accepting the quest from Virgil (B1) he will give you the Supply Spheres Password key item
- Suspicious Spheres # 02/05 - Open the first of three "treasures on fire" right next to him to get Prophecy of the Future (B2)
Warehouse District
- Reach the Warehouse District, just Southeast of where you started the previous quest
- Main Quest 1-3 # 02/05 - In the Warehouse District you will find the second "pass code" number on a wall (Northwest wall in Warehouse District) (P2)
- Suspicious Spheres # 03/05 - Just a bit East of the second pass code there is also another "treasure on fire", which contains Cathedral Sentry Notes (B3)
- Dying Wish # 02/06 - Take the alley South/Southwest of the previous pass code and you will find a purple-glowing mushroom on the ground. Pick it up: it's the Thunderclap Cap (one of the items you need for this quest) (A2)
South station square
Head South from here to eventually reach the South Station area. On the way you may notice a quest-giver, but it's best if you ignore this one for now (it's a rather tough fight, and you don't want to do it now). If you do happen to stumble across the quest-giver, accept the quest but don't bother fighting the monster behind her yet (just run past it).
- Main Quest 1-3 # 03/05 - In the South Station area there is, in the Southwest corner, the third pass code (P3)
As you turn around and walk away from this code a man will propose to give you the "Centrum area code" (the one found earlier; it was P1) for 500 Gil; ignore his offer.
- Suspicious Spheres # 04/05 - Just Northeast of the third code you will find the third and last "treasure on fire" (B4)-- open it to get the Fanatic Notes item. You still need to report back to the quest-giver to complete this quest, but we'll do it later
In the Northeast corner of the South train station area there are some shops: Outfitters and a General Store. The latter sells regular stuff (Potion, Remedy, Phoenix Down, Protect/Shell Potions). The former has the Garbs L'ange Noir and Providence for sale. Make sure to buy the L'ange Noir Garb, since we'll need it against the next boss of the game.
There's also an Inn and a "restaurant" here. In case you didn't notice them earlier, Restaurants in this game are places where you can buy food to recover your HP. Since we're playing on Easy, Restaurants are therefore useless (you already recover HP for free outside of battles).
- North of the restaurant there is a dead end. Go there to find a treasure (C) containing Guard Lv 2
Wait until past 10:00.
Time: 10:00.
- Dying Wish # 03/06 - At 10:00 a woman will appear as a second "Grocery" story next to the restaurant in the South station square area (A3). Speak with her and buy a Mandragora Root for 400 Gil
Clock Tower
- Go East of this area to reach the Clock Tower area. Here you'll find a treasure (D) just South of the tower containing a Violet Amulet
Go a bit East from the treasure, and then South. Then proceed back to West/Southwest instead of going Northeast. You will soon find a small area to the South of this road.
In this small area there is a cat that seems to be part of a quest, but right now he won't give you any quest (we'll have to return here later).
- Still in this area, there is also a treasure (E) containing a Guard Glove
Then go Northeast from here to reach the Old Town area.
Old Town
- In the Old Town area there is a treasure located on a ledge (somewhere Southeast of this area) (F), containing a Runic Ring
- Also in the Old Town area there is another treasure (G) containing Sparkstrike Lv 2 (it's behind a shop counter)
- Dying Wish # 04/06 - Still in the Old Town area, just West of the shops (Forge and Sorcery) there is a blond-haired man clapping his hands named Serge. Speak with him (A4) and buy Shaolong Gui Shell for 600 Gil from him
When it's all done, backtrack to the Commercial District area (West side of town).
Commercial District
- Dying Wish # 05/06 - In the Commercial District you will now find (after 11:00, which should be the current time) the Chocobo Emporium (A5). It's run by a girl dressed up just like Chocolina, so you'll notice it easily. Anyway, speak with the owner (the girl) twice to hand over the items collected so far for this quest (Thunderclap Cap, Shaolong Gui Shell, Mandragora Root) to receive the Spectral Elixir item
- Dying Wish # 06/06 - Give the Spectral Elixir to the quest giver (A1) just West of the emporium, to complete the quest
Rewards: 0 Gil, Tonberry's Lantern x 1.
Stats Rewards: HP +80, STR +8, MAG +4.
Head West from her to return to the other quest-giver (Virgil) we met this morning.
- Suspicious Spheres # 05/05 - Report your progress to the quest-giver (B1) to complete the quest
Rewards: 300 Gil, Millionaire's Mustache x 1.
Stats Rewards: HP +40, STR +4, MAG +2.
At this point you should have completed enough (five) sub-quests to unlock:
- Faster Than Lightning # 01/01 - Just East of Virgil there is a little kid (Lamont) running around. Speak with him (C1) to start another sub-quest. Your goal is to beat him to a race all the way to a random destination (North train station or Forsaken Graveyard - East entrance; the latter is where the Phone Booth from the main quest is). There's no point in outrunning him, since you'll need to wait for him to reach the end of the race anyway. Do make sure to be always a few meters ahead of him though, since the quest can permanently be failed if you lose the race. The quest will be completed once you both arrive at the goal point and you speak with Lamont again
Rewards: 200 Gil, Gold Medal x 1.
Stats Rewards: HP +30, STR +6.
Now go to the South station square and wait/rest at the Inn to set the time forward to 16:00.
South station square and Clock Tower
Time: 16:00.
- The Angel's Tears # 01/04 - At 16:00 a little girl named Luka (D) will spawn on the top of the stairs of the South station square. Speak with her and accept to buy Luka's tears for 10 Gil. Then accept the quest that will prompt. This quest will need to be continued across multiple days (we'll come back here to continue it in due time)
Remember the small area to the South of the Clock Tower? Head there -- the cat will now give you a quest.
- Stuck in a Gem # 01/03 - Speak with the cat (E1) in the small area South of the Clock Tower to start this quest
At this point we're out of things to do for a while, so let's just rest at an Inn to set the time forward all the way to midnight. I know this may feel like a waste of time (there's about 7-8 hours that we're skipping), but on the other hand the only thing we could do now are the Canvas of Prayers quests, which in their turn are best done as late as possible in the game (so it's easier to kill enemies to get the items required to complete them). Therefore it's just fine if you advance time forward to midnight. The best Inn to do so is the one in the Old Town (East side of Luxerion, near Forge/Sorcery Shop), since it's the one closest to where we need to go next.
Time: 00:00.
From the Old Town, go East to reach the Eastern entrance of the area called The Warren (slums of Luxerion). The Warren is accessible from 00:00-06:00, meaning that you can get in through its gate only during that time of the day. You can exit at any hour you want though: although the gates will be closed during the rest of the day (06:00-00:00), there is a ladder next to the gates that allows you to climb out of The Warren at any time you want.
The Warren
- On the stairs just past the East/Southeast gate of The Warren you will find a treasure (H) containing Thundara Lv 2
Reach the Central-East section of The Warren.
- Main Quest 1-3 # 04/05 - You'll find the last "code" number written on a wall in the Central-East section of The Warren. A scene will also trigger before you can approach this number. When it's over, check the wall to get the last pass code number (out of curiosity, this particular code will always be 0, whereas the previous three are random)
- Stuck in a Gem # 02/03 - Go West from the last pass code number, and you'll find a crouched man with a straw hat (E2). He's located under a small tent. When you find him, speak with him and give him 2x Niblet Hairball (dropped by Niblet enemies; they are the "floating fluffy balls") to receive the Starlit Spice
Not too much far from here (just North of the man with straw hat) there is an "Adventuring Essentials" shop. This time it's run by a girl with a rucksack. Anyway, she sells info on these monsters: Cathedral Sentry, Gaunt, Dreadnought, Zomok -- buy all of them (for a total of 900 Gil).
Exit The Warren from where you came (Southeast entrance/exit). As soon as you're out, save the game.
Old Town
- Stuck in a Gem # 03/03 - After saving the game, proceed to the Old Town nearby. A scene will automatically trigger, showing you a little boy surrounded by cats. After the scene, cats will try to approach you and steal the Starlit Spice from you. Avoid them (run and jump away from them) and reach the kid as soon as possible. Speak with him to give him the Starlit Spice and complete the quest. Should the cats manage to steal the Starlit Spice from you, you can ask the man with the straw hat in The Warren to make another one for you (you need to give him more ingredients though; reloading your previous save is an easier way of trying again)
Rewards: 1,600 Gil, Black Cat Ears x 1.
Stats Rewards: HP +80, MAG +12.
We need to run around town quite a bit before 06:00, so try to not get lost and avoid detours. You won't need to use Chronostasis to do everything as long as you don't get lost too much, so save your EPs for the upcoming boss fight.
Centrum and Forsaken Graveyard
- Main Quest 1-3 # 05/05 - Make a run for the Phone Booth (the same one where you completed Main Quest 1-2; it's Northwest of the Centrum area), and insert the code digits you found to complete Main Quest 1-3
Enter the Forsaken Graveyard (which is open after you insert the code) from East, and proceed West from there.
- On the way there will be a couple of treasures containing Stormbane Choker (A) and Zirconia Brooch (B)
- Main Quest 1-4 - On the West side of the Forsaken Graveyard you'll find a group of people performing a ritual. Watch the scenes as you approach them
- Main Quest 1-5 # 01/03 - Pick up Crest of Etro from the ground, behind the statue where the ritual was being performed (C1)
Return to The Warren, but access the area from the West side this time (take the path leading Southeast from the North station).
The Warren
- Main Quest 1-5 # 02/03 - Show the Crest of Etro to the hooded person (C2) standing before a gate in the Central-West section of The Warren (it's just a bit Northwest of where you found the fourth pass code number). After you do so, the gate behind him will open, giving you access to the Northern-most section of The Warren
- In the Northern section of The Warren there are two treasures to loot: one is by the wall on the West side (C) and contains Thorn of Protection; the other is by the wall on the North side (D) and contains a Battleaxe of Believer. Both are found on the ground level
Proceed around the buildings to eventually reach the anticipated boss fight. The preparation for this fight is not particularly complicated, but it's advisable that you have all of your EPs available to spam Overclock a few times for an easy win. If you need to refill your EPs, fight the humanoid enemies on the way to the boss.
Prepare for the fight by setting these Schemas:
Schemata 1: set the Equilibrium (default) Garb with the default Crimson Blitz weapon, Stormbane Choker, and the ability Thundara Lv 2 (next boss is weak against Thunder).
Schemata 2: set the L'ange Noir Garb, since it has Thunder Lv 2 ability. Equip Battleaxe of the Believer (weapon) and Magician's Token (accessory).
Schemata 3: set the Red Mage Garb with the weapon Liberator and Fighter's Emblem accessory. Set Sparkstrike Lv 2 as one of the abilities.
- Main Quest 1-5 # 03/03 - When you're ready, save the game (just to be sure) and initiate the boss fight in The Warren
Boss name:
Noel
Boss Fight - ?????? (Luxerion Boss)
HP: 256,000.
Weakness: Thunder. Halves: Wind.
Stagger Condition 1: Unleash physical attacks. The effect is greater in the instant following the enemy's attack.
Stagger Condition 2: Unleash magic attacks. The effect is greater in the instant following the enemy's attack.
Stagger Condition 3: Guard against attacks with precise timing.
Stagger Condition 4: Unleash physical attacks when the enemy is staggered.
With the Schemata written earlier, this will be the plan: use Schemata 1 to guard and spam Thundara; use Schemata 2 to spam Thunder Lv 2; use Schemata 3 to attack with Sparkstrike.
Focus on Staggering the boss at first, especially by using Thunder/Thundara/Sparkstrike. Then, once he's Staggered, activate Overclock and spam Sparkstrike and Light Slash to Stagger him even more (so that Deprotect is applied on him). Keep spamming Overclock and Sparkstrike/Light Slash until the Overclock time is over, and then activate Overclock again to spam even more attacks. Do this with all the EP you have, and the boss should be dead just about during the last Overclock.
Fight Rewards: 10 EP Recovery, 10,000 Gil.
Luxerion - Main Quest (1-X) Completed!
Stats Rewards: Max EP +1, HP +240, Max ATB +10, STR +84, MAG +70.
You will unlock this story-related achievement now:
- Pick up the Shadow Hunter weapon off the ground (it's a red-sparkling object on the ground just where you fought the previous boss)
We have nothing else left to do for Day 2. If you're close to 06:00, just let the Day end by doing nothing. Otherwise speed things up by going to any Inn to rest until 06:00.
Open the new treasure box in here to receive the EP Ability "Arise", which allows you to revive Lightning at the cost of 2 EP (on Easy) if she dies in battle. If you have less than 2 EP you'll still be able to revive Lightning by using this ability, but the recovery of her HP won't be full (it will be proportional to how many EP you had available to consume to revive her).
Hope has a new piece of story to tell you if you want (speak with him and select the third option), but he doesn't sell anything new. When you're ready, head back to Luxerion by using the usual green portal.
HP: 256,000.
Weakness: Thunder. Halves: Wind.
Stagger Condition 1: Unleash physical attacks. The effect is greater in the instant following the enemy's attack.
Stagger Condition 2: Unleash magic attacks. The effect is greater in the instant following the enemy's attack.
Stagger Condition 3: Guard against attacks with precise timing.
Stagger Condition 4: Unleash physical attacks when the enemy is staggered.
With the Schemata written earlier, this will be the plan: use Schemata 1 to guard and spam Thundara; use Schemata 2 to spam Thunder Lv 2; use Schemata 3 to attack with Sparkstrike.
Focus on Staggering the boss at first, especially by using Thunder/Thundara/Sparkstrike. Then, once he's Staggered, activate Overclock and spam Sparkstrike and Light Slash to Stagger him even more (so that Deprotect is applied on him). Keep spamming Overclock and Sparkstrike/Light Slash until the Overclock time is over, and then activate Overclock again to spam even more attacks. Do this with all the EP you have, and the boss should be dead just about during the last Overclock.
Fight Rewards: 10 EP Recovery, 10,000 Gil.
Luxerion - Main Quest (1-X) Completed!
Stats Rewards: Max EP +1, HP +240, Max ATB +10, STR +84, MAG +70.
You will unlock this story-related achievement now:
- Pick up the Shadow Hunter weapon off the ground (it's a red-sparkling object on the ground just where you fought the previous boss)
We have nothing else left to do for Day 2. If you're close to 06:00, just let the Day end by doing nothing. Otherwise speed things up by going to any Inn to rest until 06:00.
# The Ark - Day 3 (Six Days Till the End)
.Open the new treasure box in here to receive the EP Ability "Arise", which allows you to revive Lightning at the cost of 2 EP (on Easy) if she dies in battle. If you have less than 2 EP you'll still be able to revive Lightning by using this ability, but the recovery of her HP won't be full (it will be proportional to how many EP you had available to consume to revive her).
Hope has a new piece of story to tell you if you want (speak with him and select the third option), but he doesn't sell anything new. When you're ready, head back to Luxerion by using the usual green portal.
# Day 3
Luxerion
North station square
- The Girl Who Cried Wolf # 01/04 - Answer the phone in the phone booth (A1) located just about on the left of where you originally started the game, in North train station square (East side)
- Voices from the Grave # 01/07 - Speak with a girl (B1) just opposite the statue in North train station square to start this quest
Rest at the nearby Inn in North station square until 08:00.
Time: 08:00.
- Like Clockwork # 01/15 - Speak with a grey-haired woman (Armena) (T0) in North station square to start this quest. She appears at 08:00
- Like Clockwork # 02/15 - In the station, on the West side, there is a clock (1)
- Like Clockwork # 03/15 - In the station, just near the trains platform, there is another clock (2)
- Like Clockwork # 04/15 - In the North station square there is a clock by the statue opposite the quest giver (3)
- Like Clockwork # 05/15 - Northeast of the Outfitters shop in North station square there is a big clock, up on the wall of the station building (4)
Centrum and Forsaken Graveyard (East entrance)
- Like Clockwork # 06/15 - Go West from North station square, to the Centrum area. As you go North from the Centrum (towards the Forsaken Graveyard) you'll find another clock on the way, near some small stairs (5)
Head to the East entrance of the Forsaken Graveyard.
- The Girl Who Cried Wolf # 02/04 - Answer the call at the phone booth (A2) near the East entrance of Forsaken Graveyard (the one related to a couple of main story missions too) to continue with this quest
- Like Clockwork # 07/15 - Another clock can be found just outside the East entrance of the Forsaken Graveyard (6)
Head Southwest of the Centrum area.
Commercial District and The Residences
- Like Clockwork # 08/15 - In the Commercial District you'll find another clock, about in the middle of the area (7)
- Voices from the Grave # 02/07 - Reach the West entrance of the Forsaken Graveyard (in The Residences area) to find a young woman (B2) standing just before the entrance to the graveyard itself. Speak with her to obtain more info about this quest
- Like Clockwork # 09/15 - Another clock is found near the West entrance of the Forsaken Graveyard (8)
The Arcade
- Soul Seeds # 01/01- Proceed South of the West entrance of the Forsaken Graveyard (towards the Arcade area) to find a mage-dressed man with a straw hat (C). Speak with him and purchase a Seedhunter Membership Card for 2,000 Gil. Then speak with him again and sell him at least one Soul Seed (each one is worth +400 Gil), obtained from the "Chaos Zones" (you need to reach a Chaos Zone for the very next quest, so in case you don't have any Soul Seeds now you should complete the next quest first). For more info about Chaos Zones and Soul Seeds, please refer to the General hints and tips page. In any case, the quest will be completed once you sell the Soul Seed
Rewards: 400 Gil, Black Tattoo x 1.
Stats Rewards: HP +40, STR +2, MAG +4.
- Born from Chaos # 01/01 - Reach the road directly East of where the previous quest character was. Here you will find (on the North side of the road) a woman (D) that will give you this quest as you approach her. Behind her there is a Chaos Zone, where you need to fight a Zomok, a dragon enemy with 144,000 HP. His Stagger Conditions are for using magic attacks on him (especially while he's attacking you), and striking his head with your physical attacks (after the first Stagger). He's weak against Thunder, so you can fundamentally repeat the fight against the boss of Main Quest 1-5 to defeat him. Feel free to use all the Overclock EP points you need -- after defeating him you will receive a recharge of +5 EP recovery as reward for the fight anyway. After the fight you will receive the Cursed Dragon Claw quest item, as well as about 3,000 Gil as reward. Report this success to the quest-giver to complete the quest
Rewards: 6,000 Gil (+0 Gil), Pendragon x 1, Brigand's Tricorne x 1.
Stats Rewards: HP +120, STR +12, MAG +10.
In case you used all of your EP during the previous fight, make sure to fight a few enemies here and there to refill your EP completely -- you'll need 6 EP to open a treasure later on in this day.
- Like Clockwork # 10/15 - Just a bit North of the Born from Chaos quest-giver there is another clock (it's near where you found one of the pass codes in the story progression) (9)
Go South to the South station area.
South station square and Clock Tower
- The Girl Who Cried Wolf # 03/04 - There's another ringing phone at the booth (A3) located Southwest of the South station square (you found a pass code during the story here) -- answer it to continue
- Like Clockwork # 11/15 - Just East of the previous phone booth there's also a clock (10)
- Voices from the Grave # 03/07 - Reach the Clock Tower area. Here, between the South station square and Clock Tower area, you'll find a man (B3) who gives you more info about this quest
- Voices from the Grave # 04/07 - In the Clock Tower area itself, speak with a guard just South of the tower for the last bits of information on this quest (B4). If you spoke with all the four characters for this quest (B1, B2, B3, B4), Hope will call you to talk about this quest a bit. To complete this quest you'll need to return to Luxerion at night, but we'll do this later
- The Avid Reader # 01/05 - Speak with Ranulph (E1), the man sitting at a table located South of the Clock Tower to start this quest
You may notice a main-story marker somewhere Southeast of the Clock Tower, on the path to the cathedral; ignore it for now.
- Like Clockwork # 12/15 - If you go to the Clock Tower, and proceed North/Northeast of the tower, you will find a book on a stand. Read this book to examine the clock of the tower (11)
- Like Clockwork # 13/15 - Another clock can be found on the way to the Cathedral (12)
It should be about 10:00. If not, wait until that time of the day.
Time: 10:00.
- Treasured Ball # 01/01 - In the Northwest corner of South station square there is a little boy, Talbot (F1), that will give you this quest. He wants you to get the item (F2) located up the ledge just in front of him. You can reach this ledge by going up the stairs behind the kid. Do so and grab the Rubber Ball (sparkle on the ledge); then hand it over to complete the quest.
Rewards: Talbot's Gratitude, 100 Gil, Salvage Pilot's Badge x 1.
Stats Rewards: HP +30, STR +3.
The Residences and Commercial District
Go back towards the West entrance of the Forsaken Graveyard.
- Buried Passion # 01/03 - Speak with Armand, a young man with glasses (G) standing near the West entrance to the Forsaken Graveyard. This quest will continue across multiple days, so all we can do today is starting it
Head to the Commercial District (go East) now.
- The Avid Reader # 02/05 - In the Commercial District you'll find a girl, Mitka (E2), almost opposite (Northwest) of the Chocobo Emporium, [barely] dressed with some red clothes and a black mask on her eyes. Speak with her to continue the quest
Return to North station square, and go Southeast from there to reach the Old Town section of Luxerion.
Old Town and North station square
- Like Clockwork # 14/15 - The last clock is Southwest of the Old Town (13), near the closest Inn
- Like Clockwork # 15/15 - Report your progress to the quest-giver, the grey-haired woman in North square station, to complete the quest
Rewards: 1,200 Gil, Brass Gear x 1.
Stats Rewards: HP +80, STR +4, MAG +8.
This is all for Luxerion for now -- take the train from North station to reach Yusnaan (ticket costs 100 Gil and it *does* take time to travel on train; about 30 minutes to 1 hour is the travel time you should expect).
Yusnaan
Time: 13:00.It should be about 13:00 when you arrive. As soon as you step in a place different from Luxerion you will unlock the EP Ability "Teleport", and a tutorial about putting markers on your in-game map (press X while viewing the map in full size to do so) will prompt.
You will also unlock Teleport Station - Luxerion North Station and Teleport Station - Yusnaan Station. More Teleport Stations will become available later in the game. As a general rule, do not use Teleport unless I tell you to do so -- it's an expensive (2 EP) ability, and for now it's best if you save your EPs for other purposes (later on you'll be able to consistently kill enemies to recover EPs, so you can use Teleport more frequently).
Anyway, we're here in Yusnaan just for a short visit, and our goal for today will be to collect a bunch of treasures, complete a few easy quests, and advance with the local story progression just a little bit. All of this should be done before about 18:00, since we want to be back in Luxerion at 19:00 (20:00 at most). There's plenty enough time to do all of the above without using Chronostasis, but please try to stick with the indications provided.
The Glutton's Quarter
On the west side of "The Glutton's Quarter" there is a treasure emitting musical notes (A4). It's part of a quest, so ignore it for now.
- Just a bit South of that particular treasure there is also a regular treasure sphere (A) -- open it for a Promised Necklace (it's near some stairs)
- About in the middle of this area there's another treasure (B) containing Blitz Lv 2
- Go Southeast in this area, and climb up a staircase to reach one of the many open restaurants of the area. From the restaurant you can jump down to the tent below, where a treasure (C*) is located. This special treasure can be opened only if you consume 6 EP. Do so to open it and get the Locket Pendant inside
Back on the ground level, go Southeast from this first area. There is an Outfitters and an Inn here. The former sells the Velvet Bouncer Garb, but it's not one of those you're going to use (so feel free to ignore it).
- Near the Inn there is a special enemy (S), a Schrodinger, that you can fight. This enemy drops an item that is part of a quest that we'll do later on (Family Food) -- feel free to kill him now while you're here (Stagger him with magic attacks, then finish him off with regular physical attacks) to receive the item Civet Musk. I will also remind you of his position later, when the time for this quest comes
- About North/Northeast of the Inn there is a small ledge/balcony you can reach if you climb up some random objects (boxes and stuff) nearby. Do so to reach a treasure (D) containing a Wolf's Emblem
- On another ledge/balcony just Northeast of the previous one there is another treasure (E), containing Flanitor Notes
Head South from here.
Central Ave. and Cactuar Statue Plaza
- Stolen Things # 00/04 - On the way South you should stumble across a man with a hat. He's Gregory (C1), and he will tell you about "someone" picking pockets in Yusnaan. We'll meet this "someone" soon enough
Continue South. As you reach the Cactuar Statue plaza you will trigger a scene, and then some regular local enemies (guards and Flanitor) will attack you. In these easy fights kill the Flanitors first (magic attacks to Stagger, then physical attacks to kill them; they are weak against Fire), and then the guards.
- Play It For Me # 01/05 - In Cactuar Plaza there is a kid standing up the stairs on the West side. Speak with him to start the quest and receive the Musical Treasure Sphere Key
- Just Southeast of the aforementioned kid, near some stairs, there is a treasure (F) containing Patron's Personal Guard Notes
- Play it For Me # 02/05 - Go East of the previous treasure and you'll see a ladder to climb (it's on the right/South side of the street). Do so to find the first "musical treasure" to open (it contains the item Nostalgic Score: Refrain)
Go East from here until you reach the Fountain Square area.
Fountain Square and The Revealer's Quarter
- Songless Diva # 01/04 - Speak with Olga (B1), the singer on the small stage in this area, to start the quest
- Songless Diva # 02/04 - As you accept the quest from Olga, a young man dressed with a purple shirt will start running away from you (towards North). Chase him and speak with him (he's Berdy) to continue the quest
- Stolen Things # 01/04 - In this area you will also find a little kid (C0) named Pickett with an orange waistcoat (his position isn't fixed, so look around this area a bit to find him). Approach him and he will steal 200 Gil from you. Chase him down and speak with him shortly afterwards to retrieve your money and "pre-start" the quest. In order to properly start the quest we need to speak with Gregory (we'll do so soon)
- Continue Southwest from here, and detour around a building to find a treasure (G) containing Mage's Gloves
- If you go Northwest from the building behind which there was the previous treasure, you'll find a passage leading underground. Follow it to find another treasure (H) containing the Oath of the Merchants Guild item
- Continue past the treasure and you'll find a sparkling item on the ground (D), which is the item Desert Flame -- pick it up
You can't proceed any further through the tunnel for now (the gate ahead is locked), so turn around and backtrack the way you came from.
Go back on the ground level, and continue West towards the objective marker on your in-game map. On the way you will also find an Adventuring Essentials guy who sells info on these monsters: Hoplite, Schrodinger, Cyclops, Zaltys (total of 1,020 Gil to buy them all).
Proceed further West from him to reach a big staircase.
- If you jump off (West) of the West stairs leading to the objective marker (leading to The Augur's Quarter) you will reach a treasure (I) containing a Thorn of Aggression
- Main Quest 2-1 # 01/04 - Reach the objective marker, and then speak with the people waiting in front of the gate to continue with the main story quest. You'll be told to look for a "Tour Guide"
Backtrack a little back to the East, and look for a man playing some drums (he's just opposite the underground passage we used earlier, in front of the Adventuring Essentials guy).
- Main Quest 2-1 # 02/04 - Give the Tour Guide (T) 2,000 Gil to get the Sneaking-In Special Ticket. You'll be told to reach a certain location North in the city at 18:00 o'clock, but we won't do that "today"
Backtrack to the Cactuar Plaza, and then go West from here.
The Champion's Quarter
You will reach The Champion's Quarter area, where there is a Forge, a Sorcery Shop, and an Outfitters. Make sure to buy the Quiet Guardian Garb here: it's one of the most precious Garbs in the game, especially for advanced battle strategies against the strongest bosses, thanks to its defensive properties.
Further West from here there is the Coliseum of Yusnaan, aka Slaughterhouse, aka Arena.
- Play It For Me # 03/05 - Around (South of) the big cage in the South side of this area there is another musical treasure (Nostalgic Score: Chorus)
- In the Northwest corner of this area there is a treasure (J) containing Dispel Lv 2
Head back to The Glutton's Quarter.
The Glutton's Quarter, Central Ave., Industrial Area
- Play It For Me # 04/05 - The last musical treasure is Northwest in this area, in a small dead end (Nostalgic Score: Coda)
Let's go find Gregory again (he's the man with a hat located on Central Ave.).
- Stolen Things # 02/04 - Speak with Gregory after being robbed by Pickett to properly start this quest. He'll give you the item Father's Letter, and your goal is to make Pickett steal this item from you
With the little time we have left, head North from Central Ave. to reach the Industrial Area.
- Songless Diva # 03/04 - On the East side of the Industrial Area there is a large group of 8x Gremlins (B2). Defeat them all (they are weak against physical attacks) to receive the quest item Music Satchel
- All the way West in the Industrial Area there is one last treasure that you can open (K), which contains a Giant's Vambrace
It should be about 18:00 now, but as anticipated earlier we don't want to proceed with the local story events just yet. Instead, go all the way back to the Cactuar Statue Plaza.
Cactuar Statue Plaza and Fountain Square
- Play It For Me # 05/05 - Report to the kid (West in this area) to complete the quest
Rewards: 1,500 Gil, Crown of Youth x 1.
Stats Rewards: HP +80 STR +8, MAG +4.
- Songless Diva # 04/04 - Give the Music Satchel to Berdy (the young man with purple shirt), who is still just about where you saw him the first time (near the fountain/piano) to complete the quest
Rewards: 1,400 Gil, Queen's Mask x 1.
Stats Rewards: HP +80, STR +6, MAG +6.
- Stolen Things # 03/04 - Find Pickett again, more or less in the same area where he was previously. Enough time should have passed from the first theft; if that's the case he will steal the Father's Letter from you. Chase him after the theft and speak with him to continue the quest. Note that if he doesn't steal anything from you you simply need to wait a bit before he does so again. If time is not on your side and you can't afford to wait, leave this quest incomplete for now -- I'll remind you of it another time
- Stolen Things # 04/04 - Assuming you managed to "deliver" the Father's Letter to Pickett, report back to Gregory to complete the quest
Rewards: 400 Gil, Formal Silk Hat x 1.
Stats Rewards: HP +50, STR +2, MAG +4.
This is all we want to do in Yusnaan for today. If it's not too late already (if it's 19:30 MAX), take the train to Luxerion. If it's already very late, use Teleport to reach Luxerion instead. Your ultimate goal is to reach South station square in Luxerion by 21:00.
Reach the South station square before 21:00. While you're here, speak with the Station Attendant (don't board any train though) to unlock the local Teleport Station (Luxerion - South Station).
South station square and Cathedral
- The Angel's Tears # 02/04 - Speak with the little girl in the South station square (A) (she's in the same spot where you found her the first time, at the top of the stairs) and give her 50 Gil to continue this quest
Wait/rest until it's 22:00.
Time: 22:00.
Head where the objective marker is (towards Cathedral). There is nothing here before 22:00, but if the time is right (22:00 or past it) there will be a quest-giver.
- The Saint's Stone # 01/03 - Speak with Aremiah (B1) to start the quest
- The Saint's Stone # 02/03 - Go to the Northeast corner of the Warehouse District area (B2), where a man is standing near some white and red objects. Smash these objects to find the Crystal Shard item (pick it up)
- The Saint's Stone # 03/03 - Return to Aremiah and give her the item you just got to complete the quest
Rewards: Service Entrance Key, 500 Gil, Paladin x 1 (Garb), Fragment Crystal x 1.
Stats Rewards: HP +40, MAG +6.
Thanks to the Service Entrance Key obtained in the previous quest you can now access the cathedral from 22:00-06:00, a time where it's normally unavailable to "regular" people. We have some spare time until midnight, so let's use it to visit the cathedral and trigger a few optional scenes.
Do so (use the key to unlock the door on the left of the gate which is normally closed at night), and head into the Cathedral of Luxerion for the scene mentioned earlier (they only occur if you sneak in when it should be closed). After the scene you can get more story-related info if you return where the scenes triggered and speak with the main NPC here.
When you're satisfied, reach the Eastern entrance of The Warren and get inside.
The Warren
Time: 00:00.
- Get the Girl # 01/04 - Speak with Lackley, the young man (C) sitting on the ground at the bottom of the ramps near the East entrance of The Warren to start this quest and receive the item Lackley's Ring
- The Girl Who Cried Wolf # 04/04 - Reach the spot where you found the last pass code number during the main quest of Luxerion. Here now you'll find Louise (D). Speak with her to complete this quest
Rewards: 500 Gil, Leather Rucksack x 1.
Stats Rewards: HP +40, STR +2, MAG +4.
Head for the West entrance of The Warren. On the way you may find a little kid (G) who gives you a quest, but you can't complete it now (we'll come back for him later), so you might as well ignore him.
- The Avid Reader # 03/05 - There's a man (E) hidden in the dark somewhere by the East wall near the West entrance of The Warren. Speak with him for a short scene, and then ask him about "An old journal" (third option) to receive the item Reddick's Letter
North station square, Forsaken Graveyard (West side), Clock Tower
Exit The Warren. You need to find three "ghosts" in town now (they appear after midnight, but only if you spoke with the four characters for the corresponding quest, which is "Voices from the Grave").
- Voices from the Grave # 05/07 - First ghost (F1) is in North station square (in front of the statue)
- Voices from the Grave # 06/07 - Second ghost (F2) is near the statue in the West side of the Forsaken Graveyard (near where a ritual was being performed during the main story events). This ghost will also give you the item Phantom Rose, necessary for the quest of the kid in The Warren
- Voices from the Grave # 07/07 - Just at the bottom of the Clock Tower (North side of the tower, opposite the book stand that you used to check a clock in a previous quest) there is the third and last ghost (F3). Speak with all the three ghosts, in no particular order, to complete the quest
Rewards: 400 Gil, Halo x 1.
Stats Rewards: HP +40, STR +6.
Back to The Warren, reach its central-East section.
The Warren
- A Rose by Any Other Name # 01/01 - Just West of the place where Louise was for one of the previous quests you will see a boy named Alrick (G) near a table. Speak with him to start the quest, and give him the Phantom Rose obtained during the previous quest to complete this one as well
Rewards: 3,200 Gil, Purple Lightning x 1 (Garb), Crystal Rose x 1, Red Bow Tie x 1.
Stats Rewards: HP +120, STR +10, MAG +12.
If you have a couple of EP to spare, use them to Teleport to the South train station in Luxerion (less tedious than walking there on foot). Otherwise manually backtrack there. Either way, when you're there simply board the train to the Wildlands.
We don't have enough time to do much, so let's just call this a day (wait until 06:00 to let the Day end).
The new treasure box contains a couple of Garbs: Black Mage and White Mage.
Speak with Hope for some additional (two) topics on the story if you want, and then warp back to Nova Crystalia.
Note that from now on the game will ask you where you want to teleport to, when you start a new Day. You can always decide whether to start a new day from one of the Teleport Stations, or from the spot where you left the game when the previous Day ended ("previous location"). In our case this time it doesn't make much difference, since we'll restart from the Wildlands Station anyway.
Time: 06:00.
From the station you need to reach the objective marker located Southeast, in Canopus Farm. Before we do that, let me give you an overview of the Wildlands first:
- Southeast of the station is where Canopus Farm is located
- The Southeastern-most region of the Wildlands is where Aryas Village is located
- Northeast of Canopus Farm there are some abandoned ruins ("City of Ruins")
- On the West side of the map there are many "woods" and "rocky" areas. About in the middle of the woods (Jagd Woods) there's a small settlement called Jagd Village
- Northwest of Jagd Village there is another small settlement, the Moogle Village
- North of the Rocky Crag area at one point there is a long path lading Northwest. This path is the one leading to the Poltae village, and from there to the Temple of the Goddess
- In the North section of the Wildlands there is another large open area called Eremite Plains. Here you'll find one last settlement, the Research Camp
There are respawning items that you can find here and there in the three main open areas of the Wildlands (The Grasslands, Aryas Climb, Eremite Plains) and in The Jagd Woods: they are respectively "flowers" and "mushrooms" (you can also find some "shovels/digging spots" in The Jagd Woods). These items are different depending on what time of the day you pick them up (06:00-18:00 or 18:00-06:00), and we'll need a bit of all of them for some quests. I'll mark their position on the next maps, telling you where to look for them and how many of them you should pick up. For reference, the "day flowers" are called Dayring Blossom; the "night flowers" are called "Moonsoul Bloom"; the "day mushrooms" are called "Chocoborel"; the "night mushrooms" are the "Luminous Mushrooms"; lastly, the "shovel/digging spots" is where you can get the "Forest Fertilizer" item.
Try to fight some Miniflans (blue "jelly" enemies) you come across (they're weak against Thunder), since you need six of their dropped items (6x Vibrant Ooze) for some quests. Also try to collect at least 4x Dayring Blossoms, again for future quests purposes.
- Reach Canopus Farm. If you stay on the dirt path, on the way there you will find three "day flowers" (3x Dayring Blossoms) (1,2,3)
Canopus Farm
As soon as you reach the Canopus Farm you will come across an Adventuring Essentials shop that sells the notes for these monsters: Miniflan, Triffid, Reaver, Chocobo Eater (1,020 Gil to buy them all). Moreover, this Adventuring Essentials also sells the Vegetable Seeds, a special item related to some quests. You will receive a free supply of them, so there's no real need to buy them (there are some Canvas of Prayer quests related to Vegetable Seeds, but they are not important at all).
There are also a General Store and an Outfitters here, as well as an Inn. Make sure to buy all the Garbs for sale (Ignition, Watery Chorus, Electronica, Woodland Walker; they cost 1,250 Gil each), so you can have a fully versatile setup of magic-elemental Garbs for every situation.
- Main Quest 3-1 # 01/03 - Speak with the man with a quest marker here in the village (orange A), Dr. Gysahl
- On the East side of the Canopus Farm you can find another Dayring Blossom (4), as well as a treasure sphere (A) containing Imp's Crest
Go Northeast from the Canopus Farm to reach the Eastern-most side of The Grasslands, and then proceed North from there to head Northeast.
The Grasslands (North/Northeast)
- On the way you can find another 2x Dayring Blossoms (5,6)
- Main Quest 3-1 # 02/03 - When you reach the ruins of the city Northeast you will find the Chocobo Eater monster. Fight him for an easy battle (stagger him with Thunder/Aero-based magic attacks, then use a few Overclocks to kill him with physical attacks; he will drop +4 EP recovery at the end of the fight, so you can use 4 EPs for Overclock if you wish)
Canopus Farm
- Main Quest 3-1 # 03/03 - Return to Canopus Farm and speak with Dr. Gysahl (he's right where you found him the first time) to complete this first story quest
- Saving an Angel # 01/05 - Speak with Dr. Gysahl to receive Gysahl Greens and start this story-related subquest. Give the Gysahl Greens to the Chocobo to continue. You'll be told to gather "other greens and milk" to help the Chocobo to fully recover
- Saving an Angel # 02/05 - Speak with the red-haired girl (1) in the small vegetables garden West of Dr. Gysahl to receive Gysahl Greens
- Saving an Angel # 03/05 - Speak with the Hunter Chief (2), a man standing on a Chocobo near the West entrance of Canopus Farm (2), to receive Chocobull
- Saving an Angel # 04/05 - Speak with the Innkeeper (3) here at Canopus Farm to receive Fuzzy Sheep Milk
We still need one last item to be able to heal the Chocobo completely. There are several options we could use here, but the most convenient on the long run is probably heading for Aryas Village, far South of the Canopus Farm -- do so.
- On the way you can also pick up 3x Dayring Blossoms (7,8,9).
Aryas Village
As you arrive to Aryas Village you will unlock the Teleport Station - Aryas Village, Wildlands. In the village there is an Outfitters that sells the Dragon's Blood Garb (it costs 5,000 Gil, but make sure buy it), a powerful Garb thanks to its Heavy Slash Lv 3 ability.
- Fuzzy Search # 01/01 - Speak with Dr.Sheep (green A), in a sheep pen, to automatically start this quest. He wants you to bring the animals back to the pen, and to do so you need to "scare them" with your weapon (press RB near them), and then "push them" so that they run away from you and go back to the pen. When you're done herding sheep, speak with Dr.Sheep in the pen to report and complete the quest
Rewards: Fuzzy Sheep Milk, 400 Gil, Fuzzy Sheep Figurine x 1, Canned Sheep Logo x 1.
Stats Rewards: HP +40, STR +6.
- A Taste of the Past # 01/06 - Speak with the Chef Aryas (B) to start this quest. You need to collect items that are currently out of your reach, so starting it is all we're going to do
Although there are several items you could grab around the village, it's best if you simply head back to Canopus Farm for now (do so).
Canopus Farm
- Saving an Angel # 05/05 and Main Quest 3-2 - Give the Chocobo one last recovery item (the Fuzzy Sheep Milk obtained from the previous quest in Aryas Village) to complete the sub-quest and the main quest
Rewards: 1,200 Gil, White Chocobo Chick x 1.
Stats Rewards: HP +80, STR +8, MAG 8.
The Chocobo is now a member of the party when you fight in The Wildlands. Moreover, you can ride the Chocobo in The Wildlands from now on. To do so, simply press LB next to him (dismount with LB). You can attack enemies and objects with RB while riding the Chocobo. The Chocobo is without a doubt the fastest way of moving, so you should always ride on his back. He will follow you around, and he will spawn next to you when you teleport somewhere in The Wildlands.
By feeding the Chocobo more "items" you'll be able to make him more powerful in battle. Moreover, the first of the four "upgrades" for the Chocobo will allow you to make him able to Glide after jumping. Gliding is an essential ability to reach a lot of the areas here in The Wildlands, so we'll do that as soon as possible.
We'll take care of Main Quest 3-3 another Day.
Time: 10:00.
In Canopus Farm, approach the red-haired girl (Sarala) in the vegetables garden.
- A Father's Request # 01/04 - Speak with Sarala (A1) to start the quest
Now you want to go Southwest from the Canopus Farm, to the path leading to The Jagd Woods. On the way to the Woods there will be a quest-giver man riding a Chocobo.
The Grasslands (Southwest) and The Jagd Woods
- The Right Stuff # 01/01 - Speak with Hunter Hopeful (B), the man on the Chocobo just before the path to The Jagd Woods, and give him 6x Vibrant Ooze (dropped by Miniflans) to complete the quest
Rewards: Mystical Meal, 300 Gil, Chocobo Feather Pin x 1.
Stats Rewards: HP +40, STR +4, MAG +2.
- Now adventure through the woods, and pick up all the "day mushrooms" (Chocoborel) you find on your way (1,2,3,4,5). We'll need a total of at least 12x Chocoborel for the next quests!
- At the fork (North towards Jagd Village or Northwest into more woods), go Northwest to gather even more Chocoborel (6,7,8,9)
- From there, take the path North/Northeast to go around the Jagd Village and collect yet more Chocoborel (10,11,12,13)
You may also notice a few "shovels" (digging spots) on your way. If you examine them you will receive a Forest Fertilizer. You only need one of them, but feel free to accumulate more if you wish. We'll see more about them in a moment.
After going clockwise around Jagd Village, you will then return to the path that you ignored previously (the path that you could have reached if you went North instead of West, at the first fork).
- Here there are yet more Chocoborels (14,15,16)
- A Father's Request # 02/04 - Speak with the young man with big glasses (A2) on the path leading to Jagd Village. He tells you to get a Forest Fertilizer from one of the many "shovel digging spots" in the forest
- A Father's Request # 03/04 - If you haven't obtained any Forest Fertilizer yet, there's one available from the digging spot just a bit East of this man (A3). Get a Forest Fertilizer, and then speak with the man again to progress with the quest
When it's done, head to Jagd Village (go Northwest of the man you just met).
Jagd Village
Upon arriving you will unlock the Teleport Station - Jagd Village, Wildlands.
In Jagd Village there are some shops (Forge, Sorcery Shop, Outfitters), but none of them has anything interesting for sale. On the contrary, make sure to purchase the monster notes from the Adventuring Essentials (North side of the village): Rafflesia, Vali, Dryad, Ectopudding.
- Chocobo Cheer # 01/03 - Speak with Nadia (C1), the girl in the Chocobo pen in Jagd Village, to start the quest
- A Final Cure # 00/03 - If you happen to have 8x Chocoborel and 6x Slug Sweets, speak with Cardesia, the woman on the West side of the village (D) to make a Chocobull. After she makes one for you, she will start a quest (which you can't complete now; we'll be back for it later). If you can't make the Chocobull now, nevermind -- we'll come back here another time anyway
At this point it should be about 13:00. We don't have much left here in Wildlands for today, but we do need to stop by Canopus Farm, reach the City of Ruins (where you found the Chocobo Eater earlier), and be back in Luxerion by 17:00 max. If you're still on time (13:00), don't bother using Chronostasis and just ride the Chocobo to Canopus Farm. Otherwise use Chronostasis a few (2-3) times so you have enough time to do everything before it's too late (ideally we want to be in the station of Wildlands by 16:00).
Either way, return to Canopus Farm.
Canopus Farm
- A Father's Request # 04/04 - Report to Sarala in Canopus Farm (she's the red-haired girl in the vegetables garden) to complete the quest (give her one Forest Fertilizer)
Rewards: 800 Gil, Girlish Glasses x 1.
Stats Rewards: HP +80, STR +4, MAG +8.
- After completing the previous quest, speak with Sarala again to receive 5x Vegetable Seeds
- Speak with Sarala again if you have any extra Forest Fertilizer to add another "patch" to the garden. You can do this two more times to gain a total of 1+1+1+1 = 4 patches
Gardening is a very small side activity in the game. It works simply like this: plant a Vegetables Seed in the "patches" in one of the three gardens available (one is here in Canopus Farm, another is in the Moogle Village, and one last field will be in the Research Camp) and then wait a few hours (6h in Canopus Farm, 12h in Research Camp, 18h in Moogle Village) until the seeds will grow into plants (Gysahl Greens, Tantal Greens, Sylkis Greens). It's not a very rewarding activity, but it is related to some sub-quests and Canvas of Prayer quests. I'll tell you what you need to do with these gardens as far as sub-quests is concerned.
- The Old Man and the Field (Pre-Quest* # 01/03) - Make sure to plant at least one Vegetable Seed in one of the patches here in Canopus Farm. We will harvest the Gysahl Greens that grows from it another day
*Before this quest can actually begin there are several things to do (there is a three-steps procedure before we can start the quest).
It should be about 14:00 now. After planting the seed, go Northeast where you fought the Chocobo Eater.
The Grasslands (Northeast and Train Station)
- Chocobo Cheer # 02/03 - In the Northeastern dead end of City of Ruins (behind where Chocobo Eater was) you will find the first of four Yeul's Flowers (Yeul's Flower # 01/04) (C2). Examine it while riding your Chocobo to help him recover a little bit
When it's all done, return to the train station of The Wildlands.
- Mother and Daughter # 01/03 - Speak with Brella (E), a woman standing just outside the train station, to start this quest
Then board the train to Luxerion.
- The Angel's Tears # 03/04 - Speak with the usual girl (A) on the top of the stairs of South train station and pay 300 Gil to continue with the quest
Now head towards the West entrance of the Forsaken Graveyard, where we will now continue a quest started earlier in Day 2.
- Buried Passion # 02/03 - Speak with Armand, the man with glasses (B) in The Residences area (just before the West entrance of the Forsaken Graveyard) to continue with the quest
That's all we had to do here in Luxerion. If it's getting late, Teleport to Yusnaan and use Chronostasis to reach the gate in the Industrial Area to continue with the story. Otherwise get on the North station train from Luxerion and go there on foot. Keep in mind that you must be at the gate of Industrial Area (Yusnaan) by 18:59 MAX (the gate will remain closed from 19:00 onwards. Next chance to continue will be at 18:00 of the next day).
Time: 18:00-18:59.
- Main Quest 2-1 # 03/04 - Reach the gate in the Industrial Area between 18:00 and 18:59 and show the ticket bought earlier to the guard before the gate; he'll let you enter (before 19:00). Then simply make your way through the next areas to continue with the story
There is no more hurry once you're past the gate (not for a short while anyway), but try to still be relatively fast: we need to do a few timed (missable) things in just a few hours later on, so it's best if you complete Main Quest 2-1 in a couple of hours and reach your destination by about 21:00.
Go up the ramps/stairs to follow the objective marker.
- At one point you'll need to go up a long ladder. Pan the camera to the left as you climb up, and you will notice a treasure sphere on a ledge below. To reach it (it's A*) you need to climb up the ladder all the way to the top, and then jump from there to the treasure. You also need 2 EP to open this treasure, which contains Fencer's Earrings
- Continue onwards, descend down a ladder, and detour to the right before climbing up the next ladder to find a sparkling item on the ground -- pick it up (green A*); it's the Bronze Pocket Watch
Continue following the markers on the screen until you reach the monorail.
- Follow the monorail South. Make sure to jump up some boxes to reach a ledge as you go forward, so you can reach a treasure sphere (B) containing a Soldier's Tie
Then keep going all the way South along the monorail to trigger some scenes and an event fight against a Cyclops. To Stagger this enemy you need to Perfect-Guard his "club" attacks, attack him (especially when he's standing on one foot only during his Stomp attack), and use physical attacks when he's already Staggered once for further Staggering.
He has no elemental weaknesses, although at one point he will get "enraged" and become more powerful but weaker in his defense (weakness against all elements).
He drops 4 EP recovery when defeated (you shouldn't need to use Overclock anyway), and you can defeat him easily by spamming magic attacks (he'll get Staggered pretty fast after he becomes enraged).
After fighting Cyclops more scenes will trigger, and then you will end up in the Warehouse District.
Warehouse District
In here, stay on the right side and then proceed forward to find some big containers that you can use to climb up.
- Up the containers on the right there is a treasure (C) containing a Sight's Circlet
- Jump back down, and proceed past the containers to find some skeletons on the ground level (follow the objective markers) -- examine them to get the item ID Card
Follow the new objective markers towards a tunnel, and go through it. Unlock the door on the way continue, and then continue to the end of the tunnel to return to The Revealer's Quarter.
The Revealer's Quarter
- Now that you're back in The Revealer's Quarter, go towards the Inn and check the bush on the West side. Behind it you will find a treasure that appears only during certain hours of the day (it will be here at the current time, which is 20:00-21:00, give or take). Open it to find the Lapis Lazuli item inside
- Main Quest 2-1 # 04/04 - When it's all done, proceed up the big staircase and go inside The Augur's Quarter by using the ID Card on the machine on the right of the gate leading to it. Some scenes will trigger, and this main quest of the story will end
The Augur's Quarter
Now that you are inside The Augur's Quarter (you can go out and get back in whenever you want; just examine the consoles near the gate to do so) there are some treasure you can get. In this area there are also shops, namely a General Store and an Outfitters. The latter sells the important Cyber Jumpsuit Garb; make sure to buy it!
As far as the treasures goes, these are their positions:
- A treasure is in the middle of the area (E) under a big cart, and it contains a Corundum Pin
- Another treasure is up the balcony on the Northeast side (F) and contains a Thorn of Will
- The last one can be reached if you jump off the balcony in the Northwest corner (from the balcony you need to jump Northwest, towards a dead end) (G) and contains Demon Earrings
The next series of events and subquests have a restricted window of time during which they are available, so make sure to use Chronostasis if you need it to be on time.
Time: 21:30.
On the west side of "The Glutton's Quarter" there is a treasure emitting musical notes (A4). It's part of a quest, so ignore it for now.
- Just a bit South of that particular treasure there is also a regular treasure sphere (A) -- open it for a Promised Necklace (it's near some stairs)
- About in the middle of this area there's another treasure (B) containing Blitz Lv 2
- Go Southeast in this area, and climb up a staircase to reach one of the many open restaurants of the area. From the restaurant you can jump down to the tent below, where a treasure (C*) is located. This special treasure can be opened only if you consume 6 EP. Do so to open it and get the Locket Pendant inside
Back on the ground level, go Southeast from this first area. There is an Outfitters and an Inn here. The former sells the Velvet Bouncer Garb, but it's not one of those you're going to use (so feel free to ignore it).
- Near the Inn there is a special enemy (S), a Schrodinger, that you can fight. This enemy drops an item that is part of a quest that we'll do later on (Family Food) -- feel free to kill him now while you're here (Stagger him with magic attacks, then finish him off with regular physical attacks) to receive the item Civet Musk. I will also remind you of his position later, when the time for this quest comes
- About North/Northeast of the Inn there is a small ledge/balcony you can reach if you climb up some random objects (boxes and stuff) nearby. Do so to reach a treasure (D) containing a Wolf's Emblem
- On another ledge/balcony just Northeast of the previous one there is another treasure (E), containing Flanitor Notes
Head South from here.
Central Ave. and Cactuar Statue Plaza
- Stolen Things # 00/04 - On the way South you should stumble across a man with a hat. He's Gregory (C1), and he will tell you about "someone" picking pockets in Yusnaan. We'll meet this "someone" soon enough
Continue South. As you reach the Cactuar Statue plaza you will trigger a scene, and then some regular local enemies (guards and Flanitor) will attack you. In these easy fights kill the Flanitors first (magic attacks to Stagger, then physical attacks to kill them; they are weak against Fire), and then the guards.
- Play It For Me # 01/05 - In Cactuar Plaza there is a kid standing up the stairs on the West side. Speak with him to start the quest and receive the Musical Treasure Sphere Key
- Just Southeast of the aforementioned kid, near some stairs, there is a treasure (F) containing Patron's Personal Guard Notes
- Play it For Me # 02/05 - Go East of the previous treasure and you'll see a ladder to climb (it's on the right/South side of the street). Do so to find the first "musical treasure" to open (it contains the item Nostalgic Score: Refrain)
Go East from here until you reach the Fountain Square area.
Fountain Square and The Revealer's Quarter
- Songless Diva # 01/04 - Speak with Olga (B1), the singer on the small stage in this area, to start the quest
- Songless Diva # 02/04 - As you accept the quest from Olga, a young man dressed with a purple shirt will start running away from you (towards North). Chase him and speak with him (he's Berdy) to continue the quest
- Stolen Things # 01/04 - In this area you will also find a little kid (C0) named Pickett with an orange waistcoat (his position isn't fixed, so look around this area a bit to find him). Approach him and he will steal 200 Gil from you. Chase him down and speak with him shortly afterwards to retrieve your money and "pre-start" the quest. In order to properly start the quest we need to speak with Gregory (we'll do so soon)
- Continue Southwest from here, and detour around a building to find a treasure (G) containing Mage's Gloves
- If you go Northwest from the building behind which there was the previous treasure, you'll find a passage leading underground. Follow it to find another treasure (H) containing the Oath of the Merchants Guild item
- Continue past the treasure and you'll find a sparkling item on the ground (D), which is the item Desert Flame -- pick it up
You can't proceed any further through the tunnel for now (the gate ahead is locked), so turn around and backtrack the way you came from.
Go back on the ground level, and continue West towards the objective marker on your in-game map. On the way you will also find an Adventuring Essentials guy who sells info on these monsters: Hoplite, Schrodinger, Cyclops, Zaltys (total of 1,020 Gil to buy them all).
Proceed further West from him to reach a big staircase.
- If you jump off (West) of the West stairs leading to the objective marker (leading to The Augur's Quarter) you will reach a treasure (I) containing a Thorn of Aggression
- Main Quest 2-1 # 01/04 - Reach the objective marker, and then speak with the people waiting in front of the gate to continue with the main story quest. You'll be told to look for a "Tour Guide"
Backtrack a little back to the East, and look for a man playing some drums (he's just opposite the underground passage we used earlier, in front of the Adventuring Essentials guy).
- Main Quest 2-1 # 02/04 - Give the Tour Guide (T) 2,000 Gil to get the Sneaking-In Special Ticket. You'll be told to reach a certain location North in the city at 18:00 o'clock, but we won't do that "today"
Backtrack to the Cactuar Plaza, and then go West from here.
The Champion's Quarter
You will reach The Champion's Quarter area, where there is a Forge, a Sorcery Shop, and an Outfitters. Make sure to buy the Quiet Guardian Garb here: it's one of the most precious Garbs in the game, especially for advanced battle strategies against the strongest bosses, thanks to its defensive properties.
Further West from here there is the Coliseum of Yusnaan, aka Slaughterhouse, aka Arena.
- Play It For Me # 03/05 - Around (South of) the big cage in the South side of this area there is another musical treasure (Nostalgic Score: Chorus)
- In the Northwest corner of this area there is a treasure (J) containing Dispel Lv 2
Head back to The Glutton's Quarter.
The Glutton's Quarter, Central Ave., Industrial Area
- Play It For Me # 04/05 - The last musical treasure is Northwest in this area, in a small dead end (Nostalgic Score: Coda)
Let's go find Gregory again (he's the man with a hat located on Central Ave.).
- Stolen Things # 02/04 - Speak with Gregory after being robbed by Pickett to properly start this quest. He'll give you the item Father's Letter, and your goal is to make Pickett steal this item from you
With the little time we have left, head North from Central Ave. to reach the Industrial Area.
- Songless Diva # 03/04 - On the East side of the Industrial Area there is a large group of 8x Gremlins (B2). Defeat them all (they are weak against physical attacks) to receive the quest item Music Satchel
- All the way West in the Industrial Area there is one last treasure that you can open (K), which contains a Giant's Vambrace
It should be about 18:00 now, but as anticipated earlier we don't want to proceed with the local story events just yet. Instead, go all the way back to the Cactuar Statue Plaza.
Cactuar Statue Plaza and Fountain Square
- Play It For Me # 05/05 - Report to the kid (West in this area) to complete the quest
Rewards: 1,500 Gil, Crown of Youth x 1.
Stats Rewards: HP +80 STR +8, MAG +4.
- Songless Diva # 04/04 - Give the Music Satchel to Berdy (the young man with purple shirt), who is still just about where you saw him the first time (near the fountain/piano) to complete the quest
Rewards: 1,400 Gil, Queen's Mask x 1.
Stats Rewards: HP +80, STR +6, MAG +6.
- Stolen Things # 03/04 - Find Pickett again, more or less in the same area where he was previously. Enough time should have passed from the first theft; if that's the case he will steal the Father's Letter from you. Chase him after the theft and speak with him to continue the quest. Note that if he doesn't steal anything from you you simply need to wait a bit before he does so again. If time is not on your side and you can't afford to wait, leave this quest incomplete for now -- I'll remind you of it another time
- Stolen Things # 04/04 - Assuming you managed to "deliver" the Father's Letter to Pickett, report back to Gregory to complete the quest
Rewards: 400 Gil, Formal Silk Hat x 1.
Stats Rewards: HP +50, STR +2, MAG +4.
This is all we want to do in Yusnaan for today. If it's not too late already (if it's 19:30 MAX), take the train to Luxerion. If it's already very late, use Teleport to reach Luxerion instead. Your ultimate goal is to reach South station square in Luxerion by 21:00.
Luxerion
Reach the South station square before 21:00. While you're here, speak with the Station Attendant (don't board any train though) to unlock the local Teleport Station (Luxerion - South Station).
South station square and Cathedral
- The Angel's Tears # 02/04 - Speak with the little girl in the South station square (A) (she's in the same spot where you found her the first time, at the top of the stairs) and give her 50 Gil to continue this quest
Wait/rest until it's 22:00.
Time: 22:00.
Head where the objective marker is (towards Cathedral). There is nothing here before 22:00, but if the time is right (22:00 or past it) there will be a quest-giver.
- The Saint's Stone # 01/03 - Speak with Aremiah (B1) to start the quest
- The Saint's Stone # 02/03 - Go to the Northeast corner of the Warehouse District area (B2), where a man is standing near some white and red objects. Smash these objects to find the Crystal Shard item (pick it up)
- The Saint's Stone # 03/03 - Return to Aremiah and give her the item you just got to complete the quest
Rewards: Service Entrance Key, 500 Gil, Paladin x 1 (Garb), Fragment Crystal x 1.
Stats Rewards: HP +40, MAG +6.
Thanks to the Service Entrance Key obtained in the previous quest you can now access the cathedral from 22:00-06:00, a time where it's normally unavailable to "regular" people. We have some spare time until midnight, so let's use it to visit the cathedral and trigger a few optional scenes.
Do so (use the key to unlock the door on the left of the gate which is normally closed at night), and head into the Cathedral of Luxerion for the scene mentioned earlier (they only occur if you sneak in when it should be closed). After the scene you can get more story-related info if you return where the scenes triggered and speak with the main NPC here.
When you're satisfied, reach the Eastern entrance of The Warren and get inside.
The Warren
Time: 00:00.
- Get the Girl # 01/04 - Speak with Lackley, the young man (C) sitting on the ground at the bottom of the ramps near the East entrance of The Warren to start this quest and receive the item Lackley's Ring
- The Girl Who Cried Wolf # 04/04 - Reach the spot where you found the last pass code number during the main quest of Luxerion. Here now you'll find Louise (D). Speak with her to complete this quest
Rewards: 500 Gil, Leather Rucksack x 1.
Stats Rewards: HP +40, STR +2, MAG +4.
Head for the West entrance of The Warren. On the way you may find a little kid (G) who gives you a quest, but you can't complete it now (we'll come back for him later), so you might as well ignore him.
- The Avid Reader # 03/05 - There's a man (E) hidden in the dark somewhere by the East wall near the West entrance of The Warren. Speak with him for a short scene, and then ask him about "An old journal" (third option) to receive the item Reddick's Letter
North station square, Forsaken Graveyard (West side), Clock Tower
Exit The Warren. You need to find three "ghosts" in town now (they appear after midnight, but only if you spoke with the four characters for the corresponding quest, which is "Voices from the Grave").
- Voices from the Grave # 05/07 - First ghost (F1) is in North station square (in front of the statue)
- Voices from the Grave # 06/07 - Second ghost (F2) is near the statue in the West side of the Forsaken Graveyard (near where a ritual was being performed during the main story events). This ghost will also give you the item Phantom Rose, necessary for the quest of the kid in The Warren
- Voices from the Grave # 07/07 - Just at the bottom of the Clock Tower (North side of the tower, opposite the book stand that you used to check a clock in a previous quest) there is the third and last ghost (F3). Speak with all the three ghosts, in no particular order, to complete the quest
Rewards: 400 Gil, Halo x 1.
Stats Rewards: HP +40, STR +6.
Back to The Warren, reach its central-East section.
The Warren
- A Rose by Any Other Name # 01/01 - Just West of the place where Louise was for one of the previous quests you will see a boy named Alrick (G) near a table. Speak with him to start the quest, and give him the Phantom Rose obtained during the previous quest to complete this one as well
Rewards: 3,200 Gil, Purple Lightning x 1 (Garb), Crystal Rose x 1, Red Bow Tie x 1.
Stats Rewards: HP +120, STR +10, MAG +12.
If you have a couple of EP to spare, use them to Teleport to the South train station in Luxerion (less tedious than walking there on foot). Otherwise manually backtrack there. Either way, when you're there simply board the train to the Wildlands.
The Wildlands
As you arrive you will unlock the Teleport Station - Wildlands Station. Exit the station for a short scene with a couple of NPCs.We don't have enough time to do much, so let's just call this a day (wait until 06:00 to let the Day end).
# The Ark - Day 4 (Five Days Till the End)
.The new treasure box contains a couple of Garbs: Black Mage and White Mage.
Speak with Hope for some additional (two) topics on the story if you want, and then warp back to Nova Crystalia.
Note that from now on the game will ask you where you want to teleport to, when you start a new Day. You can always decide whether to start a new day from one of the Teleport Stations, or from the spot where you left the game when the previous Day ended ("previous location"). In our case this time it doesn't make much difference, since we'll restart from the Wildlands Station anyway.
# Day 4
.The Wildlands
Aaah, finally some fresh air! This day is full of things we need to do, so a proper use of Chronostasis will be necessary in order to keep up with the advancing timer on the screen. I'll tell you when to use Chronostasis, and how many times you should use it.Time: 06:00.
From the station you need to reach the objective marker located Southeast, in Canopus Farm. Before we do that, let me give you an overview of the Wildlands first:
- Southeast of the station is where Canopus Farm is located
- The Southeastern-most region of the Wildlands is where Aryas Village is located
- Northeast of Canopus Farm there are some abandoned ruins ("City of Ruins")
- On the West side of the map there are many "woods" and "rocky" areas. About in the middle of the woods (Jagd Woods) there's a small settlement called Jagd Village
- Northwest of Jagd Village there is another small settlement, the Moogle Village
- North of the Rocky Crag area at one point there is a long path lading Northwest. This path is the one leading to the Poltae village, and from there to the Temple of the Goddess
- In the North section of the Wildlands there is another large open area called Eremite Plains. Here you'll find one last settlement, the Research Camp
There are respawning items that you can find here and there in the three main open areas of the Wildlands (The Grasslands, Aryas Climb, Eremite Plains) and in The Jagd Woods: they are respectively "flowers" and "mushrooms" (you can also find some "shovels/digging spots" in The Jagd Woods). These items are different depending on what time of the day you pick them up (06:00-18:00 or 18:00-06:00), and we'll need a bit of all of them for some quests. I'll mark their position on the next maps, telling you where to look for them and how many of them you should pick up. For reference, the "day flowers" are called Dayring Blossom; the "night flowers" are called "Moonsoul Bloom"; the "day mushrooms" are called "Chocoborel"; the "night mushrooms" are the "Luminous Mushrooms"; lastly, the "shovel/digging spots" is where you can get the "Forest Fertilizer" item.
Try to fight some Miniflans (blue "jelly" enemies) you come across (they're weak against Thunder), since you need six of their dropped items (6x Vibrant Ooze) for some quests. Also try to collect at least 4x Dayring Blossoms, again for future quests purposes.
- Reach Canopus Farm. If you stay on the dirt path, on the way there you will find three "day flowers" (3x Dayring Blossoms) (1,2,3)
Canopus Farm
As soon as you reach the Canopus Farm you will come across an Adventuring Essentials shop that sells the notes for these monsters: Miniflan, Triffid, Reaver, Chocobo Eater (1,020 Gil to buy them all). Moreover, this Adventuring Essentials also sells the Vegetable Seeds, a special item related to some quests. You will receive a free supply of them, so there's no real need to buy them (there are some Canvas of Prayer quests related to Vegetable Seeds, but they are not important at all).
There are also a General Store and an Outfitters here, as well as an Inn. Make sure to buy all the Garbs for sale (Ignition, Watery Chorus, Electronica, Woodland Walker; they cost 1,250 Gil each), so you can have a fully versatile setup of magic-elemental Garbs for every situation.
- Main Quest 3-1 # 01/03 - Speak with the man with a quest marker here in the village (orange A), Dr. Gysahl
- On the East side of the Canopus Farm you can find another Dayring Blossom (4), as well as a treasure sphere (A) containing Imp's Crest
Go Northeast from the Canopus Farm to reach the Eastern-most side of The Grasslands, and then proceed North from there to head Northeast.
The Grasslands (North/Northeast)
- On the way you can find another 2x Dayring Blossoms (5,6)
- Main Quest 3-1 # 02/03 - When you reach the ruins of the city Northeast you will find the Chocobo Eater monster. Fight him for an easy battle (stagger him with Thunder/Aero-based magic attacks, then use a few Overclocks to kill him with physical attacks; he will drop +4 EP recovery at the end of the fight, so you can use 4 EPs for Overclock if you wish)
Canopus Farm
- Main Quest 3-1 # 03/03 - Return to Canopus Farm and speak with Dr. Gysahl (he's right where you found him the first time) to complete this first story quest
- Saving an Angel # 01/05 - Speak with Dr. Gysahl to receive Gysahl Greens and start this story-related subquest. Give the Gysahl Greens to the Chocobo to continue. You'll be told to gather "other greens and milk" to help the Chocobo to fully recover
- Saving an Angel # 02/05 - Speak with the red-haired girl (1) in the small vegetables garden West of Dr. Gysahl to receive Gysahl Greens
- Saving an Angel # 03/05 - Speak with the Hunter Chief (2), a man standing on a Chocobo near the West entrance of Canopus Farm (2), to receive Chocobull
- Saving an Angel # 04/05 - Speak with the Innkeeper (3) here at Canopus Farm to receive Fuzzy Sheep Milk
We still need one last item to be able to heal the Chocobo completely. There are several options we could use here, but the most convenient on the long run is probably heading for Aryas Village, far South of the Canopus Farm -- do so.
- On the way you can also pick up 3x Dayring Blossoms (7,8,9).
Aryas Village
As you arrive to Aryas Village you will unlock the Teleport Station - Aryas Village, Wildlands. In the village there is an Outfitters that sells the Dragon's Blood Garb (it costs 5,000 Gil, but make sure buy it), a powerful Garb thanks to its Heavy Slash Lv 3 ability.
- Fuzzy Search # 01/01 - Speak with Dr.Sheep (green A), in a sheep pen, to automatically start this quest. He wants you to bring the animals back to the pen, and to do so you need to "scare them" with your weapon (press RB near them), and then "push them" so that they run away from you and go back to the pen. When you're done herding sheep, speak with Dr.Sheep in the pen to report and complete the quest
Rewards: Fuzzy Sheep Milk, 400 Gil, Fuzzy Sheep Figurine x 1, Canned Sheep Logo x 1.
Stats Rewards: HP +40, STR +6.
- A Taste of the Past # 01/06 - Speak with the Chef Aryas (B) to start this quest. You need to collect items that are currently out of your reach, so starting it is all we're going to do
Although there are several items you could grab around the village, it's best if you simply head back to Canopus Farm for now (do so).
Canopus Farm
- Saving an Angel # 05/05 and Main Quest 3-2 - Give the Chocobo one last recovery item (the Fuzzy Sheep Milk obtained from the previous quest in Aryas Village) to complete the sub-quest and the main quest
Rewards: 1,200 Gil, White Chocobo Chick x 1.
Stats Rewards: HP +80, STR +8, MAG 8.
The Chocobo is now a member of the party when you fight in The Wildlands. Moreover, you can ride the Chocobo in The Wildlands from now on. To do so, simply press LB next to him (dismount with LB). You can attack enemies and objects with RB while riding the Chocobo. The Chocobo is without a doubt the fastest way of moving, so you should always ride on his back. He will follow you around, and he will spawn next to you when you teleport somewhere in The Wildlands.
By feeding the Chocobo more "items" you'll be able to make him more powerful in battle. Moreover, the first of the four "upgrades" for the Chocobo will allow you to make him able to Glide after jumping. Gliding is an essential ability to reach a lot of the areas here in The Wildlands, so we'll do that as soon as possible.
We'll take care of Main Quest 3-3 another Day.
Time: 10:00.
In Canopus Farm, approach the red-haired girl (Sarala) in the vegetables garden.
- A Father's Request # 01/04 - Speak with Sarala (A1) to start the quest
Now you want to go Southwest from the Canopus Farm, to the path leading to The Jagd Woods. On the way to the Woods there will be a quest-giver man riding a Chocobo.
The Grasslands (Southwest) and The Jagd Woods
- The Right Stuff # 01/01 - Speak with Hunter Hopeful (B), the man on the Chocobo just before the path to The Jagd Woods, and give him 6x Vibrant Ooze (dropped by Miniflans) to complete the quest
Rewards: Mystical Meal, 300 Gil, Chocobo Feather Pin x 1.
Stats Rewards: HP +40, STR +4, MAG +2.
- Now adventure through the woods, and pick up all the "day mushrooms" (Chocoborel) you find on your way (1,2,3,4,5). We'll need a total of at least 12x Chocoborel for the next quests!
- At the fork (North towards Jagd Village or Northwest into more woods), go Northwest to gather even more Chocoborel (6,7,8,9)
- From there, take the path North/Northeast to go around the Jagd Village and collect yet more Chocoborel (10,11,12,13)
You may also notice a few "shovels" (digging spots) on your way. If you examine them you will receive a Forest Fertilizer. You only need one of them, but feel free to accumulate more if you wish. We'll see more about them in a moment.
After going clockwise around Jagd Village, you will then return to the path that you ignored previously (the path that you could have reached if you went North instead of West, at the first fork).
- Here there are yet more Chocoborels (14,15,16)
- A Father's Request # 02/04 - Speak with the young man with big glasses (A2) on the path leading to Jagd Village. He tells you to get a Forest Fertilizer from one of the many "shovel digging spots" in the forest
- A Father's Request # 03/04 - If you haven't obtained any Forest Fertilizer yet, there's one available from the digging spot just a bit East of this man (A3). Get a Forest Fertilizer, and then speak with the man again to progress with the quest
When it's done, head to Jagd Village (go Northwest of the man you just met).
Jagd Village
Upon arriving you will unlock the Teleport Station - Jagd Village, Wildlands.
In Jagd Village there are some shops (Forge, Sorcery Shop, Outfitters), but none of them has anything interesting for sale. On the contrary, make sure to purchase the monster notes from the Adventuring Essentials (North side of the village): Rafflesia, Vali, Dryad, Ectopudding.
- Chocobo Cheer # 01/03 - Speak with Nadia (C1), the girl in the Chocobo pen in Jagd Village, to start the quest
- A Final Cure # 00/03 - If you happen to have 8x Chocoborel and 6x Slug Sweets, speak with Cardesia, the woman on the West side of the village (D) to make a Chocobull. After she makes one for you, she will start a quest (which you can't complete now; we'll be back for it later). If you can't make the Chocobull now, nevermind -- we'll come back here another time anyway
At this point it should be about 13:00. We don't have much left here in Wildlands for today, but we do need to stop by Canopus Farm, reach the City of Ruins (where you found the Chocobo Eater earlier), and be back in Luxerion by 17:00 max. If you're still on time (13:00), don't bother using Chronostasis and just ride the Chocobo to Canopus Farm. Otherwise use Chronostasis a few (2-3) times so you have enough time to do everything before it's too late (ideally we want to be in the station of Wildlands by 16:00).
Either way, return to Canopus Farm.
Canopus Farm
- A Father's Request # 04/04 - Report to Sarala in Canopus Farm (she's the red-haired girl in the vegetables garden) to complete the quest (give her one Forest Fertilizer)
Rewards: 800 Gil, Girlish Glasses x 1.
Stats Rewards: HP +80, STR +4, MAG +8.
- After completing the previous quest, speak with Sarala again to receive 5x Vegetable Seeds
- Speak with Sarala again if you have any extra Forest Fertilizer to add another "patch" to the garden. You can do this two more times to gain a total of 1+1+1+1 = 4 patches
Gardening is a very small side activity in the game. It works simply like this: plant a Vegetables Seed in the "patches" in one of the three gardens available (one is here in Canopus Farm, another is in the Moogle Village, and one last field will be in the Research Camp) and then wait a few hours (6h in Canopus Farm, 12h in Research Camp, 18h in Moogle Village) until the seeds will grow into plants (Gysahl Greens, Tantal Greens, Sylkis Greens). It's not a very rewarding activity, but it is related to some sub-quests and Canvas of Prayer quests. I'll tell you what you need to do with these gardens as far as sub-quests is concerned.
- The Old Man and the Field (Pre-Quest* # 01/03) - Make sure to plant at least one Vegetable Seed in one of the patches here in Canopus Farm. We will harvest the Gysahl Greens that grows from it another day
*Before this quest can actually begin there are several things to do (there is a three-steps procedure before we can start the quest).
It should be about 14:00 now. After planting the seed, go Northeast where you fought the Chocobo Eater.
The Grasslands (Northeast and Train Station)
- Chocobo Cheer # 02/03 - In the Northeastern dead end of City of Ruins (behind where Chocobo Eater was) you will find the first of four Yeul's Flowers (Yeul's Flower # 01/04) (C2). Examine it while riding your Chocobo to help him recover a little bit
When it's all done, return to the train station of The Wildlands.
- Mother and Daughter # 01/03 - Speak with Brella (E), a woman standing just outside the train station, to start this quest
Then board the train to Luxerion.
Luxerion
Time: 16:00-17:00.- The Angel's Tears # 03/04 - Speak with the usual girl (A) on the top of the stairs of South train station and pay 300 Gil to continue with the quest
Now head towards the West entrance of the Forsaken Graveyard, where we will now continue a quest started earlier in Day 2.
- Buried Passion # 02/03 - Speak with Armand, the man with glasses (B) in The Residences area (just before the West entrance of the Forsaken Graveyard) to continue with the quest
That's all we had to do here in Luxerion. If it's getting late, Teleport to Yusnaan and use Chronostasis to reach the gate in the Industrial Area to continue with the story. Otherwise get on the North station train from Luxerion and go there on foot. Keep in mind that you must be at the gate of Industrial Area (Yusnaan) by 18:59 MAX (the gate will remain closed from 19:00 onwards. Next chance to continue will be at 18:00 of the next day).
Yusnaan
Industrial AreaTime: 18:00-18:59.
- Main Quest 2-1 # 03/04 - Reach the gate in the Industrial Area between 18:00 and 18:59 and show the ticket bought earlier to the guard before the gate; he'll let you enter (before 19:00). Then simply make your way through the next areas to continue with the story
There is no more hurry once you're past the gate (not for a short while anyway), but try to still be relatively fast: we need to do a few timed (missable) things in just a few hours later on, so it's best if you complete Main Quest 2-1 in a couple of hours and reach your destination by about 21:00.
Go up the ramps/stairs to follow the objective marker.
- At one point you'll need to go up a long ladder. Pan the camera to the left as you climb up, and you will notice a treasure sphere on a ledge below. To reach it (it's A*) you need to climb up the ladder all the way to the top, and then jump from there to the treasure. You also need 2 EP to open this treasure, which contains Fencer's Earrings
- Continue onwards, descend down a ladder, and detour to the right before climbing up the next ladder to find a sparkling item on the ground -- pick it up (green A*); it's the Bronze Pocket Watch
Continue following the markers on the screen until you reach the monorail.
- Follow the monorail South. Make sure to jump up some boxes to reach a ledge as you go forward, so you can reach a treasure sphere (B) containing a Soldier's Tie
Then keep going all the way South along the monorail to trigger some scenes and an event fight against a Cyclops. To Stagger this enemy you need to Perfect-Guard his "club" attacks, attack him (especially when he's standing on one foot only during his Stomp attack), and use physical attacks when he's already Staggered once for further Staggering.
He has no elemental weaknesses, although at one point he will get "enraged" and become more powerful but weaker in his defense (weakness against all elements).
He drops 4 EP recovery when defeated (you shouldn't need to use Overclock anyway), and you can defeat him easily by spamming magic attacks (he'll get Staggered pretty fast after he becomes enraged).
After fighting Cyclops more scenes will trigger, and then you will end up in the Warehouse District.
Warehouse District
In here, stay on the right side and then proceed forward to find some big containers that you can use to climb up.
- Up the containers on the right there is a treasure (C) containing a Sight's Circlet
- Jump back down, and proceed past the containers to find some skeletons on the ground level (follow the objective markers) -- examine them to get the item ID Card
Follow the new objective markers towards a tunnel, and go through it. Unlock the door on the way continue, and then continue to the end of the tunnel to return to The Revealer's Quarter.
The Revealer's Quarter
- Now that you're back in The Revealer's Quarter, go towards the Inn and check the bush on the West side. Behind it you will find a treasure that appears only during certain hours of the day (it will be here at the current time, which is 20:00-21:00, give or take). Open it to find the Lapis Lazuli item inside
- Main Quest 2-1 # 04/04 - When it's all done, proceed up the big staircase and go inside The Augur's Quarter by using the ID Card on the machine on the right of the gate leading to it. Some scenes will trigger, and this main quest of the story will end
The Augur's Quarter
Now that you are inside The Augur's Quarter (you can go out and get back in whenever you want; just examine the consoles near the gate to do so) there are some treasure you can get. In this area there are also shops, namely a General Store and an Outfitters. The latter sells the important Cyber Jumpsuit Garb; make sure to buy it!
As far as the treasures goes, these are their positions:
- A treasure is in the middle of the area (E) under a big cart, and it contains a Corundum Pin
- Another treasure is up the balcony on the Northeast side (F) and contains a Thorn of Will
- The last one can be reached if you jump off the balcony in the Northwest corner (from the balcony you need to jump Northwest, towards a dead end) (G) and contains Demon Earrings
The next series of events and subquests have a restricted window of time during which they are available, so make sure to use Chronostasis if you need it to be on time.
Time: 21:30.
- Main Quest 2-2 # 01/05 - Speak with a man with a checkered suit on the balcony Northwest (F1)
- Main Quest 2-2 # 02/05 - Speak with the man near the "Statue of God" (F2), marked in-game as your next objective marker. He will give you the Boss's Note which is needed to get a total of 10x Fireworks
Now you need to get 10x Fireworks before 00:30, but some of the quests that reward you with fireworks are timed and will expire even before then. In particular, "Fireworks in a Bottle" will expire at 23:00, so we must make sure to complete it by then. If you can't complete the main story task (get 10x Fireworks) by 00:30, you'll need to try again the next day.
- Assuming the time is about 21:30-22:00, use Chronostasis once before going anywhere else
Central Ave. and The Glutton's Quarter
Head all the way to Central Ave. and follow it to the North. On the way you will see a drunk NPC with a quest icon.
- Fireworks in a Bottle # 01/03 - Speak with the drunk man (A1) on Central Ave. to show him the Boss's Notes and start the quest
- Fireworks in a Bottle # 02/03 - Reach the restaurant on the top of the staircase (Southeast side of The Glutton's Quarter) and speak with a young man with dark glasses (standing at the top of the stairs near a table) (A2) to purchase Bacchus's Brew for 1,000 Gil
- Get the Girl # 02/04 - Speak with the same person (A2) that sold you the Bacchus's Brew again, and show him the Lackley's Ring to progress with this quest of Luxerion
- The Avid Reader # 04/05 - Speak with the young girl here, on the highest restaurant up the stairs (L). When you're asked whether to read the diary or not, pick "Yes". This will make you fail the current quest, but it will then allow you to do another quest (which has better rewards than the one you're going to fail). You will receive the item Ranulph's Journal (contents read) if you read it as advised
- Fireworks in a Bottle # 03/03 - Hand the Bacchus's Brew to the Drunk Pyrotechnician to complete the quest
Rewards: 4x Fireworks, 300 Gil, Ceremonial Headdress x 1.
Stats Rewards: HP +40, STR +2, MAG +4.
Now go towards Southwest of The Glutton's Quarter, where there's the passage connecting this area with The Slaughterhouse (coliseum, arena, whatever you call it).
- Fireworks for a Steal # 01/03 - Speak with Funicula (B1), a man standing before the passage between The Glutton's Quarter and The Slaughterhouse, to start the quest
- Fireworks for a Steal # 02/03 - Go through the tunnel past him to find a monster (a single Skata'ne) (B2). Kill him to receive 5x Fireworks as reward
- Fireworks for a Steal # 03/03 - Bring the goods (5x Fireworks) back to Funicula (he will take the five Fireworks from you, but he'll give them back with interests soon), and then follow him a short distance (reach B3). Speak with him again when he stops walking to complete the quest
Rewards: 7x Fireworks, 1,300 Gil, Vanguard Headdress x 1.
Stats Rewards: HP +80, STR +8, MAG +4.
The Augur's Quarter
It should be well before 00:30 now (if that time is approaching, use Chronostasis!) -- go back to the technician in The Augur's Quarter.
- Main Quest 2-2 # 03/05 - Give the Fireworks Boss (F2) the 10x (or more) Fireworks you collected, and then go speak with the man with checkered suit (Director Sarzhak). The latter will tell you that you need to win a special Garb at The Slaughterhouse and come back to him by 03:00
There's plenty enough time to not-need any use of Chronostasis, but beware that every fight in The Slaughterhouse will "cost" you 10 minutes of your in-game time. If you're late, for any whatsoever reason, make sure that you use Chronostasis and have at least 40 minutes to spare before 03:00 before you start the three fights you need to win at The Slaughterhouse. If you can't finish the story-related tasks by 03:00 you'll need to try again the next Day.
Keep in mind that The Slaughterhouse battles do not reward you with loot, Gil, or EPs. Moreover, as we just said, every fight advances the timer by +10 minutes (Chronostasis won't prevent this. In fact, Chronostasis will automatically expire after the fight, and you will still "lose" the 10 minutes).
The Champion's Quarter
- Main Quest 2-2 # 04/05 - Reach The Slaughterhouse and complete a mandatory subquest (The Fighting Actress) to receive the Midnight Mauve Garb to continue with the story
- The Fighting Actress # 01/03 - Speak with the owner of The Slaughterhouse to start the first of three fights. The first one is against 4x Ghost Gremlins. The battle reward for this fight is 1x Bronzed Medal
- The Fighting Actress # 02/03 - Speak with the owner again for the next fight against an Anubys of the Abyss (battle reward: Silvered Medal)
- The Fighting Actress # 02/03 - Start the third and last battle at The Slaughterhouse, which this time is against Zaltys Brimstone. The reward will be Crystal Medal
Rewards: 1,500 Gil, Crown of Splendor x 1.
Stats Rewards: HP +80, STR +6, MAG +6.
Moreover, you will receive the Midnight Mauve Garb.
This should be your 25th completed quest. If that's the case, you will unlock:
Press Y to open your main menu, and choose to customize your Schemata. In particular, set Midnight Mauve as one of your Garbs, and then press X on it, in the "Main Schema" list, to set it as your on-screen Garb (so Lightning "wears" this costume when she's on the field, outside the battles).
Still in your main menu, now select Recovery Items. If you don't have a free Item Slot, pick the least important item on the list and discard it (select it, then press X to discard it). You need a free Item Slot for the next quest.
- A Testing Proposition # 01/09 - Speak with Alchemist Velno (D), the item shop owner in The Slaughterhouse, to start this quest. If you have at least one free item slot for your inventory, she'll give you a Nektar. This item must be used in battle when Lightning is affected by at least one (any) status ailment. If you don't use it when this condition exists, you won't advance with the quest but you can still complete it if you return the following Day, after 19:00, to get another Nektar. I'll tell you when a good opportunity to use the Nektar will occur, but feel free to use it whenever you have a chance if you happen to find yourself with a status ailment in a random battle
When it's all done, return to The Augur's Quarter.
- Main Quest 2-2 # 05/05 - Speak once again with Director Sarzhak before 03:00, and agree to wait until 03:00 to continue with the story. You must be "wearing" the Midnight Mauve Garb on-screen to do so
You will automatically receive the Femme Fatale weapon between one cutscene and the other, and then you'll resume the adventure in another area.
We have just about 3 hours to sneak in the palace, grab everything on the way, and defeat the local boss to complete the main questline of Yusnaan. Time *is* strict, but if you don't get lost you will easily manage to reach the boss in a couple of hours at most.
Of course it's no big deal if you run out of time because you can simply resume the mission the next Day (it just throws us a bit off of our schedule, so let's do our best to avoid it). On the way to the boss there will be quite a lot of Chaos Zones, so you can easily refill your EPs for Chronostasis if it's getting late for some reason. Do try to always have 6 EP though, so you can use all the Overclocks you need on the boss (actually this won't be one of those fights where you will Overclock a lot, but it's still a good idea to save EPs anyway, just in case). Also don't miss this opportunity to gather any Soul Seed on the way.
- On the ground there are two sparkling items that you can pick up (green A,B). One is right next to Lightning, while the other is on the small ledge just West of the passage connecting the Palace with The Augur's Quarter. These two sparkling items are two out of five Statue Fragments required for a Canvas of Prayers quest
- In the Southwest corner of this first open area there is a treasure (A) to loot for a Thorn of Courage
Go East, then South, and follow the only possible way to reach the inside of the palace. These areas will look familiar, since you're basically doing the same exact route you did the first time you were here, in the beginning of the game.
Follow the path you went through in the beginning of the game. There is nothing to pick up, aside from the occasional Soul Seeds in the various Chaos Zones on the way. Keep going until you return to the part where the first section of the game ended, which is shortly after the first closed gate that you'll come across (to open it, press the switch on its right).
When you're there, use the ID Card obtained a while a go to unlock the door where you got stuck earlier during Main Quest 0-1. Then proceed to the next room and push the switch on the East side to unlock the door leading South, and go through it afterwards.
- In the next area, instead of proceeding simply East to continue, climb up the ladder on the left (North) side to reach the upper balcony. Go around the balcony and open a treasure (B) containing the useful ability Flamestrike Lv 2, which should be equipped to your highest-STR Schemata
Reach the next room. It should be about 05:00 now. If that's the case, use Chronostasis once and try to fight some enemies in the next Chaos Zones. Anyway, in this room you need to climb up the boxes on the left (East) and go around the room clockwise to reach the switch, located on the upper balcony. This will open the door leading West.
- Go through the door leading West, and turn right (North) as soon as you can to reach a dead end with a treasure (C) containing Heavy Guard Lv 2
Reach the next room with a switch. Here you need to climb up the containers to the West side. Ignore the first ladder on the way (it leads to a dead end), and continue around the room (North) instead.
- Climb up the second ladder you see to reach the balcony with the next switch, as well as another treasure (D) containing a Frostbane Choker
Push the switch, and then go through the door unlocked (North).
As you continue after the last gate you will find a guard that sells items: Potions and Phoenix Downs. Restock if you need, and then proceed past him (Chronostasis should be over just about now).
Use a second Chronostasis here, which should buy us enough time to reach the boss. There will be an event fight against 2x Anubys (+0.9 EPs recovery on Easy) that you must win later on, so don't bother refilling the entire 1 EP consumed before that mandatory fight.
In the next area there will be some scenes, and in here you will notice a frozen door in front of you.
- Ignore the frozen door, and go East of it to find a dead end with a treasure (E) containing the Prophecy of Aspiration
Then return to the frozen door and go West -- follow the path to reach the next room. There's just one way to reach the next switch (up the ladder, then follow the path around the room), necessary to unlock the next door leading South.
Go through the open door and continue South. Fight 2x Anubys to continue. Then follow the way to reach a "cage".
- In here, pick up the key item Serah's Pendant from a small table
Jump down the hole in the floor to the West of where you obtained the previous item. You will return to a previously-visited room. In the room where you land, go East a bit, and then North to return to the room where the sealed door is.
Save the game. As soon as you examine the sealed door, a cutscene will trigger and a boss fight will start, so let's prepare for it a little.
The next boss is weak against Fire, so this setup will do well against him:
1. Midnight Mauve with Magician's Token -- you will use this one to spam Fira Lv 3 (its default ability).
2. Red Mage with Liberator weapon, Fighter's Emblem accessory, and ability Flamestrike Lv 2 -- you will use it to spam Flamestrike Lv 2, especially after Staggering.
3. Dragon's Blood with Shadow Hunter weapon, Wolf's Emblem accessory, and Heavy Guard Lv 2 -- you will use it to attack the boss with Heavy Slash Lv 3 (default ability) and to defend.
Boss name:
The Wildlands
Board the train to the Dead Dunes.
As soon as you arrive you will unlock the Teleport Station - Dead Dunes station.
Our goal for the morning an early afternoon (until about 16:00) will be to explore the entire Dead Dunes area. This place is not quite as huge as The Wildlands, especially thanks to teleport services available here and there by means of red cacti. If you touch a red cactus, this will be activated permanently and you'll be able to teleport (at no cost of Gil or EP) from any red cactus to any other red cactus that has been activated.
You shouldn't need to use Chronostasis a lot, since we have at least 6-7 hours to simply explore the whole place, without any particular detour and without much backtracking. I do advise to use it a bit though, especially early on. Basically what you want to do is using Chronostasis frequently (try to keep it always on) until you have to open the first treasure that requires 4 EP. Then, from that moment onwards, stop using Chronostasis and just continue your tour of the desert as quickly as possible -- you'll need to save another 4 EP for another treasure towards the end.
If you come across the Earth Eater enemy, run away without engaging battle: it takes too much effort to kill this enemy, and it's not worth it. On the contrary, the Gurangatch enemy is particularly easy and quick to kill (spam Aero-based spells to Stagger him, then a few strong physical hits will finish him off), and he gives +4 EP Recovery when defeated: if you find one, fight him for easy EP recovery.
In the Dead Dunes you will find several "Pilgrim's Crux" items, which are necessary to access particular areas of the Dead Dunes. They look like floating crosses.
In the Dead Dunes you will also find small lizards on the ground. You need to slash 30x Lizards with your weapon (press RB) for an achievement, and you also want to get the item they drops (Lizard Tail, Unappraised Item) when you slash them for other purposes (subquests, miscellaneous stuff, but also story progression for the Unappraised Item, since they will be traded for a Pilgrim's Crux). This is the achievement for killing 30+ Lizards:
Lastly, in the Dead Dunes there is just one main settlement
(the Den of Thieves), but there are also several small dungeons,
"Sanctuaries". We will explore the Sanctuaries another time, so for
today we're just going to explore the outside and have a quick go at the
easiest local quests.
Giant's Sandbox
Exit the station for a short scene with a random NPC. Outside the station there is a single man that works as General Store (nothing interesting here). Moreover, near the first Red Cactus there is a man that serves as an Outfitters shop; there is nothing important for sale from him, either.
Now let's explore the desert. The map really helps here, so please try to follow it.
- A Testing Proposition # 04/09 - The enemy Goblot (very common enemy in The Dead Dunes) frequently uses an attack that Poisons you. When he does so, use the Nektar Mk II to try to heal Poison (it will actually add Slow to Lightning) to continue with this quest
- Activate the Red Cactus # 01/11 - Dead Dunes Station
- Go East to reach the first Pilgrim's Crux (1)
- Go Northwest from here to grab a treasure (A) containing the Study of the Depths item
- Go directly West from the first treasure to find another one (B) containing a Metal Armband
- Go North from the second treasure to find and activate Red Cactus # 02/11 - Ruins North Gate
- Go a bit South from here, then turn West. After going West/Northwest a bit, continue Northeast to reach another Red Cactus # 03/11 - Near God's Wrath
- Open the nearby treasure (C) for Galestrike Lv 2
- Jump off the cliff near the last treasure, and go North (stick to the wall on the West side) to find yet another treasure sphere (D) containing Defaith Lv 2
- Head East from this treasure to find a treasure (E) with Debrave Lv 2 (it's in the middle of some small ruins)
- Go North from here to go through a narrow passage. As you go through it, check the ledges on the left side to find a second Pilgrim's Crux (2)
Follow the passage into the next open area.
The Grave of the Colossi
- In the next open area, activate Red Cactus # 04/11 - Grave of the Colossi Shrine
- West of this last cactus there is a bunch of animal bones. On the sand under the bones there's a sparkling item -- pick it up (green 1) for Bhakti's Oil
Go Southwest from these bones to find a passage blocked by a storm. However, just before it, there's a small stone where you can put a Pilgrim Crux to dispel the storm. Do so, and then access the area you just unlocked. Here there will be several skeletons on the ground; nevermind them (you can read some random notes if you examine them, but that's all.
- His Wife's Dream # 01/02 - In this area there is an event battle against 3x Goblot (C2) -- defeat them all to retrieve the item Arithmometer as special drop from them (we'll use this item for a quest, later)
- South of them there is a treasure sphere which requires 4 EP to open -- expend the EPs to get Silk Scarf from it
Note that there will be another treasure later on that needs 4 EPs to open, so try to get your EPs back whenever you have a chance.
Let's go back to the main areas outside. From the last red cactus statue, proceed North a bit, and then West. At the fork go West first, and stay on the left (South side).
- On the South side, as you go, there will be a treasure hidden among some ruins (G); it contains the Earth Eater Notes
- Go West from here, and check on the North (right) side as you go to spot another treasure (H) containing a Serenity Sachet
Continue going West.
Ruffian's den
As you go on you will unlock the Teleport Station - Ruffians, Dead Dunes.
- Keep going West, and at the next fork decide to stay on the upper ledge and go South. This will lead you to yet another treasure (I) containing a Corsair Scarf
- Drop off the edge, and then go North to reach the next Red Cactus # 05/11 - Ruffian
- Check the Grocery Store for a moment: behind the counter there is another Bhakti's Oil (green 2)
- Old Rivals # 01/03 - Speak with Tobias (A1), the owner of the Grocery Store (no need to buy anything) to start this quest
Enter inside the only building of this place, and proceed upstairs.
- Go all the way around the upper level of the building to find a treasure (J) containing the Gurangatch Notes
- Tool of the Trade # 01/03 - Speak with Elmer, the kid (B1) on the upper level of the building to start this quest. The item he needs will be found on our way, soon enough
That's about it for this place for now, so just exit and take the path to the North to continue the exploration of the Dead Dunes.
Atomos's Sands
- As you follow the path to the North of the Ruffians' den you will come across a treasure (K) containing a Spiritual Veil
Turn North shortly after the treasure you just obtained.
- Tool of the Trade # 02/03 - Head towards that giant "ball" (Atomos) in the middle of the desert, and check on its South side to find a sparkle on the ground -- it's the item the boy wanted for the previous quest (B2), the Loupe
- On the North side of Atomos there is Red Cactus # 06/11 - Atomos's Sand Shrine
- Take the path Southeast from Atomos to find, on the way, a Pilgrim Crux (3)
- Turn around and start going West again. Stick to the South side as you go West. After a good while, shortly before the path turns South, you will run into a treasure sphere (L) containing a Rainbow Gem (it's in the middle of some ruins)
As the path turns from West to South you will come across a single person working as a Grocery Store. You'll need 2-3 Potions for an event fight soon enough, so make sure to restock if you don't already have Potions to use.
Dry Floodlands (and Oasis Lighthouse)
- Follow the path to the South all the way until you reach the next Red Cactus # 07/11 - Dry Floodlands Shrine
You will soon need 4 EPs to open a treasure sphere. You probably don't have this amount of EPs right now. If that's the case, I suggest you to warp (with the red cacti) to the Dunes Station, and run around the East side of The Dead Dunes a bit to find a Gurangatch enemy to kill (they are easy, fast to kill, and they drop 4 EPs). When you have your EPs, warp back to Dry Floodlands Shrine and continue. Alternatively you can also farm your EPs against the random minor enemies near this area, though it might take a bit longer than getting them from a single Gurangatch (which seems to spawn more frequently in The Giant's Sandbox area than here).
- There are some big-sized ruins on the East side of the Shrine closest to the last cactus statue we activated, and on their Northwest corner there is another treasure (M) containing the Cactair Notes
Go East of the last treasure to reach another portion of the desert blocked off by a sandstorm. Use another Pilgrim's Crux to deactivate the storm.
On the way you will certainly notice an "afro cactus" (Cactair). You need to kill this enemy for a main quest later on, so we might as well kill him now. He takes just 1 HP of damage from any of your attacks, so it's best if you set up three costumes with attacks that consume as little ATB as possible (with abilities such as Light Slash, Punt, etc.). Make sure to also have abilities to guard his three-hits melee combo, since if you don't guard against it he will launch you in the air, wasting quite a lot of time.
Other attacks of this enemy include Aeroga (just guard it, it won't deal much damage) and 1,000 Needles (1,000 HP of damage; slightly less if you guard). Make sure to never leave your HP below 1,000 (use Potions when necessary). Overclock doesn't really do much, and although Fire-elemental attacks Stagger the enemy more easily, it won't make much difference whether you use them or not (Stagger doesn't weaken his defenses, it just slows him down for a short while).
After defeating Cactair you will receive 1 EP recovery, 1,000 Gil, and the item Fragment of Kindness (related to a Main Quest which we'll do later).
- Proceed East past where Cactair was. You will reach an area (the "Oasis Lighthouse") with three treasure spheres and three sparkling spots on the ground, which are 3x Bhakti's Oil (green 3,4,5)
- The three treasures (N,O,P) contain Key to the Sand Gate, Angel's Headband, and Silver Barrette respectively. The third one requires 4 EP to open though
In this area there is also a quest-giver, but his quest ("Last One Standing") is not completable on the first playthrough (it requires you to slay every single Last One in the game, but some of them are found in a dungeon available only at the end of the game, past the point of non-return. So on your first playthrough you could meet the requirements for the quest, but only when it's too late, and therefore you wouldn't be able to complete the quest because you can't report back to him). Therefore just ignore him.
- Backtrack to the previous red cactus statue, and go all the way South to reach one last treasure (Q) containing a Star Bracelet
- Go Northeast from the last treasure, and climb up the ledge leading West to find the fourth (and last, for now) Pilgrim's Crux (4)
Reach the closest Red Cactus statue (already activated) and use it to warp to the Ruins North Gate cactus statue.
Giant's Sandbox
- Old Rivals # 02/03 and His Wife's Dream # 02/02 - Speak with Ramon, the man standing near this red cactus (A2,C1). Speaking with him will progress through the Old Rivals quest, and start the His Wife's Dream quest. Give him the Arithmometer item (C2; found earlier in the area behind the sandstorm, West of The Grave of the Colossi) to complete the quest right away
Rewards (His Wife's Dream): 1,300 Gil, Gold Padlock x 1.
Stats Rewards (His Wife's Dream): HP +100, STR +6, MAG +2.
Ramon is also an Adventuring Essentials shop, and he sells info on these monsters: Goblot, Desert Sahagin, Skeleton, Cactuar (540 Gil for all four).
Use the red cactus to teleport to the red cactus of the Ruffian settlement.
Ruffian's den
- Old Rivals # 03/03 - Report the quest progress to Tobias (Item Shop owner) to complete it
Rewards: 500 Gil, Snakeskin Hat x 1.
Stats Rewards: HP +50, STR +4, MAG +2.
- Tool of the Trade # 03/03 - Give the Loupe found earlier to the kid upstairs in the building of the Ruffians' den to complete the quest
Rewards: 400 Gil, Retro Scopes x 1.
Stats Rewards: HP +50, STR +2, MAG +4.
Speak with the kid again and give him all the "Unappraised Items" found randomly when you kill and loot dead lizards in The Dead Dunes. He will give you several rewards depending on how many items you bring him, but the most important of them will be another, last (for now) Pilgrim's Crux.
We've done all we could/needed to do before actually starting to work on the local main quest. There won't be any more subquests to do here in The Dead Dunes (there are some more quests, but they are either mandatory for story progression, or simply too inconvenient to be advisable. We'll talk about them later anyway though), and we will progress with the local main storyline later tonight and tomorrow.
We can leave this place for now -- either board the train to Luxerion, or teleport there. The time of the day should be approximately 17:00 when you return to Luxerion (South Station).
- Main Quest 2-2 # 02/05 - Speak with the man near the "Statue of God" (F2), marked in-game as your next objective marker. He will give you the Boss's Note which is needed to get a total of 10x Fireworks
Now you need to get 10x Fireworks before 00:30, but some of the quests that reward you with fireworks are timed and will expire even before then. In particular, "Fireworks in a Bottle" will expire at 23:00, so we must make sure to complete it by then. If you can't complete the main story task (get 10x Fireworks) by 00:30, you'll need to try again the next day.
- Assuming the time is about 21:30-22:00, use Chronostasis once before going anywhere else
Central Ave. and The Glutton's Quarter
Head all the way to Central Ave. and follow it to the North. On the way you will see a drunk NPC with a quest icon.
- Fireworks in a Bottle # 01/03 - Speak with the drunk man (A1) on Central Ave. to show him the Boss's Notes and start the quest
- Fireworks in a Bottle # 02/03 - Reach the restaurant on the top of the staircase (Southeast side of The Glutton's Quarter) and speak with a young man with dark glasses (standing at the top of the stairs near a table) (A2) to purchase Bacchus's Brew for 1,000 Gil
- Get the Girl # 02/04 - Speak with the same person (A2) that sold you the Bacchus's Brew again, and show him the Lackley's Ring to progress with this quest of Luxerion
- The Avid Reader # 04/05 - Speak with the young girl here, on the highest restaurant up the stairs (L). When you're asked whether to read the diary or not, pick "Yes". This will make you fail the current quest, but it will then allow you to do another quest (which has better rewards than the one you're going to fail). You will receive the item Ranulph's Journal (contents read) if you read it as advised
- Fireworks in a Bottle # 03/03 - Hand the Bacchus's Brew to the Drunk Pyrotechnician to complete the quest
Rewards: 4x Fireworks, 300 Gil, Ceremonial Headdress x 1.
Stats Rewards: HP +40, STR +2, MAG +4.
Now go towards Southwest of The Glutton's Quarter, where there's the passage connecting this area with The Slaughterhouse (coliseum, arena, whatever you call it).
- Fireworks for a Steal # 01/03 - Speak with Funicula (B1), a man standing before the passage between The Glutton's Quarter and The Slaughterhouse, to start the quest
- Fireworks for a Steal # 02/03 - Go through the tunnel past him to find a monster (a single Skata'ne) (B2). Kill him to receive 5x Fireworks as reward
- Fireworks for a Steal # 03/03 - Bring the goods (5x Fireworks) back to Funicula (he will take the five Fireworks from you, but he'll give them back with interests soon), and then follow him a short distance (reach B3). Speak with him again when he stops walking to complete the quest
Rewards: 7x Fireworks, 1,300 Gil, Vanguard Headdress x 1.
Stats Rewards: HP +80, STR +8, MAG +4.
The Augur's Quarter
It should be well before 00:30 now (if that time is approaching, use Chronostasis!) -- go back to the technician in The Augur's Quarter.
- Main Quest 2-2 # 03/05 - Give the Fireworks Boss (F2) the 10x (or more) Fireworks you collected, and then go speak with the man with checkered suit (Director Sarzhak). The latter will tell you that you need to win a special Garb at The Slaughterhouse and come back to him by 03:00
There's plenty enough time to not-need any use of Chronostasis, but beware that every fight in The Slaughterhouse will "cost" you 10 minutes of your in-game time. If you're late, for any whatsoever reason, make sure that you use Chronostasis and have at least 40 minutes to spare before 03:00 before you start the three fights you need to win at The Slaughterhouse. If you can't finish the story-related tasks by 03:00 you'll need to try again the next Day.
Keep in mind that The Slaughterhouse battles do not reward you with loot, Gil, or EPs. Moreover, as we just said, every fight advances the timer by +10 minutes (Chronostasis won't prevent this. In fact, Chronostasis will automatically expire after the fight, and you will still "lose" the 10 minutes).
The Champion's Quarter
- Main Quest 2-2 # 04/05 - Reach The Slaughterhouse and complete a mandatory subquest (The Fighting Actress) to receive the Midnight Mauve Garb to continue with the story
- The Fighting Actress # 01/03 - Speak with the owner of The Slaughterhouse to start the first of three fights. The first one is against 4x Ghost Gremlins. The battle reward for this fight is 1x Bronzed Medal
- The Fighting Actress # 02/03 - Speak with the owner again for the next fight against an Anubys of the Abyss (battle reward: Silvered Medal)
- The Fighting Actress # 02/03 - Start the third and last battle at The Slaughterhouse, which this time is against Zaltys Brimstone. The reward will be Crystal Medal
Rewards: 1,500 Gil, Crown of Splendor x 1.
Stats Rewards: HP +80, STR +6, MAG +6.
Moreover, you will receive the Midnight Mauve Garb.
This should be your 25th completed quest. If that's the case, you will unlock:
Press Y to open your main menu, and choose to customize your Schemata. In particular, set Midnight Mauve as one of your Garbs, and then press X on it, in the "Main Schema" list, to set it as your on-screen Garb (so Lightning "wears" this costume when she's on the field, outside the battles).
Still in your main menu, now select Recovery Items. If you don't have a free Item Slot, pick the least important item on the list and discard it (select it, then press X to discard it). You need a free Item Slot for the next quest.
- A Testing Proposition # 01/09 - Speak with Alchemist Velno (D), the item shop owner in The Slaughterhouse, to start this quest. If you have at least one free item slot for your inventory, she'll give you a Nektar. This item must be used in battle when Lightning is affected by at least one (any) status ailment. If you don't use it when this condition exists, you won't advance with the quest but you can still complete it if you return the following Day, after 19:00, to get another Nektar. I'll tell you when a good opportunity to use the Nektar will occur, but feel free to use it whenever you have a chance if you happen to find yourself with a status ailment in a random battle
When it's all done, return to The Augur's Quarter.
- Main Quest 2-2 # 05/05 - Speak once again with Director Sarzhak before 03:00, and agree to wait until 03:00 to continue with the story. You must be "wearing" the Midnight Mauve Garb on-screen to do so
You will automatically receive the Femme Fatale weapon between one cutscene and the other, and then you'll resume the adventure in another area.
Yusnaan - The Patron's Palace
Time: 03:00.We have just about 3 hours to sneak in the palace, grab everything on the way, and defeat the local boss to complete the main questline of Yusnaan. Time *is* strict, but if you don't get lost you will easily manage to reach the boss in a couple of hours at most.
Of course it's no big deal if you run out of time because you can simply resume the mission the next Day (it just throws us a bit off of our schedule, so let's do our best to avoid it). On the way to the boss there will be quite a lot of Chaos Zones, so you can easily refill your EPs for Chronostasis if it's getting late for some reason. Do try to always have 6 EP though, so you can use all the Overclocks you need on the boss (actually this won't be one of those fights where you will Overclock a lot, but it's still a good idea to save EPs anyway, just in case). Also don't miss this opportunity to gather any Soul Seed on the way.
- On the ground there are two sparkling items that you can pick up (green A,B). One is right next to Lightning, while the other is on the small ledge just West of the passage connecting the Palace with The Augur's Quarter. These two sparkling items are two out of five Statue Fragments required for a Canvas of Prayers quest
- In the Southwest corner of this first open area there is a treasure (A) to loot for a Thorn of Courage
Go East, then South, and follow the only possible way to reach the inside of the palace. These areas will look familiar, since you're basically doing the same exact route you did the first time you were here, in the beginning of the game.
Follow the path you went through in the beginning of the game. There is nothing to pick up, aside from the occasional Soul Seeds in the various Chaos Zones on the way. Keep going until you return to the part where the first section of the game ended, which is shortly after the first closed gate that you'll come across (to open it, press the switch on its right).
When you're there, use the ID Card obtained a while a go to unlock the door where you got stuck earlier during Main Quest 0-1. Then proceed to the next room and push the switch on the East side to unlock the door leading South, and go through it afterwards.
- In the next area, instead of proceeding simply East to continue, climb up the ladder on the left (North) side to reach the upper balcony. Go around the balcony and open a treasure (B) containing the useful ability Flamestrike Lv 2, which should be equipped to your highest-STR Schemata
Reach the next room. It should be about 05:00 now. If that's the case, use Chronostasis once and try to fight some enemies in the next Chaos Zones. Anyway, in this room you need to climb up the boxes on the left (East) and go around the room clockwise to reach the switch, located on the upper balcony. This will open the door leading West.
- Go through the door leading West, and turn right (North) as soon as you can to reach a dead end with a treasure (C) containing Heavy Guard Lv 2
Reach the next room with a switch. Here you need to climb up the containers to the West side. Ignore the first ladder on the way (it leads to a dead end), and continue around the room (North) instead.
- Climb up the second ladder you see to reach the balcony with the next switch, as well as another treasure (D) containing a Frostbane Choker
Push the switch, and then go through the door unlocked (North).
As you continue after the last gate you will find a guard that sells items: Potions and Phoenix Downs. Restock if you need, and then proceed past him (Chronostasis should be over just about now).
Use a second Chronostasis here, which should buy us enough time to reach the boss. There will be an event fight against 2x Anubys (+0.9 EPs recovery on Easy) that you must win later on, so don't bother refilling the entire 1 EP consumed before that mandatory fight.
In the next area there will be some scenes, and in here you will notice a frozen door in front of you.
- Ignore the frozen door, and go East of it to find a dead end with a treasure (E) containing the Prophecy of Aspiration
Then return to the frozen door and go West -- follow the path to reach the next room. There's just one way to reach the next switch (up the ladder, then follow the path around the room), necessary to unlock the next door leading South.
Go through the open door and continue South. Fight 2x Anubys to continue. Then follow the way to reach a "cage".
- In here, pick up the key item Serah's Pendant from a small table
Jump down the hole in the floor to the West of where you obtained the previous item. You will return to a previously-visited room. In the room where you land, go East a bit, and then North to return to the room where the sealed door is.
Save the game. As soon as you examine the sealed door, a cutscene will trigger and a boss fight will start, so let's prepare for it a little.
The next boss is weak against Fire, so this setup will do well against him:
1. Midnight Mauve with Magician's Token -- you will use this one to spam Fira Lv 3 (its default ability).
2. Red Mage with Liberator weapon, Fighter's Emblem accessory, and ability Flamestrike Lv 2 -- you will use it to spam Flamestrike Lv 2, especially after Staggering.
3. Dragon's Blood with Shadow Hunter weapon, Wolf's Emblem accessory, and Heavy Guard Lv 2 -- you will use it to attack the boss with Heavy Slash Lv 3 (default ability) and to defend.
Boss name:
Snow
Boss Fight - ?????? (Yusnaan Boss)
HP: 320,000.
Weakness against Fire element, Resistant against Ice element.
Stagger Condition 1: Attack when the enemy is using Chaos Charge.
Stagger Condition 2: Unleash physical attacks. The effect is greater in the instant following an attack or when the enemy is using Recast.
Stagger Condition 3: Unleash magic attacks. The effect is greater in the instant following an attack or when the enemy is using Riposte.
This is a very simple fight actually: spam Fira and Flamestrike Lv 2 for Staggering, and then Heavy Slash Lv 3, possibly after Staggering the boss. You don't really have to think about his different attacks, since he will just get hit and Staggered all the time. You shouldn't need to use Overclock to deal massive damage in this fight. If possible, use your EPs for Overclocking only when you are out of ATB on all the three Garbs (so basically use Overclock not really to deal more damage in a particular situation, but rather to refill your ATB gauges instantly with it and speed up the fight).
You will receive +10 EP Recovery and 10,000 Gil as reward for the fight.
Yusnaan - Main Quest (2-X) Complete!
Stats Rewards: Max EP +1, HP +300, Max ATB +10, STR +112, MAG +28.
At this point you will unlock this story-related achievement:.
- Make sure to pick up the red-sparkling item on the ground after the fight: it's the valuable Ghostly Hood accessory (Physical Damage -75%, but STR/MAG -100%), a crucial piece of equipment for advanced strategies
- Use Chronostasis, and then Teleport to Luxerion South station
- A Testing Proposition # 02/09 - Walk on the street connecting South Station and Old Town, where there's a frequent spawn of Meonekton (between 04:00-06:00). These enemies can inflict status ailments, so just sit back and wait until they add a status ailment on Lightning. When they do, use the Nektar from your inventory -- you won't heal the status, and you will only recover 1 HP
- A Testing Proposition # 03/09 - Teleport to Yusnaan, use Chronostasis again if necessary, and speak with the quest-giver (Item Shop of The Slaughterhouse) to receive the Nektar MK II item. We need to use this one on an enemy that inflicts Poison on you (we'll do this tomorrow)
That's really all for this long day: let the time expire so you can return to The Ark.
The daily treasure box contains the EP Ability "Esunada", which at the cost of 1 EP will heal you from all status ailments (it's a waste of EP normally, but against major enemies and bosses it becomes very important).
There's a new question you can ask Hope if you want.
When you're ready, use the usual warp device to return to Nova Crystalia - Wildlands Station.
HP: 320,000.
Weakness against Fire element, Resistant against Ice element.
Stagger Condition 1: Attack when the enemy is using Chaos Charge.
Stagger Condition 2: Unleash physical attacks. The effect is greater in the instant following an attack or when the enemy is using Recast.
Stagger Condition 3: Unleash magic attacks. The effect is greater in the instant following an attack or when the enemy is using Riposte.
This is a very simple fight actually: spam Fira and Flamestrike Lv 2 for Staggering, and then Heavy Slash Lv 3, possibly after Staggering the boss. You don't really have to think about his different attacks, since he will just get hit and Staggered all the time. You shouldn't need to use Overclock to deal massive damage in this fight. If possible, use your EPs for Overclocking only when you are out of ATB on all the three Garbs (so basically use Overclock not really to deal more damage in a particular situation, but rather to refill your ATB gauges instantly with it and speed up the fight).
You will receive +10 EP Recovery and 10,000 Gil as reward for the fight.
Yusnaan - Main Quest (2-X) Complete!
Stats Rewards: Max EP +1, HP +300, Max ATB +10, STR +112, MAG +28.
At this point you will unlock this story-related achievement:.
- Make sure to pick up the red-sparkling item on the ground after the fight: it's the valuable Ghostly Hood accessory (Physical Damage -75%, but STR/MAG -100%), a crucial piece of equipment for advanced strategies
Yusnaan and Luxerion
It should be pretty much 06:00 now, but since we have 6 EPs and a bit of time left (even if just a few minutes), let's make some small progress towards a quest started earlier. In particular, if you still haven't used the Nektar in battle to try to cure a status ailment, do the following process (if you did manage to use the Nektar just do the last step):- Use Chronostasis, and then Teleport to Luxerion South station
- A Testing Proposition # 02/09 - Walk on the street connecting South Station and Old Town, where there's a frequent spawn of Meonekton (between 04:00-06:00). These enemies can inflict status ailments, so just sit back and wait until they add a status ailment on Lightning. When they do, use the Nektar from your inventory -- you won't heal the status, and you will only recover 1 HP
- A Testing Proposition # 03/09 - Teleport to Yusnaan, use Chronostasis again if necessary, and speak with the quest-giver (Item Shop of The Slaughterhouse) to receive the Nektar MK II item. We need to use this one on an enemy that inflicts Poison on you (we'll do this tomorrow)
That's really all for this long day: let the time expire so you can return to The Ark.
# The Ark - Day 5 (Six Days Till the End)
.The daily treasure box contains the EP Ability "Esunada", which at the cost of 1 EP will heal you from all status ailments (it's a waste of EP normally, but against major enemies and bosses it becomes very important).
There's a new question you can ask Hope if you want.
When you're ready, use the usual warp device to return to Nova Crystalia - Wildlands Station.
# Day 5
.The Wildlands
Board the train to the Dead Dunes.
The Dead Dunes
As soon as you arrive you will unlock the Teleport Station - Dead Dunes station.
Our goal for the morning an early afternoon (until about 16:00) will be to explore the entire Dead Dunes area. This place is not quite as huge as The Wildlands, especially thanks to teleport services available here and there by means of red cacti. If you touch a red cactus, this will be activated permanently and you'll be able to teleport (at no cost of Gil or EP) from any red cactus to any other red cactus that has been activated.
You shouldn't need to use Chronostasis a lot, since we have at least 6-7 hours to simply explore the whole place, without any particular detour and without much backtracking. I do advise to use it a bit though, especially early on. Basically what you want to do is using Chronostasis frequently (try to keep it always on) until you have to open the first treasure that requires 4 EP. Then, from that moment onwards, stop using Chronostasis and just continue your tour of the desert as quickly as possible -- you'll need to save another 4 EP for another treasure towards the end.
If you come across the Earth Eater enemy, run away without engaging battle: it takes too much effort to kill this enemy, and it's not worth it. On the contrary, the Gurangatch enemy is particularly easy and quick to kill (spam Aero-based spells to Stagger him, then a few strong physical hits will finish him off), and he gives +4 EP Recovery when defeated: if you find one, fight him for easy EP recovery.
In the Dead Dunes you will find several "Pilgrim's Crux" items, which are necessary to access particular areas of the Dead Dunes. They look like floating crosses.
In the Dead Dunes you will also find small lizards on the ground. You need to slash 30x Lizards with your weapon (press RB) for an achievement, and you also want to get the item they drops (Lizard Tail, Unappraised Item) when you slash them for other purposes (subquests, miscellaneous stuff, but also story progression for the Unappraised Item, since they will be traded for a Pilgrim's Crux). This is the achievement for killing 30+ Lizards:
Giant's Sandbox
Exit the station for a short scene with a random NPC. Outside the station there is a single man that works as General Store (nothing interesting here). Moreover, near the first Red Cactus there is a man that serves as an Outfitters shop; there is nothing important for sale from him, either.
Now let's explore the desert. The map really helps here, so please try to follow it.
- A Testing Proposition # 04/09 - The enemy Goblot (very common enemy in The Dead Dunes) frequently uses an attack that Poisons you. When he does so, use the Nektar Mk II to try to heal Poison (it will actually add Slow to Lightning) to continue with this quest
- Activate the Red Cactus # 01/11 - Dead Dunes Station
- Go East to reach the first Pilgrim's Crux (1)
- Go Northwest from here to grab a treasure (A) containing the Study of the Depths item
- Go directly West from the first treasure to find another one (B) containing a Metal Armband
- Go North from the second treasure to find and activate Red Cactus # 02/11 - Ruins North Gate
- Go a bit South from here, then turn West. After going West/Northwest a bit, continue Northeast to reach another Red Cactus # 03/11 - Near God's Wrath
- Open the nearby treasure (C) for Galestrike Lv 2
- Jump off the cliff near the last treasure, and go North (stick to the wall on the West side) to find yet another treasure sphere (D) containing Defaith Lv 2
- Head East from this treasure to find a treasure (E) with Debrave Lv 2 (it's in the middle of some small ruins)
- Go North from here to go through a narrow passage. As you go through it, check the ledges on the left side to find a second Pilgrim's Crux (2)
Follow the passage into the next open area.
The Grave of the Colossi
- In the next open area, activate Red Cactus # 04/11 - Grave of the Colossi Shrine
- West of this last cactus there is a bunch of animal bones. On the sand under the bones there's a sparkling item -- pick it up (green 1) for Bhakti's Oil
Go Southwest from these bones to find a passage blocked by a storm. However, just before it, there's a small stone where you can put a Pilgrim Crux to dispel the storm. Do so, and then access the area you just unlocked. Here there will be several skeletons on the ground; nevermind them (you can read some random notes if you examine them, but that's all.
- His Wife's Dream # 01/02 - In this area there is an event battle against 3x Goblot (C2) -- defeat them all to retrieve the item Arithmometer as special drop from them (we'll use this item for a quest, later)
- South of them there is a treasure sphere which requires 4 EP to open -- expend the EPs to get Silk Scarf from it
Note that there will be another treasure later on that needs 4 EPs to open, so try to get your EPs back whenever you have a chance.
Let's go back to the main areas outside. From the last red cactus statue, proceed North a bit, and then West. At the fork go West first, and stay on the left (South side).
- On the South side, as you go, there will be a treasure hidden among some ruins (G); it contains the Earth Eater Notes
- Go West from here, and check on the North (right) side as you go to spot another treasure (H) containing a Serenity Sachet
Continue going West.
Ruffian's den
As you go on you will unlock the Teleport Station - Ruffians, Dead Dunes.
- Keep going West, and at the next fork decide to stay on the upper ledge and go South. This will lead you to yet another treasure (I) containing a Corsair Scarf
- Drop off the edge, and then go North to reach the next Red Cactus # 05/11 - Ruffian
- Check the Grocery Store for a moment: behind the counter there is another Bhakti's Oil (green 2)
- Old Rivals # 01/03 - Speak with Tobias (A1), the owner of the Grocery Store (no need to buy anything) to start this quest
Enter inside the only building of this place, and proceed upstairs.
- Go all the way around the upper level of the building to find a treasure (J) containing the Gurangatch Notes
- Tool of the Trade # 01/03 - Speak with Elmer, the kid (B1) on the upper level of the building to start this quest. The item he needs will be found on our way, soon enough
That's about it for this place for now, so just exit and take the path to the North to continue the exploration of the Dead Dunes.
Atomos's Sands
- As you follow the path to the North of the Ruffians' den you will come across a treasure (K) containing a Spiritual Veil
Turn North shortly after the treasure you just obtained.
- Tool of the Trade # 02/03 - Head towards that giant "ball" (Atomos) in the middle of the desert, and check on its South side to find a sparkle on the ground -- it's the item the boy wanted for the previous quest (B2), the Loupe
- On the North side of Atomos there is Red Cactus # 06/11 - Atomos's Sand Shrine
- Take the path Southeast from Atomos to find, on the way, a Pilgrim Crux (3)
- Turn around and start going West again. Stick to the South side as you go West. After a good while, shortly before the path turns South, you will run into a treasure sphere (L) containing a Rainbow Gem (it's in the middle of some ruins)
As the path turns from West to South you will come across a single person working as a Grocery Store. You'll need 2-3 Potions for an event fight soon enough, so make sure to restock if you don't already have Potions to use.
Dry Floodlands (and Oasis Lighthouse)
- Follow the path to the South all the way until you reach the next Red Cactus # 07/11 - Dry Floodlands Shrine
You will soon need 4 EPs to open a treasure sphere. You probably don't have this amount of EPs right now. If that's the case, I suggest you to warp (with the red cacti) to the Dunes Station, and run around the East side of The Dead Dunes a bit to find a Gurangatch enemy to kill (they are easy, fast to kill, and they drop 4 EPs). When you have your EPs, warp back to Dry Floodlands Shrine and continue. Alternatively you can also farm your EPs against the random minor enemies near this area, though it might take a bit longer than getting them from a single Gurangatch (which seems to spawn more frequently in The Giant's Sandbox area than here).
- There are some big-sized ruins on the East side of the Shrine closest to the last cactus statue we activated, and on their Northwest corner there is another treasure (M) containing the Cactair Notes
Go East of the last treasure to reach another portion of the desert blocked off by a sandstorm. Use another Pilgrim's Crux to deactivate the storm.
On the way you will certainly notice an "afro cactus" (Cactair). You need to kill this enemy for a main quest later on, so we might as well kill him now. He takes just 1 HP of damage from any of your attacks, so it's best if you set up three costumes with attacks that consume as little ATB as possible (with abilities such as Light Slash, Punt, etc.). Make sure to also have abilities to guard his three-hits melee combo, since if you don't guard against it he will launch you in the air, wasting quite a lot of time.
Other attacks of this enemy include Aeroga (just guard it, it won't deal much damage) and 1,000 Needles (1,000 HP of damage; slightly less if you guard). Make sure to never leave your HP below 1,000 (use Potions when necessary). Overclock doesn't really do much, and although Fire-elemental attacks Stagger the enemy more easily, it won't make much difference whether you use them or not (Stagger doesn't weaken his defenses, it just slows him down for a short while).
After defeating Cactair you will receive 1 EP recovery, 1,000 Gil, and the item Fragment of Kindness (related to a Main Quest which we'll do later).
- Proceed East past where Cactair was. You will reach an area (the "Oasis Lighthouse") with three treasure spheres and three sparkling spots on the ground, which are 3x Bhakti's Oil (green 3,4,5)
- The three treasures (N,O,P) contain Key to the Sand Gate, Angel's Headband, and Silver Barrette respectively. The third one requires 4 EP to open though
In this area there is also a quest-giver, but his quest ("Last One Standing") is not completable on the first playthrough (it requires you to slay every single Last One in the game, but some of them are found in a dungeon available only at the end of the game, past the point of non-return. So on your first playthrough you could meet the requirements for the quest, but only when it's too late, and therefore you wouldn't be able to complete the quest because you can't report back to him). Therefore just ignore him.
- Backtrack to the previous red cactus statue, and go all the way South to reach one last treasure (Q) containing a Star Bracelet
- Go Northeast from the last treasure, and climb up the ledge leading West to find the fourth (and last, for now) Pilgrim's Crux (4)
Reach the closest Red Cactus statue (already activated) and use it to warp to the Ruins North Gate cactus statue.
Giant's Sandbox
- Old Rivals # 02/03 and His Wife's Dream # 02/02 - Speak with Ramon, the man standing near this red cactus (A2,C1). Speaking with him will progress through the Old Rivals quest, and start the His Wife's Dream quest. Give him the Arithmometer item (C2; found earlier in the area behind the sandstorm, West of The Grave of the Colossi) to complete the quest right away
Rewards (His Wife's Dream): 1,300 Gil, Gold Padlock x 1.
Stats Rewards (His Wife's Dream): HP +100, STR +6, MAG +2.
Ramon is also an Adventuring Essentials shop, and he sells info on these monsters: Goblot, Desert Sahagin, Skeleton, Cactuar (540 Gil for all four).
Use the red cactus to teleport to the red cactus of the Ruffian settlement.
Ruffian's den
- Old Rivals # 03/03 - Report the quest progress to Tobias (Item Shop owner) to complete it
Rewards: 500 Gil, Snakeskin Hat x 1.
Stats Rewards: HP +50, STR +4, MAG +2.
- Tool of the Trade # 03/03 - Give the Loupe found earlier to the kid upstairs in the building of the Ruffians' den to complete the quest
Rewards: 400 Gil, Retro Scopes x 1.
Stats Rewards: HP +50, STR +2, MAG +4.
Speak with the kid again and give him all the "Unappraised Items" found randomly when you kill and loot dead lizards in The Dead Dunes. He will give you several rewards depending on how many items you bring him, but the most important of them will be another, last (for now) Pilgrim's Crux.
We've done all we could/needed to do before actually starting to work on the local main quest. There won't be any more subquests to do here in The Dead Dunes (there are some more quests, but they are either mandatory for story progression, or simply too inconvenient to be advisable. We'll talk about them later anyway though), and we will progress with the local main storyline later tonight and tomorrow.
We can leave this place for now -- either board the train to Luxerion, or teleport there. The time of the day should be approximately 17:00 when you return to Luxerion (South Station).
Luxerion
South station square, Clock Tower, and The Residences- The Avid Reader # 05/05 - Report to Ranulph (the man sitting at the table in the Clock Tower area), giving him the Ranulph's Journal (contents read). This will make you fail this quest, but the next one will automatically start
- To Save the Sinless # 01/04 - This quest starts from Ranulph after failing "The Avid Reader" (you fail it by reading the Journal when you acquire it in Yusnaan)
- Buried Passion # 03/03 - Speak with Armand (C2) to continue with this quest. The speak with him again and give him the Quill Pen, an item you should already have (if not, it's a sparkling item located among some boxes in the Northeast corner of Old Town; it's C1* on the previous map), to complete the quest
Rewards: 1,300 Gil, Black-rimmed Glasses x 1.
Stats Rewards: HP +80, STR +8, MAG +4.
You might have figured that the "reporter" you're looking for to continue with the quest "To Save the Sinless" is Armand himself, but unfortunately we can't do anything about it yet (we need to return here another Day before being able to speak with Armand again).
Time: 16:00.
- The Angel's Tears # 04/04 - Pay 1,200 Gil to the usual girl (A) at the top of the South station square in Luxerion to end this quest
Rewards: 2,400 Gil (+1,560 Gil), Crystal Tear x 1.
Stats Rewards: HP +80, STR +4, MAG +8.
When it's all done you want to teleport to Jagd Village in The Wildlands, so we can be there when it's about 19:00. If you're short on EPs, look for some big enemies (like the dragons) in the Forsaken Graveyard for easy EP Recovery.
The Wildlands
Jagd VillageTime: 19:00.
We're in a bit of a hurry now, and in particular there is a quest
here in Jagd Village ("A Final Cure") that must be completed by 22:00.
We're going to need a total of at least 4x Luminous Mushrooms (the
"night mushrooms") for that quest, and then we're also going to gather
at least 6x Moonsoul Blooms (the "night flowers") for another quest (which we'll do another time).
We need to fight several enemies for the upcoming tasks. Suggested setup is:
1. Dragon's Blood with Flamestrike Lv 2.
2. Midnight Mauve with Galestrike Lv 2.
3. Woodland Walker with Sparkstrike Lv 2 and Thundara.
4. Ignition with Deshell.
5. Electronica with Deshell.
You'll be using # 1,2,3 against most of the regular enemies of the forest, since they are weak against Fire, Aero, or physical attacks. You will replace # 3 with # 4 (use # 1,2,4) against the bigger enemies of the "Rocky Crag" area (Aster Protoflorian), so you can have attacks of all elements against him. You will replace # 2 with # 5 (use # 1,3,5) against Reavers (weak against Thunder).
- Chocobo Cheer # 03/03 - Speak with Nadia (A), the girl in the Chocobo pen in Jagd Village, to complete the quest
Rewards: 300 Gil, Golden Flower x 1, Chocobo Chick x 1.
Stats Rewards: HP +80, MAG +6.
If you didn't get the Chocobull from Cardesia earlier (because you were missing the Slug Sweets), jump off the cliff to the North of Jagd Village. In this area (the path "around" the North, East, and West side of Jagd Village) is full of Rafflesia ("slugs"), which are the enemies dropping the Slug Sweets. Once you have 6x Slug Sweets you should be ready to get the Chocobull (you should have obtained plenty of the other ingredient, 8x Chocoborel (the "day mushrooms"), earlier).
- A Final Cure # 00/03 - Speak with Cardesia (B1) in Jagd Village and hand over 8x Chocoborel + 6x Slug Sweets to let her make a Chocobull for you
- A Final Cure # 01/03 - Speak with Cardesia again after making a Chocobull, and ask her about the Crimm Mushroom (second option; the first option is to make more Chocobull; DON'T pick this option, since the ingredients for Chocobull are needed for other quests and we don't need any more Chocobull) to start the quest. This time she wants 4x Chocoborel (should already have these), 4x Luminous Mushrooms (we're going to get them soon), 1x Crimm Mushroom (we'll get it soon)
Dismount the Chocobo and speak with him (press A near him); choose the first option and feed him the Chocobull and the Mystical Meal (obtained from a previous quest) -- along with the previous Yeul Flower you fed him, this will be enough to make him able to Glide (when you jump with B, keep holding B to make him glide). Gliding allows you to reach every possible location here in The Wildlands (including tall ledges).
Time: 20:00.
If you needed to farm Slug Sweets, chances are that the time should be past 20:00 now. If that's the case, you can start another quest by speaking with the Hunter Chief (C) in Jagd Village (he appears at 20:00). Nevermind it if it's still earlier than 20:00 anyway: we can get the items he wants for his quest before speaking with him, and then give him the items he wants right away.
- The Hunter's Challenge # 01/03 - Speak with Hunter Chief in Jagd Village (C) (appears after 20:00) to start the quest. He wants 3x Monster Mince (obtained from the "monkey" enemies called Vali) first, and then he will ask for 1x AMP Chip (dropped by giant enemies in the "rocky" areas; the enemies are called Aster Protoflorian)
Jagd Woods
Use one Chronostasis now. We need to head for the Moogle Village, a small settlement Northwest of Jagd Village. On the way, make sure to fight the "monkey" enemies (Vali), which drop Monster Mince (you need 3x Monster Mince, as we just said). There will be plenty of them on the way, so just kill those you find without actually roaming around to look for them.
- On the way we need to pick up at least 4x Luminous Mushrooms; please refer to the previous map to see where they are located
- As you continue towards Moogle Village you will also find a treasure sphere (A) on a small hut. To reach it you need to glide from the elevated path East of the hut to the hut itself. The treasure contains a Sparkbane Choker
- A Final Cure # 02/03 - Once you reach The Moogle Village, proceed East and look on your right (South side) to spot a dead end where a red mushroom (B2) can be found on the ground -- pick it up: it's the Crimm Mushroom required for the previous quest in Jagd Village
- Further East there is another dead end with a treasure (B) containing Moogle Dust
Reach the upper part of the Moogle Village.
Moogle Village
- Peace and Quiet, Kupo # 01/01 - Speak with the only quest-giving Moogle available at the moment in the village (D) to start the quest. To complete it you need to kill all the Dryad enemies that will spawn in the village. These enemies are weak against Fire, so use Fira and Flamestrike to quickly kill them all. When they are all dead, return to the quest-giver to report. Then speak with the quest-giver again. Then follow him to where you picked the Crimm Mushroom and speak with him once again to complete the quest
Rewards: 555 Gil, Moogle Fragment x 1, Mog Figurine x 1.
Stats Rewards: HP +60, STR +7, MAG +7, Recovery Item Capacity +1.
If you want, you can speak with "Mogella" (a Moogle on the upper ledge in this village), who will give you a Vegetable Seed, as well as the "rights" to plant seeds in the small field here in Moogle Village.
Moreover, an "Outfitters" Moogle is also available on the same elevated ledge (he doesn't sell any Garb on Easy/Normal, so nevermind him).
- Anyway, you can glide from the elevated ground of Moogle Village towards the ledge South of it to reach another treasure (C) containing Healer's Lore
- Where Are You, Moogle? # 01/05 - Speak with the Moogle with a red bandana, on the ground level (E1); he'll give you this quest after completing the previous one in Moogle Village. You need to find three Moogles here and there in the woods (we'll do so later)
With the EPs you recovered from the Dryad battles you should be able to afford at least a couple of Chronostasis. Let's use Chronostasis once now. Remember that we still need to be back to Jagd by 22:00, so renewing Chronostasis will be necessary a few more times. Thankfully we can get easy and fast EPs from the enemy that you need to kill for the "hunter" quest in Jagd Village.
Anyway, after using Chronostasis once you can leave Moogle Village. Then head North as soon as you exit the Moogle Village.
- In the next open woods area you will find, to the North, the second Yeul's Flower # 02/04 (Y)
Proceed Northeast from here to reach the "rocky area".
Rocky Crag
- The Hunter's Challenge # 02/03 - In this "rocky area" you will often find big enemies, the Aster Protoflorian (you're pretty much bound to come across a few of them before you go through the whole area). These enemies change their element affinities periodically, and you need to Stagger them by attacking them with the element they're currently weak against in order to deal massive damage. They are actually rather easy enemies to defeat, but make sure to also Guard when they attack. The item they drop is the AMP Chip, and it's the one you need for the quest
These enemies "drop" 4 EP Recovery, and you don't need to use Overclock to beat them easily, making them an excellent source of EP Recovery (I suggest fighting a couple of them, so you have all 7 EPs recovered and ready to use as many Chronostasis as you can possibly need). Thanks to them you should have no problems keeping Chronostasis active all the time until you're done with this exploration, thus managing to keep the time of the day before 22:00 despite the (pretty long) detour we're about to make.
- A Taste of the Past # 02/06 - Glide with the Chocobo in the very first area (West-most one) of Rocky Crag to reach a "mole hole" (F1) on a small rock -- examine it to grab the sparkling item inside it (Rocky Crag Mole x 1), which will be necessary for this quest
- Also in the first area, you can reach a ledge with a treasure (D) containing a Thorn of Warding
When you reach the second area of Rocky Crag, save the game and open the map. If you take a closer look you will notice how Jagd Village is actually connected with Rocky Crag, and there is just a small gap between the two areas. You can cross this gap by gliding with the Chocobo, and it's a good idea to do so now, so you can return to Jagd Village (do so only if you already fought an Aster Protoflorian).
Jagd Village
- Where Are You, Moogle? # 02/05 - As soon as you cross the gap between Rocky Crag and Jagd Village you should notice an orange dot on your in-game map. Reach it and speak with the first of three Moogles (E2) necessary for this quest
- A Final Cure # 03/03 - Deliver the required items (4x Chocoborel, 4x Luminous Mushroom, 1x Crimm Mushroom) to Cardesia (B1) in Jagd Village to complete this quest (pick the second option when you speak with her)
Rewards: 1,600 Gil, Suspicious Mushroom x 1, Toxic Mushroom x 1.
Stats Rewards: HP +80, MAG +12.
- The Hunter's Challenge # 03/03 - Speak with Hunter Chief (C) in the village a few times to start the quest, deliver 3x Monster Mince, and deliver 1x AMP Chip. Doing all this will complete the quest
Rewards: 1,200 Gil, Soldier of Peace (Garb) x 1, Golden Insignia x 1.
Stats Rewards: HP +80, STR +8, MAG +4.
When it's done, proceed South of Jagd Village and reach the first large area South of it. Although it's not particularly important that you use Chronostasis now (we're not in a big hurry anymore), I still suggest using it (you will be in the Rocky Crag area again soon, so EP recovery will be fast), just to be safe.
Jagd Woods and Moogle Village
- Where Are You, Moogle? # 03/05 - Head South from the first woods area South of Jagd Village (as if you wanted to reach the Moogle Village again). On the way you will notice another orange dot on your map (E3) -- approach the second Moogle and speak with him to progress with this quest
- Where Are You, Moogle? # 04/05 - Now head Northwest, sticking to the left (West) side as you go North. Eventually you will find the third and last Moogle (E4) on your way
- Where Are You, Moogle? # 05/05 - Return to the Moogle Village and report to Moggel to complete the quest
Rewards: 1,300 Gil, Mog Mask x 1, Retro Mog Mask x 1.
Stats Rewards: HP +80, STR +6, MAG +8.
Rocky Crag
When it's all done, teleport to Jagd Village, and cross the gap North to the Rocky Crag. As anticipated earlier, it's advisable to fight a couple of more Aster Protoflorian to refill your EPs while you're here.
- In the central area of Rocky Crag, go East and glide from a fallen tree to a ledge on the East side to reach another treasure (E), which contains a Mage's Turban
Proceed North from here to leave the Rocky Crag area. When there is a fork, proceed West.
- A Taste of the Past # 03/06 - As you go West on the new path you will come across another (F2) Rocky Crag Mole x 1 sparkling spot on the ground
Follow this path to reach a small village named Poltae.
Poltae Village
In Poltae the adventure can continue, but we're not going to proceed with the local main story just yet. In this village you can find an Inn, a General Store, and an Adventuring Essentials. As always, our interest is only for the last one of the three -- buy the notes for these monsters from him: Goblin, Hanuman, Meonekton, Aster Protoflorian (720 Gil total).
- Climb up the ladder in front of the entrance (East side of the village) to reach an upper ledge where a treasure (F) is located -- it's Aerora Lv 2 (very important spell; in fact, the main reason of this long detour)
- Mercy of a Goddess # 01/02 - There is a dying man (G) on the ground somewhere in the middle of the village (he's here only if you completed "A Final Cure" in Jagd Village) -- speak with him to start the quest
- The Grail of Valhalla # 01/05 - Speak with the man in the Southwest corner of the village (ground level) to start the quest
Although we could proceed with the story events of The Wildlands now, it's better if we don't do so yet (the boss of the main quest of The Wildlands is easier to kill after defeating the boss of The Dead Dunes; we're going to see why later). Therefore let's use Teleport again to return to Wildlands station.
The Grasslands and Canopus Farm
In the open areas where we'll go, try to fight Reavers ("behemoth") (weak against Thunder and Blizzard) for yet more EP recovery. You are going to need need 6 EPs to open a treasure, soon. If possible, keep Chronostasis active as well.
- From the station, have a ride on the Chocobo to grab as many Moonsoul Blooms as you can on your way to the Canopus Farm. As always, refer to the map linked earlier to see the locations of these "night flowers"
- The Old Man and the Field (Pre-Quest # 02/03) - In Canopus Farm, harvest the Gysahl Greens you seeded a while ago as preparation for this quest (we'll do it another day). Don't feed the Gysahl Greens to the Chocobo, since we'll need to give at least one to the "old man" for this quest!
Head North and Northeast from the Canopus Farm.
- On the way, glide with the Chocobo to reach a treasure on some ruins (G), containing a Thunderbird Bracelet
Then you want to access the City of Ruins area from its Northwest access (we previously accessed it from Southeast).
- When you're there (Northwest corner of City of Ruins), go up the ledges and glide with the Chocobo to reach a treasure on a ledge (H*), which contains Soul of Thamasa; you need 6 EPs to open it
If you can, roam around in this area to find a Reaver to regenerate your EPs. Then either ride the Chocobo back to the station, or Teleport to the station.
- From the station, ride the Chocobo Southwest to reach an upper ledge (it's just before the path leading to Jagd Woods) where a treasure (I) is located -- it contains a Firewyrm Bracelet
When it's all done, return to the station and board the train for The Dead Dunes (or simply Teleport there if you can afford it).
It's already quite late, but what we need to do here won't take long. You will also be forced into fights every now and then, so you can use the EPs from those battles to spam Chronostasis. In any case, about 4 in-game hours will be enough to do everything anyway (so if it's 02:00 or earlier than that you shouldn't need to use Chronostasis at all).
Use any Red Cactus statue to teleport to the three "Shrines" destinations (in no particular order, but let's follow the order in which they are listed). These dungeons are extremely linear, so there is no need for a map for them. We will need a total of 3x Pilgrim's Crux (one for each Shrine) to continue (you should already have all three of them available).
Dry Floodlands Shrine
Follow the path until you reach a sealed door.
- In the room with the sealed door there is a sparkling item on the ground and a treasure sphere -- they are respectively Bhakti's Oil and a Pain Dampener
Use a Pilgrim's Crux to unseal the door.
- Pick up the Tablet # 01/03 from the room behind the removed seal
Now you have to exit the Shrine. On the way there will be several "skeletons" that you need to smash with your weapons (RB). Sometimes these skeletons will just shatter and leave a sparkling item on the ground (Yellowed Skull or Unappraised Item). Other times you won't be as lucky, and you'll need to actually fight the Skeleton enemies. Each one of them gives +0.5 EP Recovery when defeated. They are resistant against Thunder, and they have no weaknesses. Simply Stagger them with non-Thunder spells, then kill them with Heavy Slash.
Backtrack outside the Shrine and use the red cactus statue to warp to the next one.
Atomos's Sand Shrine
- Immediately on the left as you enter there's a sparkle on the ground; it's the usual Bhakti's Oil
- Reach the sealed door. In the room before it there is a treasure with the Pretty Orb accessory inside
- Use a Pilgrim's Crux to break the seal, grab the next Tablet # 02/03, and backtrack outside to warp to the next shrine
Grave of the Colossi Shrine
- There's a treasure on the right as you enter; it contains the Bandit's Bloodseal item
- That's all -- continue forward into the Shrine, use a Pilgrim's Crux to access the last room with Tablet # 03/03, and then head back outside once again
After getting the third Tablet you have two options. One is to backtrack outside the Shrine, and then teleport to the Ruffians' den, where we will end this long Day of hard work. The other option is to simply let the Day end, and then reach the Ruffians' den the next Day directly from The Ark. The first option allows you to collect a few more Yellow Skulls, side items that are involved in some Canvas of Prayer quests (which, as usual, can be ignored). Then again, it's not necessary that you do so, so feel free to take the "lazy choice" and simply wait the end of the Day.
The treasure box today contains Bronze Malistone x 5.
Speak with Hope: there's a new topic available, and he also sells new items starting from today. The new items are the Regen Potion (2 EP) and the Reraise Potion (3 EP) (hardly worth the price).
When you're ready to go, warp to The Dead Dunes - Ruffian.
Use Chronostasis at the beginning of the Day. We're not in a hurry actually, but since you'll need to fight a weak "big" monster (4 EP recovery when defeated) for the next quests you might as well spend at least one of your EPs before you get a +4 EP "mandatory" recovery from him (you don't need Overclock to kill him).
- Main Quest 4-1 and Main Quest 4-2 # 01/01 - Enter inside the main building of the Ruffians' den, and speak with Adonis, the man in the corridor leading North (he has a red suit; he's on the ground level). Speak with him a second time and pick the first option to accept his proposal; this will start a mandatory subquest
- Adonis's Audition # 01/03 - This mandatory subquest starts when you speak with Adonis a second time
Warp to the Red Cactus statue called "Near God's Wrath", and approach the sandstorm North of it.
- Adonis's Audition # 02/03 - A mandatory fight against a Gurangatch will occur -- spam Wind-based attacks to Stagger him, and then finish him off with physical attacks
Winning the previous battle will dispel the sandstorm South of the Ruffians' den.
- Adonis's Audition # 03/03 - Report to Adonis to complete this subquest (as well as Main Quest 4-1)
Rewards: 1,500 Gil, Monoculus Mask x 1.
Stats Rewards: HP +100, STR +4, MAG +8.
After some scenes, a new character will temporarily join you for the duration of the Main Quest (4-X) of The Dead Dunes.
Use a Red Cactus statue to warp to the Ruins North Gate cactus. From there, go Northeast to reach the objective marker, which is where the biggest "ruins" of The Dead Dunes are. Speak with the guard before these ruins to access them.
You will soon be told that some doors in this dungeon are timed, meaning that if "Door Type A" is unlocked during a certain hour (for example between 07:00-08:00), "Door Type B" is locked in that same period (between 07:00-08:00). The following hour the situation will be reverted: "Door Type A" will be locked between 08:00-09:00 and "Door Type B" will be unlocked.
For this reason, do NOT use Chronostasis in this dungeon -- it's in your best interest to let the time flow, so that the doors can alternatively open and close.
Also, as you can see from the map, the situation is a bit complicated in this dungeon, with multiple "up and down" multi-level connections between the areas. Follow the text indications closely along with the map and you won't get lost. I'll be listing the progression through the areas line by line for this particular dungeon.
Make sure to have all the three Tablets from the Shrines of The Dead Dunes before you continue: they are necessary for the progression of the story in here!
Chamber of Dusk: Upper Level
- Follow the only possible way to continue
- On the way there will be Red Cactus # 08/11 - Chamber of Dusk; make sure to activate it
- Continue and before jumping down a hole in the ground make sure to grab a treasure (A) on the East side of the room where the hole is -- it contains a Guard's Cravat
- Jump down the hole
Chamber of Dusk: Lower Level
Here you will find the first "timed" doors. I'll be referring to these doors as "timed door type A" and "timed door type B". If one "timed door type A" is open at odd hours (07:00-07:59, 09:00-09:59, ...) and closed at even hours (08:00-08:59, 10:00-10:59, ...), all the "timed doors type B" will be closed at odd hours and open at even hours. On the map provided earlier, the same type of "timed doors" are of the same colors (for example, all "timed doors type A" are Green, and all "timed doors type B" are Red).
- Either go East (through timed door "type A"), South, and then West, or go South (through timed door "type B") and West. Either way, continue through the corridors
- You will go West, North, West, South, and then you will reach the Chamber of Plenilune: Upper Level
Chamber of Plenilune: Upper Level
In the three rooms on the West side of this area there are three treasure spheres to open (one in each room). In the middle room of the Northern-most ones there is a passage to continue.
- Go all the way South from where you came from, so you reach the room Southeast
- From there, go all the way West through two rooms
- There will be a type-A door blocking your access to the room Southwest. If it's open, then go through it and open the treasure inside it (D) for Deprotect Lv 2. Then go in the room North of this one (through another type-A door) and open another treasure (C) containing Slow Lv 2
- If the type-A door is blocked, ignore the room Southwest, and reach the room Northwest instead by going through a type-B door. In here there is a treasure (B) containing a Nacre Cameo, and from here you can also reach the room South of it (through another type-B door) which contains the aforementioned treasure (C) with Slow Lv 2
- In short, regardless of which door type is currently open you'll be able to get two of these treasures immediately, but for the third and last one you'll need to wait until the next hour
- After getting all the goods, jump down the hole in the middle-North room to continue
Chamber of Plenilune: Lower Level
- Go South, and take a look at your left and right. As you go, on the left there will be a type-A door, and on the right there will be a type-B door
- You can get a treasure from the room Northwest (through type-A door) (E) worth Deshell Lv 2
- Moreover, if you go through the type-A door Southeast you'll be able to access another treasure (F) containing a Warding Talisman
- Lastly, if you go North from the previous treasure (towards Northeast) you will find an Earth Eater on the way to a treasure (G) containing a White Strap. If you want you can reach this last treasure without fighting: return from the room Southeast to the middle corridor; wait for the change of the hour (type B doors open); now go through the only type-A door of the corridor (leading East), which takes you to the Eastern corridor just a bit South of the treasure (G), but already past the Earth Eater which therefore doesn't need to be fought
If you decide to fight Earth Eater, make sure to use Aero-based attacks, and also feel free to use up to four Overclocks: we don't need EPs for Chronostasis or anything else anyway, so you can spend them all to defeat this tough monster more easily. The suggested moment for Overclock in this battle is when the boss has lost already half of his health (give or take), which is when he starts using his "earthquake" and "I eat them all" attacks (both very dangerous). If possible, Stagger him before he can launch these attacks to prevent any damage.
- Anyway, when you're done looting treasures proceed Southwest, where you will find a big stone, a sort of red altar
- Examine the altar (yellowish 1 on the map) to open the nearby door. Then go through the open door
Chamber of Flame/Chamber of Floods
- From the Chamber of Flame simply go Northwest to find Red Cactus # 09/11 - Sacred Gate
- Main Quest 4-3 # 01/01 - Then examine the door marked with an objective marker to continue with the story a bit and complete Main Quest 4-3
- Turn around, return to the Chamber of Flame, and proceed South (the only possible way)
Sacred Grove
- After going South, go West, and then North. You'll be in a room with a Pilgrim's Crux (1)
- Use the Pilgrim's Crux on the door to the North. This will create a passage between this place and one of the "empty" shrines of The Dead Dunes. There is literally nothing in the Shrine beyond the door you just unlocked, so simply ignore it instead of climbing all the way up just to be outside again
- Return to the previous room (the one before where you used the Pilgrim's Crux), and go West to find another Pilgrim's Crux (2)
- Go North from here to find Bhakti in the next room; then speak with him for a subquest
- The Life of a Machine # 01/01 - Give Bhakti 3x Bhakti's Oil (speak with him again after starting the quest to do so). Then examine the wall next to where he's standing. The wall will then be removed, and you can proceed to the next room. In here, examine the skeletons on the ground to receive 1,200 Gil, Bhakti's Oil, Pilgrim's Crux (3). Then speak with Bhakti again to complete the quest
Rewards: 0 Gil, Cyber Scanners x 1.
Stats Rewards: HP +80, STR +4, MAG +4.
- Head back to the room where you first found Bhakti (room East of where you completed the quest), and then go all the way South from there
- When you can't go South anymore, go West a bit, then North into another room with a Pilgrim's Crux (4)
- Go back South to the main corridor, and now proceed West
- On the right (North side) there will be a "type-B" door. If it's currently locked, ignore it for now -- we'll be back soon enough. If it's open, go inside to find a Pilgrim's Crux (5) and a treasure sphere (H) containing a Study of the Savage
- Then (or before that, if the door was closed) proceed further West from the Southern corridor, and when you can't proceed anymore turn North
- As you go North you will find another red altar to activate; this one opens the door leading further West from the previous corridor
- Keep going North past the red altar to reach the first "gallery"
Twilight Gallery (1)
- Place a Tablet on the altar to trigger some scenes
- Main Quest 4-4 # 01/03 - After the scenes make sure to pick up the Crux Body floating in the middle of the room
- Then turn around and go back South
Sacred Grove
- Go all the way South to the Southern corridor. If the last timed door we came across was closed earlier, wait until it opens so you can get the treasures inside it (a Pilgrim's Crux and a treasure sphere (H))
- When it's all done, proceed West through the door you opened with the previous red altar
- Follow the corridors West, then North, then West, then South
- After you turn South, on your right there will be a Gurangatch enemy -- kill him to access the corridor on the West side (behind him)
- After killing the Gurangatch, go all the way South (follow the only possible way in the Western corridor) until you reach a treasure sphere (I) containing a Collector Catalog
- Jump off the small balcony where this treasure was, but do NOT fall in the hole below (if you do, just climb back up with the ladder)
- After jumping off the balcony from the last treasure, go East a bit to find a Pilgrim's Crux (6)
- Climb up the ladder immediately East of the Pilgrim's Crux to reach a small balcony
Save the game, just to be safe.
Golden Chamber: Upper Level
- Follow the balcony (do NOT jump off the balcony; if you do, reload the previous save. It's possible to come back on the balcony if you go through several rooms, but reloading is a quicker option) South, then West, then South again
- Jump off the balcony at its end (where there is also a ladder that lets you climb back up on the balcony itself)
- As you jump off the balcony there will be a treasure sphere (J) on the ground level; this one contains a Demon Claw
- Go South from the last treasure. On the way, left and right (East and West) there will be two type-A doors, but you want to ignore them for now
- Instead, just go all the way South, then all the way West, then North to find a hole in the ground -- jump through it
Golden Chamber: Lower Level
- From where you land, go all the way South
- After going South, turn East. If you can't proceed East through a type-B door, stand still and wait until you can
- When it's open, go through the door leading East (from the Southern-most rooms of the area). There will be two type-B doors to go through
- After going through the second type-B door you'll be in a room with a red altar (3) to activate (do so)
- Go East into the next room, and climb up some boxes on the upper-right corner to find a Pilgrim's Crux (7) and a treasure sphere (K) containing a Satin Scrunchie
- Jump off the boxes where these items were to reach the Eastern corridor of this area
- In the corridor, ignore the ladder on the South side (it goes up to a room we will visit soon, but we will access it from another place)
- In the corridor, go North to find a treasure (L) on the right (East) side -- it's Poison Lv 2
- Go through the type-B door just West of this last treasure to reach a room with a ladder
- Ignore the ladder, and open the treasure (M) inside this very room instead; it contains a Thorn of Speed
- Go West into the next room to find and activate Red Cactus # 10/11 - Golden Chamber
- Go back East, and now climb up the ladder you ignored a moment ago
Golden Chamber: Upper Level
Now you are in the area where you would have been if you jumped off the balcony earlier.
- Anyway, from where you climbed up the previous ladder, go East into a small room with Pilgrim's Crux (8)
- Turn around, go West, and then immediately North as soon as you can to find a hole in the ground where you can jump down
- Jump down the hole and you'll be in the isolated room in the middle of the Golden Chamber: Lower Level. In this small room you can open a treasure (N) containing a Cursed Band
- After getting the treasure, climb back up with the ladder to return to the upper level
- Backtrack to the last red cactus statue we came across: from the Golden Chamber: Upper Level descend down the ladder (jump through the hole) on the East side, and after you fall down go West into the room with the red cactus statue
Golden Chamber: Lower Level
- From the red cactus statue, go South, then East
- There will be an Earth Eater on your way -- defeat him
- In the room behind the Earth Eater you defeated there is a Pilgrim's Crux (9)
- In the same room there is a hole in the ground -- go through it
Path of Brimstone
- Follow the only possible way to reach a large room
- In the large room, go Northwest, where a type-B door gives access to a room with a treasure (O*) containing Dawn Gauntlets; you need 6EP to open this one. If the door is closed, ignore it for now and come back here later
- After (or before) getting the previous treasure, go to the room Southeast, and then North from there to reach a room with a ladder and a red altar (4)
- Ignore the ladder, activate the altar
- Back to the previous room, go North and Northeast through the door you unlocked with the altar to reach a corridor with a Pilgrim's Crux (10)
- If you didn't do so earlier, open the treasure in the Northwest room
- When it's all done, return to the room where you activated the last red altar and this time climb up the ladder you previously ignored
Scorched Earth: Upper Level
- In front of where you enter there is a treasure (P) containing a Golden Scarab
- Wait until the type-A door leading North opens, and go through it
- In this room (past type-A door) there is a Gurangatch on the right. Defeat him to get 4 EP back, and then go to the door East of where he was to reach a room with a treasure (Q) containing a Swift Ornament
- Do NOT jump down the hole in this room
- Backtrack to the previous room
In this room there is an NPC giving you a quest. The quest is for killing the strongest enemy of the game (Aeronite; we'll do it later in Day 10), and we can at least start this one now to get this monster's "Notes".
- What Rough Beast Slouches # 01/02 - Speak with Nolan in here to start the quest and receive Study of Despair
- Climb up a bunch of boxes to the South to reach a treasure (R) containing a Sparrow Comb
- Jump off the boxes
- After jumping, go Southwest to find Pilgrim's Crux (11)
- Then go Northwest and unseal a door with a Pilgrim's Crux to create a passage between this area and one of the other ruins
- Just past the unsealed door there is the last Red Cactus # 11/11 - Ruins South Gate
Turn around and return to the previous room. Southwest is a passage that links this area with the Golden Chamber: Lower Level. On the contrary, you want to go Southeast and then East all the way to reach the next mural-room.
Gallery of Creation (2)
- From Scorched Earth: Upper Level, go Southeast, and then proceed East all the way to reach the room where you can use a Tablet
- Main Quest 4-4 # 02/03 - Don't forget to pick up the Crux Tip after the scenes following the placement of the Tablet
The door Northwest of the Red Cactus "Sacred Gate" is now open, and it's the one leading to the last mural. The quickest way to reach it is:
- Return to the previous room (West), and then reach the last cactus you activated (Red Cactus - Ruins South Gate)
- Use the cactus to warp to Sacred Gate
- From there go West to the third and last altar
Gallery of Forgetfulness (3)
- Main Quest 4-4 # 03/03 - Pick up the Crux Base, which will form the Saint's Crux when combined with the previous two pieces of the Crux, after placing the usual Tablet
- Use the Saint's Crux to unlock the door North of the closest red cactus (the Sacred Gate). That's where the boss fight of The Dead Dunes will take place
Clavis Chamber
In preparation for the boss, set up these Schemata:
1. Woodland Walker with Battleaxe of the Believer weapon and Magician's Token accessory. Equip also a Guard ability (Mediguard is better).
2. Dragon's Blood with Shadow Hunter weapon and Wolf's Emblem accessory. Equip Aerora Lv 2 and a Guard ability (Mediguard is better).
3. Cyber Jumpsuit with Liberator weapon and Fighter's Emblem. Equip Aero, Galestrike Lv 2, and a Guard ability (Mediguard is better).
Equip Deprotect/Deshell on any of the Schemata.
Boss Fight - Grendel
HP: 304,000.
Halves all elements except Wind.
Stagger Condition 1: Unleash physical and magic attacks when enemy is protected by barriers. The effect is greater when the enemy is using Séance.
Stagger Condition 2: Unleash physical and magic attacks when the enemy's barriers have fallen.
Spam Aero, Aero+, Aerora to quickly Stagger the boss. When Staggered he will become Weak against Wind (he will also be subject to Deprotect and Deshell), so continue with these types of attacks to deal even more damage.
Try to parry (guard) against all of his attacks, especially Hellkraft which is the strongest one. If possible, use Schemata 3 (Cyber Jumpsuit) to Guard/Mediguard, since it's the least effective Garb of the three for Staggering purposes.
After you Stagger him twice in a row, cast Deprotect/Deshell and keep spamming Aero+, Aerora/Heavy Slash Lv 3, Galestrike for maximum damage. Feel free to Overclock for extra damage. Otherwise simply conserve your EPs to Overclock when you run out of ATB on all the three Garbs.
After the fight you will receive the usual +10 EP Recovery and +1,000 Gil.
The Dead Dunes - Main Quest (4-X) Completed!
Stats Rewards: HP +540, Max ATB +10, STR +28, MAG +56, Recovery Item Capacity +1.
- Pick up the red sparkle on the ground -- it's the valuable Preta Hood accessory (Magic Resistance +75%, but STR/MAG -100%)
Regardless of how you decide to leave the area (on foot or via Teleport), as soon as you step out of the room where you are there will be a scene, and after the scene the other guest of your party will permanently leave you.
At this point it should be afternoon, approximately 16:00-17:00. It should definitely be earlier than 19:00 anyway. We need to go to Luxerion for a quest (available only before 19:00). If you have time to spare (if it's still just 16:00-17:00), feel free to save your EPs and backtrack to Luxerion by using the Red Cacti to return to the Wildlands station, and then ride the train from there. If time is not on your side (if it's already late; say 18:00), use Teleport to return to Luxerion instead (doesn't really matter which station of Luxerion you go to).
- To Save the Sinless # 02/04 - Visit Armand, the guy with glasses near the West entrance of the Forsaken Graveyard. Speak with him once and he will tell you to come back to him when you've completed the quests "Born from Chaos" and "Fuzzy Search". We already did these, so speak with him a second time to continue with the quest. You'll need to go to The Warren to continue, but we'll do that another time
That is all for Luxerion. We need to be in Yusnaan before 19:00, so, again, if you can afford it (if it's still early) board the train from the North station to reach the city; otherwise Teleport there.
Note: on the map I've marked the position of Pickett (S0) and Gregory (S1), both associated with the quest "Stolen Things". If you couldn't complete this quest earlier then you probably couldn't manage to have Pickett, a young boy with an orange waistcoat, steal the Father's Letter from you. If that was the case, find Pickett again (he's in Fountain Square, East side of the city after the Cactuar Statue area; you'll go towards those areas for other quests as well) and let him steal the Father's Letter. Then chase him and speak with him. Lastly, report to Gregory (a man with a hat, standing somewhere in Central Ave.) to finish the quest.
- Last Date # 01/02 - Speak with Lennet, the young man (A1) standing near the stairs leading to the upper-most restaurant (East side of The Glutton's Quarter). He'll be here only before 19:00, and the second part of his quest will take place after 19:00 (you need to wear Midnight Mauve on-screen) of the same Day when you started it
That's the only "urgent" quest we needed to start before 19:00. With no particular hurry, let's continue with the next ones.
- Family Food # 01/07 - Speak with Seedy's Owner, the chef of the small "restaurant" Southwest in The Glutton's Quarter (B1). Agree to eat a deep-fried Niblet hairball to start the quest
- Family Food # 02/07 - Go to the restaurant on the terrace (Banquet of the Lord) and speak with the man with a purple shirt, sitting at one of the tables -- he's Gordon Gourmet (A2)
- Family Food # 03/07 - Eat at all the other (= all except Seedy's) six restaurants in The Glutton's Quarter. You can eat even if you already have full HP, and you can choose any dish you want (pick the cheapest). For the record, one is the one where you already are (Banquet Maitre D'); another one is below the terrace where the first one is (Terrace Cafe). Go West near the Grocery Store to find the Stand 'n Sip restaurant; just a bit Southeast of it there are two more restaurants (The Meat Grill, Fishy Flavors); lastly, South of these two there is The Veggie Parlor.
- Family Food # 04/07 - Report to Gordon Gourmet once you've eaten at all six restaurants
- Family Food # 05/07 - Gordon Gourmet now asks you to get a Civet Musk, which is dropped by a special Schrodinger found only next to the Inn Southeast of The Glutton's Quarter (B3). You may already have obtained this item earlier. If that's the case, simply speak with Gordon Gourmet again. Otherwise go get it and then come back to Gordon to receive Gordon's Gourmet Recipe
- Family Food # 06/07 - Go back to Seedy's Owner and give him Gorgon Gourmet's Recipe to receive the Steak a la Civette
- Family Food # 07/07 - Go back to Gordon Gourmett one last time to complete the quest
Rewards: 1,500 Gil, Chef's Hat x 1.
Stats Rewards: HP +120, STR +8, MAG +4.
At this point it should be past 19:00. If that's not the case, wait/rest until that time of the day.
Time: 19:00.
- Last Date # 02/02 - After 19:00, wear the Midnight Mauve Garb on-screen and speak with Lennet, who is now sitting at a table at the Banquet of the Lord restaurant (A2). Enjoy the scenes that will end the quest
Rewards: 500 Gil, Crystal Heart x 1.
Stats Rewards: HP +50, STR +3, MAG +5.
For one of the next quests we need to have at least 50 Adornments in our inventory. If you did everything so far you should have more than 40 Adornments already (by the time you need them you should have 48), so let's round up that number by buying all the Adornments available at the Outfitters shop here in The Glutton's Quarter.
The Champion's Quarter
When it's done, take the path to The Slaughterhouse. In case you're wondering, you shouldn't need to use Chronostasis for the next section: although there is a lot of walking around to do, you have all the time you want (sort of; we have time until 03:00) to complete the upcoming tasks.
- Tanbam's Taboo # 01/01 - Speak with Tanbam, the man with a cape next to the cage in the Southern part of The Slaughterhouse (C). He will give you Desmond Notes and you'll be asked to fight Desmond in the arena. Win the fight (he's weak against Fire and Thunder, and he's really nothing special) to complete the quest
Rewards: Crystal Medal, 4,200 Gil, Nickel Gear x 1.
Stats Rewards: HP +140, STR +12, MAG +8.
- A Testing Proposition # 05/09 - Speak with Alchemist Velno (D) while you're here (she's the Grocery Shop owner) to continue this quest. This time she'll give you a Mirakle Nektar, which must be used when you have at least three status ailments on. We'll do this later
The Augur's Quarter and Yusnaan Palace (Garden)
Let's proceed towards The Augur's Quarter, and in particular let's stop at the bottom of the staircase leading to that area, where a quest-giving girl is.
- Friends Forever # 01/08 - Speak with Primrose, the girl standing at the bottom of the staircase leading to The Augur's Quarter (E1)
- Friends Forever # 02/08 - Go to The Augur's Quarter, and check on the East side of the broken cart in the middle of the area to find the first Chocobo (E2) (look for orange dots on your in-game map; those are the chicks)
- While you're in this area (The Augur's Quarter), check also the North side of the broken cart to find a sparkle (1), which is another Statue Fragment (we obtained a couple of these another Day)
- Still in The Augur's Quarter, but South of the broken cart, there is another Statue Fragment (2)
- A bit more South from the previous one there is also the third (fifth in total) and last Statue Fragment (3), buried among "dark" debris
- Friends Forever # 03/08 - Reach the Yusnaan Palace outside garden, and walk East to find the second Chocobo chick next to a guard (E3)
Yusnaan
- Friends Forever # 04/08 - Backtrack to the Cactuar Statue to find the next Chocobo Chick (E4)
- Friends Forever # 05/08 - Go North along Central Ave. to find the next chick (E5)
- Friends Forever # 06/08 - On the East side of The Glutton's Quarter (in the Terrace Cafe) there is another chick (E6)
- Friends Forever # 07/08 - One last chick can be found just West of the train station
The Augur's Quarter (staircase)
- Friends Forever # 08/08 - Report back to Primrose after finding all the Chocobo Chicks to complete the quest
Rewards: 1,800 Gil, Chocoberet x 1, Chocobo Figurine x 1.
Stats Rewards: HP +80, STR +8, MAG +10.
- Adoring Adornments # 01/01 - Speak with Candice, the "juggler" girl (F) just West of Primrose (bottom of the staircase leading to The Augur's Quarter). Speak with her again three more times when you have at least 50 Adornments to complete the quest
Rewards: 5,000 Gil, Carnival Mask x 1.
Stats Rewards: HP +140, STR +8, MAG +12.
- Adoring Candice # 01/03 - After completing the previous quest, speak with Tomesso, the man (G) next to Candice (again, bottom of the staircase). We'll continue this quest another Day
When it's all done, proceed to the Industrial Area (North side of town). Before the gate where you infiltrated during the story there is now a quest-giving character; speak with him.
- Death Safari # 01/01 - Speak with the Suspicious Gatekeeper (H) in the Industrial Area to start the quest. To complete it you need to slay 30+ Niblets (to receive just as many Niblet-Defeater Emblems) inside the area behind him -- do so (spam Fire attacks with Ignition and Midnight Mauve), and then report to the quest-giver. You'll be "called" by him when you've killed enough enemies by the way, so there's no need to keep track of your progress
Rewards: 1,200 Gil, Dark Devil Ears x 1, Dazzling Devil Ears x 1, Pure Angel Ears x 1, Cautious Devil Ears x 1.
Stats Rewards: HP +80, STR+ 8, MAG +4.
Moreover, you will receive the Death Game Ticket, which allows you to do the Death Game quest, a quest strongly associated with the process of farming Soul Seeds and abilities (Heavy Slash Lv 3 in particular), as we're going to see in the next Days. Please do not start (let alone complete) the quest "Death Game" before I tell you what to do about it (we'll talk about it on Day 8).
At this point it should be past midnight, and we've done everything we had to do for today here in Yusnaan. Spend the EPs obtained from the Niblet fights a moment ago to Teleport to Luxerion North station.
Go from North station to the West entrance of The Warren.
- To Save the Sinless # 03/04 - Speak with Reddick, the man hidden in the shadow somewhere not far from the West entrance of The Warren (A1), to continue with this quest
- Get the Girl # 03/04 - Reach the East side of The Warren to find Lackley (drunk man sitting on the ground, just a bit North of the East entrance) (B1). Try to speak with him for a scene
- Get the Girl # 04/04 - Go find Leila inside the Forsaken Graveyard (she's just barely inside, on the East entrance side) (B2) and speak with her to complete the quest
Rewards: 1,500 Gil, Exotic Shades x 1.
Stats Rewards: HP +80, STR +4, MAG +8.
If it's not already past 04:00, wait/rest until then.
Time: 04:00.
- A Testing Proposition # 06/09 - After 04:00, walk up and down the road connecting Clock Tower and Old Town (the Pilgrim's Causeway) to fight a Meonekton. Let him use his "Eerie Shockwave" attack to cast three status ailments on Lightning, and then use the Mirakle Nektar to heal all the three status ailments and cast Bravery and Faith on Lightning. Then simply win the fight
Time: 05:00.
- To Save the Sinless # 04/04 - Speak with Ranulph , sitting at the usual table in front of the Clock Tower (he spawns after 05:00), to complete the quest
Rewards: 4,500 Gil, Dark Knight x 1.
Stats Rewards: HP +120, STR +12, MAG +10.
This is the last side quest of Luxerion!
That's all for today -- let the Day end.
Hope has something new to say if you want to hear it. When you're ready warp back to Nova Crystalia, to the Aryas Village (Wildlands).
- Round 'Em Up # 01/02 - Approach Watching Woman, Millie (A1), in the sheep pen. After a scene you'll need to herd sheep (A2) back to the pen. You must ride the Chocobo while doing so, and it's nothing complicated. One group of sheep is Northeast of the pen; another one is Southeast; the last one is West
- A Taste of the Past # 04/06 - As you head towards the West group of sheep, glide towards an upper ledge (B1) to reach a sparkle on the ground -- examine it to get the Aryas Apple item
- Next to the West group of sheep there is also a Yeul's Flower # 03/04 (Y)
- Round 'Em Up # 02/02 - When the animals (3x sheep) are all back in the pen you need to speak with Dr. Sheep in the pen first; he'll give you the Creamy Sheep Milk item. Then speak with Millie again, but this time she will be on the East side of her own pen (and not in the pen where the quest begins), which is East of the one where the quest started (A3); this will complete the quest
Rewards: 1,200 Gil, Cowboy Hat x 1.
Stats Rewards: HP +80, STR +8, MAG +6.
After completing this quest, let's explore the areas South of the village.
- Directly South of the previous pen, after going up some slopes, there are some ruins. At the bottom of these ruins, in front of them (on their North side), there is a treasure (A) containing the Key to the Green Gate item
- In the middle of these ruins there is another treasure sphere (C) containing Fira Lv 2
- Reach the Southwestern-most end of the area, and climb up the ladder to reach a road. Follow the road to the end to find a treasure (B) containing the item Beloved's Gift
- Go back to the ground level, and proceed East
- A Taste of the Past # 05/06 - When you're Southeast, glide with the Chocobo to reach the ledges more to the North (on the East side), where you will find another Aryas Apple (B2) (sparkle on the ground, up this ledge)
- Nearby, still on this ledge, there is also a treasure (D) containing a Flamebane Choker
Time: 09:00.
It should be past 09:00 now, meaning that you can complete another quest here in Aryas Village.
- A Taste of the Past # 06/06 - Speak with Chef Aryas (B0), just South of the pen where the previous "herding" quest started, and pick the second option when asked. This will make him cook the Legendary Recipe (you need 2x Rocky Crag Mole and 2x Aryas Apple), and it's what you need to complete the quest. Do NOT pick the "Special Recipe" (first option), or else you will just consume ingredients to make something unnecessary for the progression of this quest (cooking the Legendary Recipe is all you need)
Rewards: 1,200 Gil, Ripe Apple x 1, Crystal Apple x 1, Mystical Meal x 1.
Stats Rewards: HP +80, STR +2, MAG +6.
That is all for Aryas Village for now -- let's warp to Jagd Village.
Jagd Village
- Mercy of a Goddess # 02/03 - Speak with Cardesia (West side of the village) (C1) and pick the second option to "Hear her story" to receive the Cardesia's Cure item
Save the game, just to be safe.
Poltae Village
- Mercy of a Goddess # 03/03 - You need to deliver the Cardesia's Cure to the dying man (Taleb) in Poltae (C2) within 45 minutes. You won't need Chronostasis; you just need to take the shortcut to Rocky Crag, that is to say glide from the North edge of Jagd Village towards North (where Rocky Crag is). From there, just follow the way to Poltae and you'll reach your destination in 25 minutes or so. Should you fail to reach the destination within the time limit, you can always come back here in Jagd Village and ask Cardesia to make another item. It's easier to just reload the previous save (assuming you saved, as advised) and try again though. Either way, the quest is complete once you deliver the item within the time limit
Rewards: 1,600 Gil, Delicious Mushroom x 1.
Stats Rewards: HP +80, STR +8.
Once you're in Poltae make also sure that you've started the quest "The Grail of Valhalla", since we're going to work on it as we continue the main quest. If you didn't do so earlier, the position of the quest-giver is Southwest in Poltae (D).
Moreover, restock your supply of Potions at the local Grocery Store, since you may need quite a bit of healing in the upcoming boss fight.
- Stay on the right (East) side of the village, and walk North. At one point, shortly after (North of) the Grocery Store, there will be a door on the ground level with a book next to it. Examine the book (T) to receive the item Etro's Forbidden Tome
When you're ready, go towards the Northwest side of Poltae to find a slope, and follow it Southwest (to the objective marker) to start a story-related subquest.
- Killing Time # 01/01 - Simply glide with the Chocobo from ledge to ledge to make your way to the North, following the objective marker to continue. When you're done crossing the village you will complete this quest
Rewards: 100 Gil, White Chocobo Figurine x 1.
Stats Rewards: HP +30, MAG +3.
- Before going up the ladder to the Temple of the Goddess, detour on the right (East) side of the ledges where you landed with the Chocobo to reach a treasure (E) containing the Beggar's Beads accessory
Then proceed inside the Temple of the Goddess.
In this area you will often encounter the Ectopudding enemies. They are not hard to defeat, but they tend to be quite a nuisance because you can only damage them with Ice-based spells. If possible, try to avoid conflict with them, and if they still manage to attack you and start a fight simply Escape the fight.
Entrance
Go up all the stairs until you enter the first main room of the temple. After some scenes you'll be told that in the Temple of the Goddess you will periodically lose HP (this isn't really a problem on Easy difficulty though, since you also regenerate HP automatically, and faster than you lose them).
War's Cage: Lower Level
- Reach the Northeast corner of this first area to find a treasure with Ruinga Lv 2
- Climb up the debris on the West side to go up
- When there's a fork (after climbing up the debris), go right (Southwest) into a new room (the other path leads outside, and it's where you came from)
Hall of Avarice
There will be some scenes in this room. From now on you will come across "a certain NPC" that will spawn platforms to allow you to proceed. These platforms last only for a short while, and if they disappear you'll need to speak with that NPC again to respawn them.
- When the scenes are over, jump up the platforms to reach an upper ledge, and use it to go North
- Drop off the ledge, into the Northern half of the room
- The Grail of Valhalla # 02/05 - After dropping down, examine the plate/glyph on the North wall to obtain the Goddess Glyphs item
- Climb back up on the ledge
- Speak with the second NPC (on the ledge) to spawn more platforms
- Cross the platforms West
- Go South on the West ledge to reach a treasure containing Firaga Lv 2
- Turn around and follow the corridors North until you reach another large open room
War's Cage: Middle Level
Save the game when you're here. Although unlikely, it's possible to fall down to the lower levels, and you really don't want to go through this dungeon again.
- Stay near the walls on your right and proceed Southwest up some debris to find an NPC; speak with this NPC to spawn more platforms
- Cross the gap by jumping on the platforms, and follow the only possible way up some floating debris
- You will eventually reach another NPC. Speak with this NPC to spawn more platforms
- Jump on the new platforms, but don't cross the gap entirely. Instead, look down these platforms to notice some rocks with a treasure on it. When you find it, jump down to reach it and loot it to get Blizzaga Lv 2
- There is only one way to proceed from the treasure, so follow it (up and down some rocks) until you reach a "lap-dance pole"
- After sliding down the pole, go right up some rocks to return to the last NPC you spoke with
- Speak with this NPC again
- This time cross the gap of platforms and debris completely
- After reaching a balcony, follow the corridors ahead to continue
- On the way, through these corridors there will be a treasure in plain sight -- open it to get a Prophecy of Rebirth, and then continue
Hall of Rebirth
- There is a fixed spawn of Aster Protoflorian in this room, so use this opportunity to refill your EPs if you don't already have 7/7 EPs. We're going to need all of our EPs against the next boss fight, so make sure to save them!
- Climb up some rocks to reach the South half of the room. In here, speak with an NPC
- Jump up the platforms spawned and follow the only possible way to the next NPC
- Some scenes will trigger when you approach the second NPC of this room
- After the scenes, jump on the platforms until you reach the last one
- Before jumping off the last platform and to the left, take a moment to look on the right side of the ledge in front of you and you will notice a treasure
- Before you jump left to continue, jump right to reach and open this treasure, which contains Thundaga Lv 2
- Jump down the ledge with this treasure to return to the first NPC of this room, and repeat the previous route (but this time jump left instead of right when you are on the last platform of the second set of platforms) to reach the left ledge
- From there, follow the hallways to the next room
War's Cage: Highest Level
Save the game again, just to be safe.
- The Grail of Valhalla # 03/05 - In the upper-left (Northwest) corner there is the second and last plate/glyph of the Temple of the Goddess. Make sure to examine it to get the Chaos Glyphs
- Climb up the debris/rocks in the middle of this room to reach an NPC
- Ignore the NPC at first, and instead jump off the platform where the NPC is (jump Northeast) to reach some rocks where you can see a treasure sphere
- Follow this alternative path to reach two treasure spheres, one after another. The first one contains Elementa Lv 2, while the second one is a Tri-Point Coronet
- Turn around, backtrack, and when you reach the "lap-dance pole" jump down the platform where it is
- Return to the NPC you ignored previously, and this time speak with the NPC
- Go up the platform spawned by the NPC, and make sure to open the treasure sphere on the rock before the last platform -- it contains Aeroga Lv 2
- Continue to the next NPC and proceed across the next platform spawned
- Continue through the corridors to reach the next room
Hall of Memory
- There's a default spawn of a Reaver here, if you need EP recovery
- Speak with an NPC to continue
- Reach the next NPC for a scene
- After the scene, cross the usual gap with the platforms
- Follow the corridors, but keep an eye out for a fork. At one point you can either go left (Northeast) or right (Southwest). Go right first, so you can reach one last treasure which contains Element Lv 2
- Then go Northeast and follow the corridors to the Altar of the Goddess, where the boss fight of The Wildlands will take place
Altar of the Goddess
Set up the following Schemata:
1. Dragon's Blood with Liberator weapon ad Wolf's Emblem accessory.
2. Cyber Jumpsuit with Ghostly Hood and Guard Glove accessories. This is your "physical immunity" schemata. Equip some cheap tier-one spell like Fire, Blizzard, etc.
3. Quiet Guardian with Preta Hood and Runic Ring. This is your "magic immunity" schemata. Equip Deprotect and some cheap tier-one spell.
Boss name:
The method is simple, and it exploits the fact that during this quest the entire "Warehouse District" area will be in permanent Chaos-Zone effect, thus causing Soul Seeds to spawn here and there, randomly.
The quest won't be completed until you kill at least 30 local enemies (Niblet, Gremlin, Anubys) in a single run. You can abort the quest whenever you want by going through the gates that limit the area. You can also abort the quest by not-completing it within the 4-hours time limit you have. Either way, you can restart the quest again after aborting/not-completing it, thus resetting the kills obtained in the previous attempt. You can do this as many times as you want.
The two fundamental things to know about Soul Seeds are:
1. The spawn of Soul Seeds is time-related, meaning that they can respawn only if enough time has passed. Unfortunately this refers to the actual in-game "clock of the day", and not simply the gameplay time. In other words, you must let the hours of the in-game Day advance in order to make Soul Seeds respawn. On average, you can expect 2 Soul Seeds respawns every in-game hour.
Using Chronostasis will sabotage any idea of farming because of this reason. Therefore do NOT use Chronostasis, or else Soul Seeds simply won't respawn.
2. In order to make Soul Seeds appear (after letting them spawn/respawn by waiting long enough) you must also win a battle against any enemy in the area. This simply means that your routine will be set up like this:
- Collect Soul Seeds (there should be three in total, the first time you enter)
- Reach an area where you can wait without being disturbed by enemies. The slope where you fell during the story events in the Warehouse District is a safe area (it's on the East end of the area)
- Wait. My advice is to wait for 1 in-game hour
- After waiting (after 1 in-game hour since the moment when you collected the Soul Seeds the first time), go fight any random monster you find
- Two Soul Seeds should have spawned: go look for them and pick them up
- Repeat
A good setup of Schematas to farm is:
1. Dragon's Blood with Fira: good against every enemy (use Fira for Niblets; Heavy Slash for the other two).
2. Ignition with Blitz Lv 2: use Fire+ against Niblets, and Blitz against Gremlins.
3. Midnight Mauve: spam Fira with it.
What to do in Yusnaan today
Use the method I just described to farm Soul Seeds until about 11:00.
Time: 11:00.
Take a break at 11:00 to reach a treasure in the Industrial Area (it appears only between 11:00-16:00): it's the Power Booster, and it appears as a sparkling item on the ground (A).
Then resume farming Soul Seeds until 15:00, where we need to take another break for other things.
Time: 15:00.
- Adoring Candice # 02/03 - Go Northeast from the Outfitters of The Champion's Quarter, and you will find a man standing near a small cart with "stuffed carbuncles" (B1). Speak with this man and buy the Gift Glasses for 4,000 Gil
If you want, go back to farming Soul Seeds for another short while. Otherwise, if you don't feel like walking up and down again, rest at the Inn in The Augur's Quarter (in front of the staircase) until 19:00.
Time: 19:00.
- Adoring Candice # 03/03 - Report to the quest giver (B0), the man at the bottom of the staircase leading to The Augur's Quarter, to complete the quest
Rewards: 1,400 Gil, Heart Glasses x 1, Onion Knight's Helm x 1.
Stats Rewards: HP +80, STR +8, MAG +4.
Let's leave Yusnaan now -- make sure you have all your 8 EPs available, and then teleport to The Wildlands station.
From the station, head to Canopus Farm.
- Land of Our Forebears - # 03/04 - In Canopus Farm you want to speak with Sarala, the red-haired girl in the vegetable garden
- Land of Our Forebears - # 04/04 - Teleport to Aryas Village and approach the Chef to complete the quest
Rewards: 3,500 Gil, Pink-rimmed Glasses x 1.
Stats Rewards: HP +150, STR +12, MAG +10.
Head South of Aryas Village, up the slope, where a quest-giver can be found at this hour of the Day (after 18:00).
- The Secret Lives of Sheep # 01/01 - Speak with Cornelia on the slope South of Aryas Village to start the quest. Then simply follow the herd towards the ruins further South from there (kill every enemy on the way to let the sheep proceed). When they are all arrived, after a few seconds you'll be able to "speak" with one of them. Do so to receive the Mystery Egg item and complete the quest
Rewards: (Mystery Egg), 3,200 Gil, Cool Glasses x 1.
Stats Rewards: HP +120, STR +10, MAG +12.
This is the last side quest of The Wildlands!
Hop on the Chocobo again, and head North of Aryas Village.
- If you go North from the village you will reach a cliff. About in the middle (slightly on the West side) of this cliff, North of the cliff, there are some ruins with a treasure sphere on it (A*). You need 2 EPs to open it, and you need to glide there to reach it. Do so to obtain the Witch's Rosary accessory
Then, if you haven't already done so earlier, reach The Slaughterhouse and fight battles until you unlock the achievement for winning 10 battles:
There is nothing interesting to do in the last three hours of the day (03:00-06:00), so just Teleport to Luxerion North station and rest at the inn until 06:00.
The treasure box today has the Garb Heartstealer.
Hope has something new to tell you if you wish to hear it. When you're ready, teleport back to Nova Crystalia (Luxerion North station).
Chocolina, who is associated with a series of minor subquests which require to get items (typically monster drops) and hand them over to her. These quests, known as "Canvas of Prayers", are the last ones that we will do in our playthrough, late in Day 9
Today we will work on the Canvas of Prayers quests. We need to clear a total of 25 for an achievement; we already completed one for a main quest in The Wildlands, and we need to complete three more for another achievement (Globetrotter) that we're going to see in a moment. The Canvas of Prayer quests hardly give anything worth the trouble, which is why I don't advise attempting to complete all of them. Just complete the minimum you need for the achievements and ignore the remaining ones.
I won't be listing which quests exactly you should do, simply because it's not necessary. You can probably already complete all of the remaining "Global" quests (there's a total of 13 of them; one of them was the one we did for the main quest though), since they require items obtained here and there in the world.
You can also most likely complete another 12 quests (and many more, actually) among the "local" quests of Luxerion, Yusnaan, The Wildlands, and The Dead Dunes. Therefore you can simply warp from station to station and complete the quests for which you already have the required items. If you don't have the required item, skip/ignore them.
If for some reason you need extra info on the Canvas of Prayer quests, please refer to the corresponding page of this walkthrough. When you complete 25 you will unlock the following achievement, and you can stop doing them:
Opening the roads between the continents (Globetrotter achievement)
Among the "Global Quests" for today there are also three Canvas of Prayers quests called "Roadworks I/II/III". These quests allow you to open the roads connecting the various cities of the world. In order to complete two of them (Roadworks II and Roadworks III) you need to deliver items found in our previous travels: Key to the Green Gate x 1, Key to the Sand Gate x 1; Oath of the Merchants Guild x 1, Bandit's Bloodseal x 1.
After completing these quests (Roadworks II/III) you will receive the "Key for the Gates" item. You need to use this item on the gates on the roads in Luxerion and The Wildlands. Luxerion's gate is located far Northwest, North of the Forsaken Graveyard.
warp to Wildland Aryas Village
The Wildland's Gate is located Southeast (Southeast from Aryas Village). After unlocking the gates you will receive these two items, respectively, for opening the gate of Luxerion and opening the gate of The Wildlands: Proof of Unlocking the Light Gate and Proof of Unlocking the Green Gate.
When it's done, report to Chocolina to complete Roadworks I, and also unlock this achievement:
warp to Yusnaan
Farming Soul Seeds (and, optional, extinction of Niblets/Gremlins)
The rest of this Day will be dedicated to farming Soul Seeds, but there is something else that you may want to do. The preparation to beat the hardest enemy of the game includes farming items dropped by the Anubys enemies, which are found during the quest "Death Game" (the one we're using to farm Soul Seeds). To simplify that farming you can extinct the other two enemy types of the "Death Game" quest: Niblet and Gremlins. Both of these enemies appear in large quantities in the Forsaken Graveyard of Luxerion, and you can kill them easily respectively with Fira and with physical attacks.
After killing enough of them you will eventually run into a "hot-pink" version of these monsters on the screen: these are the "Omega" variations of monsters, aka the "Last Ones" (the last enemy of a certain species; the last Niblet, the last Gremlin, and so on). After killing the "Last One" of a species, you won't find that enemy in the current playthrough anymore because they are literally extinct.
"Omega" (Last Ones) enemies are simply more powerful versions of an enemy, so for these weak enemies there is nothing "strategic" that you need to know. On the contrary, you want to know that when they are defeated they will drop a "red sparkling item" on the ground, much like main bosses of the game do. Make sure to pick up these sparkles, since they are unique items (Accessories, Weapons) that you can't get anywhere else! For the Niblet [Omega] the item is the Irondragon Scale accessory; for the Gremlin [Omega] the item is the Devil Crest accessory. They both drop abilities too (respectively Light Slash Lv 3 and Element Lv 2).
The rest of Day 9
Regardless of whether or not you decide to "extinct" the Niblets and Gremlins, the final farming you need to do will be done on Day 10, and not before then. The reason for this is that Anubys simply don't drop the ability you want them to drop (Heavy Slash Lv 3) before then (they drop Heavy Slash Lv 2 right now, and it's NOT "almost the same").
Therefore you want to spend the rest of Day 9 farming Soul Seeds in the Death Game quest. If you reach 99 Soul Seeds before the end of the Day you can simply rest until the next Day.
Today's treasure box contains the EP Ability "Decoy" (quite useless to be honest).
Hope also has something new to tell you.
When you're done, warp back to Yusnaan.
Farming Heavy Slash Lv 3
While farming Soul Seeds you will fight Anubys, who can now drop the valuable Heavy Slash Lv 3 ability. Your goal is to get at least 9x Heavy Slash Lv 3 abilities, so (in case you're done farming Soul Seeds before you get enough of these abilities) keep fighting Anubys over and over until you have enough.
If for some reason you can't farm this ability from the Anubys of the Death Game anymore, your next best chance is to fight Anubys anywhere in the world. These enemies have a fixed spawn between 16:00-18:00 -- go wherever you want and fight them over and over again until you get all the necessary Heavy Slash Lv 3.
- Death Game # 01/01 - If you've finished farming Soul Seeds and Heavy Slash Lv 3, feel free to finally end this quest (doesn't really matter anyway) by killing 30+ enemies in a single session of the Death Game. The quest will end automatically as soon as the battle with the 30th enemy ends
Rewards: 3,800 Gil, Dragoon x 1 (Garb), Emergency Beacon x 1.
Stats Rewards: HP +120, STR +12, MAG +6.
When you're done, sell the Soul Seeds collected (one of the NPCs that buys them is found on the stairs connecting Central Ave. and the Industrial Area; she's a girl wearing a magician hat) to receive various prizes:
- Hero's Potion
- Crusader's Potion
- Ether
- Phoenix Wing
- Elixir
Now that you finally have an Elixir you will unlock:
Moreover, you also have a lot of Gil from selling these Soul Seeds (you should be close to 300,000).
Preparations for Aeronite
Head for The Champion's Quarter now, and buy the weapon Demon Knife for 220,000 Gil. There is actually a better weapon than this one (as far as the STR parameter is concerned), but it costs a bit too much (if you can afford it, it's the Morgenstern, for sale at 360,000 Gil). It doesn't matter anyway: Demon Knife has STR +1,050, which is great and more than good enough for us.
Then speak with the Sorcery Shop, and synthesize Heavy Slash Lv 3 abilities over and over. If possible, select a Heavy Slash Lv 3 ability with the passive ability "Strength +XXX" (should be Strength +130) as first ability, and then any other Heavy Slash Lv 3 ability as second ability (the resulting ability from synthesis will retain the passive ability of the first Ability you select). By doing this the ability obtained from synthesis will be a Heavy Slash Lv 3 with greater effect (stronger attack power multiplier: from the origijnal 4.40x to 6.20x) and it will still keep the Strength +130 passive bonus ability, which is a nice extra. The other possible passive ability is ATB +5, but it's a bit less useful than Strength +130 considering the strategy we're going to use against Aeronite.
When you're done, make sure that you have these items among your Recovery Items:
- At least 3 Phoenix Down
- At least 2 (possibly 3) items that give you Bravery in battle (Bravery Potion from the General Store of The Augur's Quarter, or even better the Nektar of the Gods [Omega] from Velno's Alchemic Products at The Slaughterhouse General Store)
- Possibly also one (or more) Ether/Elixir (EP-Recovering Items), just to be safe. You shouldn't need any though
When it's all prepared, set these Schemata:
1. Garb: Quiet Guardian. Weapon: anything you'd like (do not use Gagnrad though, because it has a Stagger Power malus). Shield: Ul'dahn Crest. Accessories: Preta Hood; Runic Ring. Abilities: Aerora, Deshell, Deprotect.
2. Garb: Soldier of Peace. Weapon: Demon Knife. Shield: Gridanian Sigil. Accessories: Fighter's Emblem; Dawn Gauntlets. Abilities: Thundara, Mediguard, Heavy Slash Lv 3 (the one you maxed out a moment ago, with Attack Power x6.20) (Heavy Slash Lv 3 will become Artemis's Arrows in battle).
3. Garb: Black Mage. Weapon: Chaos's Revenge. Shield: Double Cross. Accessories: Silk Scarf; White Strap. Abilities: Fira, Heavy Guard or Mediguard.
Then finally head to The Dead Dunes.
Basically, whenever you first step in The Giant's Sandbox area Aeronite won't be anywhere. You need to find his "spawn zero" location, which is just next to the Grocery Store on the East side of the desert. Therefore, the first time you step in this area you simply want to go there (towards the store).
Then, after finding him near the store, he will head for one of six possible locations, depending on the time of the Day. Every 4 hours he will move from one of these six spots to the next one.
In conclusion, to find him you want to go towards the Grocery Store, where he will spawn at first, and then engage battle with him right there. If for any reason you miss the opportunity to attack him in his "spawn zero" location, either follow him (if you didn't lose sight of him), or reach the spots marked on the previous map, knowing that those are the areas where he's headed. If you don't see him near the Grocery Store, then he must have spawned earlier and he has moved towards those six possible spots -- go to the "correct" one based on the current time of the Day and you'll find him.
When you finally find him, slash him for a "Good" start (-10% HP) -- it's time to fight! You can see a video of the fight against Aeronite here, which follows the strategy detailed below.
Special Boss Fight - Aeronite
HP: 8,800,000 (7,920,000 left after "Good" start).
He does not have an elemental weakness. You can cast Deshell and Deprotect on him; casting Deshell/Deprotect twice will stick the ailment on the boss (casting it only once won't have any effect). We don't need Deprotect at first, but it's important that you keep him under the Deshell condition as often as possible. He will quickly recover from Deshell at first, but it's still important that you continuously reapply the status with Schema # 1 (Quiet Guardian).
The boss has a ton of powerful attacks, but thankfully most of them are magic-based. The exception to this rule are:
- His "claw" attacks (which can be neutralized if you simply stay away from him)
- His "Roar" attack (which you can neutralize by staying away from him; alternatively, use Mediguard during this attack to actually recover HP instead of taking damage)
- His "Hellflare" attack and the first part of "Megaton Break" (the second part of Megaton Break is magic-based. The first part is when he flies towards Lightning). Against these devastating attacks there is little you can do. One idea is to activate Overclock and try to Stagger him before he can launch the attack (do so only if he's close to being Staggered. If he's too far from the Stagger point then don't bother). Another idea is to use Mediguard while he's preparing the attacks, and then Heavy Guard with Quiet Guardian when he launches them: if you have enough HP (at least 10,000) you may survive; if not, you may still survive if you manage to perfect-guard (Guard just before he hits you) his attack. The last option is to simply take the hit and use a Phoenix Down to revive Lightning. Thankfully, these are rare attacks
For every other attack of the boss (spells and other special attacks) you want to switch to Schema # 1 just before the attack connects -- if you do so you will be invulnerable to his magic attacks.
As you may have noticed, a couple of his "physical" attacks can be avoided by keeping distance from him. Indeed, walk away from him if he manages to "draw Lightning to him" (he does so with a magic attack), so that he will mainly use spells which you can neutralize by switching to Schema # 1.
The boss can cast Pain and Fog on you with his attacks Painga and Fogga. You don't have to worry about Painga until the very end of the fight (after the fourth Stagger), but it's important that you switch to Schema # 3 when he uses Fogga (Schema # 3 has the White Strap, which protects you from Fog). After all, we use only magic attacks until the fourth Stagger. If for an unfortunate coincidence you happen to have the Pain status on when the boss is Staggered for the fourth time, use the EP Ability "Esunaga" to heal.
This fight has a sort of "time limit", unfortunately, and if you don't kill Aeronite fast enough he will fly away. This can happen at any point during the fight (even after the fourth Stagger), which is why it's important to end it as soon as possible. The hard part is Staggering him four times though: when that is done it won't take long before he dies.
The boss MUST be Staggered four times before you can actually deal real damage to him. To Stagger him we'll be using only Magic attacks: Aerora, Thundara, Fira; all preceeded by Deshell of course. Our Schema # 3 (Black Mage) is equipped in a way that the enemy will be Staggered earlier than usual. Therefore, when the "Stagger icon" (those "waves" above the enemy) are Red (close to Stagger point), use this Schema here (# 3, Black Mage) to finally Stagger him.
Once the enemy has been Staggered for the fourth time he will be knocked down to the ground. At this point it's finally time to deal damage: use a potion that gives you Bravery, make sure that Aeronite is under the effect of Deprotect, and spam the ability Artemis's Arrows with Schema # 2. When Schema # 2 is out of ATB, Overclock and keep using Artemis's Arrows during Overclock, and then again after Overclock is over. Rinse and repeat -- you'll be dealing between 150,000-300,000 HP of damage per hit, and you can hit him three/four times during Overclock and four times outside of Overclock. Therefore we can say that "each EP is worth 1,400,000 HP of damage". Therefore a total of 5-6 EPs at most is all you will need to kill him with this setup. Make sure to renew Bravery with another Potion if/when necessary.
When the fight is over you will receive 50,000 Gil and the item Monster Flesh (it's the one needed for the quest in the Temple Ruins). Aeronite drops also a red-sparkling item on the ground when defeated: it's the valuable Falcon Charm accessory (dramatically increases the ATB Recovery rate by +70).
By defeating Aeronite you will unlock:
Secret Achievement
Moreover, you've also defeated a "Last One" (he's a Last One), and you've dealt more than 100,000 HP of damage. Therefore you will also unlock (if you didn't do so earlier):
Secret Achievement
Fatal Impact
At this point there isn't anything else we need to do until Day 13. If you want you can work on the achievements for killing 300 and 500 monsters (fight the weakest enemies available of course), but it might also be a good idea to simply rest until Day 13 arrives and farm the kills on your next playthrough, after you've done everything else.
Another thing you could do now is going around the world and complete the few remaining subquests we left behind. There isn't much purpose in doing this now that you've already beaten the strongest enemy of the game, anyway. I'll list the last quests left below.
The Dead Dunes
- What Rough Beast Slouches # 02/02 - Use the Red Cacti system to warp to the Golden Chamber. From where the cactus statue of the Golden Chamber is, go one room South, then East and jump down the hole. Follow the corridor after falling down, thus going East into another room. From this other large room go to the room Southeast, and then North from it to reach the room on the East side, where a ladder is. Climb up the ladder to reach the area where the quest-giver is. Report your success by handing over the Monster Flesh to complete the quest
Rewards: 8,200 Gil, Pro's Beret x 1.
Stats Rewards: HP +160, STR +12, MAG +16.
The other two quests left for The Dead Dunes are "Last One Standing" (can't be completed on the first playthrough) and a quest in the Ruffian's den entitled "Skeletons in the Closet".
- Skeletons in the Closet # 01/01 - For this quest you need to kill all the Skeleton enemies, including Skeleton [Omega]. There is a method easier than killing them though: if you fight the Skeleton [Omega] on Day 13 in the Ultimate Lair it will still count for this quest without having to kill all the Skeletons before him. I'll leave a note later on (on Day 13) to remind you of this quest, just in case you're interested in it
Rewards: 4,500 Gil, Pioneer's Eyepatch x 1.
Stats Rewards: HP +140, STR +14, MAG +12.
Luxerion and The Wildlands
We did everything here.
Yusnaan
There is one quest left in the "Fountain Square" area.
- Free Will # 01/04 - Speak with Diviner I in Fountain Square (Southeast corner of the area). To continue this quest you must come back here the following Day at "noon"
We need to fight several enemies for the upcoming tasks. Suggested setup is:
1. Dragon's Blood with Flamestrike Lv 2.
2. Midnight Mauve with Galestrike Lv 2.
3. Woodland Walker with Sparkstrike Lv 2 and Thundara.
4. Ignition with Deshell.
5. Electronica with Deshell.
You'll be using # 1,2,3 against most of the regular enemies of the forest, since they are weak against Fire, Aero, or physical attacks. You will replace # 3 with # 4 (use # 1,2,4) against the bigger enemies of the "Rocky Crag" area (Aster Protoflorian), so you can have attacks of all elements against him. You will replace # 2 with # 5 (use # 1,3,5) against Reavers (weak against Thunder).
- Chocobo Cheer # 03/03 - Speak with Nadia (A), the girl in the Chocobo pen in Jagd Village, to complete the quest
Rewards: 300 Gil, Golden Flower x 1, Chocobo Chick x 1.
Stats Rewards: HP +80, MAG +6.
If you didn't get the Chocobull from Cardesia earlier (because you were missing the Slug Sweets), jump off the cliff to the North of Jagd Village. In this area (the path "around" the North, East, and West side of Jagd Village) is full of Rafflesia ("slugs"), which are the enemies dropping the Slug Sweets. Once you have 6x Slug Sweets you should be ready to get the Chocobull (you should have obtained plenty of the other ingredient, 8x Chocoborel (the "day mushrooms"), earlier).
- A Final Cure # 00/03 - Speak with Cardesia (B1) in Jagd Village and hand over 8x Chocoborel + 6x Slug Sweets to let her make a Chocobull for you
- A Final Cure # 01/03 - Speak with Cardesia again after making a Chocobull, and ask her about the Crimm Mushroom (second option; the first option is to make more Chocobull; DON'T pick this option, since the ingredients for Chocobull are needed for other quests and we don't need any more Chocobull) to start the quest. This time she wants 4x Chocoborel (should already have these), 4x Luminous Mushrooms (we're going to get them soon), 1x Crimm Mushroom (we'll get it soon)
Dismount the Chocobo and speak with him (press A near him); choose the first option and feed him the Chocobull and the Mystical Meal (obtained from a previous quest) -- along with the previous Yeul Flower you fed him, this will be enough to make him able to Glide (when you jump with B, keep holding B to make him glide). Gliding allows you to reach every possible location here in The Wildlands (including tall ledges).
Time: 20:00.
If you needed to farm Slug Sweets, chances are that the time should be past 20:00 now. If that's the case, you can start another quest by speaking with the Hunter Chief (C) in Jagd Village (he appears at 20:00). Nevermind it if it's still earlier than 20:00 anyway: we can get the items he wants for his quest before speaking with him, and then give him the items he wants right away.
- The Hunter's Challenge # 01/03 - Speak with Hunter Chief in Jagd Village (C) (appears after 20:00) to start the quest. He wants 3x Monster Mince (obtained from the "monkey" enemies called Vali) first, and then he will ask for 1x AMP Chip (dropped by giant enemies in the "rocky" areas; the enemies are called Aster Protoflorian)
Jagd Woods
Use one Chronostasis now. We need to head for the Moogle Village, a small settlement Northwest of Jagd Village. On the way, make sure to fight the "monkey" enemies (Vali), which drop Monster Mince (you need 3x Monster Mince, as we just said). There will be plenty of them on the way, so just kill those you find without actually roaming around to look for them.
- On the way we need to pick up at least 4x Luminous Mushrooms; please refer to the previous map to see where they are located
- As you continue towards Moogle Village you will also find a treasure sphere (A) on a small hut. To reach it you need to glide from the elevated path East of the hut to the hut itself. The treasure contains a Sparkbane Choker
- A Final Cure # 02/03 - Once you reach The Moogle Village, proceed East and look on your right (South side) to spot a dead end where a red mushroom (B2) can be found on the ground -- pick it up: it's the Crimm Mushroom required for the previous quest in Jagd Village
- Further East there is another dead end with a treasure (B) containing Moogle Dust
Reach the upper part of the Moogle Village.
Moogle Village
- Peace and Quiet, Kupo # 01/01 - Speak with the only quest-giving Moogle available at the moment in the village (D) to start the quest. To complete it you need to kill all the Dryad enemies that will spawn in the village. These enemies are weak against Fire, so use Fira and Flamestrike to quickly kill them all. When they are all dead, return to the quest-giver to report. Then speak with the quest-giver again. Then follow him to where you picked the Crimm Mushroom and speak with him once again to complete the quest
Rewards: 555 Gil, Moogle Fragment x 1, Mog Figurine x 1.
Stats Rewards: HP +60, STR +7, MAG +7, Recovery Item Capacity +1.
If you want, you can speak with "Mogella" (a Moogle on the upper ledge in this village), who will give you a Vegetable Seed, as well as the "rights" to plant seeds in the small field here in Moogle Village.
Moreover, an "Outfitters" Moogle is also available on the same elevated ledge (he doesn't sell any Garb on Easy/Normal, so nevermind him).
- Anyway, you can glide from the elevated ground of Moogle Village towards the ledge South of it to reach another treasure (C) containing Healer's Lore
- Where Are You, Moogle? # 01/05 - Speak with the Moogle with a red bandana, on the ground level (E1); he'll give you this quest after completing the previous one in Moogle Village. You need to find three Moogles here and there in the woods (we'll do so later)
With the EPs you recovered from the Dryad battles you should be able to afford at least a couple of Chronostasis. Let's use Chronostasis once now. Remember that we still need to be back to Jagd by 22:00, so renewing Chronostasis will be necessary a few more times. Thankfully we can get easy and fast EPs from the enemy that you need to kill for the "hunter" quest in Jagd Village.
Anyway, after using Chronostasis once you can leave Moogle Village. Then head North as soon as you exit the Moogle Village.
- In the next open woods area you will find, to the North, the second Yeul's Flower # 02/04 (Y)
Proceed Northeast from here to reach the "rocky area".
Rocky Crag
- The Hunter's Challenge # 02/03 - In this "rocky area" you will often find big enemies, the Aster Protoflorian (you're pretty much bound to come across a few of them before you go through the whole area). These enemies change their element affinities periodically, and you need to Stagger them by attacking them with the element they're currently weak against in order to deal massive damage. They are actually rather easy enemies to defeat, but make sure to also Guard when they attack. The item they drop is the AMP Chip, and it's the one you need for the quest
These enemies "drop" 4 EP Recovery, and you don't need to use Overclock to beat them easily, making them an excellent source of EP Recovery (I suggest fighting a couple of them, so you have all 7 EPs recovered and ready to use as many Chronostasis as you can possibly need). Thanks to them you should have no problems keeping Chronostasis active all the time until you're done with this exploration, thus managing to keep the time of the day before 22:00 despite the (pretty long) detour we're about to make.
- A Taste of the Past # 02/06 - Glide with the Chocobo in the very first area (West-most one) of Rocky Crag to reach a "mole hole" (F1) on a small rock -- examine it to grab the sparkling item inside it (Rocky Crag Mole x 1), which will be necessary for this quest
- Also in the first area, you can reach a ledge with a treasure (D) containing a Thorn of Warding
When you reach the second area of Rocky Crag, save the game and open the map. If you take a closer look you will notice how Jagd Village is actually connected with Rocky Crag, and there is just a small gap between the two areas. You can cross this gap by gliding with the Chocobo, and it's a good idea to do so now, so you can return to Jagd Village (do so only if you already fought an Aster Protoflorian).
Jagd Village
- Where Are You, Moogle? # 02/05 - As soon as you cross the gap between Rocky Crag and Jagd Village you should notice an orange dot on your in-game map. Reach it and speak with the first of three Moogles (E2) necessary for this quest
- A Final Cure # 03/03 - Deliver the required items (4x Chocoborel, 4x Luminous Mushroom, 1x Crimm Mushroom) to Cardesia (B1) in Jagd Village to complete this quest (pick the second option when you speak with her)
Rewards: 1,600 Gil, Suspicious Mushroom x 1, Toxic Mushroom x 1.
Stats Rewards: HP +80, MAG +12.
- The Hunter's Challenge # 03/03 - Speak with Hunter Chief (C) in the village a few times to start the quest, deliver 3x Monster Mince, and deliver 1x AMP Chip. Doing all this will complete the quest
Rewards: 1,200 Gil, Soldier of Peace (Garb) x 1, Golden Insignia x 1.
Stats Rewards: HP +80, STR +8, MAG +4.
When it's done, proceed South of Jagd Village and reach the first large area South of it. Although it's not particularly important that you use Chronostasis now (we're not in a big hurry anymore), I still suggest using it (you will be in the Rocky Crag area again soon, so EP recovery will be fast), just to be safe.
Jagd Woods and Moogle Village
- Where Are You, Moogle? # 03/05 - Head South from the first woods area South of Jagd Village (as if you wanted to reach the Moogle Village again). On the way you will notice another orange dot on your map (E3) -- approach the second Moogle and speak with him to progress with this quest
- Where Are You, Moogle? # 04/05 - Now head Northwest, sticking to the left (West) side as you go North. Eventually you will find the third and last Moogle (E4) on your way
- Where Are You, Moogle? # 05/05 - Return to the Moogle Village and report to Moggel to complete the quest
Rewards: 1,300 Gil, Mog Mask x 1, Retro Mog Mask x 1.
Stats Rewards: HP +80, STR +6, MAG +8.
Rocky Crag
When it's all done, teleport to Jagd Village, and cross the gap North to the Rocky Crag. As anticipated earlier, it's advisable to fight a couple of more Aster Protoflorian to refill your EPs while you're here.
- In the central area of Rocky Crag, go East and glide from a fallen tree to a ledge on the East side to reach another treasure (E), which contains a Mage's Turban
Proceed North from here to leave the Rocky Crag area. When there is a fork, proceed West.
- A Taste of the Past # 03/06 - As you go West on the new path you will come across another (F2) Rocky Crag Mole x 1 sparkling spot on the ground
Follow this path to reach a small village named Poltae.
Poltae Village
In Poltae the adventure can continue, but we're not going to proceed with the local main story just yet. In this village you can find an Inn, a General Store, and an Adventuring Essentials. As always, our interest is only for the last one of the three -- buy the notes for these monsters from him: Goblin, Hanuman, Meonekton, Aster Protoflorian (720 Gil total).
- Climb up the ladder in front of the entrance (East side of the village) to reach an upper ledge where a treasure (F) is located -- it's Aerora Lv 2 (very important spell; in fact, the main reason of this long detour)
- Mercy of a Goddess # 01/02 - There is a dying man (G) on the ground somewhere in the middle of the village (he's here only if you completed "A Final Cure" in Jagd Village) -- speak with him to start the quest
- The Grail of Valhalla # 01/05 - Speak with the man in the Southwest corner of the village (ground level) to start the quest
Although we could proceed with the story events of The Wildlands now, it's better if we don't do so yet (the boss of the main quest of The Wildlands is easier to kill after defeating the boss of The Dead Dunes; we're going to see why later). Therefore let's use Teleport again to return to Wildlands station.
The Grasslands and Canopus Farm
In the open areas where we'll go, try to fight Reavers ("behemoth") (weak against Thunder and Blizzard) for yet more EP recovery. You are going to need need 6 EPs to open a treasure, soon. If possible, keep Chronostasis active as well.
- From the station, have a ride on the Chocobo to grab as many Moonsoul Blooms as you can on your way to the Canopus Farm. As always, refer to the map linked earlier to see the locations of these "night flowers"
- The Old Man and the Field (Pre-Quest # 02/03) - In Canopus Farm, harvest the Gysahl Greens you seeded a while ago as preparation for this quest (we'll do it another day). Don't feed the Gysahl Greens to the Chocobo, since we'll need to give at least one to the "old man" for this quest!
Head North and Northeast from the Canopus Farm.
- On the way, glide with the Chocobo to reach a treasure on some ruins (G), containing a Thunderbird Bracelet
Then you want to access the City of Ruins area from its Northwest access (we previously accessed it from Southeast).
- When you're there (Northwest corner of City of Ruins), go up the ledges and glide with the Chocobo to reach a treasure on a ledge (H*), which contains Soul of Thamasa; you need 6 EPs to open it
If you can, roam around in this area to find a Reaver to regenerate your EPs. Then either ride the Chocobo back to the station, or Teleport to the station.
- From the station, ride the Chocobo Southwest to reach an upper ledge (it's just before the path leading to Jagd Woods) where a treasure (I) is located -- it contains a Firewyrm Bracelet
When it's all done, return to the station and board the train for The Dead Dunes (or simply Teleport there if you can afford it).
The Dead Dunes
Time: 00:00-02:00.It's already quite late, but what we need to do here won't take long. You will also be forced into fights every now and then, so you can use the EPs from those battles to spam Chronostasis. In any case, about 4 in-game hours will be enough to do everything anyway (so if it's 02:00 or earlier than that you shouldn't need to use Chronostasis at all).
Use any Red Cactus statue to teleport to the three "Shrines" destinations (in no particular order, but let's follow the order in which they are listed). These dungeons are extremely linear, so there is no need for a map for them. We will need a total of 3x Pilgrim's Crux (one for each Shrine) to continue (you should already have all three of them available).
Dry Floodlands Shrine
Follow the path until you reach a sealed door.
- In the room with the sealed door there is a sparkling item on the ground and a treasure sphere -- they are respectively Bhakti's Oil and a Pain Dampener
Use a Pilgrim's Crux to unseal the door.
- Pick up the Tablet # 01/03 from the room behind the removed seal
Now you have to exit the Shrine. On the way there will be several "skeletons" that you need to smash with your weapons (RB). Sometimes these skeletons will just shatter and leave a sparkling item on the ground (Yellowed Skull or Unappraised Item). Other times you won't be as lucky, and you'll need to actually fight the Skeleton enemies. Each one of them gives +0.5 EP Recovery when defeated. They are resistant against Thunder, and they have no weaknesses. Simply Stagger them with non-Thunder spells, then kill them with Heavy Slash.
Backtrack outside the Shrine and use the red cactus statue to warp to the next one.
Atomos's Sand Shrine
- Immediately on the left as you enter there's a sparkle on the ground; it's the usual Bhakti's Oil
- Reach the sealed door. In the room before it there is a treasure with the Pretty Orb accessory inside
- Use a Pilgrim's Crux to break the seal, grab the next Tablet # 02/03, and backtrack outside to warp to the next shrine
Grave of the Colossi Shrine
- There's a treasure on the right as you enter; it contains the Bandit's Bloodseal item
- That's all -- continue forward into the Shrine, use a Pilgrim's Crux to access the last room with Tablet # 03/03, and then head back outside once again
After getting the third Tablet you have two options. One is to backtrack outside the Shrine, and then teleport to the Ruffians' den, where we will end this long Day of hard work. The other option is to simply let the Day end, and then reach the Ruffians' den the next Day directly from The Ark. The first option allows you to collect a few more Yellow Skulls, side items that are involved in some Canvas of Prayer quests (which, as usual, can be ignored). Then again, it's not necessary that you do so, so feel free to take the "lazy choice" and simply wait the end of the Day.
# The Ark - Day 6 (Five Days Till the End)
.The treasure box today contains Bronze Malistone x 5.
Speak with Hope: there's a new topic available, and he also sells new items starting from today. The new items are the Regen Potion (2 EP) and the Reraise Potion (3 EP) (hardly worth the price).
When you're ready to go, warp to The Dead Dunes - Ruffian.
# Day 6
.Use Chronostasis at the beginning of the Day. We're not in a hurry actually, but since you'll need to fight a weak "big" monster (4 EP recovery when defeated) for the next quests you might as well spend at least one of your EPs before you get a +4 EP "mandatory" recovery from him (you don't need Overclock to kill him).
- Main Quest 4-1 and Main Quest 4-2 # 01/01 - Enter inside the main building of the Ruffians' den, and speak with Adonis, the man in the corridor leading North (he has a red suit; he's on the ground level). Speak with him a second time and pick the first option to accept his proposal; this will start a mandatory subquest
- Adonis's Audition # 01/03 - This mandatory subquest starts when you speak with Adonis a second time
Warp to the Red Cactus statue called "Near God's Wrath", and approach the sandstorm North of it.
- Adonis's Audition # 02/03 - A mandatory fight against a Gurangatch will occur -- spam Wind-based attacks to Stagger him, and then finish him off with physical attacks
Winning the previous battle will dispel the sandstorm South of the Ruffians' den.
- Adonis's Audition # 03/03 - Report to Adonis to complete this subquest (as well as Main Quest 4-1)
Rewards: 1,500 Gil, Monoculus Mask x 1.
Stats Rewards: HP +100, STR +4, MAG +8.
After some scenes, a new character will temporarily join you for the duration of the Main Quest (4-X) of The Dead Dunes.
Use a Red Cactus statue to warp to the Ruins North Gate cactus. From there, go Northeast to reach the objective marker, which is where the biggest "ruins" of The Dead Dunes are. Speak with the guard before these ruins to access them.
The Dead Dunes - Temple Ruins
You will soon be told that some doors in this dungeon are timed, meaning that if "Door Type A" is unlocked during a certain hour (for example between 07:00-08:00), "Door Type B" is locked in that same period (between 07:00-08:00). The following hour the situation will be reverted: "Door Type A" will be locked between 08:00-09:00 and "Door Type B" will be unlocked.
For this reason, do NOT use Chronostasis in this dungeon -- it's in your best interest to let the time flow, so that the doors can alternatively open and close.
Also, as you can see from the map, the situation is a bit complicated in this dungeon, with multiple "up and down" multi-level connections between the areas. Follow the text indications closely along with the map and you won't get lost. I'll be listing the progression through the areas line by line for this particular dungeon.
Make sure to have all the three Tablets from the Shrines of The Dead Dunes before you continue: they are necessary for the progression of the story in here!
Chamber of Dusk: Upper Level
- Follow the only possible way to continue
- On the way there will be Red Cactus # 08/11 - Chamber of Dusk; make sure to activate it
- Continue and before jumping down a hole in the ground make sure to grab a treasure (A) on the East side of the room where the hole is -- it contains a Guard's Cravat
- Jump down the hole
Chamber of Dusk: Lower Level
Here you will find the first "timed" doors. I'll be referring to these doors as "timed door type A" and "timed door type B". If one "timed door type A" is open at odd hours (07:00-07:59, 09:00-09:59, ...) and closed at even hours (08:00-08:59, 10:00-10:59, ...), all the "timed doors type B" will be closed at odd hours and open at even hours. On the map provided earlier, the same type of "timed doors" are of the same colors (for example, all "timed doors type A" are Green, and all "timed doors type B" are Red).
- Either go East (through timed door "type A"), South, and then West, or go South (through timed door "type B") and West. Either way, continue through the corridors
- You will go West, North, West, South, and then you will reach the Chamber of Plenilune: Upper Level
Chamber of Plenilune: Upper Level
In the three rooms on the West side of this area there are three treasure spheres to open (one in each room). In the middle room of the Northern-most ones there is a passage to continue.
- Go all the way South from where you came from, so you reach the room Southeast
- From there, go all the way West through two rooms
- There will be a type-A door blocking your access to the room Southwest. If it's open, then go through it and open the treasure inside it (D) for Deprotect Lv 2. Then go in the room North of this one (through another type-A door) and open another treasure (C) containing Slow Lv 2
- If the type-A door is blocked, ignore the room Southwest, and reach the room Northwest instead by going through a type-B door. In here there is a treasure (B) containing a Nacre Cameo, and from here you can also reach the room South of it (through another type-B door) which contains the aforementioned treasure (C) with Slow Lv 2
- In short, regardless of which door type is currently open you'll be able to get two of these treasures immediately, but for the third and last one you'll need to wait until the next hour
- After getting all the goods, jump down the hole in the middle-North room to continue
Chamber of Plenilune: Lower Level
- Go South, and take a look at your left and right. As you go, on the left there will be a type-A door, and on the right there will be a type-B door
- You can get a treasure from the room Northwest (through type-A door) (E) worth Deshell Lv 2
- Moreover, if you go through the type-A door Southeast you'll be able to access another treasure (F) containing a Warding Talisman
- Lastly, if you go North from the previous treasure (towards Northeast) you will find an Earth Eater on the way to a treasure (G) containing a White Strap. If you want you can reach this last treasure without fighting: return from the room Southeast to the middle corridor; wait for the change of the hour (type B doors open); now go through the only type-A door of the corridor (leading East), which takes you to the Eastern corridor just a bit South of the treasure (G), but already past the Earth Eater which therefore doesn't need to be fought
If you decide to fight Earth Eater, make sure to use Aero-based attacks, and also feel free to use up to four Overclocks: we don't need EPs for Chronostasis or anything else anyway, so you can spend them all to defeat this tough monster more easily. The suggested moment for Overclock in this battle is when the boss has lost already half of his health (give or take), which is when he starts using his "earthquake" and "I eat them all" attacks (both very dangerous). If possible, Stagger him before he can launch these attacks to prevent any damage.
- Anyway, when you're done looting treasures proceed Southwest, where you will find a big stone, a sort of red altar
- Examine the altar (yellowish 1 on the map) to open the nearby door. Then go through the open door
Chamber of Flame/Chamber of Floods
- From the Chamber of Flame simply go Northwest to find Red Cactus # 09/11 - Sacred Gate
- Main Quest 4-3 # 01/01 - Then examine the door marked with an objective marker to continue with the story a bit and complete Main Quest 4-3
- Turn around, return to the Chamber of Flame, and proceed South (the only possible way)
Sacred Grove
- After going South, go West, and then North. You'll be in a room with a Pilgrim's Crux (1)
- Use the Pilgrim's Crux on the door to the North. This will create a passage between this place and one of the "empty" shrines of The Dead Dunes. There is literally nothing in the Shrine beyond the door you just unlocked, so simply ignore it instead of climbing all the way up just to be outside again
- Return to the previous room (the one before where you used the Pilgrim's Crux), and go West to find another Pilgrim's Crux (2)
- Go North from here to find Bhakti in the next room; then speak with him for a subquest
- The Life of a Machine # 01/01 - Give Bhakti 3x Bhakti's Oil (speak with him again after starting the quest to do so). Then examine the wall next to where he's standing. The wall will then be removed, and you can proceed to the next room. In here, examine the skeletons on the ground to receive 1,200 Gil, Bhakti's Oil, Pilgrim's Crux (3). Then speak with Bhakti again to complete the quest
Rewards: 0 Gil, Cyber Scanners x 1.
Stats Rewards: HP +80, STR +4, MAG +4.
- Head back to the room where you first found Bhakti (room East of where you completed the quest), and then go all the way South from there
- When you can't go South anymore, go West a bit, then North into another room with a Pilgrim's Crux (4)
- Go back South to the main corridor, and now proceed West
- On the right (North side) there will be a "type-B" door. If it's currently locked, ignore it for now -- we'll be back soon enough. If it's open, go inside to find a Pilgrim's Crux (5) and a treasure sphere (H) containing a Study of the Savage
- Then (or before that, if the door was closed) proceed further West from the Southern corridor, and when you can't proceed anymore turn North
- As you go North you will find another red altar to activate; this one opens the door leading further West from the previous corridor
- Keep going North past the red altar to reach the first "gallery"
Twilight Gallery (1)
- Place a Tablet on the altar to trigger some scenes
- Main Quest 4-4 # 01/03 - After the scenes make sure to pick up the Crux Body floating in the middle of the room
- Then turn around and go back South
Sacred Grove
- Go all the way South to the Southern corridor. If the last timed door we came across was closed earlier, wait until it opens so you can get the treasures inside it (a Pilgrim's Crux and a treasure sphere (H))
- When it's all done, proceed West through the door you opened with the previous red altar
- Follow the corridors West, then North, then West, then South
- After you turn South, on your right there will be a Gurangatch enemy -- kill him to access the corridor on the West side (behind him)
- After killing the Gurangatch, go all the way South (follow the only possible way in the Western corridor) until you reach a treasure sphere (I) containing a Collector Catalog
- Jump off the small balcony where this treasure was, but do NOT fall in the hole below (if you do, just climb back up with the ladder)
- After jumping off the balcony from the last treasure, go East a bit to find a Pilgrim's Crux (6)
- Climb up the ladder immediately East of the Pilgrim's Crux to reach a small balcony
Save the game, just to be safe.
Golden Chamber: Upper Level
- Follow the balcony (do NOT jump off the balcony; if you do, reload the previous save. It's possible to come back on the balcony if you go through several rooms, but reloading is a quicker option) South, then West, then South again
- Jump off the balcony at its end (where there is also a ladder that lets you climb back up on the balcony itself)
- As you jump off the balcony there will be a treasure sphere (J) on the ground level; this one contains a Demon Claw
- Go South from the last treasure. On the way, left and right (East and West) there will be two type-A doors, but you want to ignore them for now
- Instead, just go all the way South, then all the way West, then North to find a hole in the ground -- jump through it
Golden Chamber: Lower Level
- From where you land, go all the way South
- After going South, turn East. If you can't proceed East through a type-B door, stand still and wait until you can
- When it's open, go through the door leading East (from the Southern-most rooms of the area). There will be two type-B doors to go through
- After going through the second type-B door you'll be in a room with a red altar (3) to activate (do so)
- Go East into the next room, and climb up some boxes on the upper-right corner to find a Pilgrim's Crux (7) and a treasure sphere (K) containing a Satin Scrunchie
- Jump off the boxes where these items were to reach the Eastern corridor of this area
- In the corridor, ignore the ladder on the South side (it goes up to a room we will visit soon, but we will access it from another place)
- In the corridor, go North to find a treasure (L) on the right (East) side -- it's Poison Lv 2
- Go through the type-B door just West of this last treasure to reach a room with a ladder
- Ignore the ladder, and open the treasure (M) inside this very room instead; it contains a Thorn of Speed
- Go West into the next room to find and activate Red Cactus # 10/11 - Golden Chamber
- Go back East, and now climb up the ladder you ignored a moment ago
Golden Chamber: Upper Level
Now you are in the area where you would have been if you jumped off the balcony earlier.
- Anyway, from where you climbed up the previous ladder, go East into a small room with Pilgrim's Crux (8)
- Turn around, go West, and then immediately North as soon as you can to find a hole in the ground where you can jump down
- Jump down the hole and you'll be in the isolated room in the middle of the Golden Chamber: Lower Level. In this small room you can open a treasure (N) containing a Cursed Band
- After getting the treasure, climb back up with the ladder to return to the upper level
- Backtrack to the last red cactus statue we came across: from the Golden Chamber: Upper Level descend down the ladder (jump through the hole) on the East side, and after you fall down go West into the room with the red cactus statue
Golden Chamber: Lower Level
- From the red cactus statue, go South, then East
- There will be an Earth Eater on your way -- defeat him
- In the room behind the Earth Eater you defeated there is a Pilgrim's Crux (9)
- In the same room there is a hole in the ground -- go through it
Path of Brimstone
- Follow the only possible way to reach a large room
- In the large room, go Northwest, where a type-B door gives access to a room with a treasure (O*) containing Dawn Gauntlets; you need 6EP to open this one. If the door is closed, ignore it for now and come back here later
- After (or before) getting the previous treasure, go to the room Southeast, and then North from there to reach a room with a ladder and a red altar (4)
- Ignore the ladder, activate the altar
- Back to the previous room, go North and Northeast through the door you unlocked with the altar to reach a corridor with a Pilgrim's Crux (10)
- If you didn't do so earlier, open the treasure in the Northwest room
- When it's all done, return to the room where you activated the last red altar and this time climb up the ladder you previously ignored
Scorched Earth: Upper Level
- In front of where you enter there is a treasure (P) containing a Golden Scarab
- Wait until the type-A door leading North opens, and go through it
- In this room (past type-A door) there is a Gurangatch on the right. Defeat him to get 4 EP back, and then go to the door East of where he was to reach a room with a treasure (Q) containing a Swift Ornament
- Do NOT jump down the hole in this room
- Backtrack to the previous room
In this room there is an NPC giving you a quest. The quest is for killing the strongest enemy of the game (Aeronite; we'll do it later in Day 10), and we can at least start this one now to get this monster's "Notes".
- What Rough Beast Slouches # 01/02 - Speak with Nolan in here to start the quest and receive Study of Despair
- Climb up a bunch of boxes to the South to reach a treasure (R) containing a Sparrow Comb
- Jump off the boxes
- After jumping, go Southwest to find Pilgrim's Crux (11)
- Then go Northwest and unseal a door with a Pilgrim's Crux to create a passage between this area and one of the other ruins
- Just past the unsealed door there is the last Red Cactus # 11/11 - Ruins South Gate
Turn around and return to the previous room. Southwest is a passage that links this area with the Golden Chamber: Lower Level. On the contrary, you want to go Southeast and then East all the way to reach the next mural-room.
Gallery of Creation (2)
- From Scorched Earth: Upper Level, go Southeast, and then proceed East all the way to reach the room where you can use a Tablet
- Main Quest 4-4 # 02/03 - Don't forget to pick up the Crux Tip after the scenes following the placement of the Tablet
The door Northwest of the Red Cactus "Sacred Gate" is now open, and it's the one leading to the last mural. The quickest way to reach it is:
- Return to the previous room (West), and then reach the last cactus you activated (Red Cactus - Ruins South Gate)
- Use the cactus to warp to Sacred Gate
- From there go West to the third and last altar
Gallery of Forgetfulness (3)
- Main Quest 4-4 # 03/03 - Pick up the Crux Base, which will form the Saint's Crux when combined with the previous two pieces of the Crux, after placing the usual Tablet
- Use the Saint's Crux to unlock the door North of the closest red cactus (the Sacred Gate). That's where the boss fight of The Dead Dunes will take place
Clavis Chamber
In preparation for the boss, set up these Schemata:
1. Woodland Walker with Battleaxe of the Believer weapon and Magician's Token accessory. Equip also a Guard ability (Mediguard is better).
2. Dragon's Blood with Shadow Hunter weapon and Wolf's Emblem accessory. Equip Aerora Lv 2 and a Guard ability (Mediguard is better).
3. Cyber Jumpsuit with Liberator weapon and Fighter's Emblem. Equip Aero, Galestrike Lv 2, and a Guard ability (Mediguard is better).
Equip Deprotect/Deshell on any of the Schemata.
Boss Fight - Grendel
HP: 304,000.
Halves all elements except Wind.
Stagger Condition 1: Unleash physical and magic attacks when enemy is protected by barriers. The effect is greater when the enemy is using Séance.
Stagger Condition 2: Unleash physical and magic attacks when the enemy's barriers have fallen.
Spam Aero, Aero+, Aerora to quickly Stagger the boss. When Staggered he will become Weak against Wind (he will also be subject to Deprotect and Deshell), so continue with these types of attacks to deal even more damage.
Try to parry (guard) against all of his attacks, especially Hellkraft which is the strongest one. If possible, use Schemata 3 (Cyber Jumpsuit) to Guard/Mediguard, since it's the least effective Garb of the three for Staggering purposes.
After you Stagger him twice in a row, cast Deprotect/Deshell and keep spamming Aero+, Aerora/Heavy Slash Lv 3, Galestrike for maximum damage. Feel free to Overclock for extra damage. Otherwise simply conserve your EPs to Overclock when you run out of ATB on all the three Garbs.
After the fight you will receive the usual +10 EP Recovery and +1,000 Gil.
The Dead Dunes - Main Quest (4-X) Completed!
Stats Rewards: HP +540, Max ATB +10, STR +28, MAG +56, Recovery Item Capacity +1.
- Pick up the red sparkle on the ground -- it's the valuable Preta Hood accessory (Magic Resistance +75%, but STR/MAG -100%)
Regardless of how you decide to leave the area (on foot or via Teleport), as soon as you step out of the room where you are there will be a scene, and after the scene the other guest of your party will permanently leave you.
At this point it should be afternoon, approximately 16:00-17:00. It should definitely be earlier than 19:00 anyway. We need to go to Luxerion for a quest (available only before 19:00). If you have time to spare (if it's still just 16:00-17:00), feel free to save your EPs and backtrack to Luxerion by using the Red Cacti to return to the Wildlands station, and then ride the train from there. If time is not on your side (if it's already late; say 18:00), use Teleport to return to Luxerion instead (doesn't really matter which station of Luxerion you go to).
Luxerion
Time: before 19:00.- To Save the Sinless # 02/04 - Visit Armand, the guy with glasses near the West entrance of the Forsaken Graveyard. Speak with him once and he will tell you to come back to him when you've completed the quests "Born from Chaos" and "Fuzzy Search". We already did these, so speak with him a second time to continue with the quest. You'll need to go to The Warren to continue, but we'll do that another time
That is all for Luxerion. We need to be in Yusnaan before 19:00, so, again, if you can afford it (if it's still early) board the train from the North station to reach the city; otherwise Teleport there.
Yusnaan
Time: before 19:00.Note: on the map I've marked the position of Pickett (S0) and Gregory (S1), both associated with the quest "Stolen Things". If you couldn't complete this quest earlier then you probably couldn't manage to have Pickett, a young boy with an orange waistcoat, steal the Father's Letter from you. If that was the case, find Pickett again (he's in Fountain Square, East side of the city after the Cactuar Statue area; you'll go towards those areas for other quests as well) and let him steal the Father's Letter. Then chase him and speak with him. Lastly, report to Gregory (a man with a hat, standing somewhere in Central Ave.) to finish the quest.
- Last Date # 01/02 - Speak with Lennet, the young man (A1) standing near the stairs leading to the upper-most restaurant (East side of The Glutton's Quarter). He'll be here only before 19:00, and the second part of his quest will take place after 19:00 (you need to wear Midnight Mauve on-screen) of the same Day when you started it
That's the only "urgent" quest we needed to start before 19:00. With no particular hurry, let's continue with the next ones.
- Family Food # 01/07 - Speak with Seedy's Owner, the chef of the small "restaurant" Southwest in The Glutton's Quarter (B1). Agree to eat a deep-fried Niblet hairball to start the quest
- Family Food # 02/07 - Go to the restaurant on the terrace (Banquet of the Lord) and speak with the man with a purple shirt, sitting at one of the tables -- he's Gordon Gourmet (A2)
- Family Food # 03/07 - Eat at all the other (= all except Seedy's) six restaurants in The Glutton's Quarter. You can eat even if you already have full HP, and you can choose any dish you want (pick the cheapest). For the record, one is the one where you already are (Banquet Maitre D'); another one is below the terrace where the first one is (Terrace Cafe). Go West near the Grocery Store to find the Stand 'n Sip restaurant; just a bit Southeast of it there are two more restaurants (The Meat Grill, Fishy Flavors); lastly, South of these two there is The Veggie Parlor.
- Family Food # 04/07 - Report to Gordon Gourmet once you've eaten at all six restaurants
- Family Food # 05/07 - Gordon Gourmet now asks you to get a Civet Musk, which is dropped by a special Schrodinger found only next to the Inn Southeast of The Glutton's Quarter (B3). You may already have obtained this item earlier. If that's the case, simply speak with Gordon Gourmet again. Otherwise go get it and then come back to Gordon to receive Gordon's Gourmet Recipe
- Family Food # 06/07 - Go back to Seedy's Owner and give him Gorgon Gourmet's Recipe to receive the Steak a la Civette
- Family Food # 07/07 - Go back to Gordon Gourmett one last time to complete the quest
Rewards: 1,500 Gil, Chef's Hat x 1.
Stats Rewards: HP +120, STR +8, MAG +4.
At this point it should be past 19:00. If that's not the case, wait/rest until that time of the day.
Time: 19:00.
- Last Date # 02/02 - After 19:00, wear the Midnight Mauve Garb on-screen and speak with Lennet, who is now sitting at a table at the Banquet of the Lord restaurant (A2). Enjoy the scenes that will end the quest
Rewards: 500 Gil, Crystal Heart x 1.
Stats Rewards: HP +50, STR +3, MAG +5.
For one of the next quests we need to have at least 50 Adornments in our inventory. If you did everything so far you should have more than 40 Adornments already (by the time you need them you should have 48), so let's round up that number by buying all the Adornments available at the Outfitters shop here in The Glutton's Quarter.
The Champion's Quarter
When it's done, take the path to The Slaughterhouse. In case you're wondering, you shouldn't need to use Chronostasis for the next section: although there is a lot of walking around to do, you have all the time you want (sort of; we have time until 03:00) to complete the upcoming tasks.
- Tanbam's Taboo # 01/01 - Speak with Tanbam, the man with a cape next to the cage in the Southern part of The Slaughterhouse (C). He will give you Desmond Notes and you'll be asked to fight Desmond in the arena. Win the fight (he's weak against Fire and Thunder, and he's really nothing special) to complete the quest
Rewards: Crystal Medal, 4,200 Gil, Nickel Gear x 1.
Stats Rewards: HP +140, STR +12, MAG +8.
- A Testing Proposition # 05/09 - Speak with Alchemist Velno (D) while you're here (she's the Grocery Shop owner) to continue this quest. This time she'll give you a Mirakle Nektar, which must be used when you have at least three status ailments on. We'll do this later
The Augur's Quarter and Yusnaan Palace (Garden)
Let's proceed towards The Augur's Quarter, and in particular let's stop at the bottom of the staircase leading to that area, where a quest-giving girl is.
- Friends Forever # 01/08 - Speak with Primrose, the girl standing at the bottom of the staircase leading to The Augur's Quarter (E1)
- Friends Forever # 02/08 - Go to The Augur's Quarter, and check on the East side of the broken cart in the middle of the area to find the first Chocobo (E2) (look for orange dots on your in-game map; those are the chicks)
- While you're in this area (The Augur's Quarter), check also the North side of the broken cart to find a sparkle (1), which is another Statue Fragment (we obtained a couple of these another Day)
- Still in The Augur's Quarter, but South of the broken cart, there is another Statue Fragment (2)
- A bit more South from the previous one there is also the third (fifth in total) and last Statue Fragment (3), buried among "dark" debris
- Friends Forever # 03/08 - Reach the Yusnaan Palace outside garden, and walk East to find the second Chocobo chick next to a guard (E3)
Yusnaan
- Friends Forever # 04/08 - Backtrack to the Cactuar Statue to find the next Chocobo Chick (E4)
- Friends Forever # 05/08 - Go North along Central Ave. to find the next chick (E5)
- Friends Forever # 06/08 - On the East side of The Glutton's Quarter (in the Terrace Cafe) there is another chick (E6)
- Friends Forever # 07/08 - One last chick can be found just West of the train station
The Augur's Quarter (staircase)
- Friends Forever # 08/08 - Report back to Primrose after finding all the Chocobo Chicks to complete the quest
Rewards: 1,800 Gil, Chocoberet x 1, Chocobo Figurine x 1.
Stats Rewards: HP +80, STR +8, MAG +10.
- Adoring Adornments # 01/01 - Speak with Candice, the "juggler" girl (F) just West of Primrose (bottom of the staircase leading to The Augur's Quarter). Speak with her again three more times when you have at least 50 Adornments to complete the quest
Rewards: 5,000 Gil, Carnival Mask x 1.
Stats Rewards: HP +140, STR +8, MAG +12.
- Adoring Candice # 01/03 - After completing the previous quest, speak with Tomesso, the man (G) next to Candice (again, bottom of the staircase). We'll continue this quest another Day
When it's all done, proceed to the Industrial Area (North side of town). Before the gate where you infiltrated during the story there is now a quest-giving character; speak with him.
- Death Safari # 01/01 - Speak with the Suspicious Gatekeeper (H) in the Industrial Area to start the quest. To complete it you need to slay 30+ Niblets (to receive just as many Niblet-Defeater Emblems) inside the area behind him -- do so (spam Fire attacks with Ignition and Midnight Mauve), and then report to the quest-giver. You'll be "called" by him when you've killed enough enemies by the way, so there's no need to keep track of your progress
Rewards: 1,200 Gil, Dark Devil Ears x 1, Dazzling Devil Ears x 1, Pure Angel Ears x 1, Cautious Devil Ears x 1.
Stats Rewards: HP +80, STR+ 8, MAG +4.
Moreover, you will receive the Death Game Ticket, which allows you to do the Death Game quest, a quest strongly associated with the process of farming Soul Seeds and abilities (Heavy Slash Lv 3 in particular), as we're going to see in the next Days. Please do not start (let alone complete) the quest "Death Game" before I tell you what to do about it (we'll talk about it on Day 8).
At this point it should be past midnight, and we've done everything we had to do for today here in Yusnaan. Spend the EPs obtained from the Niblet fights a moment ago to Teleport to Luxerion North station.
Luxerion
Time: after 00:00.Go from North station to the West entrance of The Warren.
- To Save the Sinless # 03/04 - Speak with Reddick, the man hidden in the shadow somewhere not far from the West entrance of The Warren (A1), to continue with this quest
- Get the Girl # 03/04 - Reach the East side of The Warren to find Lackley (drunk man sitting on the ground, just a bit North of the East entrance) (B1). Try to speak with him for a scene
- Get the Girl # 04/04 - Go find Leila inside the Forsaken Graveyard (she's just barely inside, on the East entrance side) (B2) and speak with her to complete the quest
Rewards: 1,500 Gil, Exotic Shades x 1.
Stats Rewards: HP +80, STR +4, MAG +8.
If it's not already past 04:00, wait/rest until then.
Time: 04:00.
- A Testing Proposition # 06/09 - After 04:00, walk up and down the road connecting Clock Tower and Old Town (the Pilgrim's Causeway) to fight a Meonekton. Let him use his "Eerie Shockwave" attack to cast three status ailments on Lightning, and then use the Mirakle Nektar to heal all the three status ailments and cast Bravery and Faith on Lightning. Then simply win the fight
Time: 05:00.
- To Save the Sinless # 04/04 - Speak with Ranulph , sitting at the usual table in front of the Clock Tower (he spawns after 05:00), to complete the quest
Rewards: 4,500 Gil, Dark Knight x 1.
Stats Rewards: HP +120, STR +12, MAG +10.
This is the last side quest of Luxerion!
That's all for today -- let the Day end.
# The Ark - Day 7 (Five Days Till the End)
The treasure box today contains the Garb Amazon Warrior.Hope has something new to say if you want to hear it. When you're ready warp back to Nova Crystalia, to the Aryas Village (Wildlands).
# Day 7
.The Wildlands
Aryas Village- Round 'Em Up # 01/02 - Approach Watching Woman, Millie (A1), in the sheep pen. After a scene you'll need to herd sheep (A2) back to the pen. You must ride the Chocobo while doing so, and it's nothing complicated. One group of sheep is Northeast of the pen; another one is Southeast; the last one is West
- A Taste of the Past # 04/06 - As you head towards the West group of sheep, glide towards an upper ledge (B1) to reach a sparkle on the ground -- examine it to get the Aryas Apple item
- Next to the West group of sheep there is also a Yeul's Flower # 03/04 (Y)
- Round 'Em Up # 02/02 - When the animals (3x sheep) are all back in the pen you need to speak with Dr. Sheep in the pen first; he'll give you the Creamy Sheep Milk item. Then speak with Millie again, but this time she will be on the East side of her own pen (and not in the pen where the quest begins), which is East of the one where the quest started (A3); this will complete the quest
Rewards: 1,200 Gil, Cowboy Hat x 1.
Stats Rewards: HP +80, STR +8, MAG +6.
After completing this quest, let's explore the areas South of the village.
- Directly South of the previous pen, after going up some slopes, there are some ruins. At the bottom of these ruins, in front of them (on their North side), there is a treasure (A) containing the Key to the Green Gate item
- In the middle of these ruins there is another treasure sphere (C) containing Fira Lv 2
- Reach the Southwestern-most end of the area, and climb up the ladder to reach a road. Follow the road to the end to find a treasure (B) containing the item Beloved's Gift
- Go back to the ground level, and proceed East
- A Taste of the Past # 05/06 - When you're Southeast, glide with the Chocobo to reach the ledges more to the North (on the East side), where you will find another Aryas Apple (B2) (sparkle on the ground, up this ledge)
- Nearby, still on this ledge, there is also a treasure (D) containing a Flamebane Choker
Time: 09:00.
It should be past 09:00 now, meaning that you can complete another quest here in Aryas Village.
- A Taste of the Past # 06/06 - Speak with Chef Aryas (B0), just South of the pen where the previous "herding" quest started, and pick the second option when asked. This will make him cook the Legendary Recipe (you need 2x Rocky Crag Mole and 2x Aryas Apple), and it's what you need to complete the quest. Do NOT pick the "Special Recipe" (first option), or else you will just consume ingredients to make something unnecessary for the progression of this quest (cooking the Legendary Recipe is all you need)
Rewards: 1,200 Gil, Ripe Apple x 1, Crystal Apple x 1, Mystical Meal x 1.
Stats Rewards: HP +80, STR +2, MAG +6.
That is all for Aryas Village for now -- let's warp to Jagd Village.
Jagd Village
- Mercy of a Goddess # 02/03 - Speak with Cardesia (West side of the village) (C1) and pick the second option to "Hear her story" to receive the Cardesia's Cure item
Save the game, just to be safe.
Poltae Village
- Mercy of a Goddess # 03/03 - You need to deliver the Cardesia's Cure to the dying man (Taleb) in Poltae (C2) within 45 minutes. You won't need Chronostasis; you just need to take the shortcut to Rocky Crag, that is to say glide from the North edge of Jagd Village towards North (where Rocky Crag is). From there, just follow the way to Poltae and you'll reach your destination in 25 minutes or so. Should you fail to reach the destination within the time limit, you can always come back here in Jagd Village and ask Cardesia to make another item. It's easier to just reload the previous save (assuming you saved, as advised) and try again though. Either way, the quest is complete once you deliver the item within the time limit
Rewards: 1,600 Gil, Delicious Mushroom x 1.
Stats Rewards: HP +80, STR +8.
Once you're in Poltae make also sure that you've started the quest "The Grail of Valhalla", since we're going to work on it as we continue the main quest. If you didn't do so earlier, the position of the quest-giver is Southwest in Poltae (D).
Moreover, restock your supply of Potions at the local Grocery Store, since you may need quite a bit of healing in the upcoming boss fight.
- Stay on the right (East) side of the village, and walk North. At one point, shortly after (North of) the Grocery Store, there will be a door on the ground level with a book next to it. Examine the book (T) to receive the item Etro's Forbidden Tome
When you're ready, go towards the Northwest side of Poltae to find a slope, and follow it Southwest (to the objective marker) to start a story-related subquest.
- Killing Time # 01/01 - Simply glide with the Chocobo from ledge to ledge to make your way to the North, following the objective marker to continue. When you're done crossing the village you will complete this quest
Rewards: 100 Gil, White Chocobo Figurine x 1.
Stats Rewards: HP +30, MAG +3.
- Before going up the ladder to the Temple of the Goddess, detour on the right (East) side of the ledges where you landed with the Chocobo to reach a treasure (E) containing the Beggar's Beads accessory
Then proceed inside the Temple of the Goddess.
The Wildlands - Temple of the Goddess
This is a very linear dungeon, but following a map for it would be a bit complicated because the same area has multiple heights which would confuse you. Therefore stick with the following text indications, which will be written line by line, step by step.In this area you will often encounter the Ectopudding enemies. They are not hard to defeat, but they tend to be quite a nuisance because you can only damage them with Ice-based spells. If possible, try to avoid conflict with them, and if they still manage to attack you and start a fight simply Escape the fight.
Entrance
Go up all the stairs until you enter the first main room of the temple. After some scenes you'll be told that in the Temple of the Goddess you will periodically lose HP (this isn't really a problem on Easy difficulty though, since you also regenerate HP automatically, and faster than you lose them).
War's Cage: Lower Level
- Reach the Northeast corner of this first area to find a treasure with Ruinga Lv 2
- Climb up the debris on the West side to go up
- When there's a fork (after climbing up the debris), go right (Southwest) into a new room (the other path leads outside, and it's where you came from)
Hall of Avarice
There will be some scenes in this room. From now on you will come across "a certain NPC" that will spawn platforms to allow you to proceed. These platforms last only for a short while, and if they disappear you'll need to speak with that NPC again to respawn them.
- When the scenes are over, jump up the platforms to reach an upper ledge, and use it to go North
- Drop off the ledge, into the Northern half of the room
- The Grail of Valhalla # 02/05 - After dropping down, examine the plate/glyph on the North wall to obtain the Goddess Glyphs item
- Climb back up on the ledge
- Speak with the second NPC (on the ledge) to spawn more platforms
- Cross the platforms West
- Go South on the West ledge to reach a treasure containing Firaga Lv 2
- Turn around and follow the corridors North until you reach another large open room
War's Cage: Middle Level
Save the game when you're here. Although unlikely, it's possible to fall down to the lower levels, and you really don't want to go through this dungeon again.
- Stay near the walls on your right and proceed Southwest up some debris to find an NPC; speak with this NPC to spawn more platforms
- Cross the gap by jumping on the platforms, and follow the only possible way up some floating debris
- You will eventually reach another NPC. Speak with this NPC to spawn more platforms
- Jump on the new platforms, but don't cross the gap entirely. Instead, look down these platforms to notice some rocks with a treasure on it. When you find it, jump down to reach it and loot it to get Blizzaga Lv 2
- There is only one way to proceed from the treasure, so follow it (up and down some rocks) until you reach a "lap-dance pole"
- After sliding down the pole, go right up some rocks to return to the last NPC you spoke with
- Speak with this NPC again
- This time cross the gap of platforms and debris completely
- After reaching a balcony, follow the corridors ahead to continue
- On the way, through these corridors there will be a treasure in plain sight -- open it to get a Prophecy of Rebirth, and then continue
Hall of Rebirth
- There is a fixed spawn of Aster Protoflorian in this room, so use this opportunity to refill your EPs if you don't already have 7/7 EPs. We're going to need all of our EPs against the next boss fight, so make sure to save them!
- Climb up some rocks to reach the South half of the room. In here, speak with an NPC
- Jump up the platforms spawned and follow the only possible way to the next NPC
- Some scenes will trigger when you approach the second NPC of this room
- After the scenes, jump on the platforms until you reach the last one
- Before jumping off the last platform and to the left, take a moment to look on the right side of the ledge in front of you and you will notice a treasure
- Before you jump left to continue, jump right to reach and open this treasure, which contains Thundaga Lv 2
- Jump down the ledge with this treasure to return to the first NPC of this room, and repeat the previous route (but this time jump left instead of right when you are on the last platform of the second set of platforms) to reach the left ledge
- From there, follow the hallways to the next room
War's Cage: Highest Level
Save the game again, just to be safe.
- The Grail of Valhalla # 03/05 - In the upper-left (Northwest) corner there is the second and last plate/glyph of the Temple of the Goddess. Make sure to examine it to get the Chaos Glyphs
- Climb up the debris/rocks in the middle of this room to reach an NPC
- Ignore the NPC at first, and instead jump off the platform where the NPC is (jump Northeast) to reach some rocks where you can see a treasure sphere
- Follow this alternative path to reach two treasure spheres, one after another. The first one contains Elementa Lv 2, while the second one is a Tri-Point Coronet
- Turn around, backtrack, and when you reach the "lap-dance pole" jump down the platform where it is
- Return to the NPC you ignored previously, and this time speak with the NPC
- Go up the platform spawned by the NPC, and make sure to open the treasure sphere on the rock before the last platform -- it contains Aeroga Lv 2
- Continue to the next NPC and proceed across the next platform spawned
- Continue through the corridors to reach the next room
Hall of Memory
- There's a default spawn of a Reaver here, if you need EP recovery
- Speak with an NPC to continue
- Reach the next NPC for a scene
- After the scene, cross the usual gap with the platforms
- Follow the corridors, but keep an eye out for a fork. At one point you can either go left (Northeast) or right (Southwest). Go right first, so you can reach one last treasure which contains Element Lv 2
- Then go Northeast and follow the corridors to the Altar of the Goddess, where the boss fight of The Wildlands will take place
Altar of the Goddess
Set up the following Schemata:
1. Dragon's Blood with Liberator weapon ad Wolf's Emblem accessory.
2. Cyber Jumpsuit with Ghostly Hood and Guard Glove accessories. This is your "physical immunity" schemata. Equip some cheap tier-one spell like Fire, Blizzard, etc.
3. Quiet Guardian with Preta Hood and Runic Ring. This is your "magic immunity" schemata. Equip Deprotect and some cheap tier-one spell.
Boss name:
Caius
Boss Fight - ?????? (The Wildlands Boss)
HP: 184,000.
Weaknesses: none, but if you Stagger him with an elemental attack (when he's in Ravager form) he will be weak against that element for a short period.
Stagger Condition 1: Attack when in Commando mode.
Stagger Conditions 2-5: Deal fire/ice/lightning/wind damage when in Ravager mode.
Remember the beginning of the game, when things used to be so easy and simple and we could just Overclock bosses to death? Well, that's the plan for this fight...almost, anyway.
The boss of The Wildlands has two "forms": Commando (physical) and Ravager (magical). He *mostly* uses physical attacks in Commando form, and he *mostly* uses magic attacks in Ravager form, but a lot of his attacks are also mixed (both physical and magical). You can tell what is his form because a message on the screen will appear ("Change: Commando/Change: Ravager"). He can be Staggered by using physical attacks when he's Commando, and by using magic attacks when he's Ravager. By default, he always starts as Commando.
When the boss attacks you, switch to Schemata 2/3 to defend. In theory, since we plan to kill him as soon as the fight starts with a series of Overclocks, you should only need to stay in Schemata 2 (physical immunity), since (as we just said) he starts in Commando. Schemata 3 should be used in case, for any reason, the fight will continue to the point where he goes in Ravager mode.
You want to apply Deprotect on him before starting the assault (make sure to renew Deprotect when it expires). The boss can also buff himself and recover some HPs with the "Body and Soul" and "Absolution" moves. When he does so, spam Dispel to remove his buffs and reapply Deprotect. Make sure to heal with Potions/Hi-Potions whenever you need (= HP lower than 1,500).
As far as the offense if concerned, simply spam Heavy Slash with your offensive Schemata (Dragon's Blood or Soldier of Peace), Stagger him, rinse and repeat. Abuse Overclock to continue the assault on the boss in a routine like this: use all your ATB (without using Overclock) for Heavy Slash, and when you're out of ATB use Overclock. During Overclock spam Heavy Slash, and when Overclock ends use your ATB for Heavy Slash until you run out of ATB again. The fight will be over before you run out of EPs (you should actually even have a couple of EPs left, since he has very little health).
After the fight you'll be awarded with +10 EP recovery and 1,000 Gil.
You'll be automatically taken outside the Temple of the Goddess after the scenes.
- Pick up Chaos's Revenge (weapon), the usual red sparkle on the bridge (it's just next to where you resume control of Lightning). It's a very good weapon, so give it to your strongest Schemata (Dragon's Blood, most likely)
- The Grail of Valhalla # 04/05 - Speak with the quest-giver (Southwest of the city, on the ground level) and give him the "glyphs" you obtained in the Temple of the Goddess
- The Grail of Valhalla # 05/05 - Now you need to examine the plates/glyphs that were on your way when you originally glided from platform to platform, right here in Poltae. To do so, go up the slope and examine a first plate before the bridge where "Man waiting for the end" is. Then glide from platform to platform (as if you wanted to go back to the Temple) to retrieve Plate Metal Fragment and Silvered Metal Fragment. One last Golden Metal Fragment can be obtained if you continue all the way up the ladder leading to the bridge that takes you to the temple, and then turn right immediately after going up the ladder itself. When it's all done, report to the professor (who is now up the slope) to complete the quest
Rewards: 3,800 Gil, Sacred Night x 1 (Garb), Crest of Etro x 1.
Stats Rewards: HP +150, STR +10, MAG +16.
That is all for Poltae -- ride your Chocobo outside of the village, and then proceed East. Our next destination are the Eremite Plains.
- On the way you will come across 2x Rocky Crag Mole sparkles (C1,C2). Make sure to pick them up, since they'll be necessary for a quest ("Matchmaker") soon
- As you head for the Eremite Plains, at one point there will be a fork: either North (towards one last "rocky area"), or East into the plains themselves. Go East first
Research Camp and Eremite Plains
Time: 17:00.
As soon as you step in the Eremite Plains from its Southwest entrance, pan the camera to the left to notice a small ledge (on the West side).
- Glide towards this ledge to find a treasure (A) hidden between some bushes -- it contains the Watergod Bracelet
Then head East to reach the Research Camp. As soon as you arrive you will unlock the Teleport Station - Research Camp, Wildlands.
- Omega Point # 01/06 - While riding the Chocobo, speak with the Research Leader (A1), on a small wooden ramp in the Research Camp, to start this quest and receive the Data Recorder item
Dismount the Chocobo.
- The Old Man and the Field (Pre-Quest # 03/03) - Speak with the Stubborn Old Man near the small vegetable garden (B) on the South side of the camp. Then plant a vegetable seed in this vegetable garden. Note that you'll be able to do so only if you already planted/harvested a Gysahl Green in Canopus Farm! We'll be back here in 12+ hours to properly start the quest
- Dog, Doctor, and Assistant # 01/03 - Speak with Thirteen (aka Claudia) (C0), one of the two girls with a dog here in the Research Camp, to start the quest. You're asked to get 4x Dayring Blossom, 2x Moonsoul Bloom, and 5x Goopy Goo. You should already have the first two, and we're going to get the last one soon
After starting the various quests, there's little exploration to do here.
- A treasure (B) can be found among the bushes/trees just Southeast of the Forge, and contains the Old-Fashioned Photo Frame item
- Another treasure (C) is on the ledge Southeast of the Research Camp (glide there), and contains Blizzara Lv 2
Now that it's all done let's explore the rest of these large plains. Please try to stay on the upper ledges if possible, since there's nothing interesting on the ground level. If possible, fight the Goblin and Triffid enemies (the former look like enemies on roller-blades, while the latter are "flying flower" enemies) -- you need 5x Green Leather from the former, and 5x Goopy Goo from the latter.
- Omega Point # 02/06 - From where the quest-giver is, glide North/Northwest with the Chocobo, towards a couple of small "turrets" (reach the first one first, and then glide from there to the second one). On the second "turret" there is the first of four "investigation points" (A2) that you need to reach (examine it to record its data)
Return to the Research Camp.
- Omega Point # 03/06 - From the Research Camp, glide West on the upper ledges, one after another. Eventually you will reach a ledge on the far West side where the second "remains" are (A3) (they are in the middle of some trees)
- Glide to the ledge Northeast of this one, and from there glide to the smaller ledge on the West side to find the last Yeul's Flower # 04/04 (Y). If this is your fourth Yeul's Flower, the Chocobo's recovery will be complete, and you will unlock:
- Omega Point # 04/06 - Glide back East to the previous ledge, and reach its North side to find another remain (A4)
- Glide Northwest from the previous ledge, and then immediately Southwest to another ledge. Follow this path to reach the "rocky area". In here, on a ledge (for a change) there is a treasure (D) containing a Windwalker Bracelet
- Still in this area, on a ledge Southeast of the treasure, there is also a Crimm Mushroom (M) you can get (to be honest, there is no purpose in getting this item since it won't be used for anything in the future -- feel free to ignore it)
Return to the Eremite Plains the way you came from. Then glide Northeast and stay on the upper ledges to go all the way North.
- To the far North there is a small building of some sort. At its bottom there is a treasure (E) containing a Broken Gyroscope
- Omega Point # 05/06 - Dismount the Chocobo, climb up a ladder and go around the building to find the last "remains" for this quest(A5)
- Main Quest 5-1 # 01/02 - While you're here, enter inside the building and speak with the characters inside for a scene
- Main Quest 5-2 # 01/01 - Exit outside and open the new treasure sphere that appeared (X). It contains the Fragment of Mischief. Some scenes will trigger now, and you'll be asked to retrieve five "fragments". We already obtained two of them (one just now; another one when we defeated the "afro cactus" in The Dead Dunes, which happened to be Main Quest 5-6), but we still need the other three. We'll get around to get them later on
When it's all done, it's return to the Research Camp. On the way back make sure to fight enough Triffids and Goblins (both are found on the ground level much more than on the ledges) to get a total of at least 5x Goopy Goo and 5x Green Leather.
- Omega Point # 06/06 - Give the Data Recorder (now full of data) back to the Research Leader to complete the quest
Rewards: 1,600 Gil, Aerial Guard's Badge x 1.
Stats Rewards: HP +80, STR +4, MAG +6.
- Dog, Doctor, and Assistant # 02/03 - Speak with Tilda, who should be sitting at a table (instead of being next to the dog where she was at first) in the Research Camp, and give her the requested ingredients. She will give you an Animal Potion, but the quest won't be completed just yet. Instead, a new one will start
- Matchmaker # 01/03 - This quest starts as soon as you progress with the previous one and receive the Animal Potion. You need to deliver Tilda the following items: 4x Moonsoul Bloom, 2x Rocky Crag Mole, 5x Green Leather
- Mother and Daughter # 02/03 - Speak with Tilda again after receiving the Animal Potion, and there will be a scene about the dog (Lightning will remember what the quest-giver of "Mother and Daughter" told her, earlier when we started this quest). This scene will make you progress through this quest
- Matchmaker # 02/03 - Speak with Tilda one more time, and pick the first option to hand over the ingredients necessary for her quest. She will now leave the Research Camp, meaning that the quest will end in another place (Aryas Village; we'll do it another Day)
That's enough for the Research Camp for today -- let's warp to Wildlands Station.
The Grasslands and Canopus Farm
Time: 20:00.
As you exit the station there will be a short scene where two NPCs talk about Canopus Farm. Indeed, the farm is under attack by a powerful enemy, and this is a subquest that automatically started after completing Main Quest 3-3 and after completely healing the Chocobo. Before going to the Farm, first there's something we need to do here at the station.
- Main Quest 5-3 # 01/01 - In the station, speak with Chocolina and accept her quest "Key to Her Heart". The item requested to complete it is the Beloved's Gift, which we already collected as one of the treasures South of Aryas Village. Give it to her to complete this main quest and receive (when you close the Canvas of Prayers menu) the Fragment of Smiles
Rewards: 1,000 Gil, (Fragment of Smiles x 1), Chocobo Girl's Cap x 1.
Stats Rewards: HP +10, MAG +1.
Brella, the "Mother and Daughter" quest-giver, is just outside the station, but unfortunately you can't complete the quest until you've killed the enemy assaulting the Canopus Farm. Therefore let's head there.
Proper preparation is important against the boss you're going to face. I suggest using a setup similar to what we used for the previous boss of the Temple of the Goddess, but with a few variations. Set up something like this:
1. Dragon's Blood with Chaos's Revenge weapon and Wolf's Emblem accessory.
2. Cyber Jumpsuit with Ghostly Hood and Guard Glove accessories. Set up Aeroga and Aero as abilities.
3. Quiet Guardian with Preta Hood and Runic Ring accessories. Set up Aerora, Deshell, Deprotect as abilities.
Most of the "boss"'s attacks are physical-based, so staying in the second Schemata during his attacks will grant you invincibility (unless he casts Deprotect on you, which he rarely does). He can be Staggered rather easily and quickly with Wind-based attacks, so use those after Deshell and Deprotect. Then, after Staggering him, use Heavy Slash from Schemata # 1 to deal damage. It's not necessary to use Overclock, but it does help at least speeding things up. In case you're wondering, you will get a +5 EP recovery after the fight.
- To Live in Chaos # 01/01 - Defeat Chocobo Eater to complete this quest
Rewards: 4,200 Gil, Gagnrad x 1 (Weapon), Odin's Horn x 1.
Stats Rewards: HP +150, STR +16, MAG +12.
- Dog, Doctor, and Assistant # 03/03 - Report to Thirteen (Claudia) here at Canopus Farm (she's just next to the vegetables garden) to complete the quest
Rewards: 500 Gil, Orange Newsboy Cap x 1.
Stats Rewards: HP +40, STR +2, MAG +4.
Head back towards the station, and speak with Brella before going in.
- Mother and Daughter # 03/03 - Speak with Brella to complete the quest
Rewards: 1,200 Gil, Leopard Tail x 1.
Stats Rewards: HP +80, STR +6, MAG +4.
Board the train to Luxerion - South Station.
Board the train (or Teleport there) to Yusnaan station.
The Champion's Quarter
Reach The Slaughterhouse. Prepare a Schemata (or two) with Blizzard-based attacks.
- A Testing Proposition # 07/09 - Speak with Alchemist Velno, and she'll give you a Nektar of the Gods. This one has to be used during a fight in the Arena (any fight in the Arena is ok)
- Main Quest 5-5 # 01/01 and A Testing Proposition # 08/09 - Speak with "Slaughterhouse Zoe" (the receptionist behind the counter), who arranges the matches of the slaughterhouse, and accept to participate in the special fight proposed. While fighting, use the Nektar of the Gods (doesn't matter when; you can simply use it as soon as the fight starts) to continue with the alchemist's quest. The fight itself is nothing complicated; your enemy is Zaltys Brimstone, a dragon type of enemy weak against Blizzard-based attacks. You will receive the Fragment of Courage as prize for winning this battle
- A Testing Proposition # 09/09 - Speak with Alchemist Velno one last time to complete this quest
Rewards: Nektar of the Gods [Omega], 3,500 Gil, Scholar's Mortarboard x 1.
Stats Rewards: HP +120, STR +8, MAG +12.
Moreover, from now on Alchemist Velno will also sell you the Nektar of the Gods [Omega]. It's a rather good item, so good for us!
The Slaughterhouse closes at 03:00. If you have time to spare, feel free to fight a few more battles in the arena to work towards the Queen of the Arena achievement (you need to win 10 fights to unlock it. We already fought five so far). If it's too late (past 03:00), then let's just continue with the main story quests.
Regardless of whether or not you fight in the Arena, when you're ready to leave Teleport to the Research Camp in The Wildlands.
Hop on the Chocobo and head North to continue with the main quest.
- Main Quest 5-1 # 02/02 - Speak with the main story character in the refuge to the North of the Eremite Plains to complete the quest
The Wildlands - Second Main Quest (5-X) Completed!
Rewards: 5,000 Gil, Afro & Yellow Chick x 1, Dajh's Patch x 1.
Stats Rewards: Max EP +1, Recovery Item Capacity +1.
At this point of the story you will unlock:
We've completed all the main quests of the game now, which means that in the next Days we'll be taking care exclusively of subquests and miscellaneous tasks. Let's just let this intense Day end.
The new treasure box in here has the powerful EP Ability "Army of One", which at the cost of 1 EP allows you to make a cool and powerful attack while Overclock is active. There are better attacks that don't consume EPs though, so it's not going to be used a lot (not at all against the major bosses, actually).
Hope has a couple of new topics to discuss with you. When you're done with The Ark return to Nova Crystalia, and in particular go to Aryas Village in the Wildlands.
- Matchmaker # 03/03 - Here in Aryas there is Tilda now, next to the main sheep pen. You can't talk with her though. To continue with the quest you need to speak with the man inside the sheep pen, Dr.Sheep. Do so and the quest will be completed
Rewards: 1,600 Gil, Yellow Ribbon x 1.
Stats Rewards: HP +80, STR +8, MAG +6.
When it's done, teleport to the Research Camp. Note that you may have to wait a bit for the next quest, depending on what time of the day you planted the Vegetable Seed, "yesterday" (you need to wait 12 hours from the moment you planted it to harvest it).
- The Old Man and the Field # 01/01 - Harvest the Tantal Greens you planted earlier, and then approach the old man nearby. After the conversation, accept the quest and then speak with him again to give him 1x Gysahl Green (obtained from the vegetable garden in Canopus Farm, a while ago). When it's done, the quest will be completed
Rewards: 500 Gil, Yellow-rimmed Glasses x 1.
Stats Rewards: HP +40, STR +6.
Warp back to Aryas Village.
Time: 09:00.
When it's 09:00, a new quest will be available here.
- Land of Our Forebears - # 01/04 - After 09:00, approach the Chef for a scene
- Land of Our Forebears - # 02/04 - Warp to the Research Camp again, and speak with the Stubborn Old Man from the previous quest
At this point we *could* complete the quest (by going to Canopus Farm first, and then to Aryas Village), but it's actually better if we don't do so. The thing is, we're running out of EPs, and there aren't many enemies that can restore EPs at this time of the Day. Therefore it's better if you just Teleport to Yusnaan while you still have 2 EPs left, and then finish this quest another time.
Today we're going to start farming Soul Seeds. First of all, head towards the Industrial Area. As soon as you're done descending all the stairs that connect Central Ave. with the Industrial Area, look to your right (South) to see the quest-giver for the quest "Death Game" (A).
We're not going to complete this quest (Death Game) now. In fact, we want to not-complete it and use it to farm Soul Seeds for the next few Days, and then also to farm an ability (Heavy Slash Lv 3) on Day 10.
The two reasons why we need to farm Soul Seeds are the achievements Seed Collector (collect 50 Soul Seeds) and Unearthly Apothecary. The former requires you to get 50 Soul Seeds, plain and simple. The latter requires you to get an Elixir, and one of the two possible ways of doing so is by selling a total of 100 Soul Seeds to the "mages" that buy them (such as the one on the stairs connecting Central Ave. and Industrial Area, here in Yusnaan).
There is an alternative method to get Elixirs, and it's to buy them for 360,000 Gil from the "Outerworld" service (requires Xbox Live Gold). Unfortunately that's an amount of money that you can hardly get: the two main sources of money in the game are Soul Seeds first, and then killing Last Ones, which requires being powerful enough to kill them, but to be powerful enough you need to spend money or farm for better equipment.
At the end of the day, no matter from what angle you look at this achievement, it *will* require grinding, and farming Soul Seeds exclusively for it (50 Soul Seeds, in addition to the 50 you need anyway for the Seed Collector achievement) is not that bad (you should be done in a couple of hours of real-time farming).
Farming Soul Seeds (Death Game) - Explanation
You can watch a video of this method here.
HP: 184,000.
Weaknesses: none, but if you Stagger him with an elemental attack (when he's in Ravager form) he will be weak against that element for a short period.
Stagger Condition 1: Attack when in Commando mode.
Stagger Conditions 2-5: Deal fire/ice/lightning/wind damage when in Ravager mode.
Remember the beginning of the game, when things used to be so easy and simple and we could just Overclock bosses to death? Well, that's the plan for this fight...almost, anyway.
The boss of The Wildlands has two "forms": Commando (physical) and Ravager (magical). He *mostly* uses physical attacks in Commando form, and he *mostly* uses magic attacks in Ravager form, but a lot of his attacks are also mixed (both physical and magical). You can tell what is his form because a message on the screen will appear ("Change: Commando/Change: Ravager"). He can be Staggered by using physical attacks when he's Commando, and by using magic attacks when he's Ravager. By default, he always starts as Commando.
When the boss attacks you, switch to Schemata 2/3 to defend. In theory, since we plan to kill him as soon as the fight starts with a series of Overclocks, you should only need to stay in Schemata 2 (physical immunity), since (as we just said) he starts in Commando. Schemata 3 should be used in case, for any reason, the fight will continue to the point where he goes in Ravager mode.
You want to apply Deprotect on him before starting the assault (make sure to renew Deprotect when it expires). The boss can also buff himself and recover some HPs with the "Body and Soul" and "Absolution" moves. When he does so, spam Dispel to remove his buffs and reapply Deprotect. Make sure to heal with Potions/Hi-Potions whenever you need (= HP lower than 1,500).
As far as the offense if concerned, simply spam Heavy Slash with your offensive Schemata (Dragon's Blood or Soldier of Peace), Stagger him, rinse and repeat. Abuse Overclock to continue the assault on the boss in a routine like this: use all your ATB (without using Overclock) for Heavy Slash, and when you're out of ATB use Overclock. During Overclock spam Heavy Slash, and when Overclock ends use your ATB for Heavy Slash until you run out of ATB again. The fight will be over before you run out of EPs (you should actually even have a couple of EPs left, since he has very little health).
After the fight you'll be awarded with +10 EP recovery and 1,000 Gil.
You'll be automatically taken outside the Temple of the Goddess after the scenes.
- Pick up Chaos's Revenge (weapon), the usual red sparkle on the bridge (it's just next to where you resume control of Lightning). It's a very good weapon, so give it to your strongest Schemata (Dragon's Blood, most likely)
The Wildlands
Return to Poltae.- The Grail of Valhalla # 04/05 - Speak with the quest-giver (Southwest of the city, on the ground level) and give him the "glyphs" you obtained in the Temple of the Goddess
- The Grail of Valhalla # 05/05 - Now you need to examine the plates/glyphs that were on your way when you originally glided from platform to platform, right here in Poltae. To do so, go up the slope and examine a first plate before the bridge where "Man waiting for the end" is. Then glide from platform to platform (as if you wanted to go back to the Temple) to retrieve Plate Metal Fragment and Silvered Metal Fragment. One last Golden Metal Fragment can be obtained if you continue all the way up the ladder leading to the bridge that takes you to the temple, and then turn right immediately after going up the ladder itself. When it's all done, report to the professor (who is now up the slope) to complete the quest
Rewards: 3,800 Gil, Sacred Night x 1 (Garb), Crest of Etro x 1.
Stats Rewards: HP +150, STR +10, MAG +16.
That is all for Poltae -- ride your Chocobo outside of the village, and then proceed East. Our next destination are the Eremite Plains.
- On the way you will come across 2x Rocky Crag Mole sparkles (C1,C2). Make sure to pick them up, since they'll be necessary for a quest ("Matchmaker") soon
- As you head for the Eremite Plains, at one point there will be a fork: either North (towards one last "rocky area"), or East into the plains themselves. Go East first
Research Camp and Eremite Plains
Time: 17:00.
As soon as you step in the Eremite Plains from its Southwest entrance, pan the camera to the left to notice a small ledge (on the West side).
- Glide towards this ledge to find a treasure (A) hidden between some bushes -- it contains the Watergod Bracelet
Then head East to reach the Research Camp. As soon as you arrive you will unlock the Teleport Station - Research Camp, Wildlands.
- Omega Point # 01/06 - While riding the Chocobo, speak with the Research Leader (A1), on a small wooden ramp in the Research Camp, to start this quest and receive the Data Recorder item
Dismount the Chocobo.
- The Old Man and the Field (Pre-Quest # 03/03) - Speak with the Stubborn Old Man near the small vegetable garden (B) on the South side of the camp. Then plant a vegetable seed in this vegetable garden. Note that you'll be able to do so only if you already planted/harvested a Gysahl Green in Canopus Farm! We'll be back here in 12+ hours to properly start the quest
- Dog, Doctor, and Assistant # 01/03 - Speak with Thirteen (aka Claudia) (C0), one of the two girls with a dog here in the Research Camp, to start the quest. You're asked to get 4x Dayring Blossom, 2x Moonsoul Bloom, and 5x Goopy Goo. You should already have the first two, and we're going to get the last one soon
After starting the various quests, there's little exploration to do here.
- A treasure (B) can be found among the bushes/trees just Southeast of the Forge, and contains the Old-Fashioned Photo Frame item
- Another treasure (C) is on the ledge Southeast of the Research Camp (glide there), and contains Blizzara Lv 2
Now that it's all done let's explore the rest of these large plains. Please try to stay on the upper ledges if possible, since there's nothing interesting on the ground level. If possible, fight the Goblin and Triffid enemies (the former look like enemies on roller-blades, while the latter are "flying flower" enemies) -- you need 5x Green Leather from the former, and 5x Goopy Goo from the latter.
- Omega Point # 02/06 - From where the quest-giver is, glide North/Northwest with the Chocobo, towards a couple of small "turrets" (reach the first one first, and then glide from there to the second one). On the second "turret" there is the first of four "investigation points" (A2) that you need to reach (examine it to record its data)
Return to the Research Camp.
- Omega Point # 03/06 - From the Research Camp, glide West on the upper ledges, one after another. Eventually you will reach a ledge on the far West side where the second "remains" are (A3) (they are in the middle of some trees)
- Glide to the ledge Northeast of this one, and from there glide to the smaller ledge on the West side to find the last Yeul's Flower # 04/04 (Y). If this is your fourth Yeul's Flower, the Chocobo's recovery will be complete, and you will unlock:
- Omega Point # 04/06 - Glide back East to the previous ledge, and reach its North side to find another remain (A4)
- Glide Northwest from the previous ledge, and then immediately Southwest to another ledge. Follow this path to reach the "rocky area". In here, on a ledge (for a change) there is a treasure (D) containing a Windwalker Bracelet
- Still in this area, on a ledge Southeast of the treasure, there is also a Crimm Mushroom (M) you can get (to be honest, there is no purpose in getting this item since it won't be used for anything in the future -- feel free to ignore it)
Return to the Eremite Plains the way you came from. Then glide Northeast and stay on the upper ledges to go all the way North.
- To the far North there is a small building of some sort. At its bottom there is a treasure (E) containing a Broken Gyroscope
- Omega Point # 05/06 - Dismount the Chocobo, climb up a ladder and go around the building to find the last "remains" for this quest(A5)
- Main Quest 5-1 # 01/02 - While you're here, enter inside the building and speak with the characters inside for a scene
- Main Quest 5-2 # 01/01 - Exit outside and open the new treasure sphere that appeared (X). It contains the Fragment of Mischief. Some scenes will trigger now, and you'll be asked to retrieve five "fragments". We already obtained two of them (one just now; another one when we defeated the "afro cactus" in The Dead Dunes, which happened to be Main Quest 5-6), but we still need the other three. We'll get around to get them later on
When it's all done, it's return to the Research Camp. On the way back make sure to fight enough Triffids and Goblins (both are found on the ground level much more than on the ledges) to get a total of at least 5x Goopy Goo and 5x Green Leather.
- Omega Point # 06/06 - Give the Data Recorder (now full of data) back to the Research Leader to complete the quest
Rewards: 1,600 Gil, Aerial Guard's Badge x 1.
Stats Rewards: HP +80, STR +4, MAG +6.
- Dog, Doctor, and Assistant # 02/03 - Speak with Tilda, who should be sitting at a table (instead of being next to the dog where she was at first) in the Research Camp, and give her the requested ingredients. She will give you an Animal Potion, but the quest won't be completed just yet. Instead, a new one will start
- Matchmaker # 01/03 - This quest starts as soon as you progress with the previous one and receive the Animal Potion. You need to deliver Tilda the following items: 4x Moonsoul Bloom, 2x Rocky Crag Mole, 5x Green Leather
- Mother and Daughter # 02/03 - Speak with Tilda again after receiving the Animal Potion, and there will be a scene about the dog (Lightning will remember what the quest-giver of "Mother and Daughter" told her, earlier when we started this quest). This scene will make you progress through this quest
- Matchmaker # 02/03 - Speak with Tilda one more time, and pick the first option to hand over the ingredients necessary for her quest. She will now leave the Research Camp, meaning that the quest will end in another place (Aryas Village; we'll do it another Day)
That's enough for the Research Camp for today -- let's warp to Wildlands Station.
The Grasslands and Canopus Farm
Time: 20:00.
As you exit the station there will be a short scene where two NPCs talk about Canopus Farm. Indeed, the farm is under attack by a powerful enemy, and this is a subquest that automatically started after completing Main Quest 3-3 and after completely healing the Chocobo. Before going to the Farm, first there's something we need to do here at the station.
- Main Quest 5-3 # 01/01 - In the station, speak with Chocolina and accept her quest "Key to Her Heart". The item requested to complete it is the Beloved's Gift, which we already collected as one of the treasures South of Aryas Village. Give it to her to complete this main quest and receive (when you close the Canvas of Prayers menu) the Fragment of Smiles
Rewards: 1,000 Gil, (Fragment of Smiles x 1), Chocobo Girl's Cap x 1.
Stats Rewards: HP +10, MAG +1.
Brella, the "Mother and Daughter" quest-giver, is just outside the station, but unfortunately you can't complete the quest until you've killed the enemy assaulting the Canopus Farm. Therefore let's head there.
Proper preparation is important against the boss you're going to face. I suggest using a setup similar to what we used for the previous boss of the Temple of the Goddess, but with a few variations. Set up something like this:
1. Dragon's Blood with Chaos's Revenge weapon and Wolf's Emblem accessory.
2. Cyber Jumpsuit with Ghostly Hood and Guard Glove accessories. Set up Aeroga and Aero as abilities.
3. Quiet Guardian with Preta Hood and Runic Ring accessories. Set up Aerora, Deshell, Deprotect as abilities.
Most of the "boss"'s attacks are physical-based, so staying in the second Schemata during his attacks will grant you invincibility (unless he casts Deprotect on you, which he rarely does). He can be Staggered rather easily and quickly with Wind-based attacks, so use those after Deshell and Deprotect. Then, after Staggering him, use Heavy Slash from Schemata # 1 to deal damage. It's not necessary to use Overclock, but it does help at least speeding things up. In case you're wondering, you will get a +5 EP recovery after the fight.
- To Live in Chaos # 01/01 - Defeat Chocobo Eater to complete this quest
Rewards: 4,200 Gil, Gagnrad x 1 (Weapon), Odin's Horn x 1.
Stats Rewards: HP +150, STR +16, MAG +12.
- Dog, Doctor, and Assistant # 03/03 - Report to Thirteen (Claudia) here at Canopus Farm (she's just next to the vegetables garden) to complete the quest
Rewards: 500 Gil, Orange Newsboy Cap x 1.
Stats Rewards: HP +40, STR +2, MAG +4.
Head back towards the station, and speak with Brella before going in.
- Mother and Daughter # 03/03 - Speak with Brella to complete the quest
Rewards: 1,200 Gil, Leopard Tail x 1.
Stats Rewards: HP +80, STR +6, MAG +4.
Board the train to Luxerion - South Station.
Luxerion
- Main Quest 5-4 # 01/01 - Remember the man with a hat (Baird) that gave you that "membership card" to sell Soul Seeds, earlier in the game? He's found in that area with columns between the "Arcade" area and "The Residences", on the West side of town. When you find him, speak with him, sell him your Soul Seeds and give him the "Moogle Fragment" (reward of one of the previous quests in Moogle Village) to receive the Fragment of RadianceBoard the train (or Teleport there) to Yusnaan station.
Yusnaan
Time: before 03:00.The Champion's Quarter
Reach The Slaughterhouse. Prepare a Schemata (or two) with Blizzard-based attacks.
- A Testing Proposition # 07/09 - Speak with Alchemist Velno, and she'll give you a Nektar of the Gods. This one has to be used during a fight in the Arena (any fight in the Arena is ok)
- Main Quest 5-5 # 01/01 and A Testing Proposition # 08/09 - Speak with "Slaughterhouse Zoe" (the receptionist behind the counter), who arranges the matches of the slaughterhouse, and accept to participate in the special fight proposed. While fighting, use the Nektar of the Gods (doesn't matter when; you can simply use it as soon as the fight starts) to continue with the alchemist's quest. The fight itself is nothing complicated; your enemy is Zaltys Brimstone, a dragon type of enemy weak against Blizzard-based attacks. You will receive the Fragment of Courage as prize for winning this battle
- A Testing Proposition # 09/09 - Speak with Alchemist Velno one last time to complete this quest
Rewards: Nektar of the Gods [Omega], 3,500 Gil, Scholar's Mortarboard x 1.
Stats Rewards: HP +120, STR +8, MAG +12.
Moreover, from now on Alchemist Velno will also sell you the Nektar of the Gods [Omega]. It's a rather good item, so good for us!
The Slaughterhouse closes at 03:00. If you have time to spare, feel free to fight a few more battles in the arena to work towards the Queen of the Arena achievement (you need to win 10 fights to unlock it. We already fought five so far). If it's too late (past 03:00), then let's just continue with the main story quests.
Regardless of whether or not you fight in the Arena, when you're ready to leave Teleport to the Research Camp in The Wildlands.
The Wildlands
Research CampHop on the Chocobo and head North to continue with the main quest.
- Main Quest 5-1 # 02/02 - Speak with the main story character in the refuge to the North of the Eremite Plains to complete the quest
The Wildlands - Second Main Quest (5-X) Completed!
Rewards: 5,000 Gil, Afro & Yellow Chick x 1, Dajh's Patch x 1.
Stats Rewards: Max EP +1, Recovery Item Capacity +1.
At this point of the story you will unlock:
We've completed all the main quests of the game now, which means that in the next Days we'll be taking care exclusively of subquests and miscellaneous tasks. Let's just let this intense Day end.
# The Ark - Day 8 (Five Days Till the End)
.The new treasure box in here has the powerful EP Ability "Army of One", which at the cost of 1 EP allows you to make a cool and powerful attack while Overclock is active. There are better attacks that don't consume EPs though, so it's not going to be used a lot (not at all against the major bosses, actually).
Hope has a couple of new topics to discuss with you. When you're done with The Ark return to Nova Crystalia, and in particular go to Aryas Village in the Wildlands.
# Day 8
.
The Wildlands
Aryas Village and Research Camp- Matchmaker # 03/03 - Here in Aryas there is Tilda now, next to the main sheep pen. You can't talk with her though. To continue with the quest you need to speak with the man inside the sheep pen, Dr.Sheep. Do so and the quest will be completed
Rewards: 1,600 Gil, Yellow Ribbon x 1.
Stats Rewards: HP +80, STR +8, MAG +6.
When it's done, teleport to the Research Camp. Note that you may have to wait a bit for the next quest, depending on what time of the day you planted the Vegetable Seed, "yesterday" (you need to wait 12 hours from the moment you planted it to harvest it).
- The Old Man and the Field # 01/01 - Harvest the Tantal Greens you planted earlier, and then approach the old man nearby. After the conversation, accept the quest and then speak with him again to give him 1x Gysahl Green (obtained from the vegetable garden in Canopus Farm, a while ago). When it's done, the quest will be completed
Rewards: 500 Gil, Yellow-rimmed Glasses x 1.
Stats Rewards: HP +40, STR +6.
Warp back to Aryas Village.
Time: 09:00.
When it's 09:00, a new quest will be available here.
- Land of Our Forebears - # 01/04 - After 09:00, approach the Chef for a scene
- Land of Our Forebears - # 02/04 - Warp to the Research Camp again, and speak with the Stubborn Old Man from the previous quest
At this point we *could* complete the quest (by going to Canopus Farm first, and then to Aryas Village), but it's actually better if we don't do so. The thing is, we're running out of EPs, and there aren't many enemies that can restore EPs at this time of the Day. Therefore it's better if you just Teleport to Yusnaan while you still have 2 EPs left, and then finish this quest another time.
Yusnaan
Industrial AreaToday we're going to start farming Soul Seeds. First of all, head towards the Industrial Area. As soon as you're done descending all the stairs that connect Central Ave. with the Industrial Area, look to your right (South) to see the quest-giver for the quest "Death Game" (A).
We're not going to complete this quest (Death Game) now. In fact, we want to not-complete it and use it to farm Soul Seeds for the next few Days, and then also to farm an ability (Heavy Slash Lv 3) on Day 10.
The two reasons why we need to farm Soul Seeds are the achievements Seed Collector (collect 50 Soul Seeds) and Unearthly Apothecary. The former requires you to get 50 Soul Seeds, plain and simple. The latter requires you to get an Elixir, and one of the two possible ways of doing so is by selling a total of 100 Soul Seeds to the "mages" that buy them (such as the one on the stairs connecting Central Ave. and Industrial Area, here in Yusnaan).
There is an alternative method to get Elixirs, and it's to buy them for 360,000 Gil from the "Outerworld" service (requires Xbox Live Gold). Unfortunately that's an amount of money that you can hardly get: the two main sources of money in the game are Soul Seeds first, and then killing Last Ones, which requires being powerful enough to kill them, but to be powerful enough you need to spend money or farm for better equipment.
At the end of the day, no matter from what angle you look at this achievement, it *will* require grinding, and farming Soul Seeds exclusively for it (50 Soul Seeds, in addition to the 50 you need anyway for the Seed Collector achievement) is not that bad (you should be done in a couple of hours of real-time farming).
Farming Soul Seeds (Death Game) - Explanation
You can watch a video of this method here.
The method is simple, and it exploits the fact that during this quest the entire "Warehouse District" area will be in permanent Chaos-Zone effect, thus causing Soul Seeds to spawn here and there, randomly.
The quest won't be completed until you kill at least 30 local enemies (Niblet, Gremlin, Anubys) in a single run. You can abort the quest whenever you want by going through the gates that limit the area. You can also abort the quest by not-completing it within the 4-hours time limit you have. Either way, you can restart the quest again after aborting/not-completing it, thus resetting the kills obtained in the previous attempt. You can do this as many times as you want.
The two fundamental things to know about Soul Seeds are:
1. The spawn of Soul Seeds is time-related, meaning that they can respawn only if enough time has passed. Unfortunately this refers to the actual in-game "clock of the day", and not simply the gameplay time. In other words, you must let the hours of the in-game Day advance in order to make Soul Seeds respawn. On average, you can expect 2 Soul Seeds respawns every in-game hour.
Using Chronostasis will sabotage any idea of farming because of this reason. Therefore do NOT use Chronostasis, or else Soul Seeds simply won't respawn.
2. In order to make Soul Seeds appear (after letting them spawn/respawn by waiting long enough) you must also win a battle against any enemy in the area. This simply means that your routine will be set up like this:
- Collect Soul Seeds (there should be three in total, the first time you enter)
- Reach an area where you can wait without being disturbed by enemies. The slope where you fell during the story events in the Warehouse District is a safe area (it's on the East end of the area)
- Wait. My advice is to wait for 1 in-game hour
- After waiting (after 1 in-game hour since the moment when you collected the Soul Seeds the first time), go fight any random monster you find
- Two Soul Seeds should have spawned: go look for them and pick them up
- Repeat
A good setup of Schematas to farm is:
1. Dragon's Blood with Fira: good against every enemy (use Fira for Niblets; Heavy Slash for the other two).
2. Ignition with Blitz Lv 2: use Fire+ against Niblets, and Blitz against Gremlins.
3. Midnight Mauve: spam Fira with it.
What to do in Yusnaan today
Use the method I just described to farm Soul Seeds until about 11:00.
Time: 11:00.
Take a break at 11:00 to reach a treasure in the Industrial Area (it appears only between 11:00-16:00): it's the Power Booster, and it appears as a sparkling item on the ground (A).
Then resume farming Soul Seeds until 15:00, where we need to take another break for other things.
Time: 15:00.
- Adoring Candice # 02/03 - Go Northeast from the Outfitters of The Champion's Quarter, and you will find a man standing near a small cart with "stuffed carbuncles" (B1). Speak with this man and buy the Gift Glasses for 4,000 Gil
If you want, go back to farming Soul Seeds for another short while. Otherwise, if you don't feel like walking up and down again, rest at the Inn in The Augur's Quarter (in front of the staircase) until 19:00.
Time: 19:00.
- Adoring Candice # 03/03 - Report to the quest giver (B0), the man at the bottom of the staircase leading to The Augur's Quarter, to complete the quest
Rewards: 1,400 Gil, Heart Glasses x 1, Onion Knight's Helm x 1.
Stats Rewards: HP +80, STR +8, MAG +4.
Let's leave Yusnaan now -- make sure you have all your 8 EPs available, and then teleport to The Wildlands station.
The Wildlands
Canopus Farm and Aryas VillageFrom the station, head to Canopus Farm.
- Land of Our Forebears - # 03/04 - In Canopus Farm you want to speak with Sarala, the red-haired girl in the vegetable garden
- Land of Our Forebears - # 04/04 - Teleport to Aryas Village and approach the Chef to complete the quest
Rewards: 3,500 Gil, Pink-rimmed Glasses x 1.
Stats Rewards: HP +150, STR +12, MAG +10.
Head South of Aryas Village, up the slope, where a quest-giver can be found at this hour of the Day (after 18:00).
- The Secret Lives of Sheep # 01/01 - Speak with Cornelia on the slope South of Aryas Village to start the quest. Then simply follow the herd towards the ruins further South from there (kill every enemy on the way to let the sheep proceed). When they are all arrived, after a few seconds you'll be able to "speak" with one of them. Do so to receive the Mystery Egg item and complete the quest
Rewards: (Mystery Egg), 3,200 Gil, Cool Glasses x 1.
Stats Rewards: HP +120, STR +10, MAG +12.
This is the last side quest of The Wildlands!
Hop on the Chocobo again, and head North of Aryas Village.
- If you go North from the village you will reach a cliff. About in the middle (slightly on the West side) of this cliff, North of the cliff, there are some ruins with a treasure sphere on it (A*). You need 2 EPs to open it, and you need to glide there to reach it. Do so to obtain the Witch's Rosary accessory
Yusnaan
Teleport back to Yusnaan -- the best thing we can do for today is farming Soul Seeds until 02:00.Then, if you haven't already done so earlier, reach The Slaughterhouse and fight battles until you unlock the achievement for winning 10 battles:
There is nothing interesting to do in the last three hours of the day (03:00-06:00), so just Teleport to Luxerion North station and rest at the inn until 06:00.
# The Ark - Day 9 (Four Days Till the End)
.The treasure box today has the Garb Heartstealer.
Hope has something new to tell you if you wish to hear it. When you're ready, teleport back to Nova Crystalia (Luxerion North station).
# Day 9
warp to Luxerion North Station
Chocolina, who is associated with a series of minor subquests which require to get items (typically monster drops) and hand them over to her. These quests, known as "Canvas of Prayers", are the last ones that we will do in our playthrough, late in Day 9
Today we will work on the Canvas of Prayers quests. We need to clear a total of 25 for an achievement; we already completed one for a main quest in The Wildlands, and we need to complete three more for another achievement (Globetrotter) that we're going to see in a moment. The Canvas of Prayer quests hardly give anything worth the trouble, which is why I don't advise attempting to complete all of them. Just complete the minimum you need for the achievements and ignore the remaining ones.
I won't be listing which quests exactly you should do, simply because it's not necessary. You can probably already complete all of the remaining "Global" quests (there's a total of 13 of them; one of them was the one we did for the main quest though), since they require items obtained here and there in the world.
You can also most likely complete another 12 quests (and many more, actually) among the "local" quests of Luxerion, Yusnaan, The Wildlands, and The Dead Dunes. Therefore you can simply warp from station to station and complete the quests for which you already have the required items. If you don't have the required item, skip/ignore them.
If for some reason you need extra info on the Canvas of Prayer quests, please refer to the corresponding page of this walkthrough. When you complete 25 you will unlock the following achievement, and you can stop doing them:
A Helping Hand22 (15)
Proof of clearing 25 quests that have appeared writ on the Canvas of Prayers.
Unlocked by 5,590 tracked gamers (46% - TA Ratio = 1.46)Opening the roads between the continents (Globetrotter achievement)
Among the "Global Quests" for today there are also three Canvas of Prayers quests called "Roadworks I/II/III". These quests allow you to open the roads connecting the various cities of the world. In order to complete two of them (Roadworks II and Roadworks III) you need to deliver items found in our previous travels: Key to the Green Gate x 1, Key to the Sand Gate x 1; Oath of the Merchants Guild x 1, Bandit's Bloodseal x 1.
After completing these quests (Roadworks II/III) you will receive the "Key for the Gates" item. You need to use this item on the gates on the roads in Luxerion and The Wildlands. Luxerion's gate is located far Northwest, North of the Forsaken Graveyard.
warp to Wildland Aryas Village
The Wildland's Gate is located Southeast (Southeast from Aryas Village). After unlocking the gates you will receive these two items, respectively, for opening the gate of Luxerion and opening the gate of The Wildlands: Proof of Unlocking the Light Gate and Proof of Unlocking the Green Gate.
When it's done, report to Chocolina to complete Roadworks I, and also unlock this achievement:
warp to Yusnaan
Farming Soul Seeds (and, optional, extinction of Niblets/Gremlins)
The rest of this Day will be dedicated to farming Soul Seeds, but there is something else that you may want to do. The preparation to beat the hardest enemy of the game includes farming items dropped by the Anubys enemies, which are found during the quest "Death Game" (the one we're using to farm Soul Seeds). To simplify that farming you can extinct the other two enemy types of the "Death Game" quest: Niblet and Gremlins. Both of these enemies appear in large quantities in the Forsaken Graveyard of Luxerion, and you can kill them easily respectively with Fira and with physical attacks.
After killing enough of them you will eventually run into a "hot-pink" version of these monsters on the screen: these are the "Omega" variations of monsters, aka the "Last Ones" (the last enemy of a certain species; the last Niblet, the last Gremlin, and so on). After killing the "Last One" of a species, you won't find that enemy in the current playthrough anymore because they are literally extinct.
"Omega" (Last Ones) enemies are simply more powerful versions of an enemy, so for these weak enemies there is nothing "strategic" that you need to know. On the contrary, you want to know that when they are defeated they will drop a "red sparkling item" on the ground, much like main bosses of the game do. Make sure to pick up these sparkles, since they are unique items (Accessories, Weapons) that you can't get anywhere else! For the Niblet [Omega] the item is the Irondragon Scale accessory; for the Gremlin [Omega] the item is the Devil Crest accessory. They both drop abilities too (respectively Light Slash Lv 3 and Element Lv 2).
The rest of Day 9
Regardless of whether or not you decide to "extinct" the Niblets and Gremlins, the final farming you need to do will be done on Day 10, and not before then. The reason for this is that Anubys simply don't drop the ability you want them to drop (Heavy Slash Lv 3) before then (they drop Heavy Slash Lv 2 right now, and it's NOT "almost the same").
Therefore you want to spend the rest of Day 9 farming Soul Seeds in the Death Game quest. If you reach 99 Soul Seeds before the end of the Day you can simply rest until the next Day.
# The Ark - Day 10 (Three Days Till the End)
.Today's treasure box contains the EP Ability "Decoy" (quite useless to be honest).
Hope also has something new to tell you.
When you're done, warp back to Yusnaan.
# Day 10
.Yusnaan
In case you couldn't finish getting the Soul Seeds by now, spend this Day to do so (you should probably finish grinding them in the morning at most).Farming Heavy Slash Lv 3
While farming Soul Seeds you will fight Anubys, who can now drop the valuable Heavy Slash Lv 3 ability. Your goal is to get at least 9x Heavy Slash Lv 3 abilities, so (in case you're done farming Soul Seeds before you get enough of these abilities) keep fighting Anubys over and over until you have enough.
If for some reason you can't farm this ability from the Anubys of the Death Game anymore, your next best chance is to fight Anubys anywhere in the world. These enemies have a fixed spawn between 16:00-18:00 -- go wherever you want and fight them over and over again until you get all the necessary Heavy Slash Lv 3.
- Death Game # 01/01 - If you've finished farming Soul Seeds and Heavy Slash Lv 3, feel free to finally end this quest (doesn't really matter anyway) by killing 30+ enemies in a single session of the Death Game. The quest will end automatically as soon as the battle with the 30th enemy ends
Rewards: 3,800 Gil, Dragoon x 1 (Garb), Emergency Beacon x 1.
Stats Rewards: HP +120, STR +12, MAG +6.
When you're done, sell the Soul Seeds collected (one of the NPCs that buys them is found on the stairs connecting Central Ave. and the Industrial Area; she's a girl wearing a magician hat) to receive various prizes:
- Hero's Potion
- Crusader's Potion
- Ether
- Phoenix Wing
- Elixir
Now that you finally have an Elixir you will unlock:
Moreover, you also have a lot of Gil from selling these Soul Seeds (you should be close to 300,000).
Preparations for Aeronite
Head for The Champion's Quarter now, and buy the weapon Demon Knife for 220,000 Gil. There is actually a better weapon than this one (as far as the STR parameter is concerned), but it costs a bit too much (if you can afford it, it's the Morgenstern, for sale at 360,000 Gil). It doesn't matter anyway: Demon Knife has STR +1,050, which is great and more than good enough for us.
Then speak with the Sorcery Shop, and synthesize Heavy Slash Lv 3 abilities over and over. If possible, select a Heavy Slash Lv 3 ability with the passive ability "Strength +XXX" (should be Strength +130) as first ability, and then any other Heavy Slash Lv 3 ability as second ability (the resulting ability from synthesis will retain the passive ability of the first Ability you select). By doing this the ability obtained from synthesis will be a Heavy Slash Lv 3 with greater effect (stronger attack power multiplier: from the origijnal 4.40x to 6.20x) and it will still keep the Strength +130 passive bonus ability, which is a nice extra. The other possible passive ability is ATB +5, but it's a bit less useful than Strength +130 considering the strategy we're going to use against Aeronite.
When you're done, make sure that you have these items among your Recovery Items:
- At least 3 Phoenix Down
- At least 2 (possibly 3) items that give you Bravery in battle (Bravery Potion from the General Store of The Augur's Quarter, or even better the Nektar of the Gods [Omega] from Velno's Alchemic Products at The Slaughterhouse General Store)
- Possibly also one (or more) Ether/Elixir (EP-Recovering Items), just to be safe. You shouldn't need any though
When it's all prepared, set these Schemata:
1. Garb: Quiet Guardian. Weapon: anything you'd like (do not use Gagnrad though, because it has a Stagger Power malus). Shield: Ul'dahn Crest. Accessories: Preta Hood; Runic Ring. Abilities: Aerora, Deshell, Deprotect.
2. Garb: Soldier of Peace. Weapon: Demon Knife. Shield: Gridanian Sigil. Accessories: Fighter's Emblem; Dawn Gauntlets. Abilities: Thundara, Mediguard, Heavy Slash Lv 3 (the one you maxed out a moment ago, with Attack Power x6.20) (Heavy Slash Lv 3 will become Artemis's Arrows in battle).
3. Garb: Black Mage. Weapon: Chaos's Revenge. Shield: Double Cross. Accessories: Silk Scarf; White Strap. Abilities: Fira, Heavy Guard or Mediguard.
Then finally head to The Dead Dunes.
The Dead Dunes
We're ready to fight Aeronite, the strongest boss of the game. This boss appears as a sort of "vortex/blackhole" in The Dead Dunes (from Day 7 onwards). The exact location changes depending on the time of the Day, but it works like this:Basically, whenever you first step in The Giant's Sandbox area Aeronite won't be anywhere. You need to find his "spawn zero" location, which is just next to the Grocery Store on the East side of the desert. Therefore, the first time you step in this area you simply want to go there (towards the store).
Then, after finding him near the store, he will head for one of six possible locations, depending on the time of the Day. Every 4 hours he will move from one of these six spots to the next one.
In conclusion, to find him you want to go towards the Grocery Store, where he will spawn at first, and then engage battle with him right there. If for any reason you miss the opportunity to attack him in his "spawn zero" location, either follow him (if you didn't lose sight of him), or reach the spots marked on the previous map, knowing that those are the areas where he's headed. If you don't see him near the Grocery Store, then he must have spawned earlier and he has moved towards those six possible spots -- go to the "correct" one based on the current time of the Day and you'll find him.
When you finally find him, slash him for a "Good" start (-10% HP) -- it's time to fight! You can see a video of the fight against Aeronite here, which follows the strategy detailed below.
Special Boss Fight - Aeronite
HP: 8,800,000 (7,920,000 left after "Good" start).
He does not have an elemental weakness. You can cast Deshell and Deprotect on him; casting Deshell/Deprotect twice will stick the ailment on the boss (casting it only once won't have any effect). We don't need Deprotect at first, but it's important that you keep him under the Deshell condition as often as possible. He will quickly recover from Deshell at first, but it's still important that you continuously reapply the status with Schema # 1 (Quiet Guardian).
The boss has a ton of powerful attacks, but thankfully most of them are magic-based. The exception to this rule are:
- His "claw" attacks (which can be neutralized if you simply stay away from him)
- His "Roar" attack (which you can neutralize by staying away from him; alternatively, use Mediguard during this attack to actually recover HP instead of taking damage)
- His "Hellflare" attack and the first part of "Megaton Break" (the second part of Megaton Break is magic-based. The first part is when he flies towards Lightning). Against these devastating attacks there is little you can do. One idea is to activate Overclock and try to Stagger him before he can launch the attack (do so only if he's close to being Staggered. If he's too far from the Stagger point then don't bother). Another idea is to use Mediguard while he's preparing the attacks, and then Heavy Guard with Quiet Guardian when he launches them: if you have enough HP (at least 10,000) you may survive; if not, you may still survive if you manage to perfect-guard (Guard just before he hits you) his attack. The last option is to simply take the hit and use a Phoenix Down to revive Lightning. Thankfully, these are rare attacks
For every other attack of the boss (spells and other special attacks) you want to switch to Schema # 1 just before the attack connects -- if you do so you will be invulnerable to his magic attacks.
As you may have noticed, a couple of his "physical" attacks can be avoided by keeping distance from him. Indeed, walk away from him if he manages to "draw Lightning to him" (he does so with a magic attack), so that he will mainly use spells which you can neutralize by switching to Schema # 1.
The boss can cast Pain and Fog on you with his attacks Painga and Fogga. You don't have to worry about Painga until the very end of the fight (after the fourth Stagger), but it's important that you switch to Schema # 3 when he uses Fogga (Schema # 3 has the White Strap, which protects you from Fog). After all, we use only magic attacks until the fourth Stagger. If for an unfortunate coincidence you happen to have the Pain status on when the boss is Staggered for the fourth time, use the EP Ability "Esunaga" to heal.
This fight has a sort of "time limit", unfortunately, and if you don't kill Aeronite fast enough he will fly away. This can happen at any point during the fight (even after the fourth Stagger), which is why it's important to end it as soon as possible. The hard part is Staggering him four times though: when that is done it won't take long before he dies.
The boss MUST be Staggered four times before you can actually deal real damage to him. To Stagger him we'll be using only Magic attacks: Aerora, Thundara, Fira; all preceeded by Deshell of course. Our Schema # 3 (Black Mage) is equipped in a way that the enemy will be Staggered earlier than usual. Therefore, when the "Stagger icon" (those "waves" above the enemy) are Red (close to Stagger point), use this Schema here (# 3, Black Mage) to finally Stagger him.
Once the enemy has been Staggered for the fourth time he will be knocked down to the ground. At this point it's finally time to deal damage: use a potion that gives you Bravery, make sure that Aeronite is under the effect of Deprotect, and spam the ability Artemis's Arrows with Schema # 2. When Schema # 2 is out of ATB, Overclock and keep using Artemis's Arrows during Overclock, and then again after Overclock is over. Rinse and repeat -- you'll be dealing between 150,000-300,000 HP of damage per hit, and you can hit him three/four times during Overclock and four times outside of Overclock. Therefore we can say that "each EP is worth 1,400,000 HP of damage". Therefore a total of 5-6 EPs at most is all you will need to kill him with this setup. Make sure to renew Bravery with another Potion if/when necessary.
When the fight is over you will receive 50,000 Gil and the item Monster Flesh (it's the one needed for the quest in the Temple Ruins). Aeronite drops also a red-sparkling item on the ground when defeated: it's the valuable Falcon Charm accessory (dramatically increases the ATB Recovery rate by +70).
By defeating Aeronite you will unlock:
Secret Achievement
Moreover, you've also defeated a "Last One" (he's a Last One), and you've dealt more than 100,000 HP of damage. Therefore you will also unlock (if you didn't do so earlier):
Secret Achievement
Fatal Impact
At this point there isn't anything else we need to do until Day 13. If you want you can work on the achievements for killing 300 and 500 monsters (fight the weakest enemies available of course), but it might also be a good idea to simply rest until Day 13 arrives and farm the kills on your next playthrough, after you've done everything else.
Another thing you could do now is going around the world and complete the few remaining subquests we left behind. There isn't much purpose in doing this now that you've already beaten the strongest enemy of the game, anyway. I'll list the last quests left below.
The Dead Dunes
- What Rough Beast Slouches # 02/02 - Use the Red Cacti system to warp to the Golden Chamber. From where the cactus statue of the Golden Chamber is, go one room South, then East and jump down the hole. Follow the corridor after falling down, thus going East into another room. From this other large room go to the room Southeast, and then North from it to reach the room on the East side, where a ladder is. Climb up the ladder to reach the area where the quest-giver is. Report your success by handing over the Monster Flesh to complete the quest
Rewards: 8,200 Gil, Pro's Beret x 1.
Stats Rewards: HP +160, STR +12, MAG +16.
The other two quests left for The Dead Dunes are "Last One Standing" (can't be completed on the first playthrough) and a quest in the Ruffian's den entitled "Skeletons in the Closet".
- Skeletons in the Closet # 01/01 - For this quest you need to kill all the Skeleton enemies, including Skeleton [Omega]. There is a method easier than killing them though: if you fight the Skeleton [Omega] on Day 13 in the Ultimate Lair it will still count for this quest without having to kill all the Skeletons before him. I'll leave a note later on (on Day 13) to remind you of this quest, just in case you're interested in it
Rewards: 4,500 Gil, Pioneer's Eyepatch x 1.
Stats Rewards: HP +140, STR +14, MAG +12.
Luxerion and The Wildlands
We did everything here.
Yusnaan
There is one quest left in the "Fountain Square" area.
- Free Will # 01/04 - Speak with Diviner I in Fountain Square (Southeast corner of the area). To continue this quest you must come back here the following Day at "noon"
phxi-save
# The Ark - Day 11 (Two Days Till the End)
.The treasure box today has the Garb "Martial Monk" in it.
Hope does not have any new topics to discuss with you, but he sells three new items: Phoenix Wings, Hero's Potion, Crusader's Potion (2 EP each).
we'll need a lot of Phoenix Wings,Hero's Potion
As anticipated earlier, there isn't anything else we need to do on Nova Crystalia until Day 13. Therefore teleport to any location you want to do anything if you want. If you simply wish to reach Day 13, a good idea is to warp to Luxerion North station, next to which there is an Inn where you can rest all the way until 06:00 of the next day.
# Day 11
.Nothing relevant (aside from following up the "Free Will" quest in Yusnaan, if you care about that)
- Free Will # 02/04 - The Day after (this would be Day 11 for us), come back to the seers and speak with Diviner II (the one sitting on a chair) at any time between 06:00-18:00
- Free Will # 03/04 - You need to get 3x Desert Flames. You already got one earlier from a sparkling objects on the ground in the tunnel of Yusnaan. The other two can be bought from a woman with a rucksack standing right in front of the station of Yusnaan. When you're done, speak with Diviner II again to hand over the 3x Desert Flames
- Free Will # 04/04 - Next, they ask you to kill the Niblet [Omega] (Last One). You should have already done so (if not, wait until Day 13 and kill him in the Ultimate Lair) -- report to complete the quest
Rewards: 4,500 Gil, Blue Mage x 1 (Garb), Summoner's Mask x 1.
Stats Rewards: HP +140, STR +8, MAG +12.
So feel free to "skip" this Day by resting at the Inn if you don't feel like spending this time to fight random enemies for your 300/500-kills achievements.
# The Ark - Day 12 (One Day Till the End)
.The treasure today has the EP Ability "Quake".
Hope has something new to say.
# Day 12
.Just to be safe, make a backup save now. In the dungeon we will explore tomorrow we'll need a lot of Phoenix Down items for a boss fight, so make sure to buy a bunch of them (discard everything else, unless they are precious Ethers/Turbo Ethers/Elixirs).
Then you know the drill -- fight or sleep to the next Day.
เอาชุด Miqo'te Dress ด้วย
# The Ark - Day 13 (One Day Till the End)
.If you completed enough (about 40) quests and all the main quests, out of nowhere Lightning will find some Eradia to add one last additional Day before the end of the world. This will also unlock the following achievement:
The treasure today will upgrade your three default Garbs when opened: Equilibrium, Dark Muse, and Mist Wizard (a " + " sign will be added to their name, and their power will increase with better passive abilities and better active abilities).
If you speak with Hope he will tell you that there is a new dungeon available exclusively today, Day 13. It's The Ultimate Lair, and it's located in The Dead Dunes. That's our destination -- use the green portal in The Ark to warp directly there.
# Day 13
.The Ultimate Lair
After you reach this place a new Teleport Station - The Ultimate Lair will be unlocked.This bonus dungeon is made of 33 floors, and on each floor there is one "[Omega]" variation of the enemies encountered in the game so far. Your goal is to reach the last floor to fight the boss of the Ultimate Lair; nothing more, nothing less.
In order to reach the bottom floor you have to use some "warp devices" that allow you to go up to +3 Floors down (alternatively you can go down +1 Floor or +2 Floors). You can only descend downwards in this dungeon (you can exit any time you wish though), and you can only go down if you defeat the "Omega" enemy on the floor where you currently are. Note that, in theory, the amount of Floors you can down-to depends on your battle score (so, in theory, it's possible to make the warp devices able to warp you only +1 Floor down, or just +1/+2 Floors down). In practice, it's highly unlikely that you will score so little points that you won't be able to warp +3 Floors down.
Another important thing to know is that in the Ultimate Lair the flow of time will not stop during battles, meaning that the clock will go on while you fight. Although 24 in-game hours are more than enough to kill every single enemy on each floor, it's best if we avoid unnecessary fights to get to the bottom as soon as possible. You can't use Chronostasis in here, either.
There are no treasures to collect in here except for those on the Floors 29--32, but on the other hand it could be interesting to reach specific floors to fight specific "[Omega]" enemies for miscellaneous purposes (namely to get their special dropped items).
Below is a list of the enemies you will find on each floor. Feel free to pick whatever route you want; the only Floors enemies I suggest avoiding are Floor 6 (Dreadnought), 12 (Aster Protoflorian), 22 (Earth Eater), 28 (Chocobo Eater). The other Floors can easily be cleared by spamming Overclock and Artemis's Arrow (with or without previously Staggering the enemy exploiting his weaknesses, depending on the situation), but these four enemies (on Floor 6,12,22,28) tend to make you waste too much time, and their rewards are not good enough to justify the trouble.
On the contrary, make sure to stop by these Floors to get important (for the strategy against the boss on Floor 33) ablities: Floors 8 (Goblot drops Poison Lv 4), 9 (Gurangatch drops Heavy Guard Lv 4), 10 (Ectopudding drops Fira Lv 4), 21 (Desert Sahagin drops Imperil Lv 4), 26 (Dryad drops Aerora Lv 4). Two other interesting Floors are Floor 15 (Reaver drops the good Flesh Render weapon) and Floor 19 (Cyclops drops the good Destroyer weapon). Lastly, Skeleton [Omega] can be fought on Floor 20 (if you're interested in the "Skeletons in the Closet" quest. He also drops a unique, albeit not very good weapon, the Bonecracker).
On the way to the final Floor you will fight at least 10 Last Ones, meaning that you will unlock the achievement for killing 10 Last Ones:
1. Hoplite [Omega] - Weak against Fire and Thunder (49,920 HP). Drops Counterblow Lv 4, Bronze Malistone x 5 (1.60 EP, 5,400 Gil). Red-sparkling item: Frostward Bangle.
2. Niblet [Omega] - Weak against Fire (92,160 HP). Drops Light Slash Lv 3, Bronze Malistone x 5 (0.90 EP, 1,800 Gil). Red-sparkling item: Irondragon Scale.
3. Zaltys [Omega] - Weak against Blizzard (1,320,000 HP). Drops Firaga Lv 4, Platinum Malistone x 5 (16.00 EP, 58,800 Gil). Red-sparkling item: Fireseal Jewel.
Spam Blizzard+ and Blizzara for easy and fast Stagger. Add Deprotect, and then use Artemis's Arrows to kill him as you abuse the Overclock over and over again.
4. Gaunt [Omega] - Weak against Thunder (288,000 HP). Drops Deshell Lv 4, Gold Malistone x 5 (4.50 EP, 7,200 Gil). Red-sparkling item: Stormward Bangle.
5. Gremlin [Omega] - Weak against physical attacks (53,760 HP). Drops Element Lv 2, Bronze Malistone x 5 (0.95 EP, 1,800 Gil). Red-sparkling item: Devil Crest.
avoiding 6. Dreadnought [Omega] - Weak against Blizzard (1,200,000 HP). Drops Heat Blitz Lv 4, Platinum Malistone x 5 (16.00 EP, 58,800 Gil). Red-sparkling item: Flameward Bangle.
One of my least favorite enemies in the game. Staggering him with Blizzard+ and Blizzara takes forever, even after applying Deshell. Best moment to Stagger him is when he uses the Wrecking Ball attack, and it's actually a good idea to use Overclock to spam Blizzard-based spells when he prepares the attack. You'll need a couple of Staggers to kill him.
It's going to be a "long" (3 minutes maybe) fight, and the reward for it is not worth it.
7. Gorgonopsid [Omega] - Weak against Blizzard (86,400 HP). Drops Heavy Slash Lv 4, Silver Malistone x 5 (3.50 EP, 7,200 Gil). Red-sparkling item: Early-blooming Corsage.
8. Goblot [Omega] - No weaknesses, but he's resistant against Thunder (156,000 HP). Drops Poison Lv 4, Bronze Malistone x 5 (2.20 EP, 7,200 Gil). Red-sparkling item: Dreamdragon's Scale.
9. Gurangatch [Omega] - Halves everything except Wind (1,000,800 HP). Drops Heavy Guard Lv 4, Platinum Malistone x 5 (16.00 EP, 58,800 Gil). Red-sparkling item: Toasty Shawl.
10. Ectopudding [Omega] - Weak against Blizzard (183,024 HP). Drops Fira Lv 4, Silver Malistone x 5 (5.00 EP, 10,800 Gil). Red-sparkling item: Tenacious Ring.
11. Miniflan [Omega] - Weak against Thunder (52,416 HP). Drops Blizzara Lv 4, Bronze Malistone x 5 (1.20 EP, 3,600 Gil). Red-sparkling item: Frostseal Jewel.
avoiding 12. Aster Protoflorian [Omega] - Changes elemental affinities during the battle (1,800,000 HP). Drops Flamesparka Lv 4, Platinum Malistone x 5 (16.00 EP, 58,800 Gil). Red-sparkling item: Sparkward Bangle.
It takes a while before he finally changes his elemental affinity. You may want to try Staggering him with physical attacks (Overclocking, of course). Once Staggered, don't let him rest and spam Overclocked Artemis's Arrows.
13. Schrodinger [Omega] - Weak against Fire and Wind (109,814 HP). Drops Thundaga Lv 4, Silver Malistone x 5 (4.50 EP, 7,200 Gil). Red-sparkling item: Mage Hunter's Mask.
14. Goblin [Omega] - Weak against Blizzard and Thunder (85,411 HP). Drops Steelguard Lv 4, Bronze Malistone x 5 (1.20 EP, 3,600 Gil). Red-sparkling item: Wild Crest.
15. Reaver [Omega] - Weak against Blizzard and Thunder (624,000 HP). Drops Blitz Lv 4, Platinum Malistone x 5 (16.00 EP, 58,800 Gil). Red-sparkling item: Flesh Render (Weapon).
He goes down quite easily; just Stagger him once, and then Overclock him dead.
16. Meonekton [Omega] - Weak against all elements (259,200 HP). Drops Ruin Lv 4, Gold Malistone x 5 (2.60 EP, 50,400 Gil). Red-sparkling item: Lucky Dice.
After Staggering him use a couple of Overclocks to finish him off in one Stagger.
17. Cactuar [Omega] - Weak against Fire (210,665 HP). Drops ATB Charge Lv 4, Platinum Malistone x 5 (10.00 EP, 60,000 Gil). Red-sparkling item: Warrior's Headband.
Use Deshell and Deprotect as soon as the battle starts; then Overclock and Stagger him with Fira. Overclock again to kill him with Artemis's Arrows.
18. Triffid [Omega] - Weak against Fire (180,000 HP). Drops Deprotect Lv 4, Silver Malistone x 5 (4.00 EP, 7,200 Gil). Red-sparkling item: Warrior Hunter's Mask.
19. Cyclops [Omega] - No weaknesses (1,800,000 HP). Drops Charged Strike Lv 4, Platinum Malistone x 5 (16.00 EP, 58,800 Gil). Red-sparkling item: Destroyer (Weapon).
You can Stagger him with Overclocked physical attacks. In theory, perfect-guarding against his "club" attacks also Staggers him a bit, but really just a bit. He's an easy enemy overall though.
20. Skeleton [Omega] - Resistant against Thunder (420,000 HP). Drops Curse Lv 4, Silver Malistone x 5 (5.00 EP, 5,400 Gil). Red-sparkling item: Bonecracker (Weapon).
21. Desert Sahagin [Omega] - Weak against Wind (456,000 HP). Drops Imperil Lv 4, Silver Malistone x 5 (5.00 EP, 7,200 Gil). Red-sparkling item: Bandit Scarf.
avoiding 22. Earth Eater [Omega] - Halves all elements except Thunder; Resistant against Thunder (1,440,000 HP). Drops Debravega Lv 4, Platinum Malistone x 5 (16.00 EP, 58,800 Gil). Red-sparkling item: Sapping Hood.
Use Cyber Jumpsuit with Ghostly Hood and Guard Glove (accessories) for physical immunity. Cyber Jumpsuit is also useful because it comes with Dispel, which you want to use when he buffs himself with various statuses.
It's not a bad idea to use the Bandit's Scarf on the Dragon's Blood Garb to "steal" some buffs from him. In any case, be ready to use Esunaga to heal from the various ailments he adds on you, and also make sure to cast Deprotect after Staggering him: although he will almost immediately heal from it, Deprotect will stick for long enough for you to hit him with Artemis's Arrows at least once (the increase of damage is worth the trouble of recasting it every hit).
23. Skata'ne [Omega] - Weak against Fire (480,000 HP). Drops Punt Lv 4, Silver Malistone x 5 (4.50 EP, 10,800 Gil). Red-sparkling item: Enlister's Gloves.
24. Hanuman [Omega] - Weak against Wind (432,000 HP). Drops Electric Blitz Lv 4, Gold Malistone x 5 (3.80 EP, 10,800 Gil). Red-sparkling item: Sparkseal Jewel.
This enemy will extinct both the Vali and the Hanuman enemies (and not just Hanuman themselves).
25. Zomok [Omega] - Weak against Thunder (1,440,000 HP). Drops Aeroga Lv 4, Platinum Malistone x 5 (16.00 EP, 58,800 Gil). Red-sparkling item: Stormseal Jewel.
Not particularly hard, but try to spam Overclock all the way until he dies after Staggering (don't attack outside of Overclock) -- you don't want to complicate things by allowing him to get up.
26. Dryad [Omega] - Weak against Fire (115,200 HP). Drops Aerora Lv 4, Silver Malistone x 5 (4.00 EP, 15,600 Gil). Red-sparkling item: Sniper's Gloves.
27. Rafflesia [Omega] - Weak against Fire (24,000 HP). Drops: Attack Lv 4, Bronze Malistone x 5 (0.60 EP, 3,600 Gil). Red-sparkling item: Skeleton's Earrings.
avoiding 28. Chocobo Eater [Omega] - Halves Fire and Blizzard (1,440,000 HP). Drops: Magnet Lv 4, Platinum Malistone x 5 (16.00 EP, 58,800 Gil). Red-sparkling item: Crippling Hood.
Refer to "Earth Eater" for advice (this one should actually be easier).
29. No enemies. Treasure sphere contains X-Potion.
30. No enemies. Treasure sphere contains Refresher.
31. No enemies. Treasure sphere contains Phoenix Down.
32. No enemies. Treasure sphere contains Ether.
33. Boss of the Ultimate Lair: Ereshkigal.
Set up these Schemata:
1. Quiet Guardian. Weapon: anything you want (not Gagnrad, because of its Stagger Power malus). Shield: Ul'dahn Crest. Accessories: Preta Hood and Runic Ring. Abilities: Imperil Lv 4, Aerora Lv 4.
2. Electronica. Weapon: Chaos's Revenge. Shield: Double Cross (doesn't matter). Accessories: Falcon Charm, Tenacious Ring. Abilities: Poison Lv 4, Thundara Lv 2, Heavy Guard Lv 4.
3. Heartstealer. Weapon: Flesh Render. Shield: Gridanian Sigil. Accessories: Magician's Token, Dawn Gauntlets. Abilities: Slow Lv 2, Fira Lv 4.
You can watch a video of this fight with the strategy described below here.
HP: 6,000,000.
Weaknesses: none. This boss can suffer from Poison, Imperil, Deshell, Slow and other ailments (these four are the important ones).
The enemy is protected by three barriers which he will renew from time to time. The enemy hits hard, with magic and mixed attacks. If he uses spells, make sure to stay in Schemata 1 to avoid damage. If he uses other types of attacks, use Schemata 2 to Heavy-Guard against his attacks.
The easiest way to kill him is by relying on damage done by Poison. Until half of his HP the boss will heal very quickly from status ailments. You can cast these ailments on him right away: Deshell, Imperil, Slow. After sticking these three statuses, spam your best spells (Aerora Lv 4, Fira Lv 4, Thundara Lv 2) to Stagger him three times in a row.
After the third Stagger, the boss can finally be Poisoned. Make sure to keep him Poisoned and under the effect of the other three status ailments as much as possible. It's not important that you add more damage with your spells (he has millions of HP, and your spells won't do much, even on the long run); not as important as ensuring that he always has Poison anyway. Therefore save your ATB for status ailments casting, and not for unnecessary spells.
After taking him down to 50% of his maximum HP, the boss will finally drop his defenses, and status ailments will connect more easily and last longer. Simply repeat this strategy (debuff with Deshell, Imperil, and possibly also Slow; then Stagger three times; then Poison) over and over until Poison finally kills him. It should take about 7 minutes of work, all included, before he dies from Poison damage "only".
You will die a lot in this fight, but if you brought enough Phoenix Downs this won't be a problem. As far as your EPs is concerned, there isn't much you can use them for. If you want, a good moment to Overclock is when the boss is about to attack you with his most powerful attacks -- Overclock and Stagger him before he can attack you, and hopefully you will avoid damage.
After killing him you will unlock:
You will get +18 EP recovery and 50,000 Gil after the fight, as well as a special Garb (Ultimatus) and another achievement for obtaining it:
Ultimate Lair Completed!
Rewards: Ultimatus x 1 (Garb).
Stats Rewards: Max ATB +10.
Pick up the red-sparkling item dropped by the boss to get the Diamond Matinee Necklace.
Then warp outside of the Ultimate Lair.
Just as a memo, you can now complete the quest "Skeletons in the Closet" (Ruffian's den) if you exterminated Skeleton [Omega] on the way.
# The Ark - Day 14 (The Final Day)
.The treasure of the final day contains, disappointingly, Silver Malistone x 5.
For some reason, there are no new arguments to discuss with Hope today, but you can still restock from the "EP Shop" of The Ark if you wish (there isn't anything new for sale though).
Examine the green portal when you're good to go, and you'll be transferred to the final dungeon of the game (you can't explore Nova Crystalia anymore).
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